Difference between revisions of "NetHack 4"

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(I haven't seen this anywhere else, so I am starting it here...)
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* Food safety warnings. Player is given a warning if food is old enough to have turned, or if player is trying to eat when already satiated.
 
* Food safety warnings. Player is given a warning if food is old enough to have turned, or if player is trying to eat when already satiated.
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* Excalibur can not be obtained from #dipping unless a Knight (unconfirmed)
  
 
Interface differences:
 
Interface differences:

Revision as of 23:05, 6 May 2012

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NetHack 4 is a NetHack fork, created by combining AceHack and NitroHack.

It source is available from its repository.

Major differences

The following is a (very incomplete) list of differences between NetHack 4 and generic NetHack 3.4.3.

Gameplay differences:

  • Food safety warnings. Player is given a warning if food is old enough to have turned, or if player is trying to eat when already satiated.
  • Excalibur can not be obtained from #dipping unless a Knight (unconfirmed)

Interface differences:

  • Map occupies top-left corner of screen, with a persistent (sometimes truncated) inventory window, longer message history, and three-line status section on screen at all times.
  • Keybinding menu available in Options menu, allowing assignment of any key to any command.

New features:

  • Player can #annotate levels.
  • Game keeps track of heroic deeds (character levels achieved, first time visiting levels).
  • Options set persist between games.
  • Auto-explore.


See also

Bugs in NetHack 4