Difference between revisions of "Rogue (game)"

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The basic plot is almost exactly like ''NetHack'', and the interface is similarly ASCII-based, but several of the innovations of ''NetHack'' are not present in ''Rogue''. For instance, while ''NetHack'' has six attributes, ''Rogue'' has only one: [[strength]]. ([[Dexterity]] is present, but not as an attribute.)
 
The basic plot is almost exactly like ''NetHack'', and the interface is similarly ASCII-based, but several of the innovations of ''NetHack'' are not present in ''Rogue''. For instance, while ''NetHack'' has six attributes, ''Rogue'' has only one: [[strength]]. ([[Dexterity]] is present, but not as an attribute.)
  
Rogue has fewer monsters, but several are similar to those of ''NetHack''. For example, the ''Rogue'' aquator is basically a [[rust monster]], and an ice monster paralyzes as a [[floating eye]] does (and causes just as many [[YASD]]s).
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''Rogue'' has fewer monsters (only twenty-six), but several are similar to those of ''NetHack''. For example, the ''Rogue'' aquator is basically a [[rust monster]], and an ice monster paralyzes as a [[floating eye]] does (and causes just as many [[YASD]]s - if not more, since an [[Aggravate monster|aggravated]] ice monster will actively attack [[you]].). Additionally, monsters do not drop corpses or leave behind food rations, making hunger an even more-pressing problem than in ''NetHack''.
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{{stub|Still bare bones, but more fleshed out.}}
 
{{stub|Still bare bones, but more fleshed out.}}

Revision as of 12:46, 10 March 2007

Rogue is the predecessor to NetHack and all other roguelike games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.

The basic plot is almost exactly like NetHack, and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. For instance, while NetHack has six attributes, Rogue has only one: strength. (Dexterity is present, but not as an attribute.)

Rogue has fewer monsters (only twenty-six), but several are similar to those of NetHack. For example, the Rogue aquator is basically a rust monster, and an ice monster paralyzes as a floating eye does (and causes just as many YASDs - if not more, since an aggravated ice monster will actively attack you.). Additionally, monsters do not drop corpses or leave behind food rations, making hunger an even more-pressing problem than in NetHack.


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"Still bare bones, but more fleshed out."

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