Difference between revisions of "Rust monster"
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− | '''Rust monsters''' are an ungodly aggravation. They don't do any physical damage, but they will rust your weapon and equipment PDQ. The best way to deal with them is to either [[cancellation|cancel]] them or to rustproof your equipment. Once you've done that, they're a piece of cake | + | '''Rust monsters''' are an ungodly aggravation. They don't do any physical damage, but they will rust your weapon and equipment PDQ. The best way to deal with them is to either [[cancellation|cancel]] them or to rustproof your equipment. Once you've done that, they're a piece of cake. |
== Behavior in past versions == | == Behavior in past versions == |
Revision as of 22:43, 6 November 2006
R Rust monster | |
---|---|
Difficulty | 8 |
Attacks |
Rusts |
Base level | 5 |
Base experience | 68 |
Speed | 18 |
Base AC | 2 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Quite rare |
Genocidable | Yes |
Weight | 1000 |
Nutritional value | 250 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None
|
Rust monsters are an ungodly aggravation. They don't do any physical damage, but they will rust your weapon and equipment PDQ. The best way to deal with them is to either cancel them or to rustproof your equipment. Once you've done that, they're a piece of cake.
Behavior in past versions
Before NetHack 3.1.0, rust (and other forms of object erosion) did not exist as such. Rust monsters and other things that caused rust instead reduced the enchantment; in the case of rust monsters this could go as low as -2. Thus rust monsters in older versions behaved more as modern disenchanters, save that their attack was still subject to an object's susceptibility to rust.