Potion of monster detection

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Revision as of 06:41, 1 April 2009 by Killian (talk | contribs) (some references for good measure)
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! Pink potion.png
Name monster detection
Appearance random
Base price 150 zm
Weight 20
Monster use Will not be used by monsters.

A potion of monster detection will show all monsters on the current level when quaffed.

  • A blessed potion will show all monsters on the map for 21–60 (more) turns.[1]
  • An uncursed potion will show just the monsters against a black background,[2] and will exercise Wisdom if any are found.[3]
  • A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.[4] (“Monsters sense the presence of you.”)

If you already have 300 or more turns of monster detection, a blessed potion will only add one more.

If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message, “You feel threatened.”

See also

References

  1. Turns of monster-detection granted by blessed potion. (potion.c, line 630)
  2. Effect of non-blessed monster detection. (monster_detect in detect.c)
  3. Non-blessed potion will exercise Wisdom if monsters are found. (potion.c, line 647)
  4. Cursed potion wakes monsters. (detect.c, line 625)