Source:NetHack 1.3d/mon.c
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Below is the full text to mon.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/mon.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)mon.c 1.3 87/07/14 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* mon.c - version 1.0.3 */ 4. 5. #include "hack.h" 6. #include "mfndpos.h" 7. extern struct obj *mkobj_at(); 8. extern char *hcolor(); 9. #ifdef KAA 10. extern boolean stoned; 11. extern char mlarge[]; 12. #endif 13. 14. int warnlevel; /* used by movemon and dochugw */ 15. long lastwarntime; 16. int lastwarnlev; 17. char *warnings[] = { "white", "pink", "red", "ruby", "purple", "black" }; 18. 19. movemon() 20. { 21. register struct monst *mtmp; 22. register int fr; 23. 24. warnlevel = 0; 25. 26. while(1) { 27. /* find a monster that we haven't treated yet */ 28. /* note that mtmp or mtmp->nmon might get killed 29. while mtmp moves, so we cannot just walk down the 30. chain (even new monsters might get created!) */ 31. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 32. if(mtmp->mlstmv < moves) goto next_mon; 33. /* treated all monsters */ 34. break; 35. 36. next_mon: 37. mtmp->mlstmv = moves; 38. 39. /* most monsters drown in pools */ 40. { boolean inpool, iseel; 41. 42. inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 43. iseel = (mtmp->data->mlet == ';'); 44. if(inpool && !iseel) { 45. if(cansee(mtmp->mx,mtmp->my)) 46. pline("%s drowns.", Monnam(mtmp)); 47. mondead(mtmp); 48. continue; 49. } 50. /* but eels have a difficult time outside */ 51. if(iseel && !inpool) { 52. if(mtmp->mhp > 1) mtmp->mhp--; 53. mtmp->mflee = 1; 54. mtmp->mfleetim += 2; 55. } 56. } 57. if(mtmp->mblinded && !--mtmp->mblinded) 58. mtmp->mcansee = 1; 59. if(mtmp->mfleetim && !--mtmp->mfleetim) 60. mtmp->mflee = 0; 61. /* unwatched mimics and piercers may hide again [MRS] */ 62. if(restrap(mtmp)) continue; 63. if(mtmp->mimic) continue; 64. if(mtmp->mspeed != MSLOW || !(moves%2)){ 65. /* continue if the monster died fighting */ 66. fr = -1; 67. if(Conflict && cansee(mtmp->mx,mtmp->my) 68. && (fr = fightm(mtmp)) == 2) 69. continue; 70. if(fr<0 && dochugw(mtmp)) 71. continue; 72. } 73. if(mtmp->mspeed == MFAST && dochugw(mtmp)) 74. continue; 75. } 76. 77. warnlevel -= u.ulevel; 78. if(warnlevel >= SIZE(warnings)) 79. warnlevel = SIZE(warnings)-1; 80. if(warnlevel >= 0) 81. if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 82. register char *rr; 83. switch(Warning & (LEFT_RING | RIGHT_RING)){ 84. case LEFT_RING: 85. rr = "Your left ring glows"; 86. break; 87. case RIGHT_RING: 88. rr = "Your right ring glows"; 89. break; 90. case LEFT_RING | RIGHT_RING: 91. rr = "Both your rings glow"; 92. break; 93. default: 94. rr = "Your fingertips glow"; 95. break; 96. } 97. pline("%s %s!", rr, Hallucination ? hcolor() : warnings[warnlevel]); 98. lastwarntime = moves; 99. lastwarnlev = warnlevel; 100. } 101. 102. dmonsfree(); /* remove all dead monsters */ 103. } 104. 105. justswld(mtmp,name) 106. register struct monst *mtmp; 107. char *name; 108. { 109. 110. mtmp->mx = u.ux; 111. mtmp->my = u.uy; 112. u.ustuck = mtmp; 113. pmon(mtmp); 114. kludge("%s swallows you!",name); 115. more(); 116. seeoff(1); 117. u.uswallow = 1; 118. u.uswldtim = 0; 119. swallowed(); 120. } 121. 122. youswld(mtmp,dam,die,name) 123. register struct monst *mtmp; 124. register dam,die; 125. char *name; 126. { 127. if(mtmp != u.ustuck) return; 128. kludge("%s digests you!",name); 129. u.uhp -= dam; 130. if(u.uswldtim++ >= die){ /* a3 */ 131. pline("It totally digests you!"); 132. u.uhp = -1; 133. } 134. if(u.uhp < 1) done_in_by(mtmp); 135. /* flags.botlx = 1; /* should we show status line ? */ 136. } 137. 138. #ifdef ROCKMOLE 139. meatgold(mtmp) register struct monst *mtmp; { 140. register struct gold *gold; 141. register int pile; 142. register struct obj *otmp; 143. /* Eats gold if it is there */ 144. while(gold = g_at(mtmp->mx, mtmp->my)){ 145. freegold(gold); 146. /* Left behind a pile? */ 147. pile = rnd(25); 148. if(pile < 3) 149. mksobj_at(ROCK, mtmp->mx, mtmp->my); 150. newsym(mtmp->mx, mtmp->my); 151. } 152. /* Eats armor if it is there */ 153. otmp = o_at(mtmp->mx,mtmp->my); 154. if((otmp) && (otmp->otyp >= PLATE_MAIL) && (otmp->otyp <= RING_MAIL)){ 155. freeobj(otmp); 156. /* Left behind a pile? */ 157. pile = rnd(25); 158. if(pile < 3) 159. mksobj_at(ROCK, mtmp->mx, mtmp->my); 160. newsym(mtmp->mx, mtmp->my); 161. } 162. } 163. #endif /* ROCKMOLE /**/ 164. 165. mpickgold(mtmp) register struct monst *mtmp; { 166. register struct gold *gold; 167. register struct obj *otmp; 168. while(gold = g_at(mtmp->mx, mtmp->my)){ 169. mtmp->mgold += gold->amount; 170. freegold(gold); 171. if(levl[mtmp->mx][mtmp->my].scrsym == '$') 172. newsym(mtmp->mx, mtmp->my); 173. } 174. } 175. 176. /* Now includes giants which pick up enormous rocks. KAA */ 177. mpickgems(mtmp) register struct monst *mtmp; { 178. register struct obj *otmp; 179. for(otmp = fobj; otmp; otmp = otmp->nobj) 180. if(otmp->olet == 181. #ifdef KAA 182. (mtmp->data->mlet=='9' ? ROCK_SYM : GEM_SYM)) 183. #else 184. GEM_SYM) 185. #endif 186. if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 187. if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 188. freeobj(otmp); 189. mpickobj(mtmp, otmp); 190. #ifndef KAA 191. if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 192. #endif 193. newsym(mtmp->mx, mtmp->my); /* %% */ 194. return; /* pick only one object */ 195. } 196. } 197. 198. /* return number of acceptable neighbour positions */ 199. mfndpos(mon,poss,info,flag) 200. register struct monst *mon; 201. coord poss[9]; 202. long info[9], flag; 203. { 204. register int x,y,nx,ny,cnt = 0,ntyp; 205. register struct monst *mtmp; 206. int nowtyp; 207. boolean pool; 208. 209. x = mon->mx; 210. y = mon->my; 211. nowtyp = levl[x][y].typ; 212. 213. pool = (mon->data->mlet == ';'); 214. nexttry: /* eels prefer the water, but if there is no water nearby, 215. they will crawl over land */ 216. if(mon->mconf) { 217. flag |= ALLOW_ALL; 218. flag &= ~NOTONL; 219. } 220. for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 221. if(nx != x || ny != y) if(isok(nx,ny)) 222. #ifdef ROCKMOLE 223. if(!IS_ROCK(ntyp = levl[nx][ny].typ) || (flag & ALLOW_WALL)) 224. #else 225. if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 226. #endif 227. if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 228. if((ntyp == POOL) == pool) { 229. info[cnt] = 0; 230. if(nx == u.ux && ny == u.uy){ 231. if(!(flag & ALLOW_U)) continue; 232. info[cnt] = ALLOW_U; 233. } else if(mtmp = m_at(nx,ny)){ 234. if(!(flag & ALLOW_M)) continue; 235. info[cnt] = ALLOW_M; 236. if(mtmp->mtame){ 237. if(!(flag & ALLOW_TM)) continue; 238. info[cnt] |= ALLOW_TM; 239. } 240. } 241. if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 242. if(flag & NOGARLIC) continue; 243. info[cnt] |= NOGARLIC; 244. } 245. if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 246. (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 247. if(!(flag & ALLOW_SSM)) continue; 248. info[cnt] |= ALLOW_SSM; 249. } 250. if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 251. if(!(flag & ALLOW_ROCK)) continue; 252. info[cnt] |= ALLOW_ROCK; 253. } 254. if(!Invis && online(nx,ny)){ 255. if(flag & NOTONL) continue; 256. info[cnt] |= NOTONL; 257. } 258. /* we cannot avoid traps of an unknown kind */ 259. { register struct trap *ttmp = t_at(nx, ny); 260. register int tt; 261. if(ttmp) { 262. tt = 1 << ttmp->ttyp; 263. /* below if added by GAN 02/06/87 to avoid 264. * traps out of range 265. */ 266. if(!(tt & ALLOW_TRAPS)) { 267. impossible("A monster looked at a very strange trap"); 268. continue; 269. } 270. if(mon->mtrapseen & tt){ 271. if(!(flag & tt)) continue; 272. info[cnt] |= tt; 273. } 274. } 275. } 276. poss[cnt].x = nx; 277. poss[cnt].y = ny; 278. cnt++; 279. } 280. if(!cnt && pool && nowtyp != POOL) { 281. pool = FALSE; 282. goto nexttry; 283. } 284. return(cnt); 285. } 286. 287. dist(x,y) int x,y; { 288. return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 289. } 290. 291. poisoned(string, pname) 292. register char *string, *pname; 293. { 294. register i, plural; 295. 296. plural = (string[strlen(string) - 1] == 's')? 1 : 0; 297. if(Blind) { 298. if (plural) pline("They were poisoned."); 299. else pline("It was poisoned."); 300. } else { 301. if (plural) pline("The %s were poisoned!", string); 302. else pline("The %s was poisoned!", string); 303. } 304. 305. if(Poison_resistance) { 306. pline("The poison doesn't seem to affect you."); 307. return; 308. } 309. i = rn2(10); 310. if(i == 0) { 311. u.uhp = -1; 312. pline("I am afraid the poison was deadly ..."); 313. } else if(i <= 5) { 314. losestr(rn1(3,3)); 315. } else { 316. losehp(rn1(10,6), pname); 317. } 318. if(u.uhp < 1) { 319. killer = pname; 320. done("died"); 321. } 322. } 323. 324. mondead(mtmp) 325. register struct monst *mtmp; 326. { 327. relobj(mtmp,1); 328. unpmon(mtmp); 329. relmon(mtmp); 330. unstuck(mtmp); 331. #ifdef KOPS 332. if(mtmp->data->mlet == 'K') { 333. /* When a Kop dies, he probably comes back. */ 334. register int fate = rnd(3); 335. if(fate == 1) { 336. /* returns near the stairs */ 337. mkmon_at('K',xdnstair,ydnstair); 338. } else if(fate == 2) { 339. /* randomly */ 340. mkmon_at('K',0,0); 341. } 342. } 343. #endif 344. if(mtmp->isshk) shkdead(mtmp); 345. if(mtmp->isgd) gddead(); 346. #ifndef NOWORM 347. if(mtmp->wormno) wormdead(mtmp); 348. #endif 349. #ifdef HARD 350. if(mtmp->data->mlet == '1') wizdead(mtmp); 351. #endif 352. monfree(mtmp); 353. } 354. 355. /* called when monster is moved to larger structure */ 356. replmon(mtmp,mtmp2) 357. register struct monst *mtmp, *mtmp2; 358. { 359. relmon(mtmp); 360. monfree(mtmp); 361. mtmp2->nmon = fmon; 362. fmon = mtmp2; 363. if(u.ustuck == mtmp) u.ustuck = mtmp2; 364. if(mtmp2->isshk) replshk(mtmp,mtmp2); 365. if(mtmp2->isgd) replgd(mtmp,mtmp2); 366. } 367. 368. relmon(mon) 369. register struct monst *mon; 370. { 371. register struct monst *mtmp; 372. 373. if (fmon == 0) panic ("relmon: no fmon available."); 374. 375. if(mon == fmon) fmon = fmon->nmon; 376. else { 377. for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 378. mtmp->nmon = mon->nmon; 379. } 380. } 381. 382. /* we do not free monsters immediately, in order to have their name 383. available shortly after their demise */ 384. struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 385. 386. monfree(mtmp) register struct monst *mtmp; { 387. mtmp->nmon = fdmon; 388. fdmon = mtmp; 389. } 390. 391. dmonsfree(){ 392. register struct monst *mtmp; 393. while(mtmp = fdmon){ 394. fdmon = mtmp->nmon; 395. free((char *) mtmp); 396. } 397. } 398. 399. unstuck(mtmp) 400. register struct monst *mtmp; 401. { 402. if(u.ustuck == mtmp) { 403. if(u.uswallow){ 404. u.ux = mtmp->mx; 405. u.uy = mtmp->my; 406. u.uswallow = 0; 407. setsee(); 408. docrt(); 409. } 410. u.ustuck = 0; 411. } 412. } 413. 414. killed(mtmp) 415. register struct monst *mtmp; 416. { 417. xkilled(mtmp, 1); 418. } 419. 420. xkilled(mtmp, dest) 421. register struct monst *mtmp; 422. int dest; 423. /* Dest=1, normal; dest=0, don't print message; dest=2, don't drop corpse 424. either; dest=3, message but no corpse */ 425. { 426. #ifdef lint 427. #define NEW_SCORING 428. #endif 429. register int tmp,tmp2,nk,x,y; 430. register struct permonst *mdat = mtmp->data; 431. extern long newuexp(); 432. 433. if(mtmp->cham) mdat = PM_CHAMELEON; 434. if (dest & 1) { 435. if(Blind) pline("You destroy it!"); 436. else { 437. pline("You destroy %s!", 438. mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 439. } 440. } 441. if(u.umconf) { 442. if(!Blind) 443. { 444. pline("Your hands stop glowing %s.", 445. Hallucination ? hcolor() : "blue"); 446. } 447. u.umconf = 0; 448. } 449. 450. /* count killed monsters */ 451. #define MAXMONNO 100 452. nk = 1; /* in case we cannot find it in mons */ 453. tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 454. if(tmp >= 0 && tmp < CMNUM+2) { 455. extern char fut_geno[]; 456. u.nr_killed[tmp]++; 457. if((nk = u.nr_killed[tmp]) > MAXMONNO && 458. !index(fut_geno, mdat->mlet)) 459. charcat(fut_geno, mdat->mlet); 460. } 461. 462. /* punish bad behaviour */ 463. if(mdat->mlet == '@') { 464. HTelepat = 0; 465. u.uluck -= 2; 466. } 467. if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 468. if(mdat->mlet == 'u') u.uluck -= 5; 469. if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 470. 471. /* give experience points */ 472. tmp = 1 + mdat->mlevel * mdat->mlevel; 473. if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 474. #ifdef KAA 475. if(index("AcsSDXaeRTVWU&In:P9", mdat->mlet)) 476. #else 477. if(index("AcsSDXaeRTVWU&In:P", mdat->mlet)) 478. #endif 479. tmp += 2*mdat->mlevel; 480. if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 481. if(mdat->mlevel > 6) tmp += 50; 482. if(mdat->mlet == ';') tmp += 1000; 483. 484. #ifdef NEW_SCORING 485. /* ------- recent addition: make nr of points decrease 486. when this is not the first of this kind */ 487. { int ul = u.ulevel; 488. int ml = mdat->mlevel; 489. 490. if(ul < 14) /* points are given based on present and future level */ 491. for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 492. if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 493. >= 10*pow((unsigned)(ul-1))) 494. if(++ul == 14) break; 495. 496. tmp2 = ml - ul -1; 497. tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 498. if(!tmp) tmp = 1; 499. } 500. /* note: ul is not necessarily the future value of u.ulevel */ 501. /* ------- end of recent valuation change ------- */ 502. #endif /* NEW_SCORING /**/ 503. 504. more_experienced(tmp,0); 505. flags.botl = 1; 506. while(u.ulevel < 14 && u.uexp >= newuexp()){ 507. pline("Welcome to experience level %u.", ++u.ulevel); 508. tmp = rnd(10); 509. if(tmp < 3) tmp = rnd(10); 510. u.uhpmax += tmp; 511. u.uhp += tmp; 512. #ifdef SPELLS 513. tmp = rnd(u.ulevel/2+1) + 1; /* M. Stephenson */ 514. u.uenmax += tmp; 515. u.uen += tmp; 516. #endif 517. flags.botl = 1; 518. } 519. 520. /* dispose of monster and make cadaver */ 521. x = mtmp->mx; y = mtmp->my; 522. mondead(mtmp); 523. tmp = mdat->mlet; 524. if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 525. /* note: the dead minotaur will be on top of it! */ 526. mksobj_at(WAN_DIGGING, x, y); 527. /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 528. stackobj(fobj); 529. } else 530. #ifndef NOWORM 531. if(tmp == 'w') { 532. mksobj_at(WORM_TOOTH, x, y); 533. stackobj(fobj); 534. } else 535. #endif 536. #ifdef KAA 537. if(tmp == '&') (void) mkobj_at(0, x, y); 538. else 539. if(stoned == FALSE && (!letter(tmp) || (!index("9&1", tmp) && !rn2(3)))) tmp = 0; 540. if(dest & 2) { 541. newsym(x,y); 542. return; 543. } 544. #else 545. if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0; 546. #endif 547. 548. if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 549. if(x != u.ux || y != u.uy) { /* might be here after swallowed */ 550. #ifdef KAA 551. if(stoned) { 552. register char typetmp; 553. if(index(mlarge, tmp)) typetmp = ENORMOUS_ROCK; 554. else typetmp = ROCK; 555. mksobj_at(typetmp, x, y); 556. if(cansee(x,y)) 557. atl(x,y,Hallucination ? rndobjsym() : 558. objects[typetmp].oc_olet); 559. } else if(index("NTVm&w",mdat->mlet) || rn2(5)) { 560. #else 561. if(index("NTVm&w",mdat->mlet) || rn2(5)) { 562. #endif 563. register struct obj *obj2 = mkobj_at(tmp,x,y); 564. if(cansee(x,y)) 565. atl(x, y, Hallucination ? rndobjsym() : obj2->olet); 566. stackobj(obj2); 567. } 568. } 569. } 570. 571. kludge(str,arg) 572. register char *str,*arg; 573. { 574. if(Blind) { 575. if(*str == '%') pline(str,"It"); 576. else pline(str,"it"); 577. } else pline(str,arg); 578. } 579. 580. rescham() /* force all chameleons to become normal */ 581. { 582. register struct monst *mtmp; 583. 584. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 585. if(mtmp->cham) { 586. mtmp->cham = 0; 587. (void) newcham(mtmp, PM_CHAMELEON); 588. } 589. } 590. 591. #ifdef DGKMOD 592. /* Let the chameleons change again -dgk */ 593. restartcham() 594. { 595. register struct monst *mtmp; 596. 597. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 598. if (mtmp->data->mlet == ':') 599. mtmp->cham = 1; 600. } 601. #endif 602. 603. newcham(mtmp,mdat) /* make a chameleon look like a new monster */ 604. /* returns 1 if the monster actually changed */ 605. register struct monst *mtmp; 606. register struct permonst *mdat; 607. { 608. register mhp, hpn, hpd; 609. 610. if(mdat == mtmp->data) return(0); /* still the same monster */ 611. #ifndef NOWORM 612. if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 613. #endif 614. hpn = mtmp->mhp; 615. hpd = (mtmp->data->mlevel)*8; if(!hpd) hpd = 4; 616. mhp = (mdat->mlevel)*8; if(!mhp) mhp = 4; 617. 618. /* new hp: same fraction of max as before */ 619. mtmp->mhp = (hpn*mhp)/hpd; 620. if (mhp > hpd && mtmp->mhp < hpn) mtmp->mhp = 127; 621. /* Not totally foolproof. A 2HD monster with 80 HP that changes into a 6HD 622. monster that really should have 240 and actually should have 127, the 623. maximum possible, will wind up having 113. */ 624. if (!mtmp->mhp) mtmp->mhp = 1; 625. /* Unlikely but not impossible; a 1HD creature with 1HP that changes into a 626. 0HD creature will require this statement */ 627. mtmp->data = mdat; 628. /* and the same for maximum hit points */ 629. hpn = mtmp->mhpmax; 630. mtmp->mhpmax = (hpn*mhp)/hpd; 631. if (mhp > hpd && mtmp->mhpmax < hpn) mtmp->mhp = 127; 632. if (!mtmp->mhp) mtmp->mhp = 1; 633. 634. mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 635. /* only snakes and scorpions can hide under things -dgk */ 636. /* also generated by GAN */ 637. mtmp->mhide = (mdat->mlet == 'S' || mdat->mlet == 's') ? 1 : 0; 638. if (!mtmp->mhide) mtmp->mundetected = 0; 639. #ifndef NOWORM 640. if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 641. /* perhaps we should clear mtmp->mtame here? */ 642. #endif 643. unpmon(mtmp); /* necessary for 'I' and to force pmon */ 644. pmon(mtmp); 645. return(1); 646. } 647. 648. mnexto(mtmp) /* Make monster mtmp next to you (if possible) */ 649. struct monst *mtmp; 650. { 651. extern coord enexto(); 652. coord mm; 653. mm = enexto(u.ux, u.uy); 654. mtmp->mx = mm.x; 655. mtmp->my = mm.y; 656. pmon(mtmp); 657. } 658. 659. ishuman(mtmp) register struct monst *mtmp; { 660. return(mtmp->data->mlet == '@'); 661. } 662. 663. setmangry(mtmp) register struct monst *mtmp; { 664. if(!mtmp->mpeaceful) return; 665. if(mtmp->mtame) return; 666. mtmp->mpeaceful = 0; 667. if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 668. } 669. 670. /* not one hundred procent correct: now a snake may hide under an 671. invisible object */ 672. canseemon(mtmp) 673. register struct monst *mtmp; 674. { 675. return((!mtmp->minvis || See_invisible) 676. && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 677. && cansee(mtmp->mx, mtmp->my)); 678. } 679. 680. disturb(mtmp) /* awaken monsters while in the same room. 681. * return a 1 if they have been woken. 682. */ 683. register struct monst *mtmp; 684. { 685. /* wake up, or get out of here. */ 686. /* ettins are hard to surprise */ 687. /* Nymphs and Leprechauns do not easily wake up */ 688. if(cansee(mtmp->mx,mtmp->my) && 689. (!Stealth || (mtmp->data->mlet == 'e' && rn2(10))) && 690. (!index("NL",mtmp->data->mlet) || !rn2(50)) && 691. (Aggravate_monster || index("d1", mtmp->data->mlet) 692. || (!rn2(7) && !mtmp->mimic))) { 693. mtmp->msleep = 0; 694. return(1); 695. } 696. if(Hallucination) pmon(mtmp); 697. return(0); 698. } 699. 700. #ifdef HARD 701. restrap(mtmp) /* unwatched mimics and piercers may hide again, 702. * if so, a 1 is returned. 703. */ 704. register struct monst *mtmp; 705. { 706. if(mtmp->data->mlet == 'M' && !mtmp->mimic && !mtmp->cham 707. && !mtmp->mcan && !cansee(mtmp->mx, mtmp->my) 708. && !rn2(3)) { 709. mtmp->mimic = 1; 710. mtmp->mappearance = (levl[mtmp->mx][mtmp->my].typ == DOOR) ? DOOR_SYM : '$'; 711. return(1); 712. } 713. 714. if(mtmp->data->mlet == 'p' && !mtmp->cham 715. && !mtmp->mcan && !cansee(mtmp->mx, mtmp->my) 716. && !rn2(3)) { 717. 718. if(levl[mtmp->mx][mtmp->my].typ == ROOM) { 719. 720. maketrap(mtmp->mx, mtmp->my, PIERC); 721. mondead(mtmp); 722. return(1); 723. } 724. } 725. return(0); 726. } 727. #endif