Difference between revisions of "Potion of monster detection"
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If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message ''You feel threatened.'' | If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message ''You feel threatened.'' | ||
− | If you quaff a potion of monster detection while [[hallucinating]], it will not reveal the monsters' true identities. However several snapshots | + | If you quaff a potion of monster detection while [[hallucinating]], it will not reveal the monsters' true identities. However several snapshots can make the typical movement patterns of [[shopkeeper]]s and [[aligned priest|priests]] visible. |
== See also == | == See also == |
Revision as of 23:00, 5 October 2012
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Name | monster detection |
Appearance | random |
Base price | 150 zm |
Weight | 20 |
Monster use | Will not be used by monsters. |
A potion of monster detection will show all monsters on the current level when quaffed.
- A blessed potion will show all monsters on the map for 21–60 (more) turns.[1]
- An uncursed potion will show just the monsters against a black background,[2] and will exercise Wisdom if any are found.[3]
- A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.[4] (“Monsters sense the presence of you.”)
If you already have 300 or more turns of monster detection, a blessed potion will only add one more.
If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message You feel threatened.
If you quaff a potion of monster detection while hallucinating, it will not reveal the monsters' true identities. However several snapshots can make the typical movement patterns of shopkeepers and priests visible.