Difference between revisions of "NetHack Fourk"

From NetHackWiki
Jump to navigation Jump to search
(Public Server: Update the name of kerio's server to the current one.)
(Remove ridiculously obsolete lists of changes. I think that list is from the original announcement before 4.3.0.1 was even save-stable.)
Line 6: Line 6:
 
===Changes===
 
===Changes===
  
In addition to the [[NetHack 4]] interface and AI enhancements, Fourk has made a number of gameplay changes.  These fall into two major categories (note: this list is not up to date; see the spoilers and changelogs, linked below, for more current information):
+
In addition to the [[NetHack 4]] interface and AI enhancements, Fourk has made a number of gameplay changes.  These fall into four major categories:
 +
* Balance adjustments, intended to improve the overall balance and difficulty curve of the game.  Things like alignment record, to-hit calculations, experience requirements, etc. have had the shape of their curve adjusted, and some game features have been buffed or gently nerfed so that they fit better into the overall scheme of the game's balance, as the variant creator envisions it.  Some of these changes have been more successful and well-received by players than others; some of the less successful ones have been backed out.
 +
* Monster/class reorganization. Some classes with very few monsters have been combined and thus freed up, and some heavily overloaded monster classes have been split. Some monsters have switched from one symbol/letter class to another one where they fit better. Additionally, some monsters that were formerly represented by punctuation marks are now represented by actual letters.  For example, leprechauns are now i, and everything that was formerly : is now l (stands for lizard).
 +
* Differentiation and variety.  Some monsters, items, or special levels that were practically identical have been tweaked slightly so that they are no longer quite so closely the same.  Some special levels have entirely new versions, as well.
 +
* Consolidation.  Some things have been removed on the grounds that they didn't really add that much to the game.  (For example, there are fewer types of polearms than in vanilla.)
  
====Balance Adjustments====
+
For a detailed list of changes, see the changelog (under External Links, below).
* [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]).
 
* [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]].
 
* [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment, and there are some new ways to regain lost alignment.
 
* The formula for an attack's [[To-hit|chance of hitting]] relies on [[skill]] and also takes skill cap into account, so [[restricted]] weapons are hard to hit with.
 
* [[Unicorn horn]]s degrade when used to fix [[attribute]] loss.
 
* Falling rock [[traps]] do not generate on early dungeon levels.
 
* [[Arrows]] and [[darts]] do more damage.
 
* The [[Wizard of Yendor]] can change your alignment (if you are not [[Alignment_record#Checking_your_alignment|pious]]).
 
* Early [[poison]] attacks are less likely to [[instadeath|kill you outright]].
 
* [[Rings]] are easier to [[identify]] in the early game.  ([[Wand of enlightenment|Wands of enlightenment]] are often generated early in the game, and dropping rings into a sink only buries them under the sink, rather than destroying them.  They can be recovered by digging.)
 
* [[Minetown]] is more likely to have a [[general store]].
 
* [[Luck]] penalties in [[Sokoban]] do not apply if you are carrying a non-cursed [[luckstone]] or have entered the Sokoban [[zoo]].  The penalty can also be dodged via [[hallucination]].
 
* [[Wand of wishing|Wands of wishing]] are not [[charging|rechargeable]]; but there are guaranteed [[scroll|single-use]] [[wish]]es in [[Vlad's Tower]], the [[Wizard's Tower]], and [[Orcus Town]].
 
* The [[Backstab]] bonus depends on weapon [[skill]].
 
* [[Spear]]s are more common in the early game.
 
* The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases.  Compared to vanilla, characters who start with projectiles are more likely to prosper by using rather than hoarding them.
 
* [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking).
 
* [[Nymph]]s have been differentiated, and the (now) lower-level ones have been nerfed.
 
* Some very weak monsters, and moderately weak monsters that generally only occur late in the game, have been buffed.
 
 
 
====Differentiation / Variety====
 
* The [[floating eye]]s' [[passive attack]] does damage directly, rather than paralyzing.
 
* More monsters have unique attacks (e.g., [[pit fiend]]s, [[ice devil]]s, [[hezrou]]).
 
* Some monsters have been moved to different letter classes (e.g., [[leprechauns]] are lowercase i) or have changed colors (e.g., [[acid blob]]s are yellow).
 
* [[Valkyrie]]s [[fly]] and get better starting [[armor]] but start with a [[spear]] or [[war hammer]] instead of the [[long sword]]; and some of their [[weapon]] [[skill]] caps are reduced.
 
* [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps (including the ability to reach Master level in the axe skill, which allows them to hit up to five adjacent enemies per attack), and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d.
 
* Several roles get thematic or strategically important items from their quests ([[lance]]s, [[ya]], [[shuriken]], important spellbooks, etc.)
 
* The [[Caveman quest]] text is rewritten in 4.3.0.2, and the [[Ranger quest]] has [[Khor]]'s redesigned version of the home level.
 
* [[Monkeys]] are better at stealing something and getting away.
 
* The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced.
 
* [[Sokoban]] has [[Sokoban#NetHack_Fourk|more variety of levels]].
 
* [[Maze]]s can have wider corridors and/or wider walls.
 
* [[Gehennom]] is no longer made almost entirely of mazes.
 
* You no longer get exactly the same [[special level]]s in Gehennom every game.
 
* The [[Wizard of Yendor]] can get interesting items in his inventory.
 
* Starting in 4.3.0.2, [[role]] has an impact on where your [[attribute]]s max out (but [[race]] is also still relevant).
 
* Your [[race]] is now taken into account when determining skill caps for certain race-associated items (e.g., pick-axe for dwarves).
 
* 4.3.0.2 adds a new playable race, [[Sylph]], a race of fairy creatures who can be [[Ranger]]s, [[Priest]]s, or [[Healer]]s.  Sylphs regenerate [[hitpoints]] and [[power]] faster than other races when they can draw energy from their environment, otherwise slower or not at all.
 
* The [[sling]] has been buffed, especially for Cavemen.
 
* [[Rogue]]s can now get the [[backstab]] bonus if the enemy is impaired in various ways (not only for fleeing).
 
  
 
===See Also===
 
===See Also===

Revision as of 17:06, 5 May 2017

NetHack Fourk is a NetHack variant based on the NetHack 4 codebase but with a more experimental approach to game-play changes (but still conservative compared to heavily modified variants like Slash'em and dnethack).

Public Server

Public servers are available on ascension.run and at hardfought.org (HDF).

Changes

In addition to the NetHack 4 interface and AI enhancements, Fourk has made a number of gameplay changes. These fall into four major categories:

* Balance adjustments, intended to improve the overall balance and difficulty curve of the game.  Things like alignment record, to-hit calculations, experience requirements, etc. have had the shape of their curve adjusted, and some game features have been buffed or gently nerfed so that they fit better into the overall scheme of the game's balance, as the variant creator envisions it.  Some of these changes have been more successful and well-received by players than others; some of the less successful ones have been backed out.
  • Monster/class reorganization. Some classes with very few monsters have been combined and thus freed up, and some heavily overloaded monster classes have been split. Some monsters have switched from one symbol/letter class to another one where they fit better. Additionally, some monsters that were formerly represented by punctuation marks are now represented by actual letters. For example, leprechauns are now i, and everything that was formerly : is now l (stands for lizard).
  • Differentiation and variety. Some monsters, items, or special levels that were practically identical have been tweaked slightly so that they are no longer quite so closely the same. Some special levels have entirely new versions, as well.
  • Consolidation. Some things have been removed on the grounds that they didn't really add that much to the game. (For example, there are fewer types of polearms than in vanilla.)

For a detailed list of changes, see the changelog (under External Links, below).

See Also

External Links