Skill
NetHack's skill system allows different roles to attain different proficiencies in the use of different weapons and spells. Skills can be advanced using the #enhance command.
Contents
List of skills
Weapon skills
- dagger
- knife
- axe
- pick-axe
- short sword
- broad sword
- long sword
- two-handed sword
- scimitar
- saber
- club
- mace
- morning star
- flail
- hammer
- quarterstaff
- polearms
- spear
- javelin
- trident
- lance
- bow
- sling
- crossbow
- dart
- shuriken
- boomerang
- whip
- unicorn horn
Other combat skills
- bare hands
- martial arts
- two weapon combat
- riding
Spell skills
- attack spells
- healing spells
- divination spells
- enchantment spells
- clerical spells
- escape spells
- matter spells
Training skills
Most skills in NetHack have four possible levels: unskilled, basic, skilled and expert. Martial arts has two levels beyond expert: master and grand master. Generally speaking, characters start at basic skill with the weapons and spells with which they begin their adventure and unskilled in all others.
Use the #enhance command at any time to get a list of skills which you can train. If a skill does not appear on this list, your role is said to be restricted in this skill, meaning that no amount of training will enable it to advance beyond unskilled. #enhance will also indicate which of the listed skills have been trained up to their maximum levels.
As a general rule, skills are trained by using them successfully. There is a trick to training spell skills - practise with a low-level spell in the school you want to train until your skill improves enough that you can cast high-level spells in that school. For example, train up divination spells by casting light so that you can cast magic mapping and identify more reliably.
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