Difference between revisions of "Potion of monster detection"

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(add some more detailed information)
(more accurate info on cursed effect)
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* A blessed potion will show all monsters on the map for 21–60 (more) turns.
 
* A blessed potion will show all monsters on the map for 21–60 (more) turns.
* An uncursed potion will show just the monsters against a black background.
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* An uncursed potion will show just the monsters against a black background, and will exercise [[Wisdom]] if any are found.
* A cursed potion will [[aggravate]] all monsters on the level.
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* A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level. ''(“Monsters sense the presence of you.”)''
  
 
If you already have 300 or more turns of monster detection, a blessed potion will only add one more.
 
If you already have 300 or more turns of monster detection, a blessed potion will only add one more.

Revision as of 06:34, 1 April 2009

! Pink potion.png
Name monster detection
Appearance random
Base price 150 zm
Weight 20
Monster use Will not be used by monsters.

A potion of monster detection will show all monsters on the current level when quaffed.

  • A blessed potion will show all monsters on the map for 21–60 (more) turns.
  • An uncursed potion will show just the monsters against a black background, and will exercise Wisdom if any are found.
  • A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level. (“Monsters sense the presence of you.”)

If you already have 300 or more turns of monster detection, a blessed potion will only add one more.

If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message, “You feel threatened.”

See also