Source:NetHack 3.6.0/src/objnam.c
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Below is the full text to objnam.c from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/src/objnam.c#line123]], for example.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
Contents
- 1 Top of file
- 2 strprepend
- 3 nextobuf
- 4 releaseobuf
- 5 obj_typename
- 6 simple_typename
- 7 obj_is_pname
- 8 distant_name
- 9 fruitname
- 10 xname
- 11 xname_flags
- 12 minimal_xname
- 13 mshot_xname
- 14 the_unique_obj
- 15 the_unique_pm
- 16 add_erosion_words
- 17 doname_base
- 18 doname
- 19 doname_with_price
- 20 not_fully_identified
- 21 corpse_xname
- 22 cxname
- 23 cxname_singular
- 24 killer_xname
- 25 short_oname
- 26 singular
- 27 an
- 28 An
- 29 the
- 30 The
- 31 aobjnam
- 32 yobjnam
- 33 Yobjnam2
- 34 Tobjnam
- 35 Doname2
- 36 yname
- 37 Yname2
- 38 ysimple_name
- 39 Ysimple_name2
- 40 simpleonames
- 41 ansimpleoname
- 42 thesimpleoname
- 43 bare_artifactname
- 44 otense
- 45 vtense
- 46 singplur_lookup
- 47 singplur_compound
- 48 makeplural
- 49 makesingular
- 50 wishymatch
- 51 rnd_otyp_by_wpnskill
- 52 readobjnam
- 53 rnd_class
- 54 Japanese_item_name
- 55 suit_simple_name
- 56 cloak_simple_name
- 57 helm_simple_name
- 58 mimic_obj_name
- 59 safe_qbuf
Top of file
/* NetHack 3.6 objnam.c $NHDT-Date: 1447490776 2015/11/14 08:46:16 $ $NHDT-Branch: master $:$NHDT-Revision: 1.154 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
/* "an uncursed greased partly eaten guardian naga hatchling [corpse]" */
#define PREFIX 80 /* (56) */
#define SCHAR_LIM 127
#define NUMOBUF 12
STATIC_DCL char *FDECL(strprepend, (char *, const char *));
STATIC_DCL short FDECL(rnd_otyp_by_wpnskill, (SCHAR_P));
STATIC_DCL boolean FDECL(wishymatch, (const char *, const char *, BOOLEAN_P));
STATIC_DCL char *NDECL(nextobuf);
STATIC_DCL void FDECL(releaseobuf, (char *));
STATIC_DCL char *FDECL(minimal_xname, (struct obj *));
STATIC_DCL void FDECL(add_erosion_words, (struct obj *, char *));
STATIC_DCL boolean
FDECL(singplur_lookup, (char *, char *, BOOLEAN_P, const char *const *));
STATIC_DCL char *FDECL(singplur_compound, (char *));
STATIC_DCL char *FDECL(xname_flags, (struct obj *, unsigned));
struct Jitem {
int item;
const char *name;
};
#define BSTRCMPI(base, ptr, str) ((ptr) < base || strcmpi((ptr), str))
#define BSTRNCMPI(base, ptr, str, num) \
((ptr) < base || strncmpi((ptr), str, num))
#define Strcasecpy(dst, src) (void) strcasecpy(dst, src)
/* true for gems/rocks that should have " stone" appended to their names */
#define GemStone(typ) \
(typ == FLINT \
|| (objects[typ].oc_material == GEMSTONE \
&& (typ != DILITHIUM_CRYSTAL && typ != RUBY && typ != DIAMOND \
&& typ != SAPPHIRE && typ != BLACK_OPAL && typ != EMERALD \
&& typ != OPAL)))
STATIC_OVL struct Jitem Japanese_items[] = { { SHORT_SWORD, "wakizashi" },
{ BROADSWORD, "ninja-to" },
{ FLAIL, "nunchaku" },
{ GLAIVE, "naginata" },
{ LOCK_PICK, "osaku" },
{ WOODEN_HARP, "koto" },
{ KNIFE, "shito" },
{ PLATE_MAIL, "tanko" },
{ HELMET, "kabuto" },
{ LEATHER_GLOVES, "yugake" },
{ FOOD_RATION, "gunyoki" },
{ POT_BOOZE, "sake" },
{ 0, "" } };
STATIC_DCL const char *FDECL(Japanese_item_name, (int i));
strprepend
STATIC_OVL char *
strprepend(s, pref)
register char *s;
register const char *pref;
{
register int i = (int) strlen(pref);
if (i > PREFIX) {
impossible("PREFIX too short (for %d).", i);
return s;
}
s -= i;
(void) strncpy(s, pref, i); /* do not copy trailing 0 */
return s;
}
nextobuf
/* manage a pool of BUFSZ buffers, so callers don't have to */
static char NEARDATA obufs[NUMOBUF][BUFSZ];
static int obufidx = 0;
STATIC_OVL char *
nextobuf()
{
obufidx = (obufidx + 1) % NUMOBUF;
return obufs[obufidx];
}
releaseobuf
/* put the most recently allocated buffer back if possible */
STATIC_OVL void
releaseobuf(bufp)
char *bufp;
{
/* caller may not know whether bufp is the most recently allocated
buffer; if it isn't, do nothing */
if (bufp == obufs[obufidx])
obufidx = (obufidx - 1 + NUMOBUF) % NUMOBUF;
}
obj_typename
char *
obj_typename(otyp)
register int otyp;
{
char *buf = nextobuf();
register struct objclass *ocl = &objects[otyp];
register const char *actualn = OBJ_NAME(*ocl);
register const char *dn = OBJ_DESCR(*ocl);
register const char *un = ocl->oc_uname;
register int nn = ocl->oc_name_known;
if (Role_if(PM_SAMURAI) && Japanese_item_name(otyp))
actualn = Japanese_item_name(otyp);
switch (ocl->oc_class) {
case COIN_CLASS:
Strcpy(buf, "coin");
break;
case POTION_CLASS:
Strcpy(buf, "potion");
break;
case SCROLL_CLASS:
Strcpy(buf, "scroll");
break;
case WAND_CLASS:
Strcpy(buf, "wand");
break;
case SPBOOK_CLASS:
Strcpy(buf, "spellbook");
break;
case RING_CLASS:
Strcpy(buf, "ring");
break;
case AMULET_CLASS:
if (nn)
Strcpy(buf, actualn);
else
Strcpy(buf, "amulet");
if (un)
Sprintf(eos(buf), " called %s", un);
if (dn)
Sprintf(eos(buf), " (%s)", dn);
return buf;
default:
if (nn) {
Strcpy(buf, actualn);
if (GemStone(otyp))
Strcat(buf, " stone");
if (un)
Sprintf(eos(buf), " called %s", un);
if (dn)
Sprintf(eos(buf), " (%s)", dn);
} else {
Strcpy(buf, dn ? dn : actualn);
if (ocl->oc_class == GEM_CLASS)
Strcat(buf,
(ocl->oc_material == MINERAL) ? " stone" : " gem");
if (un)
Sprintf(eos(buf), " called %s", un);
}
return buf;
}
/* here for ring/scroll/potion/wand */
if (nn) {
if (ocl->oc_unique)
Strcpy(buf, actualn); /* avoid spellbook of Book of the Dead */
else
Sprintf(eos(buf), " of %s", actualn);
}
if (un)
Sprintf(eos(buf), " called %s", un);
if (dn)
Sprintf(eos(buf), " (%s)", dn);
return buf;
}
simple_typename
/* less verbose result than obj_typename(); either the actual name
or the description (but not both); user-assigned name is ignored */
char *
simple_typename(otyp)
int otyp;
{
char *bufp, *pp, *save_uname = objects[otyp].oc_uname;
objects[otyp].oc_uname = 0; /* suppress any name given by user */
bufp = obj_typename(otyp);
objects[otyp].oc_uname = save_uname;
if ((pp = strstri(bufp, " (")) != 0)
*pp = '\0'; /* strip the appended description */
return bufp;
}
obj_is_pname
boolean
obj_is_pname(obj)
struct obj *obj;
{
if (!obj->oartifact || !has_oname(obj))
return FALSE;
if (!program_state.gameover && !iflags.override_ID) {
if (not_fully_identified(obj))
return FALSE;
}
return TRUE;
}
distant_name
/* Give the name of an object seen at a distance. Unlike xname/doname,
* we don't want to set dknown if it's not set already. The kludge used is
* to temporarily set Blind so that xname() skips the dknown setting. This
* assumes that we don't want to do this too often; if this function becomes
* frequently used, it'd probably be better to pass a parameter to xname()
* or doname() instead.
*/
char *
distant_name(obj, func)
struct obj *obj;
char *FDECL((*func), (OBJ_P));
{
char *str;
long save_Blinded = Blinded;
Blinded = 1;
str = (*func)(obj);
Blinded = save_Blinded;
return str;
}
fruitname
/* convert player specified fruit name into corresponding fruit juice name
("slice of pizza" -> "pizza juice" rather than "slice of pizza juice") */
char *
fruitname(juice)
boolean juice; /* whether or not to append " juice" to the name */
{
char *buf = nextobuf();
const char *fruit_nam = strstri(pl_fruit, " of ");
if (fruit_nam)
fruit_nam += 4; /* skip past " of " */
else
fruit_nam = pl_fruit; /* use it as is */
Sprintf(buf, "%s%s", makesingular(fruit_nam), juice ? " juice" : "");
return buf;
}
xname
char *
xname(obj)
struct obj *obj;
{
return xname_flags(obj, CXN_NORMAL);
}
xname_flags
char *
xname_flags(obj, cxn_flags)
register struct obj *obj;
unsigned cxn_flags; /* bitmask of CXN_xxx values */
{
register char *buf;
register int typ = obj->otyp;
register struct objclass *ocl = &objects[typ];
int nn = ocl->oc_name_known, omndx = obj->corpsenm;
const char *actualn = OBJ_NAME(*ocl);
const char *dn = OBJ_DESCR(*ocl);
const char *un = ocl->oc_uname;
boolean pluralize = (obj->quan != 1L) && !(cxn_flags & CXN_SINGULAR);
boolean known, dknown, bknown;
buf = nextobuf() + PREFIX; /* leave room for "17 -3 " */
if (Role_if(PM_SAMURAI) && Japanese_item_name(typ))
actualn = Japanese_item_name(typ);
buf[0] = '\0';
/*
* clean up known when it's tied to oc_name_known, eg after AD_DRIN
* This is only required for unique objects since the article
* printed for the object is tied to the combination of the two
* and printing the wrong article gives away information.
*/
if (!nn && ocl->oc_uses_known && ocl->oc_unique)
obj->known = 0;
if (!Blind)
obj->dknown = TRUE;
if (Role_if(PM_PRIEST))
obj->bknown = TRUE;
if (iflags.override_ID) {
known = dknown = bknown = TRUE;
nn = 1;
} else {
known = obj->known;
dknown = obj->dknown;
bknown = obj->bknown;
}
if (obj_is_pname(obj))
goto nameit;
switch (obj->oclass) {
case AMULET_CLASS:
if (!dknown)
Strcpy(buf, "amulet");
else if (typ == AMULET_OF_YENDOR || typ == FAKE_AMULET_OF_YENDOR)
/* each must be identified individually */
Strcpy(buf, known ? actualn : dn);
else if (nn)
Strcpy(buf, actualn);
else if (un)
Sprintf(buf, "amulet called %s", un);
else
Sprintf(buf, "%s amulet", dn);
break;
case WEAPON_CLASS:
if (is_poisonable(obj) && obj->opoisoned)
Strcpy(buf, "poisoned ");
case VENOM_CLASS:
case TOOL_CLASS:
if (typ == LENSES)
Strcpy(buf, "pair of ");
else if (is_wet_towel(obj))
Strcpy(buf, (obj->spe < 3) ? "moist " : "wet ");
if (!dknown)
Strcat(buf, dn ? dn : actualn);
else if (nn)
Strcat(buf, actualn);
else if (un) {
Strcat(buf, dn ? dn : actualn);
Strcat(buf, " called ");
Strcat(buf, un);
} else
Strcat(buf, dn ? dn : actualn);
/* If we use an() here we'd have to remember never to use */
/* it whenever calling doname() or xname(). */
if (typ == FIGURINE && omndx != NON_PM) {
Sprintf(eos(buf), " of a%s %s",
index(vowels, *mons[omndx].mname) ? "n" : "",
mons[omndx].mname);
} else if (is_wet_towel(obj)) {
if (wizard)
Sprintf(eos(buf), " (%d)", obj->spe);
}
break;
case ARMOR_CLASS:
/* depends on order of the dragon scales objects */
if (typ >= GRAY_DRAGON_SCALES && typ <= YELLOW_DRAGON_SCALES) {
Sprintf(buf, "set of %s", actualn);
break;
}
if (is_boots(obj) || is_gloves(obj))
Strcpy(buf, "pair of ");
if (obj->otyp >= ELVEN_SHIELD && obj->otyp <= ORCISH_SHIELD
&& !dknown) {
Strcpy(buf, "shield");
break;
}
if (obj->otyp == SHIELD_OF_REFLECTION && !dknown) {
Strcpy(buf, "smooth shield");
break;
}
if (nn)
Strcat(buf, actualn);
else if (un) {
if (is_boots(obj))
Strcat(buf, "boots");
else if (is_gloves(obj))
Strcat(buf, "gloves");
else if (is_cloak(obj))
Strcpy(buf, "cloak");
else if (is_helmet(obj))
Strcpy(buf, "helmet");
else if (is_shield(obj))
Strcpy(buf, "shield");
else
Strcpy(buf, "armor");
Strcat(buf, " called ");
Strcat(buf, un);
} else
Strcat(buf, dn);
break;
case FOOD_CLASS:
if (typ == SLIME_MOLD) {
register struct fruit *f;
for (f = ffruit; f; f = f->nextf) {
if (f->fid == obj->spe) {
Strcpy(buf, f->fname);
break;
}
}
if (!f) {
impossible("Bad fruit #%d?", obj->spe);
Strcpy(buf, "fruit");
} else if (pluralize) {
/* ick; already pluralized fruit names
are allowed--we want to try to avoid
adding a redundant plural suffix */
Strcpy(buf, makeplural(makesingular(buf)));
pluralize = FALSE;
}
break;
}
if (Is_pudding(obj)) {
Sprintf(buf, "%s%s",
(obj->owt < 100)
? "small "
: (obj->owt > 500)
? "very large "
: (obj->owt > 300)
? "large "
: "",
actualn);
break;
}
Strcpy(buf, actualn);
if (typ == TIN && known)
tin_details(obj, omndx, buf);
break;
case COIN_CLASS:
case CHAIN_CLASS:
Strcpy(buf, actualn);
break;
case ROCK_CLASS:
if (typ == STATUE && omndx != NON_PM)
Sprintf(buf, "%s%s of %s%s",
(Role_if(PM_ARCHEOLOGIST) && (obj->spe & STATUE_HISTORIC))
? "historic "
: "",
actualn,
type_is_pname(&mons[omndx])
? ""
: the_unique_pm(&mons[omndx])
? "the "
: index(vowels, *mons[omndx].mname)
? "an "
: "a ",
mons[omndx].mname);
else
Strcpy(buf, actualn);
break;
case BALL_CLASS:
Sprintf(buf, "%sheavy iron ball",
(obj->owt > ocl->oc_weight) ? "very " : "");
break;
case POTION_CLASS:
if (dknown && obj->odiluted)
Strcpy(buf, "diluted ");
if (nn || un || !dknown) {
Strcat(buf, "potion");
if (!dknown)
break;
if (nn) {
Strcat(buf, " of ");
if (typ == POT_WATER && bknown
&& (obj->blessed || obj->cursed)) {
Strcat(buf, obj->blessed ? "holy " : "unholy ");
}
Strcat(buf, actualn);
} else {
Strcat(buf, " called ");
Strcat(buf, un);
}
} else {
Strcat(buf, dn);
Strcat(buf, " potion");
}
break;
case SCROLL_CLASS:
Strcpy(buf, "scroll");
if (!dknown)
break;
if (nn) {
Strcat(buf, " of ");
Strcat(buf, actualn);
} else if (un) {
Strcat(buf, " called ");
Strcat(buf, un);
} else if (ocl->oc_magic) {
Strcat(buf, " labeled ");
Strcat(buf, dn);
} else {
Strcpy(buf, dn);
Strcat(buf, " scroll");
}
break;
case WAND_CLASS:
if (!dknown)
Strcpy(buf, "wand");
else if (nn)
Sprintf(buf, "wand of %s", actualn);
else if (un)
Sprintf(buf, "wand called %s", un);
else
Sprintf(buf, "%s wand", dn);
break;
case SPBOOK_CLASS:
if (typ == SPE_NOVEL) { /* 3.6 tribute */
if (!dknown)
Strcpy(buf, "book");
else if (nn)
Strcpy(buf, actualn);
else if (un)
Sprintf(buf, "novel called %s", un);
else
Sprintf(buf, "%s book", dn);
break;
/* end of tribute */
} else if (!dknown) {
Strcpy(buf, "spellbook");
} else if (nn) {
if (typ != SPE_BOOK_OF_THE_DEAD)
Strcpy(buf, "spellbook of ");
Strcat(buf, actualn);
} else if (un) {
Sprintf(buf, "spellbook called %s", un);
} else
Sprintf(buf, "%s spellbook", dn);
break;
case RING_CLASS:
if (!dknown)
Strcpy(buf, "ring");
else if (nn)
Sprintf(buf, "ring of %s", actualn);
else if (un)
Sprintf(buf, "ring called %s", un);
else
Sprintf(buf, "%s ring", dn);
break;
case GEM_CLASS: {
const char *rock = (ocl->oc_material == MINERAL) ? "stone" : "gem";
if (!dknown) {
Strcpy(buf, rock);
} else if (!nn) {
if (un)
Sprintf(buf, "%s called %s", rock, un);
else
Sprintf(buf, "%s %s", dn, rock);
} else {
Strcpy(buf, actualn);
if (GemStone(typ))
Strcat(buf, " stone");
}
break;
}
default:
Sprintf(buf, "glorkum %d %d %d", obj->oclass, typ, obj->spe);
}
if (pluralize)
Strcpy(buf, makeplural(buf));
if (obj->otyp == T_SHIRT && program_state.gameover) {
char tmpbuf[BUFSZ];
Sprintf(eos(buf), " with text \"%s\"", tshirt_text(obj, tmpbuf));
}
if (has_oname(obj) && dknown) {
Strcat(buf, " named ");
nameit:
Strcat(buf, ONAME(obj));
}
if (!strncmpi(buf, "the ", 4))
buf += 4;
return buf;
}
minimal_xname
/* similar to simple_typename but minimal_xname operates on a particular
object rather than its general type; it formats the most basic info:
potion -- if description not known
brown potion -- if oc_name_known not set
potion of object detection -- if discovered
*/
static char *
minimal_xname(obj)
struct obj *obj;
{
char *bufp;
struct obj bareobj;
struct objclass saveobcls;
int otyp = obj->otyp;
/* suppress user-supplied name */
saveobcls.oc_uname = objects[otyp].oc_uname;
objects[otyp].oc_uname = 0;
/* suppress actual name if object's description is unknown */
saveobcls.oc_name_known = objects[otyp].oc_name_known;
if (!obj->dknown)
objects[otyp].oc_name_known = 0;
/* caveat: this makes a lot of assumptions about which fields
are required in order for xname() to yield a sensible result */
bareobj = zeroobj;
bareobj.otyp = otyp;
bareobj.oclass = obj->oclass;
bareobj.dknown = obj->dknown;
/* suppress known except for amulets (needed for fakes and real A-of-Y) */
bareobj.known = (obj->oclass == AMULET_CLASS)
? obj->known
/* default is "on" for types which don't use it */
: !objects[otyp].oc_uses_known;
bareobj.quan = 1L; /* don't want plural */
bareobj.corpsenm = NON_PM; /* suppress statue and figurine details */
/* but suppressing fruit details leads to "bad fruit #0"
[perhaps we should force "slime mold" rather than use xname?] */
if (obj->otyp == SLIME_MOLD)
bareobj.spe = obj->spe;
bufp = distant_name(&bareobj, xname); /* xname(&bareobj) */
if (!strncmp(bufp, "uncursed ", 9))
bufp += 9; /* Role_if(PM_PRIEST) */
objects[otyp].oc_uname = saveobcls.oc_uname;
objects[otyp].oc_name_known = saveobcls.oc_name_known;
return bufp;
}
mshot_xname
/* xname() output augmented for multishot missile feedback */
char *
mshot_xname(obj)
struct obj *obj;
{
char tmpbuf[BUFSZ];
char *onm = xname(obj);
if (m_shot.n > 1 && m_shot.o == obj->otyp) {
/* "the Nth arrow"; value will eventually be passed to an() or
The(), both of which correctly handle this "the " prefix */
Sprintf(tmpbuf, "the %d%s ", m_shot.i, ordin(m_shot.i));
onm = strprepend(onm, tmpbuf);
}
return onm;
}
the_unique_obj
/* used for naming "the unique_item" instead of "a unique_item" */
boolean
the_unique_obj(obj)
struct obj *obj;
{
boolean known = (obj->known || iflags.override_ID);
if (!obj->dknown && !iflags.override_ID)
return FALSE;
else if (obj->otyp == FAKE_AMULET_OF_YENDOR && !known)
return TRUE; /* lie */
else
return (boolean) (objects[obj->otyp].oc_unique
&& (known || obj->otyp == AMULET_OF_YENDOR));
}
the_unique_pm
/* should monster type be prefixed with "the"? (mostly used for corpses) */
boolean
the_unique_pm(ptr)
struct permonst *ptr;
{
boolean uniq;
/* even though monsters with personal names are unique, we want to
describe them as "Name" rather than "the Name" */
if (type_is_pname(ptr))
return FALSE;
uniq = (ptr->geno & G_UNIQ) ? TRUE : FALSE;
/* high priest is unique if it includes "of <deity>", otherwise not
(caller needs to handle the 1st possibility; we assume the 2nd);
worm tail should be irrelevant but is included for completeness */
if (ptr == &mons[PM_HIGH_PRIEST] || ptr == &mons[PM_LONG_WORM_TAIL])
uniq = FALSE;
/* Wizard no longer needs this; he's flagged as unique these days */
if (ptr == &mons[PM_WIZARD_OF_YENDOR])
uniq = TRUE;
return uniq;
}
add_erosion_words
STATIC_OVL void
add_erosion_words(obj, prefix)
struct obj *obj;
char *prefix;
{
boolean iscrys = (obj->otyp == CRYSKNIFE);
boolean rknown;
rknown = (iflags.override_ID == 0) ? obj->rknown : TRUE;
if (!is_damageable(obj) && !iscrys)
return;
/* The only cases where any of these bits do double duty are for
* rotted food and diluted potions, which are all not is_damageable().
*/
if (obj->oeroded && !iscrys) {
switch (obj->oeroded) {
case 2:
Strcat(prefix, "very ");
break;
case 3:
Strcat(prefix, "thoroughly ");
break;
}
Strcat(prefix, is_rustprone(obj) ? "rusty " : "burnt ");
}
if (obj->oeroded2 && !iscrys) {
switch (obj->oeroded2) {
case 2:
Strcat(prefix, "very ");
break;
case 3:
Strcat(prefix, "thoroughly ");
break;
}
Strcat(prefix, is_corrodeable(obj) ? "corroded " : "rotted ");
}
if (rknown && obj->oerodeproof)
Strcat(prefix, iscrys
? "fixed "
: is_rustprone(obj)
? "rustproof "
: is_corrodeable(obj)
? "corrodeproof " /* "stainless"? */
: is_flammable(obj)
? "fireproof "
: "");
}
doname_base
static char *
doname_base(obj, with_price)
register struct obj *obj;
boolean with_price;
{
boolean ispoisoned = FALSE;
boolean known, cknown, bknown, lknown;
int omndx = obj->corpsenm;
char prefix[PREFIX];
char tmpbuf[PREFIX + 1]; /* for when we have to add something at
the start of prefix instead of the
end (Strcat is used on the end) */
register char *bp = xname(obj);
if (iflags.override_ID) {
known = cknown = bknown = lknown = TRUE;
} else {
known = obj->known;
cknown = obj->cknown;
bknown = obj->bknown;
lknown = obj->lknown;
}
/* When using xname, we want "poisoned arrow", and when using
* doname, we want "poisoned +0 arrow". This kludge is about the only
* way to do it, at least until someone overhauls xname() and doname(),
* combining both into one function taking a parameter.
*/
/* must check opoisoned--someone can have a weirdly-named fruit */
if (!strncmp(bp, "poisoned ", 9) && obj->opoisoned) {
bp += 9;
ispoisoned = TRUE;
}
if (obj->quan != 1L) {
Sprintf(prefix, "%ld ", obj->quan);
} else if (obj->otyp == CORPSE) {
/* skip article prefix for corpses [else corpse_xname()
would have to be taught how to strip it off again] */
*prefix = '\0';
} else if (obj_is_pname(obj) || the_unique_obj(obj)) {
if (!strncmpi(bp, "the ", 4))
bp += 4;
Strcpy(prefix, "the ");
} else {
Strcpy(prefix, "a ");
}
/* "empty" goes at the beginning, but item count goes at the end */
if (cknown
/* bag of tricks: include "empty" prefix if it's known to
be empty but its precise number of charges isn't known
(when that is known, suffix of "(n:0)" will be appended,
making the prefix be redundant; note that 'known' flag
isn't set when emptiness gets discovered because then
charging magic would yield known number of new charges) */
&& (obj->otyp == BAG_OF_TRICKS
? (obj->spe == 0 && !obj->known)
/* not bag of tricks: empty if container which has no contents */
: (Is_container(obj) || obj->otyp == STATUE)
&& !Has_contents(obj)))
Strcat(prefix, "empty ");
if (bknown && obj->oclass != COIN_CLASS
&& (obj->otyp != POT_WATER || !objects[POT_WATER].oc_name_known
|| (!obj->cursed && !obj->blessed))) {
/* allow 'blessed clear potion' if we don't know it's holy water;
* always allow "uncursed potion of water"
*/
if (obj->cursed)
Strcat(prefix, "cursed ");
else if (obj->blessed)
Strcat(prefix, "blessed ");
else if (!iflags.implicit_uncursed
/* For most items with charges or +/-, if you know how many
* charges are left or what the +/- is, then you must have
* totally identified the item, so "uncursed" is unnecessary,
* because an identified object not described as "blessed" or
* "cursed" must be uncursed.
*
* If the charges or +/- is not known, "uncursed" must be
* printed to avoid ambiguity between an item whose curse
* status is unknown, and an item known to be uncursed.
*/
|| ((!known || !objects[obj->otyp].oc_charged
|| obj->oclass == ARMOR_CLASS
|| obj->oclass == RING_CLASS)
#ifdef MAIL
&& obj->otyp != SCR_MAIL
#endif
&& obj->otyp != FAKE_AMULET_OF_YENDOR
&& obj->otyp != AMULET_OF_YENDOR
&& !Role_if(PM_PRIEST)))
Strcat(prefix, "uncursed ");
}
if (lknown && Is_box(obj)) {
if (obj->obroken)
Strcat(prefix, "unlockable ");
else if (obj->olocked)
Strcat(prefix, "locked ");
else
Strcat(prefix, "unlocked ");
}
if (obj->greased)
Strcat(prefix, "greased ");
if (cknown && Has_contents(obj)) {
/* we count all objects (obj->quantity); perhaps we should
count separate stacks instead (or even introduce a user
preference option to choose between the two alternatives)
since it's somewhat odd so see "containing 1002 items"
when there are 2 scrolls plus 1000 gold pieces */
long itemcount = count_contents(obj, FALSE, FALSE, TRUE);
Sprintf(eos(bp), " containing %ld item%s", itemcount,
plur(itemcount));
}
switch (obj->oclass) {
case AMULET_CLASS:
if (obj->owornmask & W_AMUL)
Strcat(bp, " (being worn)");
break;
case WEAPON_CLASS:
if (ispoisoned)
Strcat(prefix, "poisoned ");
plus:
add_erosion_words(obj, prefix);
if (known) {
Strcat(prefix, sitoa(obj->spe));
Strcat(prefix, " ");
}
break;
case ARMOR_CLASS:
if (obj->owornmask & W_ARMOR)
Strcat(bp, (obj == uskin) ? " (embedded in your skin)"
: " (being worn)");
goto plus;
case TOOL_CLASS:
/* weptools already get this done when we go to the +n code */
if (!is_weptool(obj))
add_erosion_words(obj, prefix);
if (obj->owornmask & (W_TOOL /* blindfold */ | W_SADDLE)) {
Strcat(bp, " (being worn)");
break;
}
if (obj->otyp == LEASH && obj->leashmon != 0) {
Strcat(bp, " (in use)");
break;
}
if (is_weptool(obj))
goto plus;
if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
if (!obj->spe)
Strcpy(tmpbuf, "no");
else
Sprintf(tmpbuf, "%d", obj->spe);
Sprintf(eos(bp), " (%s candle%s%s)", tmpbuf, plur(obj->spe),
!obj->lamplit ? " attached" : ", lit");
break;
} else if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP
|| obj->otyp == BRASS_LANTERN || Is_candle(obj)) {
if (Is_candle(obj)
&& obj->age < 20L * (long) objects[obj->otyp].oc_cost)
Strcat(prefix, "partly used ");
if (obj->lamplit)
Strcat(bp, " (lit)");
break;
}
if (objects[obj->otyp].oc_charged)
goto charges;
break;
case WAND_CLASS:
add_erosion_words(obj, prefix);
charges:
if (known)
Sprintf(eos(bp), " (%d:%d)", (int) obj->recharged, obj->spe);
break;
case POTION_CLASS:
if (obj->otyp == POT_OIL && obj->lamplit)
Strcat(bp, " (lit)");
break;
case RING_CLASS:
add_erosion_words(obj, prefix);
ring:
if (obj->owornmask & W_RINGR)
Strcat(bp, " (on right ");
if (obj->owornmask & W_RINGL)
Strcat(bp, " (on left ");
if (obj->owornmask & W_RING) {
Strcat(bp, body_part(HAND));
Strcat(bp, ")");
}
if (known && objects[obj->otyp].oc_charged) {
Strcat(prefix, sitoa(obj->spe));
Strcat(prefix, " ");
}
break;
case FOOD_CLASS:
if (obj->oeaten)
Strcat(prefix, "partly eaten ");
if (obj->otyp == CORPSE) {
Sprintf(prefix, "%s ",
corpse_xname(obj, prefix, CXN_ARTICLE | CXN_NOCORPSE));
} else if (obj->otyp == EGG) {
#if 0 /* corpses don't tell if they're stale either */
if (known && stale_egg(obj))
Strcat(prefix, "stale ");
#endif
if (omndx >= LOW_PM
&& (known || (mvitals[omndx].mvflags & MV_KNOWS_EGG))) {
Strcat(prefix, mons[omndx].mname);
Strcat(prefix, " ");
if (obj->spe)
Strcat(bp, " (laid by you)");
}
}
if (obj->otyp == MEAT_RING)
goto ring;
break;
case BALL_CLASS:
case CHAIN_CLASS:
add_erosion_words(obj, prefix);
if (obj->owornmask & W_BALL)
Strcat(bp, " (chained to you)");
break;
}
if ((obj->owornmask & W_WEP) && !mrg_to_wielded) {
if (obj->quan != 1L) {
Strcat(bp, " (wielded)");
} else {
const char *hand_s = body_part(HAND);
if (bimanual(obj))
hand_s = makeplural(hand_s);
Sprintf(eos(bp), " (weapon in %s)", hand_s);
if (warn_obj_cnt && obj == uwep && (EWarn_of_mon & W_WEP) != 0L) {
/* presumably can be felt when blind */
Strcat(bp, " (glowing");
if (!Blind)
Sprintf(eos(bp), " %s", glow_color(obj->oartifact));
Strcat(bp, ")");
}
}
}
if (obj->owornmask & W_SWAPWEP) {
if (u.twoweap)
Sprintf(eos(bp), " (wielded in other %s)", body_part(HAND));
else
Strcat(bp, " (alternate weapon; not wielded)");
}
if (obj->owornmask & W_QUIVER) {
switch (obj->oclass) {
case WEAPON_CLASS:
if (is_ammo(obj)) {
if (objects[obj->otyp].oc_skill == -P_BOW) {
/* Ammo for a bow */
Strcat(bp, " (in quiver)");
break;
} else {
/* Ammo not for a bow */
Strcat(bp, " (in quiver pouch)");
break;
}
} else {
/* Weapons not considered ammo */
Strcat(bp, " (at the ready)");
break;
}
/* Small things and ammo not for a bow */
case RING_CLASS:
case AMULET_CLASS:
case WAND_CLASS:
case COIN_CLASS:
case GEM_CLASS:
Strcat(bp, " (in quiver pouch)");
break;
default: /* odd things */
Strcat(bp, " (at the ready)");
}
}
if (!iflags.suppress_price && is_unpaid(obj)) {
long quotedprice = unpaid_cost(obj, TRUE);
Sprintf(eos(bp), " (%s, %ld %s)",
obj->unpaid ? "unpaid" : "contents",
quotedprice, currency(quotedprice));
} else if (with_price) {
long price = get_cost_of_shop_item(obj);
if (price > 0)
Sprintf(eos(bp), " (%ld %s)", price, currency(price));
}
if (!strncmp(prefix, "a ", 2)
&& index(vowels, *(prefix + 2) ? *(prefix + 2) : *bp)
&& (*(prefix + 2)
|| (strncmp(bp, "uranium", 7) && strncmp(bp, "unicorn", 7)
&& strncmp(bp, "eucalyptus", 10)))) {
Strcpy(tmpbuf, prefix);
Strcpy(prefix, "an ");
Strcpy(prefix + 3, tmpbuf + 2);
}
/* show weight for items (debug tourist info)
* aum is stolen from Crawl's "Arbitrary Unit of Measure" */
if (wizard) {
Sprintf(eos(bp), " (%d aum)", obj->owt);
}
bp = strprepend(bp, prefix);
return bp;
}
doname
char *
doname(obj)
register struct obj *obj;
{
return doname_base(obj, FALSE);
}
doname_with_price
/* Name of object including price. */
char *
doname_with_price(obj)
register struct obj *obj;
{
return doname_base(obj, TRUE);
}
not_fully_identified
/* used from invent.c */
boolean
not_fully_identified(otmp)
register struct obj *otmp;
{
/* gold doesn't have any interesting attributes [yet?] */
if (otmp->oclass == COIN_CLASS)
return FALSE; /* always fully ID'd */
/* check fundamental ID hallmarks first */
if (!otmp->known || !otmp->dknown
#ifdef MAIL
|| (!otmp->bknown && otmp->otyp != SCR_MAIL)
#else
|| !otmp->bknown
#endif
|| !objects[otmp->otyp].oc_name_known)
return TRUE;
if ((!otmp->cknown && (Is_container(otmp) || otmp->otyp == STATUE))
|| (!otmp->lknown && Is_box(otmp)))
return TRUE;
if (otmp->oartifact && undiscovered_artifact(otmp->oartifact))
return TRUE;
/* otmp->rknown is the only item of interest if we reach here */
/*
* Note: if a revision ever allows scrolls to become fireproof or
* rings to become shockproof, this checking will need to be revised.
* `rknown' ID only matters if xname() will provide the info about it.
*/
if (otmp->rknown
|| (otmp->oclass != ARMOR_CLASS && otmp->oclass != WEAPON_CLASS
&& !is_weptool(otmp) /* (redundant) */
&& otmp->oclass != BALL_CLASS)) /* (useless) */
return FALSE;
else /* lack of `rknown' only matters for vulnerable objects */
return (boolean) (is_rustprone(otmp) || is_corrodeable(otmp)
|| is_flammable(otmp));
}
corpse_xname
char *
corpse_xname(otmp, adjective, cxn_flags)
struct obj *otmp;
const char *adjective;
unsigned cxn_flags; /* bitmask of CXN_xxx values */
{
char *nambuf = nextobuf();
int omndx = otmp->corpsenm;
boolean ignore_quan = (cxn_flags & CXN_SINGULAR) != 0,
/* suppress "the" from "the unique monster corpse" */
no_prefix = (cxn_flags & CXN_NO_PFX) != 0,
/* include "the" for "the woodchuck corpse */
the_prefix = (cxn_flags & CXN_PFX_THE) != 0,
/* include "an" for "an ogre corpse */
any_prefix = (cxn_flags & CXN_ARTICLE) != 0,
/* leave off suffix (do_name() appends "corpse" itself) */
omit_corpse = (cxn_flags & CXN_NOCORPSE) != 0, possessive = FALSE;
const char *mname;
if (omndx == NON_PM) { /* paranoia */
mname = "thing";
/* [Possible enhancement: check whether corpse has monster traits
attached in order to use priestname() for priests and minions.] */
} else if (omndx == PM_ALIGNED_PRIEST) {
/* avoid "aligned priest"; it just exposes internal details */
mname = "priest";
} else {
mname = mons[omndx].mname;
if (the_unique_pm(&mons[omndx]) || type_is_pname(&mons[omndx])) {
mname = s_suffix(mname);
possessive = TRUE;
/* don't precede personal name like "Medusa" with an article */
if (type_is_pname(&mons[omndx]))
no_prefix = TRUE;
/* always precede non-personal unique monster name like
"Oracle" with "the" unless explicitly overridden */
else if (the_unique_pm(&mons[omndx]) && !no_prefix)
the_prefix = TRUE;
}
}
if (no_prefix)
the_prefix = any_prefix = FALSE;
else if (the_prefix)
any_prefix = FALSE; /* mutually exclusive */
*nambuf = '\0';
/* can't use the() the way we use an() below because any capitalized
Name causes it to assume a personal name and return Name as-is;
that's usually the behavior wanted, but here we need to force "the"
to precede capitalized unique monsters (pnames are handled above) */
if (the_prefix)
Strcat(nambuf, "the ");
if (!adjective || !*adjective) {
/* normal case: newt corpse */
Strcat(nambuf, mname);
} else {
/* adjective positioning depends upon format of monster name */
if (possessive) /* Medusa's cursed partly eaten corpse */
Sprintf(eos(nambuf), "%s %s", mname, adjective);
else /* cursed partly eaten troll corpse */
Sprintf(eos(nambuf), "%s %s", adjective, mname);
/* in case adjective has a trailing space, squeeze it out */
mungspaces(nambuf);
/* doname() might include a count in the adjective argument;
if so, don't prepend an article */
if (digit(*adjective))
any_prefix = FALSE;
}
if (!omit_corpse) {
Strcat(nambuf, " corpse");
/* makeplural(nambuf) => append "s" to "corpse" */
if (otmp->quan > 1L && !ignore_quan) {
Strcat(nambuf, "s");
any_prefix = FALSE; /* avoid "a newt corpses" */
}
}
/* it's safe to overwrite our nambuf after an() has copied
its old value into another buffer */
if (any_prefix)
Strcpy(nambuf, an(nambuf));
return nambuf;
}
cxname
/* xname doesn't include monster type for "corpse"; cxname does */
char *
cxname(obj)
struct obj *obj;
{
if (obj->otyp == CORPSE)
return corpse_xname(obj, (const char *) 0, CXN_NORMAL);
return xname(obj);
}
cxname_singular
/* like cxname, but ignores quantity */
char *
cxname_singular(obj)
struct obj *obj;
{
if (obj->otyp == CORPSE)
return corpse_xname(obj, (const char *) 0, CXN_SINGULAR);
return xname_flags(obj, CXN_SINGULAR);
}
killer_xname
/* treat an object as fully ID'd when it might be used as reason for death */
char *
killer_xname(obj)
struct obj *obj;
{
struct obj save_obj;
unsigned save_ocknown;
char *buf, *save_ocuname, *save_oname = (char *) 0;
/* bypass object twiddling for artifacts */
if (obj->oartifact)
return bare_artifactname(obj);
/* remember original settings for core of the object;
oextra structs other than oname don't matter here--since they
aren't modified they don't need to be saved and restored */
save_obj = *obj;
if (has_oname(obj))
save_oname = ONAME(obj);
/* killer name should be more specific than general xname; however, exact
info like blessed/cursed and rustproof makes things be too verbose */
obj->known = obj->dknown = 1;
obj->bknown = obj->rknown = obj->greased = 0;
/* if character is a priest[ess], bknown will get toggled back on */
if (obj->otyp != POT_WATER)
obj->blessed = obj->cursed = 0;
else
obj->bknown = 1; /* describe holy/unholy water as such */
/* "killed by poisoned <obj>" would be misleading when poison is
not the cause of death and "poisoned by poisoned <obj>" would
be redundant when it is, so suppress "poisoned" prefix */
obj->opoisoned = 0;
/* strip user-supplied name; artifacts keep theirs */
if (!obj->oartifact && save_oname)
ONAME(obj) = (char *) 0;
/* temporarily identify the type of object */
save_ocknown = objects[obj->otyp].oc_name_known;
objects[obj->otyp].oc_name_known = 1;
save_ocuname = objects[obj->otyp].oc_uname;
objects[obj->otyp].oc_uname = 0; /* avoid "foo called bar" */
/* format the object */
if (obj->otyp == CORPSE) {
buf = nextobuf();
Strcpy(buf, corpse_xname(obj, (const char *) 0, CXN_NORMAL));
} else if (obj->otyp == SLIME_MOLD) {
/* concession to "most unique deaths competition" in the annual
devnull tournament, suppress player supplied fruit names because
those can be used to fake other objects and dungeon features */
buf = nextobuf();
Sprintf(buf, "deadly slime mold%s", plur(obj->quan));
} else {
buf = xname(obj);
}
/* apply an article if appropriate; caller should always use KILLED_BY */
if (obj->quan == 1L && !strstri(buf, "'s ") && !strstri(buf, "s' "))
buf = (obj_is_pname(obj) || the_unique_obj(obj)) ? the(buf) : an(buf);
objects[obj->otyp].oc_name_known = save_ocknown;
objects[obj->otyp].oc_uname = save_ocuname;
*obj = save_obj; /* restore object's core settings */
if (!obj->oartifact && save_oname)
ONAME(obj) = save_oname;
return buf;
}
short_oname
/* xname,doname,&c with long results reformatted to omit some stuff */
char *
short_oname(obj, func, altfunc, lenlimit)
struct obj *obj;
char *FDECL((*func), (OBJ_P)), /* main formatting routine */
*FDECL((*altfunc), (OBJ_P)); /* alternate for shortest result */
unsigned lenlimit;
{
struct obj save_obj;
char unamebuf[12], onamebuf[12], *save_oname, *save_uname, *outbuf;
outbuf = (*func)(obj);
if ((unsigned) strlen(outbuf) <= lenlimit)
return outbuf;
/* shorten called string to fairly small amount */
save_uname = objects[obj->otyp].oc_uname;
if (save_uname && strlen(save_uname) >= sizeof unamebuf) {
(void) strncpy(unamebuf, save_uname, sizeof unamebuf - 4);
Strcpy(unamebuf + sizeof unamebuf - 4, "...");
objects[obj->otyp].oc_uname = unamebuf;
releaseobuf(outbuf);
outbuf = (*func)(obj);
objects[obj->otyp].oc_uname = save_uname; /* restore called string */
if ((unsigned) strlen(outbuf) <= lenlimit)
return outbuf;
}
/* shorten named string to fairly small amount */
save_oname = has_oname(obj) ? ONAME(obj) : 0;
if (save_oname && strlen(save_oname) >= sizeof onamebuf) {
(void) strncpy(onamebuf, save_oname, sizeof onamebuf - 4);
Strcpy(onamebuf + sizeof onamebuf - 4, "...");
ONAME(obj) = onamebuf;
releaseobuf(outbuf);
outbuf = (*func)(obj);
ONAME(obj) = save_oname; /* restore named string */
if ((unsigned) strlen(outbuf) <= lenlimit)
return outbuf;
}
/* shorten both called and named strings;
unamebuf and onamebuf have both already been populated */
if (save_uname && strlen(save_uname) >= sizeof unamebuf && save_oname
&& strlen(save_oname) >= sizeof onamebuf) {
objects[obj->otyp].oc_uname = unamebuf;
ONAME(obj) = onamebuf;
releaseobuf(outbuf);
outbuf = (*func)(obj);
if ((unsigned) strlen(outbuf) <= lenlimit) {
objects[obj->otyp].oc_uname = save_uname;
ONAME(obj) = save_oname;
return outbuf;
}
}
/* still long; strip several name-lengthening attributes;
called and named strings are still in truncated form */
save_obj = *obj;
obj->bknown = obj->rknown = obj->greased = 0;
obj->oeroded = obj->oeroded2 = 0;
releaseobuf(outbuf);
outbuf = (*func)(obj);
if (altfunc && (unsigned) strlen(outbuf) > lenlimit) {
/* still long; use the alternate function (usually one of
the jackets around minimal_xname()) */
releaseobuf(outbuf);
outbuf = (*altfunc)(obj);
}
/* restore the object */
*obj = save_obj;
if (save_oname)
ONAME(obj) = save_oname;
if (save_uname)
objects[obj->otyp].oc_uname = save_uname;
/* use whatever we've got, whether it's too long or not */
return outbuf;
}
singular
/*
* Used if only one of a collection of objects is named (e.g. in eat.c).
*/
const char *
singular(otmp, func)
register struct obj *otmp;
char *FDECL((*func), (OBJ_P));
{
long savequan;
char *nam;
/* using xname for corpses does not give the monster type */
if (otmp->otyp == CORPSE && func == xname)
func = cxname;
savequan = otmp->quan;
otmp->quan = 1L;
nam = (*func)(otmp);
otmp->quan = savequan;
return nam;
}
an
char *
an(str)
register const char *str;
{
char *buf = nextobuf();
buf[0] = '\0';
if (strncmpi(str, "the ", 4) && strcmp(str, "molten lava")
&& strcmp(str, "iron bars") && strcmp(str, "ice")) {
if (index(vowels, *str) && strncmp(str, "one-", 4)
&& strncmp(str, "useful", 6) && strncmp(str, "unicorn", 7)
&& strncmp(str, "uranium", 7) && strncmp(str, "eucalyptus", 10))
Strcpy(buf, "an ");
else
Strcpy(buf, "a ");
}
Strcat(buf, str);
return buf;
}
An
char *
An(str)
const char *str;
{
char *tmp = an(str);
*tmp = highc(*tmp);
return tmp;
}
the
/*
* Prepend "the" if necessary; assumes str is a subject derived from xname.
* Use type_is_pname() for monster names, not the(). the() is idempotent.
*/
char *
the(str)
const char *str;
{
char *buf = nextobuf();
boolean insert_the = FALSE;
if (!strncmpi(str, "the ", 4)) {
buf[0] = lowc(*str);
Strcpy(&buf[1], str + 1);
return buf;
} else if (*str < 'A' || *str > 'Z') {
/* not a proper name, needs an article */
insert_the = TRUE;
} else {
/* Probably a proper name, might not need an article */
register char *tmp, *named, *called;
int l;
/* some objects have capitalized adjectives in their names */
if (((tmp = rindex(str, ' ')) != 0 || (tmp = rindex(str, '-')) != 0)
&& (tmp[1] < 'A' || tmp[1] > 'Z')) {
insert_the = TRUE;
} else if (tmp && index(str, ' ') < tmp) { /* has spaces */
/* it needs an article if the name contains "of" */
tmp = strstri(str, " of ");
named = strstri(str, " named ");
called = strstri(str, " called ");
if (called && (!named || called < named))
named = called;
if (tmp && (!named || tmp < named)) /* found an "of" */
insert_the = TRUE;
/* stupid special case: lacks "of" but needs "the" */
else if (!named && (l = strlen(str)) >= 31
&& !strcmp(&str[l - 31],
"Platinum Yendorian Express Card"))
insert_the = TRUE;
}
}
if (insert_the)
Strcpy(buf, "the ");
else
buf[0] = '\0';
Strcat(buf, str);
return buf;
}
The
char *
The(str)
const char *str;
{
char *tmp = the(str);
*tmp = highc(*tmp);
return tmp;
}
aobjnam
/* returns "count cxname(otmp)" or just cxname(otmp) if count == 1 */
char *
aobjnam(otmp, verb)
struct obj *otmp;
const char *verb;
{
char prefix[PREFIX];
char *bp = cxname(otmp);
if (otmp->quan != 1L) {
Sprintf(prefix, "%ld ", otmp->quan);
bp = strprepend(bp, prefix);
}
if (verb) {
Strcat(bp, " ");
Strcat(bp, otense(otmp, verb));
}
return bp;
}
yobjnam
/* combine yname and aobjnam eg "your count cxname(otmp)" */
char *
yobjnam(obj, verb)
struct obj *obj;
const char *verb;
{
char *s = aobjnam(obj, verb);
/* leave off "your" for most of your artifacts, but prepend
* "your" for unique objects and "foo of bar" quest artifacts */
if (!carried(obj) || !obj_is_pname(obj)
|| obj->oartifact >= ART_ORB_OF_DETECTION) {
char *outbuf = shk_your(nextobuf(), obj);
int space_left = BUFSZ - 1 - strlen(outbuf);
s = strncat(outbuf, s, space_left);
}
return s;
}
Yobjnam2
/* combine Yname2 and aobjnam eg "Your count cxname(otmp)" */
char *
Yobjnam2(obj, verb)
struct obj *obj;
const char *verb;
{
register char *s = yobjnam(obj, verb);
*s = highc(*s);
return s;
}
Tobjnam
/* like aobjnam, but prepend "The", not count, and use xname */
char *
Tobjnam(otmp, verb)
struct obj *otmp;
const char *verb;
{
char *bp = The(xname(otmp));
if (verb) {
Strcat(bp, " ");
Strcat(bp, otense(otmp, verb));
}
return bp;
}
Doname2
/* capitalized variant of doname() */
char *
Doname2(obj)
struct obj *obj;
{
char *s = doname(obj);
*s = highc(*s);
return s;
}
yname
/* returns "[your ]xname(obj)" or "Foobar's xname(obj)" or "the xname(obj)" */
char *
yname(obj)
struct obj *obj;
{
char *s = cxname(obj);
/* leave off "your" for most of your artifacts, but prepend
* "your" for unique objects and "foo of bar" quest artifacts */
if (!carried(obj) || !obj_is_pname(obj)
|| obj->oartifact >= ART_ORB_OF_DETECTION) {
char *outbuf = shk_your(nextobuf(), obj);
int space_left = BUFSZ - 1 - strlen(outbuf);
s = strncat(outbuf, s, space_left);
}
return s;
}
Yname2
/* capitalized variant of yname() */
char *
Yname2(obj)
struct obj *obj;
{
char *s = yname(obj);
*s = highc(*s);
return s;
}
ysimple_name
/* returns "your minimal_xname(obj)"
* or "Foobar's minimal_xname(obj)"
* or "the minimal_xname(obj)"
*/
char *
ysimple_name(obj)
struct obj *obj;
{
char *outbuf = nextobuf();
char *s = shk_your(outbuf, obj); /* assert( s == outbuf ); */
int space_left = BUFSZ - 1 - strlen(s);
return strncat(s, minimal_xname(obj), space_left);
}
Ysimple_name2
/* capitalized variant of ysimple_name() */
char *
Ysimple_name2(obj)
struct obj *obj;
{
char *s = ysimple_name(obj);
*s = highc(*s);
return s;
}
simpleonames
/* "scroll" or "scrolls" */
char *
simpleonames(obj)
struct obj *obj;
{
char *simpleoname = minimal_xname(obj);
if (obj->quan != 1L)
simpleoname = makeplural(simpleoname);
return simpleoname;
}
ansimpleoname
/* "a scroll" or "scrolls"; "a silver bell" or "the Bell of Opening" */
char *
ansimpleoname(obj)
struct obj *obj;
{
char *simpleoname = simpleonames(obj);
int otyp = obj->otyp;
/* prefix with "the" if a unique item, or a fake one imitating same,
has been formatted with its actual name (we let typename() handle
any `known' and `dknown' checking necessary) */
if (otyp == FAKE_AMULET_OF_YENDOR)
otyp = AMULET_OF_YENDOR;
if (objects[otyp].oc_unique
&& !strcmp(simpleoname, OBJ_NAME(objects[otyp])))
return the(simpleoname);
/* simpleoname is singular if quan==1, plural otherwise */
if (obj->quan == 1L)
simpleoname = an(simpleoname);
return simpleoname;
}
thesimpleoname
/* "the scroll" or "the scrolls" */
char *
thesimpleoname(obj)
struct obj *obj;
{
char *simpleoname = simpleonames(obj);
return the(simpleoname);
}
bare_artifactname
/* artifact's name without any object type or known/dknown/&c feedback */
char *
bare_artifactname(obj)
struct obj *obj;
{
char *outbuf;
if (obj->oartifact) {
outbuf = nextobuf();
Strcpy(outbuf, artiname(obj->oartifact));
if (!strncmp(outbuf, "The ", 4))
outbuf[0] = lowc(outbuf[0]);
} else {
outbuf = xname(obj);
}
return outbuf;
}
static const char *wrp[] = {
"wand", "ring", "potion", "scroll", "gem",
"amulet", "spellbook", "spell book",
/* for non-specific wishes */
"weapon", "armor", "tool", "food", "comestible",
};
static const char wrpsym[] = { WAND_CLASS, RING_CLASS, POTION_CLASS,
SCROLL_CLASS, GEM_CLASS, AMULET_CLASS,
SPBOOK_CLASS, SPBOOK_CLASS, WEAPON_CLASS,
ARMOR_CLASS, TOOL_CLASS, FOOD_CLASS,
FOOD_CLASS };
otense
/* return form of the verb (input plural) if xname(otmp) were the subject */
char *
otense(otmp, verb)
struct obj *otmp;
const char *verb;
{
char *buf;
/*
* verb is given in plural (without trailing s). Return as input
* if the result of xname(otmp) would be plural. Don't bother
* recomputing xname(otmp) at this time.
*/
if (!is_plural(otmp))
return vtense((char *) 0, verb);
buf = nextobuf();
Strcpy(buf, verb);
return buf;
}
/* various singular words that vtense would otherwise categorize as plural;
also used by makesingular() to catch some special cases */
static const char *const special_subjs[] = {
"erinys", "manes", /* this one is ambiguous */
"Cyclops", "Hippocrates", "Pelias", "aklys",
"amnesia", "detect monsters", "paralysis", "shape changers",
"nemesis", 0
/* note: "detect monsters" and "shape changers" are normally
caught via "<something>(s) of <whatever>", but they can be
wished for using the shorter form, so we include them here
to accommodate usage by makesingular during wishing */
};
vtense
/* return form of the verb (input plural) for present tense 3rd person subj */
char *
vtense(subj, verb)
register const char *subj;
register const char *verb;
{
char *buf = nextobuf(), *bspot;
int len, ltmp;
const char *sp, *spot;
const char *const *spec;
/*
* verb is given in plural (without trailing s). Return as input
* if subj appears to be plural. Add special cases as necessary.
* Many hard cases can already be handled by using otense() instead.
* If this gets much bigger, consider decomposing makeplural.
* Note: monster names are not expected here (except before corpse).
*
* Special case: allow null sobj to get the singular 3rd person
* present tense form so we don't duplicate this code elsewhere.
*/
if (subj) {
if (!strncmpi(subj, "a ", 2) || !strncmpi(subj, "an ", 3))
goto sing;
spot = (const char *) 0;
for (sp = subj; (sp = index(sp, ' ')) != 0; ++sp) {
if (!strncmpi(sp, " of ", 4) || !strncmpi(sp, " from ", 6)
|| !strncmpi(sp, " called ", 8) || !strncmpi(sp, " named ", 7)
|| !strncmpi(sp, " labeled ", 9)) {
if (sp != subj)
spot = sp - 1;
break;
}
}
len = (int) strlen(subj);
if (!spot)
spot = subj + len - 1;
/*
* plural: anything that ends in 's', but not '*us' or '*ss'.
* Guess at a few other special cases that makeplural creates.
*/
if ((lowc(*spot) == 's' && spot != subj
&& !index("us", lowc(*(spot - 1))))
|| !BSTRNCMPI(subj, spot - 3, "eeth", 4)
|| !BSTRNCMPI(subj, spot - 3, "feet", 4)
|| !BSTRNCMPI(subj, spot - 1, "ia", 2)
|| !BSTRNCMPI(subj, spot - 1, "ae", 2)) {
/* check for special cases to avoid false matches */
len = (int) (spot - subj) + 1;
for (spec = special_subjs; *spec; spec++) {
ltmp = strlen(*spec);
if (len == ltmp && !strncmpi(*spec, subj, len))
goto sing;
/* also check for <prefix><space><special_subj>
to catch things like "the invisible erinys" */
if (len > ltmp && *(spot - ltmp) == ' '
&& !strncmpi(*spec, spot - ltmp + 1, ltmp))
goto sing;
}
return strcpy(buf, verb);
}
/*
* 3rd person plural doesn't end in telltale 's';
* 2nd person singular behaves as if plural.
*/
if (!strcmpi(subj, "they") || !strcmpi(subj, "you"))
return strcpy(buf, verb);
}
sing:
Strcpy(buf, verb);
len = (int) strlen(buf);
bspot = buf + len - 1;
if (!strcmpi(buf, "are")) {
Strcasecpy(buf, "is");
} else if (!strcmpi(buf, "have")) {
Strcasecpy(bspot - 1, "s");
} else if (index("zxs", lowc(*bspot))
|| (len >= 2 && lowc(*bspot) == 'h'
&& index("cs", lowc(*(bspot - 1))))
|| (len == 2 && lowc(*bspot) == 'o')) {
/* Ends in z, x, s, ch, sh; add an "es" */
Strcasecpy(bspot + 1, "es");
} else if (lowc(*bspot) == 'y' && !index(vowels, lowc(*(bspot - 1)))) {
/* like "y" case in makeplural */
Strcasecpy(bspot, "ies");
} else {
Strcasecpy(bspot + 1, "s");
}
return buf;
}
struct sing_plur {
const char *sing, *plur;
};
/* word pairs that don't fit into formula-based transformations;
also some suffices which have very few--often one--matches or
which aren't systematically reversible (knives, staves) */
static struct sing_plur one_off[] = {
{ "child",
"children" }, /* (for wise guys who give their food funny names) */
{ "cubus", "cubi" }, /* in-/suc-cubus */
{ "culus", "culi" }, /* homunculus */
{ "djinni", "djinn" },
{ "erinys", "erinyes" },
{ "foot", "feet" },
{ "fungus", "fungi" },
{ "knife", "knives" },
{ "labrum", "labra" }, /* candelabrum */
{ "louse", "lice" },
{ "mouse", "mice" },
{ "mumak", "mumakil" },
{ "nemesis", "nemeses" },
{ "rtex", "rtices" }, /* vortex */
{ "tooth", "teeth" },
{ "staff", "staves" },
{ 0, 0 }
};
static const char *const as_is[] = {
/* makesingular() leaves these plural due to how they're used */
"boots", "shoes", "gloves", "lenses", "scales",
"eyes", "gauntlets", "iron bars",
/* both singular and plural are spelled the same */
"deer", "fish", "tuna", "yaki", "-hai",
"krill", "manes", "ninja", "sheep", "ronin",
"roshi", "shito", "tengu", "ki-rin", "Nazgul",
"gunyoki", "piranha", "samurai", "shuriken", 0,
/* Note: "fish" and "piranha" are collective plurals, suitable
for "wiped out all <foo>". For "3 <foo>", they should be
"fishes" and "piranhas" instead. We settle for collective
variant instead of attempting to support both. */
};
singplur_lookup
/* singularize/pluralize decisions common to both makesingular & makeplural
*/
STATIC_OVL boolean
singplur_lookup(basestr, endstring, to_plural, alt_as_is)
char *basestr, *endstring; /* base string, pointer to eos(string) */
boolean to_plural; /* true => makeplural, false => makesingular */
const char *const *alt_as_is; /* another set like as_is[] */
{
const struct sing_plur *sp;
const char *same, *other, *const *as;
int al;
for (as = as_is; *as; ++as) {
al = (int) strlen(*as);
if (!BSTRCMPI(basestr, endstring - al, *as))
return TRUE;
}
if (alt_as_is) {
for (as = alt_as_is; *as; ++as) {
al = (int) strlen(*as);
if (!BSTRCMPI(basestr, endstring - al, *as))
return TRUE;
}
}
for (sp = one_off; sp->sing; sp++) {
/* check whether endstring already matches */
same = to_plural ? sp->plur : sp->sing;
al = (int) strlen(same);
if (!BSTRCMPI(basestr, endstring - al, same))
return TRUE; /* use as-is */
/* check whether it matches the inverse; if so, transform it */
other = to_plural ? sp->sing : sp->plur;
al = (int) strlen(other);
if (!BSTRCMPI(basestr, endstring - al, other)) {
Strcasecpy(endstring - al, same);
return TRUE; /* one_off[] transformation */
}
}
return FALSE;
}
singplur_compound
/* searches for common compounds, ex. lump of royal jelly */
STATIC_OVL char *
singplur_compound(str)
char *str;
{
/* if new entries are added, be sure to keep compound_start[] in sync */
static const char *const compounds[] =
{
" of ", " labeled ", " called ",
" named ", " above", /* lurkers above */
" versus ", " from ", " in ",
" on ", " a la ", " with", /* " with "? */
" de ", " d'", " du ",
"-in-", "-at-", 0
}, /* list of first characters for all compounds[] entries */
compound_start[] = " -";
const char *const *cmpd;
char *p;
for (p = str; *p; ++p) {
/* substring starting at p can only match if *p is found
within compound_start[] */
if (!index(compound_start, *p))
continue;
/* check current substring against all words in the compound[] list */
for (cmpd = compounds; *cmpd; ++cmpd)
if (!strncmpi(p, *cmpd, (int) strlen(*cmpd)))
return p;
}
/* wasn't recognized as a compound phrase */
return 0;
}
makeplural
/* Plural routine; chiefly used for user-defined fruits. We have to try to
* account for everything reasonable the player has; something unreasonable
* can still break the code. However, it's still a lot more accurate than
* "just add an s at the end", which Rogue uses...
*
* Also used for plural monster names ("Wiped out all homunculi." or the
* vanquished monsters list) and body parts. A lot of unique monsters have
* names which get mangled by makeplural and/or makesingular. They're not
* genocidable, and vanquished-mon handling does its own special casing
* (for uniques who've been revived and re-killed), so we don't bother
* trying to get those right here.
*
* Also misused by muse.c to convert 1st person present verbs to 2nd person.
* 3.6.0: made case-insensitive.
*/
char *
makeplural(oldstr)
const char *oldstr;
{
register char *spot;
char lo_c, *str = nextobuf();
const char *excess = (char *) 0;
int len;
if (oldstr)
while (*oldstr == ' ')
oldstr++;
if (!oldstr || !*oldstr) {
impossible("plural of null?");
Strcpy(str, "s");
return str;
}
Strcpy(str, oldstr);
/*
* Skip changing "pair of" to "pairs of". According to Webster, usual
* English usage is use pairs for humans, e.g. 3 pairs of dancers,
* and pair for objects and non-humans, e.g. 3 pair of boots. We don't
* refer to pairs of humans in this game so just skip to the bottom.
*/
if (!strncmpi(str, "pair of ", 8))
goto bottom;
/* look for "foo of bar" so that we can focus on "foo" */
if ((spot = singplur_compound(str)) != 0) {
excess = oldstr + (int) (spot - str);
*spot = '\0';
} else
spot = eos(str);
spot--;
while (spot > str && *spot == ' ')
spot--; /* Strip blanks from end */
*(spot + 1) = 0;
/* Now spot is the last character of the string */
len = strlen(str);
/* Single letters */
if (len == 1 || !letter(*spot)) {
Strcpy(spot + 1, "'s");
goto bottom;
}
/* dispense with some words which don't need pluralization */
{
static const char *const already_plural[] = {
"ae", /* algae, larvae, &c */
"men", /* also catches women, watchmen */
"matzot", 0,
};
/* spot+1: synch up with makesingular's usage */
if (singplur_lookup(str, spot + 1, TRUE, already_plural))
goto bottom;
/* more of same, but not suitable for blanket loop checking */
if ((len == 2 && !strcmpi(str, "ya"))
|| (len >= 3 && !strcmpi(spot - 2, " ya")))
goto bottom;
}
/* man/men ("Wiped out all cavemen.") */
if (len >= 3 && !strcmpi(spot - 2, "man")
/* exclude shamans and humans */
&& (len < 6 || strcmpi(spot - 5, "shaman"))
&& (len < 5 || strcmpi(spot - 4, "human"))) {
Strcasecpy(spot - 1, "en");
goto bottom;
}
if (lowc(*spot) == 'f') { /* (staff handled via one_off[]) */
lo_c = lowc(*(spot - 1));
if (len >= 3 && !strcmpi(spot - 2, "erf")) {
/* avoid "nerf" -> "nerves", "serf" -> "serves" */
; /* fall through to default (append 's') */
} else if (index("lr", lo_c) || index(vowels, lo_c)) {
/* [aeioulr]f to [aeioulr]ves */
Strcasecpy(spot, "ves");
goto bottom;
}
}
/* ium/ia (mycelia, baluchitheria) */
if (len >= 3 && !strcmpi(spot - 2, "ium")) {
Strcasecpy(spot - 2, "ia");
goto bottom;
}
/* algae, larvae, hyphae (another fungus part) */
if ((len >= 4 && !strcmpi(spot - 3, "alga"))
|| (len >= 5
&& (!strcmpi(spot - 4, "hypha") || !strcmpi(spot - 4, "larva")))
|| (len >= 6 && !strcmpi(spot - 5, "amoeba"))
|| (len >= 8 && (!strcmpi(spot - 7, "vertebra")))) {
/* a to ae */
Strcasecpy(spot + 1, "e");
goto bottom;
}
/* fungus/fungi, homunculus/homunculi, but buses, lotuses, wumpuses */
if (len > 3 && !strcmpi(spot - 1, "us")
&& !((len >= 5 && !strcmpi(spot - 4, "lotus"))
|| (len >= 6 && !strcmpi(spot - 5, "wumpus")))) {
Strcasecpy(spot - 1, "i");
goto bottom;
}
/* sis/ses (nemesis) */
if (len >= 3 && !strcmpi(spot - 2, "sis")) {
Strcasecpy(spot - 1, "es");
goto bottom;
}
/* matzoh/matzot, possible food name */
if (len >= 6
&& (!strcmpi(spot - 5, "matzoh") || !strcmpi(spot - 5, "matzah"))) {
Strcasecpy(spot - 1, "ot"); /* oh/ah -> ot */
goto bottom;
}
if (len >= 5
&& (!strcmpi(spot - 4, "matzo") || !strcmpi(spot - 4, "matza"))) {
Strcasecpy(spot, "ot"); /* o/a -> ot */
goto bottom;
}
/* note: -eau/-eaux (gateau, bordeau...) */
/* note: ox/oxen, VAX/VAXen, goose/geese */
lo_c = lowc(*spot);
/* Ends in z, x, s, ch, sh; add an "es" */
if (index("zxs", lo_c)
|| (len >= 2 && lo_c == 'h' && index("cs", lowc(*(spot - 1))))
/* Kludge to get "tomatoes" and "potatoes" right */
|| (len >= 4 && !strcmpi(spot - 2, "ato"))
|| (len >= 5 && !strcmpi(spot - 4, "dingo"))) {
Strcasecpy(spot + 1, "es"); /* append es */
goto bottom;
}
/* Ends in y preceded by consonant (note: also "qu") change to "ies" */
if (lo_c == 'y' && !index(vowels, lowc(*(spot - 1)))) {
Strcasecpy(spot, "ies"); /* y -> ies */
goto bottom;
}
/* Default: append an 's' */
Strcasecpy(spot + 1, "s");
bottom:
if (excess)
Strcat(str, excess);
return str;
}
makesingular
/*
* Singularize a string the user typed in; this helps reduce the complexity
* of readobjnam, and is also used in pager.c to singularize the string
* for which help is sought.
*
* "Manes" is ambiguous: monster type (keep s), or horse body part (drop s)?
* Its inclusion in as_is[]/special_subj[] makes it get treated as the former.
*
* A lot of unique monsters have names ending in s; plural, or singular
* from plural, doesn't make much sense for them so we don't bother trying.
* 3.6.0: made case-insensitive.
*/
char *
makesingular(oldstr)
const char *oldstr;
{
register char *p, *bp;
const char *excess = 0;
char *str = nextobuf();
if (oldstr)
while (*oldstr == ' ')
oldstr++;
if (!oldstr || !*oldstr) {
impossible("singular of null?");
str[0] = '\0';
return str;
}
bp = strcpy(str, oldstr);
/* check for "foo of bar" so that we can focus on "foo" */
if ((p = singplur_compound(bp)) != 0) {
excess = oldstr + (int) (p - bp);
*p = '\0';
} else
p = eos(bp);
/* dispense with some words which don't need singularization */
if (singplur_lookup(bp, p, FALSE, special_subjs))
goto bottom;
/* remove -s or -es (boxes) or -ies (rubies) */
if (p >= bp + 1 && lowc(p[-1]) == 's') {
if (p >= bp + 2 && lowc(p[-2]) == 'e') {
if (p >= bp + 3 && lowc(p[-3]) == 'i') { /* "ies" */
if (!BSTRCMPI(bp, p - 7, "cookies")
|| !BSTRCMPI(bp, p - 4, "pies")
|| !BSTRCMPI(bp, p - 5, "mbies") /* zombie */
|| !BSTRCMPI(bp, p - 5, "yries")) /* valkyrie */
goto mins;
Strcasecpy(p - 3, "y"); /* ies -> y */
goto bottom;
}
/* wolves, but f to ves isn't fully reversible */
if (p - 4 >= bp && (index("lr", lowc(*(p - 4)))
|| index(vowels, lowc(*(p - 4))))
&& !BSTRCMPI(bp, p - 3, "ves")) {
if (!BSTRCMPI(bp, p - 6, "cloves")
|| !BSTRCMPI(bp, p - 6, "nerves"))
goto mins;
Strcasecpy(p - 3, "f"); /* ves -> f */
goto bottom;
}
/* note: nurses, axes but boxes, wumpuses */
if (!BSTRCMPI(bp, p - 4, "eses")
|| !BSTRCMPI(bp, p - 4, "oxes") /* boxes, foxes */
|| !BSTRCMPI(bp, p - 4, "nxes") /* lynxes */
|| !BSTRCMPI(bp, p - 4, "ches")
|| !BSTRCMPI(bp, p - 4, "uses") /* lotuses */
|| !BSTRCMPI(bp, p - 4, "sses") /* priestesses */
|| !BSTRCMPI(bp, p - 5, "atoes") /* tomatoes */
|| !BSTRCMPI(bp, p - 7, "dingoes")
|| !BSTRCMPI(bp, p - 7, "Aleaxes")) {
*(p - 2) = '\0'; /* drop es */
goto bottom;
} /* else fall through to mins */
/* ends in 's' but not 'es' */
} else if (!BSTRCMPI(bp, p - 2, "us")) { /* lotus, fungus... */
if (BSTRCMPI(bp, p - 6, "tengus") /* but not these... */
&& BSTRCMPI(bp, p - 7, "hezrous"))
goto bottom;
} else if (!BSTRCMPI(bp, p - 2, "ss")
|| !BSTRCMPI(bp, p - 5, " lens")
|| (p - 4 == bp && !strcmpi(p - 4, "lens"))) {
goto bottom;
}
mins:
*(p - 1) = '\0'; /* drop s */
} else { /* input doesn't end in 's' */
if (!BSTRCMPI(bp, p - 3, "men")) {
Strcasecpy(p - 2, "an");
goto bottom;
}
/* matzot -> matzo, algae -> alga */
if (!BSTRCMPI(bp, p - 6, "matzot") || !BSTRCMPI(bp, p - 2, "ae")) {
*(p - 1) = '\0'; /* drop t/e */
goto bottom;
}
/* balactheria -> balactherium */
if (p - 4 >= bp && !strcmpi(p - 2, "ia")
&& index("lr", lowc(*(p - 3))) && lowc(*(p - 4)) == 'e') {
Strcasecpy(p - 1, "um"); /* a -> um */
}
/* here we cannot find the plural suffix */
}
bottom:
/* if we stripped off a suffix (" of bar" from "foo of bar"),
put it back now [strcat() isn't actually 100% safe here...] */
if (excess)
Strcat(bp, excess);
return bp;
}
wishymatch
/* compare user string against object name string using fuzzy matching */
STATIC_OVL boolean
wishymatch(u_str, o_str, retry_inverted)
const char *u_str; /* from user, so might be variant spelling */
const char *o_str; /* from objects[], so is in canonical form */
boolean retry_inverted; /* optional extra "of" handling */
{
static NEARDATA const char detect_SP[] = "detect ",
SP_detection[] = " detection";
char *p, buf[BUFSZ];
/* ignore spaces & hyphens and upper/lower case when comparing */
if (fuzzymatch(u_str, o_str, " -", TRUE))
return TRUE;
if (retry_inverted) {
const char *u_of, *o_of;
/* when just one of the strings is in the form "foo of bar",
convert it into "bar foo" and perform another comparison */
u_of = strstri(u_str, " of ");
o_of = strstri(o_str, " of ");
if (u_of && !o_of) {
Strcpy(buf, u_of + 4);
p = eos(strcat(buf, " "));
while (u_str < u_of)
*p++ = *u_str++;
*p = '\0';
return fuzzymatch(buf, o_str, " -", TRUE);
} else if (o_of && !u_of) {
Strcpy(buf, o_of + 4);
p = eos(strcat(buf, " "));
while (o_str < o_of)
*p++ = *o_str++;
*p = '\0';
return fuzzymatch(u_str, buf, " -", TRUE);
}
}
/* [note: if something like "elven speed boots" ever gets added, these
special cases should be changed to call wishymatch() recursively in
order to get the "of" inversion handling] */
if (!strncmp(o_str, "dwarvish ", 9)) {
if (!strncmpi(u_str, "dwarven ", 8))
return fuzzymatch(u_str + 8, o_str + 9, " -", TRUE);
} else if (!strncmp(o_str, "elven ", 6)) {
if (!strncmpi(u_str, "elvish ", 7))
return fuzzymatch(u_str + 7, o_str + 6, " -", TRUE);
else if (!strncmpi(u_str, "elfin ", 6))
return fuzzymatch(u_str + 6, o_str + 6, " -", TRUE);
} else if (!strncmp(o_str, detect_SP, sizeof detect_SP - 1)) {
/* check for "detect <foo>" vs "<foo> detection" */
if ((p = strstri(u_str, SP_detection)) != 0
&& !*(p + sizeof SP_detection - 1)) {
/* convert "<foo> detection" into "detect <foo>" */
*p = '\0';
Strcat(strcpy(buf, detect_SP), u_str);
/* "detect monster" -> "detect monsters" */
if (!strcmpi(u_str, "monster"))
Strcat(buf, "s");
*p = ' ';
return fuzzymatch(buf, o_str, " -", TRUE);
}
} else if (strstri(o_str, SP_detection)) {
/* and the inverse, "<foo> detection" vs "detect <foo>" */
if (!strncmpi(u_str, detect_SP, sizeof detect_SP - 1)) {
/* convert "detect <foo>s" into "<foo> detection" */
p = makesingular(u_str + sizeof detect_SP - 1);
Strcat(strcpy(buf, p), SP_detection);
/* caller may be looping through objects[], so avoid
churning through all the obufs */
releaseobuf(p);
return fuzzymatch(buf, o_str, " -", TRUE);
}
} else if (strstri(o_str, "ability")) {
/* when presented with "foo of bar", makesingular() used to
singularize both foo & bar, but now only does so for foo */
/* catch "{potion(s),ring} of {gain,restore,sustain} abilities" */
if ((p = strstri(u_str, "abilities")) != 0
&& !*(p + sizeof "abilities" - 1)) {
(void) strncpy(buf, u_str, (unsigned) (p - u_str));
Strcpy(buf + (p - u_str), "ability");
return fuzzymatch(buf, o_str, " -", TRUE);
}
} else if (!strcmp(o_str, "aluminum")) {
/* this special case doesn't really fit anywhere else... */
/* (note that " wand" will have been stripped off by now) */
if (!strcmpi(u_str, "aluminium"))
return fuzzymatch(u_str + 9, o_str + 8, " -", TRUE);
}
return FALSE;
}
struct o_range {
const char *name, oclass;
int f_o_range, l_o_range;
};
/* wishable subranges of objects */
STATIC_OVL NEARDATA const struct o_range o_ranges[] = {
{ "bag", TOOL_CLASS, SACK, BAG_OF_TRICKS },
{ "lamp", TOOL_CLASS, OIL_LAMP, MAGIC_LAMP },
{ "candle", TOOL_CLASS, TALLOW_CANDLE, WAX_CANDLE },
{ "horn", TOOL_CLASS, TOOLED_HORN, HORN_OF_PLENTY },
{ "shield", ARMOR_CLASS, SMALL_SHIELD, SHIELD_OF_REFLECTION },
{ "hat", ARMOR_CLASS, FEDORA, DUNCE_CAP },
{ "helm", ARMOR_CLASS, ELVEN_LEATHER_HELM, HELM_OF_TELEPATHY },
{ "gloves", ARMOR_CLASS, LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
{ "gauntlets", ARMOR_CLASS, LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
{ "boots", ARMOR_CLASS, LOW_BOOTS, LEVITATION_BOOTS },
{ "shoes", ARMOR_CLASS, LOW_BOOTS, IRON_SHOES },
{ "cloak", ARMOR_CLASS, MUMMY_WRAPPING, CLOAK_OF_DISPLACEMENT },
{ "shirt", ARMOR_CLASS, HAWAIIAN_SHIRT, T_SHIRT },
{ "dragon scales", ARMOR_CLASS, GRAY_DRAGON_SCALES,
YELLOW_DRAGON_SCALES },
{ "dragon scale mail", ARMOR_CLASS, GRAY_DRAGON_SCALE_MAIL,
YELLOW_DRAGON_SCALE_MAIL },
{ "sword", WEAPON_CLASS, SHORT_SWORD, KATANA },
{ "venom", VENOM_CLASS, BLINDING_VENOM, ACID_VENOM },
{ "gray stone", GEM_CLASS, LUCKSTONE, FLINT },
{ "grey stone", GEM_CLASS, LUCKSTONE, FLINT },
};
/* alternate spellings; if the difference is only the presence or
absence of spaces and/or hyphens (such as "pickaxe" vs "pick axe"
vs "pick-axe") then there is no need for inclusion in this list;
likewise for ``"of" inversions'' ("boots of speed" vs "speed boots") */
struct alt_spellings {
const char *sp;
int ob;
} spellings[] = {
{ "pickax", PICK_AXE },
{ "whip", BULLWHIP },
{ "saber", SILVER_SABER },
{ "silver sabre", SILVER_SABER },
{ "smooth shield", SHIELD_OF_REFLECTION },
{ "grey dragon scale mail", GRAY_DRAGON_SCALE_MAIL },
{ "grey dragon scales", GRAY_DRAGON_SCALES },
{ "iron ball", HEAVY_IRON_BALL },
{ "lantern", BRASS_LANTERN },
{ "mattock", DWARVISH_MATTOCK },
{ "amulet of poison resistance", AMULET_VERSUS_POISON },
{ "potion of sleep", POT_SLEEPING },
{ "stone", ROCK },
{ "camera", EXPENSIVE_CAMERA },
{ "tee shirt", T_SHIRT },
{ "can", TIN },
{ "can opener", TIN_OPENER },
{ "kelp", KELP_FROND },
{ "eucalyptus", EUCALYPTUS_LEAF },
{ "royal jelly", LUMP_OF_ROYAL_JELLY },
{ "lembas", LEMBAS_WAFER },
{ "marker", MAGIC_MARKER },
{ "hook", GRAPPLING_HOOK },
{ "grappling iron", GRAPPLING_HOOK },
{ "grapnel", GRAPPLING_HOOK },
{ "grapple", GRAPPLING_HOOK },
/* normally we wouldn't have to worry about unnecessary <space>, but
" stone" will get stripped off, preventing a wishymatch; that actually
lets "flint stone" be a match, so we also accept bogus "flintstone" */
{ "luck stone", LUCKSTONE },
{ "load stone", LOADSTONE },
{ "touch stone", TOUCHSTONE },
{ "flintstone", FLINT },
{ (const char *) 0, 0 },
};
rnd_otyp_by_wpnskill
short
rnd_otyp_by_wpnskill(skill)
schar skill;
{
int i, n = 0;
short otyp = STRANGE_OBJECT;
for (i = bases[WEAPON_CLASS];
i < NUM_OBJECTS && objects[i].oc_class == WEAPON_CLASS; i++)
if (objects[i].oc_skill == skill) {
n++;
otyp = i;
}
if (n > 0) {
n = rn2(n);
for (i = bases[WEAPON_CLASS];
i < NUM_OBJECTS && objects[i].oc_class == WEAPON_CLASS; i++)
if (objects[i].oc_skill == skill)
if (--n < 0)
return i;
}
return otyp;
}
readobjnam
/*
* Return something wished for. Specifying a null pointer for
* the user request string results in a random object. Otherwise,
* if asking explicitly for "nothing" (or "nil") return no_wish;
* if not an object return &zeroobj; if an error (no matching object),
* return null.
*/
struct obj *
readobjnam(bp, no_wish)
register char *bp;
struct obj *no_wish;
{
register char *p;
register int i;
register struct obj *otmp;
int cnt, spe, spesgn, typ, very, rechrg;
int blessed, uncursed, iscursed, ispoisoned, isgreased;
int eroded, eroded2, erodeproof;
int halfeaten, mntmp, contents;
int islit, unlabeled, ishistoric, isdiluted, trapped;
int tmp, tinv, tvariety;
int wetness;
struct fruit *f;
int ftype = context.current_fruit;
char fruitbuf[BUFSZ];
/* Fruits may not mess up the ability to wish for real objects (since
* you can leave a fruit in a bones file and it will be added to
* another person's game), so they must be checked for last, after
* stripping all the possible prefixes and seeing if there's a real
* name in there. So we have to save the full original name. However,
* it's still possible to do things like "uncursed burnt Alaska",
* or worse yet, "2 burned 5 course meals", so we need to loop to
* strip off the prefixes again, this time stripping only the ones
* possible on food.
* We could get even more detailed so as to allow food names with
* prefixes that _are_ possible on food, so you could wish for
* "2 3 alarm chilis". Currently this isn't allowed; options.c
* automatically sticks 'candied' in front of such names.
*/
char oclass;
char *un, *dn, *actualn;
const char *name = 0;
cnt = spe = spesgn = typ = very = rechrg = blessed = uncursed = iscursed =
ispoisoned = isgreased = eroded = eroded2 = erodeproof = halfeaten =
islit = unlabeled = ishistoric = isdiluted = trapped = 0;
tvariety = RANDOM_TIN;
mntmp = NON_PM;
#define UNDEFINED 0
#define EMPTY 1
#define SPINACH 2
contents = UNDEFINED;
oclass = 0;
actualn = dn = un = 0;
wetness = 0;
if (!bp)
goto any;
/* first, remove extra whitespace they may have typed */
(void) mungspaces(bp);
/* allow wishing for "nothing" to preserve wishless conduct...
[now requires "wand of nothing" if that's what was really wanted] */
if (!strcmpi(bp, "nothing") || !strcmpi(bp, "nil")
|| !strcmpi(bp, "none"))
return no_wish;
/* save the [nearly] unmodified choice string */
Strcpy(fruitbuf, bp);
for (;;) {
register int l;
if (!bp || !*bp)
goto any;
if (!strncmpi(bp, "an ", l = 3) || !strncmpi(bp, "a ", l = 2)) {
cnt = 1;
} else if (!strncmpi(bp, "the ", l = 4)) {
; /* just increment `bp' by `l' below */
} else if (!cnt && digit(*bp) && strcmp(bp, "0")) {
cnt = atoi(bp);
while (digit(*bp))
bp++;
while (*bp == ' ')
bp++;
l = 0;
} else if (*bp == '+' || *bp == '-') {
spesgn = (*bp++ == '+') ? 1 : -1;
spe = atoi(bp);
while (digit(*bp))
bp++;
while (*bp == ' ')
bp++;
l = 0;
} else if (!strncmpi(bp, "blessed ", l = 8)
|| !strncmpi(bp, "holy ", l = 5)) {
blessed = 1;
} else if (!strncmpi(bp, "moist ", l = 6)
|| !strncmpi(bp, "wet ", l = 4)) {
if (!strncmpi(bp, "wet ", 4))
wetness = rn2(3) + 3;
else
wetness = rnd(2);
} else if (!strncmpi(bp, "cursed ", l = 7)
|| !strncmpi(bp, "unholy ", l = 7)) {
iscursed = 1;
} else if (!strncmpi(bp, "uncursed ", l = 9)) {
uncursed = 1;
} else if (!strncmpi(bp, "rustproof ", l = 10)
|| !strncmpi(bp, "erodeproof ", l = 11)
|| !strncmpi(bp, "corrodeproof ", l = 13)
|| !strncmpi(bp, "fixed ", l = 6)
|| !strncmpi(bp, "fireproof ", l = 10)
|| !strncmpi(bp, "rotproof ", l = 9)) {
erodeproof = 1;
} else if (!strncmpi(bp, "lit ", l = 4)
|| !strncmpi(bp, "burning ", l = 8)) {
islit = 1;
} else if (!strncmpi(bp, "unlit ", l = 6)
|| !strncmpi(bp, "extinguished ", l = 13)) {
islit = 0;
/* "unlabeled" and "blank" are synonymous */
} else if (!strncmpi(bp, "unlabeled ", l = 10)
|| !strncmpi(bp, "unlabelled ", l = 11)
|| !strncmpi(bp, "blank ", l = 6)) {
unlabeled = 1;
} else if (!strncmpi(bp, "poisoned ", l = 9)) {
ispoisoned = 1;
/* "trapped" recognized but not honored outside wizard mode */
} else if (!strncmpi(bp, "trapped ", l = 8)) {
trapped = 0; /* undo any previous "untrapped" */
if (wizard)
trapped = 1;
} else if (!strncmpi(bp, "untrapped ", l = 10)) {
trapped = 2; /* not trapped */
} else if (!strncmpi(bp, "greased ", l = 8)) {
isgreased = 1;
} else if (!strncmpi(bp, "very ", l = 5)) {
/* very rusted very heavy iron ball */
very = 1;
} else if (!strncmpi(bp, "thoroughly ", l = 11)) {
very = 2;
} else if (!strncmpi(bp, "rusty ", l = 6)
|| !strncmpi(bp, "rusted ", l = 7)
|| !strncmpi(bp, "burnt ", l = 6)
|| !strncmpi(bp, "burned ", l = 7)) {
eroded = 1 + very;
very = 0;
} else if (!strncmpi(bp, "corroded ", l = 9)
|| !strncmpi(bp, "rotted ", l = 7)) {
eroded2 = 1 + very;
very = 0;
} else if (!strncmpi(bp, "partly eaten ", l = 13)
|| !strncmpi(bp, "partially eaten ", l = 16)) {
halfeaten = 1;
} else if (!strncmpi(bp, "historic ", l = 9)) {
ishistoric = 1;
} else if (!strncmpi(bp, "diluted ", l = 8)) {
isdiluted = 1;
} else if (!strncmpi(bp, "empty ", l = 6)) {
contents = EMPTY;
} else
break;
bp += l;
}
if (!cnt)
cnt = 1; /* %% what with "gems" etc. ? */
if (strlen(bp) > 1 && (p = rindex(bp, '(')) != 0) {
boolean keeptrailingchars = TRUE;
p[(p > bp && p[-1] == ' ') ? -1 : 0] = '\0'; /*terminate bp */
++p; /* advance past '(' */
if (!strncmpi(p, "lit)", 4)) {
islit = 1;
p += 4 - 1; /* point at ')' */
} else {
spe = atoi(p);
while (digit(*p))
p++;
if (*p == ':') {
p++;
rechrg = spe;
spe = atoi(p);
while (digit(*p))
p++;
}
if (*p != ')') {
spe = rechrg = 0;
/* mis-matched parentheses; rest of string will be ignored
* [probably we should restore everything back to '('
* instead since it might be part of "named ..."]
*/
keeptrailingchars = FALSE;
} else {
spesgn = 1;
}
}
if (keeptrailingchars) {
char *pp = eos(bp);
/* 'pp' points at 'pb's terminating '\0',
'p' points at ')' and will be incremented past it */
do {
*pp++ = *++p;
} while (*p);
}
}
/*
* otmp->spe is type schar, so we don't want spe to be any bigger or
* smaller. Also, spe should always be positive --some cheaters may
* try to confuse atoi().
*/
if (spe < 0) {
spesgn = -1; /* cheaters get what they deserve */
spe = abs(spe);
}
if (spe > SCHAR_LIM)
spe = SCHAR_LIM;
if (rechrg < 0 || rechrg > 7)
rechrg = 7; /* recharge_limit */
/* now we have the actual name, as delivered by xname, say
* green potions called whisky
* scrolls labeled "QWERTY"
* egg
* fortune cookies
* very heavy iron ball named hoei
* wand of wishing
* elven cloak
*/
if ((p = strstri(bp, " named ")) != 0) {
*p = 0;
name = p + 7;
}
if ((p = strstri(bp, " called ")) != 0) {
*p = 0;
un = p + 8;
/* "helmet called telepathy" is not "helmet" (a specific type)
* "shield called reflection" is not "shield" (a general type)
*/
for (i = 0; i < SIZE(o_ranges); i++)
if (!strcmpi(bp, o_ranges[i].name)) {
oclass = o_ranges[i].oclass;
goto srch;
}
}
if ((p = strstri(bp, " labeled ")) != 0) {
*p = 0;
dn = p + 9;
} else if ((p = strstri(bp, " labelled ")) != 0) {
*p = 0;
dn = p + 10;
}
if ((p = strstri(bp, " of spinach")) != 0) {
*p = 0;
contents = SPINACH;
}
/*
Skip over "pair of ", "pairs of", "set of" and "sets of".
Accept "3 pair of boots" as well as "3 pairs of boots". It is valid
English either way. See makeplural() for more on pair/pairs.
We should only double count if the object in question is not
referred to as a "pair of". E.g. We should double if the player
types "pair of spears", but not if the player types "pair of
lenses". Luckily (?) all objects that are referred to as pairs
-- boots, gloves, and lenses -- are also not mergable, so cnt is
ignored anyway.
*/
if (!strncmpi(bp, "pair of ", 8)) {
bp += 8;
cnt *= 2;
} else if (cnt > 1 && !strncmpi(bp, "pairs of ", 9)) {
bp += 9;
cnt *= 2;
} else if (!strncmpi(bp, "set of ", 7)) {
bp += 7;
} else if (!strncmpi(bp, "sets of ", 8)) {
bp += 8;
}
/* intercept pudding globs here; they're a valid wish target,
* but we need them to not get treated like a corpse.
*
* also don't let player wish for multiple globs.
*/
if ((p = strstri(bp, "glob of ")) != 0
|| (p = strstri(bp, "globs of ")) != 0) {
int globoffset = (*(p + 4) == 's') ? 9 : 8;
if ((mntmp = name_to_mon(p + globoffset)) >= PM_GRAY_OOZE
&& mntmp <= PM_BLACK_PUDDING) {
mntmp = NON_PM; /* lie to ourselves */
cnt = 0; /* force only one */
}
} else {
/*
* Find corpse type using "of" (figurine of an orc, tin of orc meat)
* Don't check if it's a wand or spellbook.
* (avoid "wand/finger of death" confusion).
*/
if (!strstri(bp, "wand ") && !strstri(bp, "spellbook ")
&& !strstri(bp, "finger ")) {
if (((p = strstri(bp, "tin of ")) != 0)
&& (tmp = tin_variety_txt(p + 7, &tinv))
&& (mntmp = name_to_mon(p + 7 + tmp)) >= LOW_PM) {
*(p + 3) = 0;
tvariety = tinv;
} else if ((p = strstri(bp, " of ")) != 0
&& (mntmp = name_to_mon(p + 4)) >= LOW_PM)
*p = 0;
}
}
/* Find corpse type w/o "of" (red dragon scale mail, yeti corpse) */
if (strncmpi(bp, "samurai sword", 13)) /* not the "samurai" monster! */
if (strncmpi(bp, "wizard lock", 11)) /* not the "wizard" monster! */
if (strncmpi(bp, "ninja-to", 8)) /* not the "ninja" rank */
if (strncmpi(bp, "master key",
10)) /* not the "master" rank */
if (strncmpi(bp, "magenta", 7)) /* not the "mage" rank */
if (mntmp < LOW_PM && strlen(bp) > 2
&& (mntmp = name_to_mon(bp)) >= LOW_PM) {
int mntmptoo,
mntmplen; /* double check for rank title */
char *obp = bp;
mntmptoo = title_to_mon(bp, (int *) 0, &mntmplen);
bp += mntmp != mntmptoo
? (int) strlen(mons[mntmp].mname)
: mntmplen;
if (*bp == ' ')
bp++;
else if (!strncmpi(bp, "s ", 2))
bp += 2;
else if (!strncmpi(bp, "es ", 3))
bp += 3;
else if (!*bp && !actualn && !dn && !un
&& !oclass) {
/* no referent; they don't really mean a
* monster type */
bp = obp;
mntmp = NON_PM;
}
}
/* first change to singular if necessary */
if (*bp) {
char *sng = makesingular(bp);
if (strcmp(bp, sng)) {
if (cnt == 1)
cnt = 2;
Strcpy(bp, sng);
}
}
/* Alternate spellings (pick-ax, silver sabre, &c) */
{
struct alt_spellings *as = spellings;
while (as->sp) {
if (fuzzymatch(bp, as->sp, " -", TRUE)) {
typ = as->ob;
goto typfnd;
}
as++;
}
/* can't use spellings list for this one due to shuffling */
if (!strncmpi(bp, "grey spell", 10))
*(bp + 2) = 'a';
if ((p = strstri(bp, "armour")) != 0) {
/* skip past "armo", then copy remainder beyond "u" */
p += 4;
while ((*p = *(p + 1)) != '\0')
++p; /* self terminating */
}
}
/* dragon scales - assumes order of dragons */
if (!strcmpi(bp, "scales") && mntmp >= PM_GRAY_DRAGON
&& mntmp <= PM_YELLOW_DRAGON) {
typ = GRAY_DRAGON_SCALES + mntmp - PM_GRAY_DRAGON;
mntmp = NON_PM; /* no monster */
goto typfnd;
}
p = eos(bp);
if (!BSTRCMPI(bp, p - 10, "holy water")) {
typ = POT_WATER;
if ((p - bp) >= 12 && *(p - 12) == 'u')
iscursed = 1; /* unholy water */
else
blessed = 1;
goto typfnd;
}
if (unlabeled && !BSTRCMPI(bp, p - 6, "scroll")) {
typ = SCR_BLANK_PAPER;
goto typfnd;
}
if (unlabeled && !BSTRCMPI(bp, p - 9, "spellbook")) {
typ = SPE_BLANK_PAPER;
goto typfnd;
}
/*
* NOTE: Gold pieces are handled as objects nowadays, and therefore
* this section should probably be reconsidered as well as the entire
* gold/money concept. Maybe we want to add other monetary units as
* well in the future. (TH)
*/
if (!BSTRCMPI(bp, p - 10, "gold piece") || !BSTRCMPI(bp, p - 7, "zorkmid")
|| !strcmpi(bp, "gold") || !strcmpi(bp, "money")
|| !strcmpi(bp, "coin") || *bp == GOLD_SYM) {
if (cnt > 5000 && !wizard)
cnt = 5000;
else if (cnt < 1)
cnt = 1;
otmp = mksobj(GOLD_PIECE, FALSE, FALSE);
otmp->quan = (long) cnt;
otmp->owt = weight(otmp);
context.botl = 1;
return otmp;
}
/* check for single character object class code ("/" for wand, &c) */
if (strlen(bp) == 1 && (i = def_char_to_objclass(*bp)) < MAXOCLASSES
&& i > ILLOBJ_CLASS && (i != VENOM_CLASS || wizard)) {
oclass = i;
goto any;
}
/* Search for class names: XXXXX potion, scroll of XXXXX. Avoid */
/* false hits on, e.g., rings for "ring mail". */
if (strncmpi(bp, "enchant ", 8) && strncmpi(bp, "destroy ", 8)
&& strncmpi(bp, "detect food", 11)
&& strncmpi(bp, "food detection", 14) && strncmpi(bp, "ring mail", 9)
&& strncmpi(bp, "studded leather armor", 21)
&& strncmpi(bp, "leather armor", 13)
&& strncmpi(bp, "tooled horn", 11) && strncmpi(bp, "food ration", 11)
&& strncmpi(bp, "meat ring", 9))
for (i = 0; i < (int) (sizeof wrpsym); i++) {
register int j = strlen(wrp[i]);
if (!strncmpi(bp, wrp[i], j)) {
oclass = wrpsym[i];
if (oclass != AMULET_CLASS) {
bp += j;
if (!strncmpi(bp, " of ", 4))
actualn = bp + 4;
/* else if(*bp) ?? */
} else
actualn = bp;
goto srch;
}
if (!BSTRCMPI(bp, p - j, wrp[i])) {
oclass = wrpsym[i];
p -= j;
*p = 0;
if (p > bp && p[-1] == ' ')
p[-1] = 0;
actualn = dn = bp;
goto srch;
}
}
/* Wishing in wizard mode can create traps and furniture.
* Part I: distinguish between trap and object for the two
* types of traps which have corresponding objects: bear trap
* and land mine. "beartrap" (object) and "bear trap" (trap)
* have a difference in spelling which we used to exploit by
* adding a special case in wishymatch(), but "land mine" is
* spelled the same either way so needs different handing.
* Since we need something else for land mine, we've dropped
* the bear trap hack so that both are handled exactly the
* same. To get an armed trap instead of a disarmed object,
* the player can prefix either the object name or the trap
* name with "trapped " (which ordinarily applies to chests
* and tins), or append something--anything at all except for
* " object", but " trap" is suggested--to either the trap
* name or the object name.
*/
if (wizard && (!strncmpi(bp, "bear", 4) || !strncmpi(bp, "land", 4))) {
boolean beartrap = (lowc(*bp) == 'b');
char *zp = bp + 4; /* skip "bear"/"land" */
if (*zp == ' ')
++zp; /* embedded space is optional */
if (!strncmpi(zp, beartrap ? "trap" : "mine", 4)) {
zp += 4;
if (trapped == 2 || !strcmpi(zp, " object")) {
/* "untrapped <foo>" or "<foo> object" */
typ = beartrap ? BEARTRAP : LAND_MINE;
goto typfnd;
} else if (trapped == 1 || *zp != '\0') {
/* "trapped <foo>" or "<foo> trap" (actually "<foo>*") */
int idx = trap_to_defsym(beartrap ? BEAR_TRAP : LANDMINE);
/* use canonical trap spelling, skip object matching */
Strcpy(bp, defsyms[idx].explanation);
goto wiztrap;
}
/* [no prefix or suffix; we're going to end up matching
the object name and getting a disarmed trap object] */
}
}
retry:
/* "grey stone" check must be before general "stone" */
for (i = 0; i < SIZE(o_ranges); i++)
if (!strcmpi(bp, o_ranges[i].name)) {
typ = rnd_class(o_ranges[i].f_o_range, o_ranges[i].l_o_range);
goto typfnd;
}
if (!BSTRCMPI(bp, p - 6, " stone") || !BSTRCMPI(bp, p - 4, " gem")) {
p[!strcmpi(p - 4, " gem") ? -4 : -6] = '\0';
oclass = GEM_CLASS;
dn = actualn = bp;
goto srch;
} else if (!strcmpi(bp, "looking glass")) {
; /* avoid false hit on "* glass" */
} else if (!BSTRCMPI(bp, p - 6, " glass") || !strcmpi(bp, "glass")) {
register char *g = bp;
if (strstri(g, "broken"))
return (struct obj *) 0;
if (!strncmpi(g, "worthless ", 10))
g += 10;
if (!strncmpi(g, "piece of ", 9))
g += 9;
if (!strncmpi(g, "colored ", 8))
g += 8;
else if (!strncmpi(g, "coloured ", 9))
g += 9;
if (!strcmpi(g, "glass")) { /* choose random color */
/* 9 different kinds */
typ = LAST_GEM + rnd(9);
if (objects[typ].oc_class == GEM_CLASS)
goto typfnd;
else
typ = 0; /* somebody changed objects[]? punt */
} else { /* try to construct canonical form */
char tbuf[BUFSZ];
Strcpy(tbuf, "worthless piece of ");
Strcat(tbuf, g); /* assume it starts with the color */
Strcpy(bp, tbuf);
}
}
actualn = bp;
if (!dn)
dn = actualn; /* ex. "skull cap" */
srch:
/* check real names of gems first */
if (!oclass && actualn) {
for (i = bases[GEM_CLASS]; i <= LAST_GEM; i++) {
register const char *zn;
if ((zn = OBJ_NAME(objects[i])) && !strcmpi(actualn, zn)) {
typ = i;
goto typfnd;
}
}
}
i = oclass ? bases[(int) oclass] : 1;
while (i < NUM_OBJECTS && (!oclass || objects[i].oc_class == oclass)) {
register const char *zn;
if (actualn && (zn = OBJ_NAME(objects[i])) != 0
&& wishymatch(actualn, zn, TRUE)) {
typ = i;
goto typfnd;
}
if (dn && (zn = OBJ_DESCR(objects[i])) != 0
&& wishymatch(dn, zn, FALSE)) {
/* don't match extra descriptions (w/o real name) */
if (!OBJ_NAME(objects[i]))
return (struct obj *) 0;
typ = i;
goto typfnd;
}
if (un && (zn = objects[i].oc_uname) != 0
&& wishymatch(un, zn, FALSE)) {
typ = i;
goto typfnd;
}
i++;
}
if (actualn) {
struct Jitem *j = Japanese_items;
while (j->item) {
if (actualn && !strcmpi(actualn, j->name)) {
typ = j->item;
goto typfnd;
}
j++;
}
}
/* if we've stripped off "armor" and failed to match anything
in objects[], append "mail" and try again to catch misnamed
requests like "plate armor" and "yellow dragon scale armor" */
if (oclass == ARMOR_CLASS && !strstri(bp, "mail")) {
/* modifying bp's string is ok; we're about to resort
to random armor if this also fails to match anything */
Strcat(bp, " mail");
goto retry;
}
if (!strcmpi(bp, "spinach")) {
contents = SPINACH;
typ = TIN;
goto typfnd;
}
/* Note: not strcmpi. 2 fruits, one capital, one not, are possible.
Also not strncmp. We used to ignore trailing text with it, but
that resulted in "grapefruit" matching "grape" if the latter came
earlier than the former in the fruit list. */
{
char *fp;
int l, cntf;
int blessedf, iscursedf, uncursedf, halfeatenf;
blessedf = iscursedf = uncursedf = halfeatenf = 0;
cntf = 0;
fp = fruitbuf;
for (;;) {
if (!fp || !*fp)
break;
if (!strncmpi(fp, "an ", l = 3) || !strncmpi(fp, "a ", l = 2)) {
cntf = 1;
} else if (!cntf && digit(*fp)) {
cntf = atoi(fp);
while (digit(*fp))
fp++;
while (*fp == ' ')
fp++;
l = 0;
} else if (!strncmpi(fp, "blessed ", l = 8)) {
blessedf = 1;
} else if (!strncmpi(fp, "cursed ", l = 7)) {
iscursedf = 1;
} else if (!strncmpi(fp, "uncursed ", l = 9)) {
uncursedf = 1;
} else if (!strncmpi(fp, "partly eaten ", l = 13)
|| !strncmpi(fp, "partially eaten ", l = 16)) {
halfeatenf = 1;
} else
break;
fp += l;
}
for (f = ffruit; f; f = f->nextf) {
/* match type: 0=none, 1=exact, 2=singular, 3=plural */
int ftyp = 0;
if (!strcmp(fp, f->fname))
ftyp = 1;
else if (!strcmp(fp, makesingular(f->fname)))
ftyp = 2;
else if (!strcmp(fp, makeplural(f->fname)))
ftyp = 3;
if (ftyp) {
typ = SLIME_MOLD;
blessed = blessedf;
iscursed = iscursedf;
uncursed = uncursedf;
halfeaten = halfeatenf;
/* adjust count if user explicitly asked for
singular amount (can't happen unless fruit
has been given an already pluralized name)
or for plural amount */
if (ftyp == 2 && !cntf)
cntf = 1;
else if (ftyp == 3 && !cntf)
cntf = 2;
cnt = cntf;
ftype = f->fid;
goto typfnd;
}
}
}
if (!oclass && actualn) {
short objtyp;
/* Perhaps it's an artifact specified by name, not type */
name = artifact_name(actualn, &objtyp);
if (name) {
typ = objtyp;
goto typfnd;
}
}
/* Let wizards wish for traps and furniture.
* Must come after objects check so wizards can still wish for
* trap objects like beartraps.
* Disallow such topology tweaks for WIZKIT startup wishes.
*/
wiztrap:
if (wizard && !program_state.wizkit_wishing) {
struct rm *lev;
int trap, x = u.ux, y = u.uy;
for (trap = NO_TRAP + 1; trap < TRAPNUM; trap++) {
struct trap *t;
const char *tname;
tname = defsyms[trap_to_defsym(trap)].explanation;
if (strncmpi(tname, bp, strlen(tname)))
continue;
/* found it; avoid stupid mistakes */
if ((trap == TRAPDOOR || trap == HOLE) && !Can_fall_thru(&u.uz))
trap = ROCKTRAP;
if ((t = maketrap(x, y, trap)) != 0) {
trap = t->ttyp;
tname = defsyms[trap_to_defsym(trap)].explanation;
pline("%s%s.", An(tname),
(trap != MAGIC_PORTAL) ? "" : " to nowhere");
} else
pline("Creation of %s failed.", an(tname));
return &zeroobj;
}
/* furniture and terrain */
lev = &levl[x][y];
p = eos(bp);
if (!BSTRCMPI(bp, p - 8, "fountain")) {
lev->typ = FOUNTAIN;
level.flags.nfountains++;
if (!strncmpi(bp, "magic ", 6))
lev->blessedftn = 1;
pline("A %sfountain.", lev->blessedftn ? "magic " : "");
newsym(x, y);
return &zeroobj;
}
if (!BSTRCMPI(bp, p - 6, "throne")) {
lev->typ = THRONE;
pline("A throne.");
newsym(x, y);
return &zeroobj;
}
if (!BSTRCMPI(bp, p - 4, "sink")) {
lev->typ = SINK;
level.flags.nsinks++;
pline("A sink.");
newsym(x, y);
return &zeroobj;
}
/* ("water" matches "potion of water" rather than terrain) */
if (!BSTRCMPI(bp, p - 4, "pool") || !BSTRCMPI(bp, p - 4, "moat")) {
lev->typ = !BSTRCMPI(bp, p - 4, "pool") ? POOL : MOAT;
del_engr_at(x, y);
pline("A %s.", (lev->typ == POOL) ? "pool" : "moat");
/* Must manually make kelp! */
water_damage_chain(level.objects[x][y], TRUE);
newsym(x, y);
return &zeroobj;
}
if (!BSTRCMPI(bp, p - 4, "lava")) { /* also matches "molten lava" */
lev->typ = LAVAPOOL;
del_engr_at(x, y);
pline("A pool of molten lava.");
if (!(Levitation || Flying))
(void) lava_effects();
newsym(x, y);
return &zeroobj;
}
if (!BSTRCMPI(bp, p - 5, "altar")) {
aligntyp al;
lev->typ = ALTAR;
if (!strncmpi(bp, "chaotic ", 8))
al = A_CHAOTIC;
else if (!strncmpi(bp, "neutral ", 8))
al = A_NEUTRAL;
else if (!strncmpi(bp, "lawful ", 7))
al = A_LAWFUL;
else if (!strncmpi(bp, "unaligned ", 10))
al = A_NONE;
else /* -1 - A_CHAOTIC, 0 - A_NEUTRAL, 1 - A_LAWFUL */
al = (!rn2(6)) ? A_NONE : rn2((int) A_LAWFUL + 2) - 1;
lev->altarmask = Align2amask(al);
pline("%s altar.", An(align_str(al)));
newsym(x, y);
return &zeroobj;
}
if (!BSTRCMPI(bp, p - 5, "grave")
|| !BSTRCMPI(bp, p - 9, "headstone")) {
make_grave(x, y, (char *) 0);
pline("%s.", IS_GRAVE(lev->typ) ? "A grave"
: "Can't place a grave here");
newsym(x, y);
return &zeroobj;
}
if (!BSTRCMPI(bp, p - 4, "tree")) {
lev->typ = TREE;
pline("A tree.");
newsym(x, y);
block_point(x, y);
return &zeroobj;
}
if (!BSTRCMPI(bp, p - 4, "bars")) {
lev->typ = IRONBARS;
pline("Iron bars.");
newsym(x, y);
return &zeroobj;
}
}
if (!oclass && !typ) {
if (!strncmpi(bp, "polearm", 7)) {
typ = rnd_otyp_by_wpnskill(P_POLEARMS);
goto typfnd;
} else if (!strncmpi(bp, "hammer", 6)) {
typ = rnd_otyp_by_wpnskill(P_HAMMER);
goto typfnd;
}
}
if (!oclass)
return ((struct obj *) 0);
any:
if (!oclass)
oclass = wrpsym[rn2((int) sizeof(wrpsym))];
typfnd:
if (typ)
oclass = objects[typ].oc_class;
/* handle some objects that are only allowed in wizard mode */
if (typ && !wizard) {
switch (typ) {
case AMULET_OF_YENDOR:
typ = FAKE_AMULET_OF_YENDOR;
break;
case CANDELABRUM_OF_INVOCATION:
typ = rnd_class(TALLOW_CANDLE, WAX_CANDLE);
break;
case BELL_OF_OPENING:
typ = BELL;
break;
case SPE_BOOK_OF_THE_DEAD:
typ = SPE_BLANK_PAPER;
break;
case MAGIC_LAMP:
typ = OIL_LAMP;
break;
default:
/* catch any other non-wishable objects (venom) */
if (objects[typ].oc_nowish)
return (struct obj *) 0;
break;
}
}
/*
* Create the object, then fine-tune it.
*/
otmp = typ ? mksobj(typ, TRUE, FALSE) : mkobj(oclass, FALSE);
typ = otmp->otyp, oclass = otmp->oclass; /* what we actually got */
if (islit && (typ == OIL_LAMP || typ == MAGIC_LAMP || typ == BRASS_LANTERN
|| Is_candle(otmp) || typ == POT_OIL)) {
place_object(otmp, u.ux, u.uy); /* make it viable light source */
begin_burn(otmp, FALSE);
obj_extract_self(otmp); /* now release it for caller's use */
}
/* if player specified a reasonable count, maybe honor it */
if (cnt > 0 && objects[typ].oc_merge
&& (wizard || cnt < rnd(6) || (cnt <= 7 && Is_candle(otmp))
|| (cnt <= 20 && ((oclass == WEAPON_CLASS && is_ammo(otmp))
|| typ == ROCK || is_missile(otmp)))))
otmp->quan = (long) cnt;
if (oclass == VENOM_CLASS)
otmp->spe = 1;
if (spesgn == 0) {
spe = otmp->spe;
} else if (wizard) {
; /* no alteration to spe */
} else if (oclass == ARMOR_CLASS || oclass == WEAPON_CLASS
|| is_weptool(otmp)
|| (oclass == RING_CLASS && objects[typ].oc_charged)) {
if (spe > rnd(5) && spe > otmp->spe)
spe = 0;
if (spe > 2 && Luck < 0)
spesgn = -1;
} else {
if (oclass == WAND_CLASS) {
if (spe > 1 && spesgn == -1)
spe = 1;
} else {
if (spe > 0 && spesgn == -1)
spe = 0;
}
if (spe > otmp->spe)
spe = otmp->spe;
}
if (spesgn == -1)
spe = -spe;
/* set otmp->spe. This may, or may not, use spe... */
switch (typ) {
case TIN:
if (contents == EMPTY) {
otmp->corpsenm = NON_PM;
otmp->spe = 0;
} else if (contents == SPINACH) {
otmp->corpsenm = NON_PM;
otmp->spe = 1;
}
break;
case TOWEL:
if (wetness)
otmp->spe = wetness;
break;
case SLIME_MOLD:
otmp->spe = ftype;
/* Fall through */
case SKELETON_KEY:
case CHEST:
case LARGE_BOX:
case HEAVY_IRON_BALL:
case IRON_CHAIN:
case STATUE:
/* otmp->cobj already done in mksobj() */
break;
#ifdef MAIL
case SCR_MAIL:
otmp->spe = 1;
break;
#endif
case WAN_WISHING:
if (!wizard) {
otmp->spe = (rn2(10) ? -1 : 0);
break;
}
/* fall through, if wizard */
default:
otmp->spe = spe;
}
/* set otmp->corpsenm or dragon scale [mail] */
if (mntmp >= LOW_PM) {
if (mntmp == PM_LONG_WORM_TAIL)
mntmp = PM_LONG_WORM;
switch (typ) {
case TIN:
otmp->spe = 0; /* No spinach */
if (dead_species(mntmp, FALSE)) {
otmp->corpsenm = NON_PM; /* it's empty */
} else if (!(mons[mntmp].geno & G_UNIQ)
&& !(mvitals[mntmp].mvflags & G_NOCORPSE)
&& mons[mntmp].cnutrit != 0) {
otmp->corpsenm = mntmp;
}
break;
case CORPSE:
if (!(mons[mntmp].geno & G_UNIQ)
&& !(mvitals[mntmp].mvflags & G_NOCORPSE)) {
if (mons[mntmp].msound == MS_GUARDIAN)
mntmp = genus(mntmp, 1);
set_corpsenm(otmp, mntmp);
}
break;
case FIGURINE:
if (!(mons[mntmp].geno & G_UNIQ) && !is_human(&mons[mntmp])
#ifdef MAIL
&& mntmp != PM_MAIL_DAEMON
#endif
)
otmp->corpsenm = mntmp;
break;
case EGG:
mntmp = can_be_hatched(mntmp);
/* this also sets hatch timer if appropriate */
set_corpsenm(otmp, mntmp);
break;
case STATUE:
otmp->corpsenm = mntmp;
if (Has_contents(otmp) && verysmall(&mons[mntmp]))
delete_contents(otmp); /* no spellbook */
otmp->spe = ishistoric ? STATUE_HISTORIC : 0;
break;
case SCALE_MAIL:
/* Dragon mail - depends on the order of objects & dragons. */
if (mntmp >= PM_GRAY_DRAGON && mntmp <= PM_YELLOW_DRAGON)
otmp->otyp = GRAY_DRAGON_SCALE_MAIL + mntmp - PM_GRAY_DRAGON;
break;
}
}
/* set blessed/cursed -- setting the fields directly is safe
* since weight() is called below and addinv() will take care
* of luck */
if (iscursed) {
curse(otmp);
} else if (uncursed) {
otmp->blessed = 0;
otmp->cursed = (Luck < 0 && !wizard);
} else if (blessed) {
otmp->blessed = (Luck >= 0 || wizard);
otmp->cursed = (Luck < 0 && !wizard);
} else if (spesgn < 0) {
curse(otmp);
}
/* set eroded */
if (is_damageable(otmp) || otmp->otyp == CRYSKNIFE) {
if (eroded && (is_flammable(otmp) || is_rustprone(otmp)))
otmp->oeroded = eroded;
if (eroded2 && (is_corrodeable(otmp) || is_rottable(otmp)))
otmp->oeroded2 = eroded2;
/* set erodeproof */
if (erodeproof && !eroded && !eroded2)
otmp->oerodeproof = (Luck >= 0 || wizard);
}
/* set otmp->recharged */
if (oclass == WAND_CLASS) {
/* prevent wishing abuse */
if (otmp->otyp == WAN_WISHING && !wizard)
rechrg = 1;
otmp->recharged = (unsigned) rechrg;
}
/* set poisoned */
if (ispoisoned) {
if (is_poisonable(otmp))
otmp->opoisoned = (Luck >= 0);
else if (oclass == FOOD_CLASS)
/* try to taint by making it as old as possible */
otmp->age = 1L;
}
/* and [un]trapped */
if (trapped) {
if (Is_box(otmp) || typ == TIN)
otmp->otrapped = (trapped == 1);
}
if (isgreased)
otmp->greased = 1;
if (isdiluted && otmp->oclass == POTION_CLASS && otmp->otyp != POT_WATER)
otmp->odiluted = 1;
/* set tin variety */
if (otmp->otyp == TIN && tvariety >= 0 && (rn2(4) || wizard))
set_tin_variety(otmp, tvariety);
if (name) {
const char *aname;
short objtyp;
/* an artifact name might need capitalization fixing */
aname = artifact_name(name, &objtyp);
if (aname && objtyp == otmp->otyp)
name = aname;
/* 3.6.0 tribute - fix up novel */
if (otmp->otyp == SPE_NOVEL) {
const char *novelname;
novelname = lookup_novel(name, &otmp->novelidx);
if (novelname)
name = novelname;
}
otmp = oname(otmp, name);
if (otmp->oartifact) {
otmp->quan = 1L;
u.uconduct.wisharti++; /* KMH, conduct */
}
}
/* more wishing abuse: don't allow wishing for certain artifacts */
/* and make them pay; charge them for the wish anyway! */
if ((is_quest_artifact(otmp)
|| (otmp->oartifact && rn2(nartifact_exist()) > 1)) && !wizard) {
artifact_exists(otmp, safe_oname(otmp), FALSE);
obfree(otmp, (struct obj *) 0);
otmp = &zeroobj;
pline("For a moment, you feel %s in your %s, but it disappears!",
something, makeplural(body_part(HAND)));
}
if (halfeaten && otmp->oclass == FOOD_CLASS) {
if (otmp->otyp == CORPSE)
otmp->oeaten = mons[otmp->corpsenm].cnutrit;
else
otmp->oeaten = objects[otmp->otyp].oc_nutrition;
/* (do this adjustment before setting up object's weight) */
consume_oeaten(otmp, 1);
}
otmp->owt = weight(otmp);
if (very && otmp->otyp == HEAVY_IRON_BALL)
otmp->owt += 160;
return otmp;
}
rnd_class
int
rnd_class(first, last)
int first, last;
{
int i, x, sum = 0;
if (first == last)
return first;
for (i = first; i <= last; i++)
sum += objects[i].oc_prob;
if (!sum) /* all zero */
return first + rn2(last - first + 1);
x = rnd(sum);
for (i = first; i <= last; i++)
if (objects[i].oc_prob && (x -= objects[i].oc_prob) <= 0)
return i;
return 0;
}
Japanese_item_name
STATIC_OVL const char *
Japanese_item_name(i)
int i;
{
struct Jitem *j = Japanese_items;
while (j->item) {
if (i == j->item)
return j->name;
j++;
}
return (const char *) 0;
}
suit_simple_name
const char *
suit_simple_name(suit)
struct obj *suit;
{
const char *suitnm, *esuitp;
if (Is_dragon_mail(suit))
return "dragon mail"; /* <color> dragon scale mail */
else if (Is_dragon_scales(suit))
return "dragon scales";
suitnm = OBJ_NAME(objects[suit->otyp]);
esuitp = eos((char *) suitnm);
if (strlen(suitnm) > 5 && !strcmp(esuitp - 5, " mail"))
return "mail"; /* most suits fall into this category */
else if (strlen(suitnm) > 7 && !strcmp(esuitp - 7, " jacket"))
return "jacket"; /* leather jacket */
/* suit is lame but armor is ambiguous and body armor is absurd */
return "suit";
}
cloak_simple_name
const char *
cloak_simple_name(cloak)
struct obj *cloak;
{
if (cloak) {
switch (cloak->otyp) {
case ROBE:
return "robe";
case MUMMY_WRAPPING:
return "wrapping";
case ALCHEMY_SMOCK:
return (objects[cloak->otyp].oc_name_known && cloak->dknown)
? "smock"
: "apron";
default:
break;
}
}
return "cloak";
}
helm_simple_name
/* helm vs hat for messages */
const char *
helm_simple_name(helmet)
struct obj *helmet;
{
/*
* There is some wiggle room here; the result has been chosen
* for consistency with the "protected by hard helmet" messages
* given for various bonks on the head: headgear that provides
* such protection is a "helm", that which doesn't is a "hat".
*
* elven leather helm / leather hat -> hat
* dwarvish iron helm / hard hat -> helm
* The rest are completely straightforward:
* fedora, cornuthaum, dunce cap -> hat
* all other types of helmets -> helm
*/
return (helmet && !is_metallic(helmet)) ? "hat" : "helm";
}
mimic_obj_name
const char *
mimic_obj_name(mtmp)
struct monst *mtmp;
{
if (mtmp->m_ap_type == M_AP_OBJECT
&& mtmp->mappearance != STRANGE_OBJECT) {
int idx = objects[mtmp->mappearance].oc_descr_idx;
if (mtmp->mappearance == GOLD_PIECE)
return "gold";
return obj_descr[idx].oc_name;
}
return "whatcha-may-callit";
}
safe_qbuf
/*
* Construct a query prompt string, based around an object name, which is
* guaranteed to fit within [QBUFSZ]. Takes an optional prefix, three
* choices for filling in the middle (two object formatting functions and a
* last resort literal which should be very short), and an optional suffix.
*/
char *
safe_qbuf(qbuf, qprefix, qsuffix, obj, func, altfunc, lastR)
char *qbuf; /* output buffer */
const char *qprefix, *qsuffix;
struct obj *obj;
char *FDECL((*func), (OBJ_P)), *FDECL((*altfunc), (OBJ_P));
const char *lastR;
{
char *bufp, *endp;
/* convert size_t (or int for ancient systems) to ordinary unsigned */
unsigned len, lenlimit,
len_qpfx = (unsigned) (qprefix ? strlen(qprefix) : 0),
len_qsfx = (unsigned) (qsuffix ? strlen(qsuffix) : 0),
len_lastR = (unsigned) strlen(lastR);
lenlimit = QBUFSZ - 1;
endp = qbuf + lenlimit;
/* sanity check, aimed mainly at paniclog (it's conceivable for
the result of short_oname() to be shorter than the length of
the last resort string, but we ignore that possibility here) */
if (len_qpfx > lenlimit)
impossible("safe_qbuf: prefix too long (%u characters).", len_qpfx);
else if (len_qpfx + len_qsfx > lenlimit)
impossible("safe_qbuf: suffix too long (%u + %u characters).",
len_qpfx, len_qsfx);
else if (len_qpfx + len_lastR + len_qsfx > lenlimit)
impossible("safe_qbuf: filler too long (%u + %u + %u characters).",
len_qpfx, len_lastR, len_qsfx);
/* the output buffer might be the same as the prefix if caller
has already partially filled it */
if (qbuf == qprefix) {
/* prefix is already in the buffer */
*endp = '\0';
} else if (qprefix) {
/* put prefix into the buffer */
(void) strncpy(qbuf, qprefix, lenlimit);
*endp = '\0';
} else {
/* no prefix; output buffer starts out empty */
qbuf[0] = '\0';
}
len = (unsigned) strlen(qbuf);
if (len + len_lastR + len_qsfx > lenlimit) {
/* too long; skip formatting, last resort output is truncated */
if (len < lenlimit) {
(void) strncpy(&qbuf[len], lastR, lenlimit - len);
*endp = '\0';
len = (unsigned) strlen(qbuf);
if (qsuffix && len < lenlimit) {
(void) strncpy(&qbuf[len], qsuffix, lenlimit - len);
*endp = '\0';
/* len = (unsigned) strlen(qbuf); */
}
}
} else {
/* suffix and last resort are guaranteed to fit */
len += len_qsfx; /* include the pending suffix */
/* format the object */
bufp = short_oname(obj, func, altfunc, lenlimit - len);
if (len + strlen(bufp) <= lenlimit)
Strcat(qbuf, bufp); /* formatted name fits */
else
Strcat(qbuf, lastR); /* use last resort */
releaseobuf(bufp);
if (qsuffix)
Strcat(qbuf, qsuffix);
}
/* assert( strlen(qbuf) < QBUFSZ ); */
return qbuf;
}
/*objnam.c*/