Difference between revisions of "Potion of monster detection"
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A '''potion of monster detection''' will show all monsters on the current level when [[quaff]]ed. | A '''potion of monster detection''' will show all monsters on the current level when [[quaff]]ed. | ||
− | * A blessed potion will show all monsters on the map for 21–60 (more) turns. | + | * A blessed potion will show all monsters on the map for 21–60 (more) turns.<ref>Turns of monster-detection granted by blessed potion. ({{sourcecode|potion.c|630}})</ref> |
− | * An uncursed potion will show just the monsters against a black background, and will exercise [[Wisdom]] if any are found. | + | * An uncursed potion will show just the monsters against a black background,<ref>Effect of non-blessed monster detection. ({{function|detect.c|monster_detect}})</ref> and will exercise [[Wisdom]] if any are found.<ref>Non-blessed potion will exercise Wisdom if monsters are found. ({{sourcecode|potion.c|647}})</ref> |
− | * A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level. ''(“Monsters sense the presence of you.”)'' | + | * A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.<ref>Cursed potion wakes monsters. ({{sourcecode|detect.c|625}})</ref> ''(“Monsters sense the presence of you.”)'' |
If you already have 300 or more turns of monster detection, a blessed potion will only add one more. | If you already have 300 or more turns of monster detection, a blessed potion will only add one more. | ||
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* [[Spellbook of detect monsters]] | * [[Spellbook of detect monsters]] | ||
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+ | == References == | ||
+ | |||
+ | <references/> | ||
[[Category:Potions|Monster detection]] | [[Category:Potions|Monster detection]] |
Revision as of 06:41, 1 April 2009
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Name | monster detection |
Appearance | random |
Base price | 150 zm |
Weight | 20 |
Monster use | Will not be used by monsters. |
A potion of monster detection will show all monsters on the current level when quaffed.
- A blessed potion will show all monsters on the map for 21–60 (more) turns.[1]
- An uncursed potion will show just the monsters against a black background,[2] and will exercise Wisdom if any are found.[3]
- A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.[4] (“Monsters sense the presence of you.”)
If you already have 300 or more turns of monster detection, a blessed potion will only add one more.
If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message, “You feel threatened.”
See also
References
- ↑ Turns of monster-detection granted by blessed potion. (potion.c, line 630)
- ↑ Effect of non-blessed monster detection. (monster_detect in detect.c)
- ↑ Non-blessed potion will exercise Wisdom if monsters are found. (potion.c, line 647)
- ↑ Cursed potion wakes monsters. (detect.c, line 625)