Difference between revisions of "Sound"

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  You hear water falling on coins.
 
  You hear water falling on coins.
  You hear the footsteps of a guard on patrol.
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  You hear the splashing of a naiad.
  
Most sounds, like the above, have a definite meaning: the first tells you that there is a [[fountain]] on the level, the second that there is a [[vault]]. Other sounds can indicate one of many events, such as:
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Most sounds have a definite meaning. All of the above tell you that there is a [[fountain]] on the level. The next reveal that there is a [[vault]]:
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You hear the footsteps of a guard on patrol.
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You hear someone searching.
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Other sounds can indicate one of many events, such as:
  
 
  You hear a chugging sound.
 
  You hear a chugging sound.

Revision as of 00:16, 26 June 2007

NetHack has no sound in the sense of audio-output from speakers, but your character in the game will hear many sounds, such as:

You hear water falling on coins.
You hear the splashing of a naiad.

Most sounds have a definite meaning. All of the above tell you that there is a fountain on the level. The next reveal that there is a vault:

You hear the footsteps of a guard on patrol. You hear someone searching.

Other sounds can indicate one of many events, such as:
You hear a chugging sound.

This means a monster quaffed a potion, but you don't know which one.

You hear crashing rock.

There's a dwarf or some monster somewhere on the level that is creating tunnels through walls.

You can use this wiki to look up what a sound means by typing its message into the search box. You should be redirected to an article about the thing that caused the sound.