Difference between revisions of "Rogue (game)"

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(added link to PC Rogue site)
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'''''Rogue''''' is the predecessor to ''NetHack'' and all other [[roguelike]] games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.
 
'''''Rogue''''' is the predecessor to ''NetHack'' and all other [[roguelike]] games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.
  
The basic plot is almost exactly like ''NetHack'', and the interface is similarly ASCII-based, but several of the innovations of ''NetHack'' are not present in ''Rogue''. For instance, while ''NetHack'' has six attributes, ''Rogue'' has only one: [[strength]]. ([[Dexterity]] is present, but not as an attribute.)
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The basic plot is almost exactly like ''NetHack'', right down to the name "[[Amulet of Yendor]]", and the interface is similarly ASCII-based, but several of the innovations of ''NetHack'' are not present in ''Rogue''. For instance, while ''NetHack'' has six attributes, ''Rogue'' has only one: [[strength]]. ([[Dexterity]] is present, but not as an attribute.)
  
''Rogue'' has fewer monsters (only twenty-six), but several are similar to those of ''NetHack''. For example, the ''Rogue'' aquator is basically a [[rust monster]], and an ice monster paralyzes as a [[floating eye]] does (and causes just as many [[YASD]]s - if not more, since an [[Aggravate monster|aggravated]] ice monster will actively attack [[you]].). Additionally, monsters do not drop corpses or leave behind food rations, making hunger an even more-pressing problem than in ''NetHack''.
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''Rogue'' has fewer monsters (only twenty-six), but several are similar to those of ''NetHack''. For example, the ''Rogue'' aquator is basically a [[rust monster]], and an ice monster paralyzes as a [[floating eye]] does, and causes just as many [[YASD]]s - if not more, since an [[Aggravate monster|aggravated]] ice monster will actively attack [[you]]. (In very early versions of Rogue, the aquator was actually called a "rust monster", and the ice monster was a "floating eye", but the names and characters were changed around in Rogue 5.3 for unclear reasons.) Additionally, monsters do not drop corpses or leave behind food rations, making hunger an even more-pressing problem than in ''NetHack''.
  
  
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*[http://www.dosgamesarchive.com/download/game/176 Download ''Rogue'' from DOS Games Archive]
 
*[http://www.dosgamesarchive.com/download/game/176 Download ''Rogue'' from DOS Games Archive]
 
*[http://home.wanadoo.nl/loche/rogue/ Site with a fair amount of info on PC Rogue], including some sources in GIF format(?!).
 
*[http://home.wanadoo.nl/loche/rogue/ Site with a fair amount of info on PC Rogue], including some sources in GIF format(?!).
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*[http://rogue.rogueforge.net/ Ports of Unix Rogue and clones to modern systems]
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 17:04, 15 June 2008

Rogue is the predecessor to NetHack and all other roguelike games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.

The basic plot is almost exactly like NetHack, right down to the name "Amulet of Yendor", and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. For instance, while NetHack has six attributes, Rogue has only one: strength. (Dexterity is present, but not as an attribute.)

Rogue has fewer monsters (only twenty-six), but several are similar to those of NetHack. For example, the Rogue aquator is basically a rust monster, and an ice monster paralyzes as a floating eye does, and causes just as many YASDs - if not more, since an aggravated ice monster will actively attack you. (In very early versions of Rogue, the aquator was actually called a "rust monster", and the ice monster was a "floating eye", but the names and characters were changed around in Rogue 5.3 for unclear reasons.) Additionally, monsters do not drop corpses or leave behind food rations, making hunger an even more-pressing problem than in NetHack.


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