Difference between revisions of "Rogue (game)"

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{{wikipedia|Rogue (computer game)}}
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'''''Rogue''''' is the predecessor to ''NetHack'' and all other [[roguelike]] games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.
 
'''''Rogue''''' is the predecessor to ''NetHack'' and all other [[roguelike]] games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.
  

Revision as of 07:05, 13 January 2007

Rogue is the predecessor to NetHack and all other roguelike games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.

The basic plot is almost exactly like NetHack, and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. For instance, while NetHack has six attributes, Rogue has only one: strength. (Dexterity is present, but not as an attribute.)

Rogue has fewer monsters, but several are similar to those of NetHack. For example, the Rogue aquator is basically a rust monster, and an ice monster paralyzes as a floating eye does (and causes just as many YASDs).

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"Still bare bones, but more fleshed out."

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