Difference between revisions of "Panic"

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NetHack '''panics''' when it reaches a state where it is completely impossible to continue the current session by terminating the game immediately with the messages "'''[[Source:end.c#260|Oops...]] [[Source:end.c#267|Suddenly, the dungeon collapses.]]'''", sometimes generating a backup [[Saving|saved game]] if the game can be recovered to a point where it is continuable. It is handled through the [[Source:end.c#line251|panic()]] function in [[Source:end.c]].
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NetHack '''panics''' when it reaches a state where it is completely impossible to continue the current session by terminating the game immediately with the messages "'''[[Source:end.c#line260|Oops...]] [[Source:end.c#line267|Suddenly, the dungeon collapses.]]'''", sometimes generating a backup [[Saving|saved game]] if the game can be recovered to a point where it is continuable. It is handled through the [[Source:end.c#line251|panic()]] function in [[Source:end.c]].
  
 
It is very rare for a normal game to result in a panic; however, several [[bugs in NetHack 3.4.3]] revolve around panics, usually involving monsters or objects being destroyed under unusual circumstances; exceptions include [[C343-23]], "Dungeon collapses after vault guard fails to lead you out.", and [[bug#C343-383|C343-383]], "Applying a bullwhip while hero is at edge of map may cause a panic or crash."
 
It is very rare for a normal game to result in a panic; however, several [[bugs in NetHack 3.4.3]] revolve around panics, usually involving monsters or objects being destroyed under unusual circumstances; exceptions include [[C343-23]], "Dungeon collapses after vault guard fails to lead you out.", and [[bug#C343-383|C343-383]], "Applying a bullwhip while hero is at edge of map may cause a panic or crash."

Revision as of 16:18, 2 December 2013

NetHack panics when it reaches a state where it is completely impossible to continue the current session by terminating the game immediately with the messages "Oops... Suddenly, the dungeon collapses.", sometimes generating a backup saved game if the game can be recovered to a point where it is continuable. It is handled through the panic() function in Source:end.c.

It is very rare for a normal game to result in a panic; however, several bugs in NetHack 3.4.3 revolve around panics, usually involving monsters or objects being destroyed under unusual circumstances; exceptions include C343-23, "Dungeon collapses after vault guard fails to lead you out.", and C343-383, "Applying a bullwhip while hero is at edge of map may cause a panic or crash."

Less serious errors can result in an impossible message.