Difference between revisions of "Potion of monster detection"

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If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message ''You feel threatened.''
 
If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message ''You feel threatened.''
  
If you quaff a potion of monster detection while [[hallucinating]], it will not reveal the monsters' true identities. However several snapshots,  will make the typical movement patterns of [[shopkeeper]]s and [[aligned priest|priests]] visible.
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If you quaff a potion of monster detection while [[hallucinating]], it will not reveal the monsters' true identities. However several snapshots can make the typical movement patterns of [[shopkeeper]]s and [[aligned priest|priests]] visible.
  
 
== See also ==
 
== See also ==

Revision as of 23:00, 5 October 2012

! Pink potion.png
Name monster detection
Appearance random
Base price 150 zm
Weight 20
Monster use Will not be used by monsters.

A potion of monster detection will show all monsters on the current level when quaffed.

  • A blessed potion will show all monsters on the map for 21–60 (more) turns.[1]
  • An uncursed potion will show just the monsters against a black background,[2] and will exercise Wisdom if any are found.[3]
  • A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.[4] (“Monsters sense the presence of you.”)

If you already have 300 or more turns of monster detection, a blessed potion will only add one more.

If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message You feel threatened.

If you quaff a potion of monster detection while hallucinating, it will not reveal the monsters' true identities. However several snapshots can make the typical movement patterns of shopkeepers and priests visible.

See also

References