Difference between revisions of "NetHack quaffing game"

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(Nethack Quaffing Game)
(Nethack Quaffing Game)
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1.  Pay to play:  If you let [[RNG]] choose your Role/Race/Gender/Alignment, pay 1 drink.  For each of the traits you choose yourself, Pay 1.
 
1.  Pay to play:  If you let [[RNG]] choose your Role/Race/Gender/Alignment, pay 1 drink.  For each of the traits you choose yourself, Pay 1.
For example, choosing Barbarian usually also chooses your alignment (Chaotic).  So if you arn't prompted to random something, you've chosen it.  Maximum drinks to play is 4.
+
For example, choosing [[Barbarian]] usually also chooses your alignment (Chaotic).  So if you arn't prompted to random something, you've chosen it.  Maximum drinks to play is 4.
  
2.  Announce drinks.  You and whomever else is playing (Lately being played in #slashem on Freenode) announce events that are drink worthy.  Artifacts, Levels, Altars, Neat Finds, etc, it's up to the player.  All players playing then drink 1.  Obviously the more players playing, the more drinking will occur.  In dire circumstances, a private game might be started to avoid the Tsunami Effect.
+
2.  Announce drinks.  You and whomever else is playing (Lately being played in #slashem on [[Freenode]] announce events that are drink worthy.  [[Artifacts]], Levels, [[Altars]], Neat Finds, [[YASD]] narrowly avoided etc, it's up to the player.  All players playing then drink 1.  Obviously the more players playing, the more drinking will occur.  In dire circumstances, a private game might be started to avoid the [[Tsunami Effect]].
  
3.  Die (or Win!)  If you've fallen in battle (even if your life gets saved somehow) you drink double the number of drinks you paid to play, following the "the better setup you chose, the more you pay" rule, plus 1 additional drink per 2 levels you gained.  So for our above Barbarian example, He'd drink 7 upon dying at level 6, 2*2 + 6/2 = 7
+
3.  Die (or Win!)  If you've fallen in battle (even if your life gets saved somehow) you drink double the number of drinks you paid to play, following the "the better setup you chose, the more you pay" rule, plus 1 additional drink per 2 levels you gained.  So for our above [[Barbarian]] example, He'd drink 7 upon dying at level 6, 2*2 + 6/2 = 7
  
If an Ascension occurs, the Ascending player first pays triple their entry fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable).  Then, for the remainder of the evening, the Ascended player may wontonly deliver drinks, as they are a Demigod and that's how it goes.
+
If an [[Ascension occurs]], the Ascending player first pays triple their entry fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable).  Then, for the remainder of the evening, the Ascended player may wontonly deliver drinks, as they are a Demigod and that's how it goes.
  
 
Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.
 
Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.

Revision as of 01:20, 1 September 2009

Nethack Quaffing Game

The Nethack (and SLASH'EM!) Quaffing Game is a simple and group enjoyable method to combine alcohol and socializing with the utterly delightful trials and tribulations of a solid game of Nethack.

The rules are simple.

1. Pay to play: If you let RNG choose your Role/Race/Gender/Alignment, pay 1 drink. For each of the traits you choose yourself, Pay 1. For example, choosing Barbarian usually also chooses your alignment (Chaotic). So if you arn't prompted to random something, you've chosen it. Maximum drinks to play is 4.

2. Announce drinks. You and whomever else is playing (Lately being played in #slashem on Freenode announce events that are drink worthy. Artifacts, Levels, Altars, Neat Finds, YASD narrowly avoided etc, it's up to the player. All players playing then drink 1. Obviously the more players playing, the more drinking will occur. In dire circumstances, a private game might be started to avoid the Tsunami Effect.

3. Die (or Win!) If you've fallen in battle (even if your life gets saved somehow) you drink double the number of drinks you paid to play, following the "the better setup you chose, the more you pay" rule, plus 1 additional drink per 2 levels you gained. So for our above Barbarian example, He'd drink 7 upon dying at level 6, 2*2 + 6/2 = 7

If an Ascension occurs, the Ascending player first pays triple their entry fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable). Then, for the remainder of the evening, the Ascended player may wontonly deliver drinks, as they are a Demigod and that's how it goes.

Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.