Difference between revisions of "Rust monster"

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(Behavior in older NetHacks)
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'''Rust monsters''', represented by {{brown|R}}, are an ungodly aggravation. They don't do any physical damage, but they will rust your weapon and equipment PDQ. The best way to deal with them is to either [[cancellation|cancel]] them or to rustproof your equipment. Once you've done that, they're a piece of cake.
 
'''Rust monsters''', represented by {{brown|R}}, are an ungodly aggravation. They don't do any physical damage, but they will rust your weapon and equipment PDQ. The best way to deal with them is to either [[cancellation|cancel]] them or to rustproof your equipment. Once you've done that, they're a piece of cake.
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== Behavior in past versions ==
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Before [[NetHack 3.1.0]], rust (and other forms of object erosion) did not exist as such.  Rust monsters and other things that caused rust instead reduced the [[enchantment]]; in the case of rust monsters this could go as low as -2.  Thus rust monsters in older versions behaved more as modern [[disenchanter]]s, save that their attack was still subject to an object's susceptibility to rust.
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 00:01, 15 July 2006

Rust monsters, represented by R, are an ungodly aggravation. They don't do any physical damage, but they will rust your weapon and equipment PDQ. The best way to deal with them is to either cancel them or to rustproof your equipment. Once you've done that, they're a piece of cake.

Behavior in past versions

Before NetHack 3.1.0, rust (and other forms of object erosion) did not exist as such. Rust monsters and other things that caused rust instead reduced the enchantment; in the case of rust monsters this could go as low as -2. Thus rust monsters in older versions behaved more as modern disenchanters, save that their attack was still subject to an object's susceptibility to rust.