Source:NetHack 3.0.0/sounds.c
Revision as of 05:29, 4 March 2008 by Kernigh bot (talk | contribs) (NetHack 3.0.0/sounds.c moved to Source:NetHack 3.0.0/sounds.c: Robot: moved page)
Below is the full text to sounds.c from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/sounds.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)sounds.c 3.0 88/06/19 */ 2. /* NetHack may be freely redistributed. See license for details. */ 3. /* Copyright (c) 1989 Janet Walz, Mike Threepoint */ 4. 5. /* block some unused #defines to avoid overloading some cpp's */ 6. 7. #define ONAMES_H 8. #include "hack.h" 9. #include "edog.h" 10. 11. void 12. verbalize(str) 13. register char *str; 14. { 15. if(flags.soundok) pline("\"%s\"", str); 16. } 17. 18. #ifdef SOUNDS 19. 20. void 21. dosounds() 22. { 23. register xchar hallu; 24. register struct mkroom *sroom; 25. register xchar roomtype; 26. register int croomno; 27. 28. hallu = Hallucination ? 1 : 0; 29. 30. if(!flags.soundok || u.uswallow) return; 31. 32. if (fountsound && !rn2(400)) 33. switch (rn2(3)+hallu) { 34. case 0: 35. You("hear bubbling water."); 36. break; 37. case 1: 38. You("hear water falling on coins..."); 39. break; 40. case 2: 41. You("hear the splashing of a naiad."); 42. break; 43. case 3: 44. You("seem to hear a soda fountain!"); 45. break; 46. } 47. if (sinksound && !rn2(300)) 48. switch (rn2(2)+hallu) { 49. case 0: 50. You("hear a slow drip."); 51. break; 52. case 1: 53. You("hear a gurgling noise."); 54. break; 55. case 2: 56. You("seem to hear dishes being washed!"); 57. break; 58. } 59. if (!rn2(300)) { 60. roomtype = OROOM; 61. for (sroom = &rooms[0]; ; sroom++) { /* find any special room */ 62. if (sroom->hx < 0) break; /* no more rooms */ 63. if (sroom->rtype != OROOM) { 64. if (sroom->rtype < SHOPBASE) 65. roomtype = sroom->rtype; 66. else { 67. croomno = inroom(u.ux,u.uy); 68. if (croomno == -1 || sroom != &rooms[croomno]) 69. /* player not presently in shop */ 70. /* other special room types disappear when player 71. enters */ 72. roomtype = SHOPBASE; 73. } 74. break; 75. } 76. } 77. switch (roomtype) { 78. #ifdef THRONES 79. case COURT: 80. switch (rn2(3)+hallu) { 81. case 0: 82. You("hear the tones of courtly conversation."); 83. break; 84. case 1: 85. You("hear a sceptre being pounded in judgement."); 86. break; 87. case 2: 88. pline("Someone just shouted \"Off with %s head!\"", 89. flags.female ? "her" : "his"); 90. break; 91. case 3: 92. You("seem to hear Queen Beruthiel's cats!"); 93. break; 94. } 95. break; 96. #endif 97. case SWAMP: 98. switch (rn2(2)+hallu) { 99. case 0: 100. You("hear mosquitoes!"); 101. break; 102. case 1: 103. You("smell marsh gas!"); /* so it's a smell...*/ 104. break; 105. case 2: 106. You("seem to hear Donald Duck."); 107. break; 108. } 109. break; 110. case VAULT: 111. switch (rn2(2)+hallu) { 112. case 0: 113. You("hear someone counting money."); 114. break; 115. case 1: 116. You("hear the footsteps of a guard on patrol."); 117. break; 118. case 2: 119. You("seem to hear Ebenezer Scrooge!"); 120. break; 121. } 122. break; 123. case BEEHIVE: 124. switch (rn2(2)+hallu) { 125. case 0: 126. You("hear a low buzzing."); 127. break; 128. case 1: 129. You("hear an angry drone."); 130. break; 131. case 2: 132. You("seem to hear bees in your %shelmet!", 133. uarmh ? "" : "(nonexistent) "); 134. break; 135. } 136. break; 137. case MORGUE: 138. switch (rn2(2)+hallu) { 139. case 0: 140. You("suddenly realize it is unnaturally quiet."); 141. break; 142. case 1: 143. pline("The hair on the back of your %s stands up.", 144. body_part(NECK)); 145. break; 146. case 2: 147. pline("The hair on your %s seems to stand up.", 148. body_part(HEAD)); 149. break; 150. } 151. break; 152. case BARRACKS: 153. switch (rn2(3)+hallu) { 154. case 0: 155. You("hear dice being thrown."); 156. break; 157. case 1: 158. You("hear blades being honed."); 159. break; 160. case 2: 161. You("hear loud snoring."); 162. break; 163. case 3: 164. You("seem to hear General MacArthur!"); 165. break; 166. } 167. break; 168. case ZOO: 169. switch (rn2(2)+hallu) { 170. case 0: 171. You("hear a sound reminding you of an elephant stepping on a peanut."); 172. break; 173. case 1: 174. You("hear a sound reminding you of a trained seal."); 175. break; 176. case 2: 177. You("seem to hear Doctor Doolittle!"); 178. break; 179. } 180. break; 181. case SHOPBASE: 182. switch (rn2(2)+hallu) { 183. case 0: 184. You("hear the chime of a cash register."); 185. break; 186. case 1: 187. You("hear someone cursing shoplifters."); 188. break; 189. case 2: 190. You("seem to hear Neiman and Marcus arguing!"); 191. break; 192. } 193. break; 194. default: 195. break; 196. } 197. } 198. } 199. 200. 201. #include "eshk.h" 202. 203. #define NOTANGRY(mon) mon->mpeaceful 204. #define ANGRY(mon) !NOTANGRY(mon) 205. 206. void 207. growl(mtmp) 208. register struct monst *mtmp; 209. { 210. /* presumably nearness and soundok checks have already been made */ 211. switch (mtmp->data->msound) { 212. case MS_SILENT: 213. break; 214. case MS_MEW: 215. case MS_HISS: 216. pline("%s hisses!", Monnam(mtmp)); 217. break; 218. case MS_BARK: 219. case MS_GROWL: 220. pline("%s growls!", Monnam(mtmp)); 221. break; 222. case MS_ROAR: 223. pline("%s roars!", Monnam(mtmp)); 224. break; 225. case MS_BUZZ: 226. kludge("%s buzzes!", Monnam(mtmp)); 227. break; 228. case MS_SQEEK: 229. kludge("%s squeals!", Monnam(mtmp)); 230. break; 231. case MS_SQAWK: 232. kludge("%s screeches!", Monnam(mtmp)); 233. break; 234. case MS_NEIGH: 235. kludge("%s neighs!", Monnam(mtmp)); 236. break; 237. } 238. } 239. 240. void 241. yelp(mtmp) 242. register struct monst *mtmp; 243. /* the sounds of mistreated pets */ 244. { 245. /* presumably nearness and soundok checks have already been made */ 246. switch (mtmp->data->msound) { 247. case MS_MEW: 248. pline("%s yowls!", Monnam(mtmp)); 249. break; 250. case MS_BARK: 251. case MS_GROWL: 252. pline("%s yelps!", Monnam(mtmp)); 253. break; 254. case MS_ROAR: 255. kludge("%s snarls!", Monnam(mtmp)); 256. break; 257. case MS_SQEEK: 258. kludge("%s squeals!", Monnam(mtmp)); 259. break; 260. case MS_SQAWK: 261. kludge("%s screaks!", Monnam(mtmp)); 262. break; 263. } 264. } 265. 266. void 267. whimper(mtmp) 268. register struct monst *mtmp; 269. /* the sounds of distressed pets */ 270. { 271. /* presumably nearness and soundok checks have already been made */ 272. switch (mtmp->data->msound) { 273. case MS_MEW: 274. case MS_GROWL: 275. pline("%s whimpers.", Monnam(mtmp)); 276. break; 277. case MS_BARK: 278. pline("%s whines.", Monnam(mtmp)); 279. break; 280. case MS_SQEEK: 281. kludge("%s squeals.", Monnam(mtmp)); 282. break; 283. } 284. } 285. #endif /* SOUNDS */ 286. 287. 288. static int 289. domonnoise(mtmp) 290. register struct monst *mtmp; 291. { 292. /* presumably nearness checks have already been made */ 293. if (!flags.soundok) return(0); 294. switch (mtmp->data->msound) { 295. #ifdef ORACLE 296. case MS_ORACLE: 297. return doconsult(mtmp); 298. #endif 299. #if defined(ALTARS) && defined(THEOLOGY) 300. case MS_PRIEST: 301. priest_talk(mtmp); 302. break; 303. #endif 304. #ifdef SOUNDS 305. case MS_SILENT: 306. break; 307. case MS_SQEEK: 308. kludge("%s squeaks.", Monnam(mtmp)); 309. break; 310. case MS_SQAWK: 311. kludge("%s squawks.", Monnam(mtmp)); 312. break; 313. case MS_MEW: 314. if (mtmp->mtame) { 315. if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || 316. moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5) 317. kludge("%s yowls.", Monnam(mtmp)); 318. else if (EDOG(mtmp)->hungrytime > moves + 1000) 319. kludge("%s purrs.", Monnam(mtmp)); 320. else 321. kludge("%s mews.", Monnam(mtmp)); 322. } 323. case MS_HISS: 324. if (!mtmp->mpeaceful && !mtmp->mtame) 325. kludge("%s hisses!", Monnam(mtmp)); 326. break; 327. case MS_BUZZ: 328. if (!mtmp->mpeaceful && !mtmp->mtame) 329. kludge("%s buzzes angrily.", Monnam(mtmp)); 330. break; 331. case MS_GRUNT: 332. kludge("%s grunts.", Monnam(mtmp)); 333. break; 334. case MS_BARK: 335. if (flags.moonphase == FULL_MOON && night()) { 336. kludge("%s howls.", Monnam(mtmp)); 337. break; 338. } else if (mtmp->mtame || mtmp->mpeaceful) { 339. if (mtmp->mtame && 340. (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || 341. moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5)) 342. kludge("%s whines.", Monnam(mtmp)); 343. else if (EDOG(mtmp)->hungrytime > moves + 1000) 344. kludge("%s yips.", Monnam(mtmp)); 345. else 346. kludge("%s barks.", Monnam(mtmp)); 347. break; 348. } 349. case MS_GROWL: 350. if (!mtmp->mpeaceful && !mtmp->mtame) 351. kludge("%s growls!", Monnam(mtmp)); 352. break; 353. case MS_ROAR: 354. if (!mtmp->mpeaceful && !mtmp->mtame) 355. kludge("%s roars!", Monnam(mtmp)); 356. break; 357. case MS_NEIGH: 358. kludge("%s neighs.", Monnam(mtmp)); 359. break; 360. case MS_WAIL: 361. kludge("%s wails mournfully.", Monnam(mtmp)); 362. break; 363. case MS_GURGLE: 364. kludge("%s gurgles.", Monnam(mtmp)); 365. break; 366. case MS_SHRIEK: 367. kludge("%s shrieks.", Monnam(mtmp)); 368. aggravate(); 369. break; 370. case MS_IMITATE: 371. kludge("%s imitates you.", Monnam(mtmp)); 372. break; 373. case MS_DJINNI: 374. if (mtmp->mtame) verbalize("Thank you for freeing me!"); 375. else if (mtmp->mpeaceful) verbalize("I'm free!"); 376. else verbalize("This will teach you not to disturb me!"); 377. break; 378. case MS_MUMBLE: 379. kludge("%s mumbles incomprehensibly.", Monnam(mtmp)); 380. break; 381. case MS_HUMANOID: 382. /* Generic humanoid behaviour. */ 383. if (!mtmp->mpeaceful || !mtmp->mtame) break; 384. if (mtmp->mhp < 10) 385. kludge("%s moans.", Monnam(mtmp)); 386. else if (mtmp->mflee) 387. kludge("%s wants nothing to do with you.", Monnam(mtmp)); 388. else if (mtmp->mconf || mtmp->mstun) 389. verbalize(!rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?"); 390. else if (mtmp->mblinded) 391. verbalize("I can't see!"); 392. else if (mtmp->mtrapped) 393. verbalize("I'm trapped!"); 394. else if (mtmp->mhp < mtmp->mhpmax/2) 395. kludge("%s asks for a potion of healing.", Monnam(mtmp)); 396. /* Specific monster's interests */ 397. else if (is_elf(mtmp->data)) 398. kludge("%s complains about orcs.", Monnam(mtmp)); 399. else if (is_dwarf(mtmp->data)) 400. kludge("%s talks about mining.", Monnam(mtmp)); 401. else if (likes_magic(mtmp->data)) 402. kludge("%s talks about spellcraft.", Monnam(mtmp)); 403. else if (carnivorous(mtmp->data)) 404. kludge("%s discusses what kinds of meat are safe to eat.", Monnam(mtmp)); 405. else switch (monsndx(mtmp->data)){ 406. # ifdef TOLKIEN 407. case PM_HOBBIT: 408. if (mtmp->mhpmax - mtmp->mhp >= 10) 409. kludge("%s complains about unpleasant dungeon conditions.", Monnam(mtmp)); 410. else 411. kludge("%s asks you about the One Ring.", Monnam(mtmp)); 412. break; 413. # endif 414. case PM_ARCHEOLOGIST: 415. kludge("%s describes a recent article in \"Spelunker Today\" magazine.", Monnam(mtmp)); 416. break; 417. default: 418. kludge("%s discusses dungeon exploration.", Monnam(mtmp)); 419. } 420. break; 421. case MS_SEDUCE: 422. # ifdef SEDUCE 423. if ((mtmp->data==&mons[PM_SUCCUBUS] || 424. mtmp->data==&mons[PM_INCUBUS])) { 425. doseduce(mtmp); 426. break; 427. } 428. # endif 429. switch (poly_gender() == 0 ? rn2(3) : 0) { 430. case 2: 431. verbalize("Hello, sailor."); 432. break; 433. case 1: 434. kludge("%s comes on to you.", Monnam(mtmp)); 435. break; 436. default: 437. kludge("%s cajoles you.", Monnam(mtmp)); 438. } 439. break; 440. # ifdef KOPS 441. case MS_ARREST: 442. if (mtmp->mpeaceful) 443. pline("\"Just the facts, %s.\"", 444. flags.female ? "Ma'am" : "Sir"); 445. else switch (rn2(3)) { 446. case 1: 447. verbalize("Anything you say can be used against you."); 448. break; 449. case 2: 450. verbalize("You're under arrest!"); 451. break; 452. default: 453. verbalize("Stop in the name of the Law!"); 454. } 455. break; 456. # endif 457. case MS_LAUGH: 458. switch (rn2(4)) { 459. case 1: 460. kludge("%s giggles.", Monnam(mtmp)); 461. break; 462. case 2: 463. kludge("%s chuckles.", Monnam(mtmp)); 464. break; 465. case 3: 466. kludge("%s snickers.", Monnam(mtmp)); 467. break; 468. default: 469. kludge("%s laughs.", Monnam(mtmp)); 470. } 471. break; 472. # ifdef HARD 473. case MS_BRIBE: 474. if (mtmp->mpeaceful && !mtmp->mtame) { 475. (void) demon_talk(mtmp); 476. break; 477. } 478. # endif 479. case MS_JEER: 480. kludge("%s jeers at you.", Monnam(mtmp)); 481. break; 482. case MS_CUSS: 483. cuss(mtmp); 484. break; 485. case MS_GUARD: 486. if (u.ugold) 487. verbalize("Please drop that gold and follow me."); 488. else 489. verbalize("Please follow me."); 490. break; 491. case MS_NURSE: 492. if (uwep) 493. verbalize("Put that weapon away before you hurt someone!"); 494. else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf) 495. if (pl_character[0] == 'H') 496. verbalize("Doc, I can't help you unless you cooperate."); 497. else 498. verbalize("Please undress so I can examine you."); 499. # ifdef SHIRT 500. else if (uarmu) 501. verbalize("Take off your shirt, please."); 502. # endif 503. else verbalize("Relax, this won't hurt a bit."); 504. break; 505. case MS_SELL: /* pitch, pay, total */ 506. if (ANGRY(mtmp)) 507. kludge("%s mentions how much %s dislikes %s customers.", 508. ESHK(mtmp)->shknam, 509. ESHK(mtmp)->ismale ? "he" : "she", 510. ESHK(mtmp)->robbed ? "non-paying" : "rude"); 511. else if (ESHK(mtmp)->following) 512. if (strncmp(ESHK(mtmp)->customer, plname, PL_NSIZ)) { 513. pline("\"Hello %s! I was looking for %s.\"", 514. plname, ESHK(mtmp)->customer); 515. ESHK(mtmp)->following = 0; 516. } else { 517. pline("\"Hello %s! Didn't you forget to pay?\"", 518. plname); 519. } 520. else if (ESHK(mtmp)->robbed) 521. kludge("%s complains about a recent robbery.", ESHK(mtmp)->shknam); 522. else if (ESHK(mtmp)->billct) 523. kludge("%s reminds you that you haven't paid yet.", ESHK(mtmp)->shknam); 524. else if (mtmp->mgold < 50) 525. kludge("%s complains that business is bad.", ESHK(mtmp)->shknam); 526. else if (mtmp->mgold > 4000) 527. kludge("%s says that business is good.", ESHK(mtmp)->shknam); 528. else 529. kludge("%s talks about the problem of shoplifters.", ESHK(mtmp)->shknam); 530. break; 531. # ifdef ARMY 532. case MS_SOLDIER: 533. if (!mtmp->mpeaceful) 534. switch (rn2(3)) { 535. case 2: 536. verbalize("Resistance is useless!"); 537. break; 538. case 1: 539. verbalize("You're dog meat!"); 540. break; 541. default: 542. verbalize("Surrender!"); 543. } 544. break; 545. # endif 546. #endif /* SOUNDS */ 547. } 548. return(1); 549. } 550. 551. 552. int 553. dotalk() 554. { 555. register struct monst *mtmp; 556. register int tx,ty; 557. 558. if (u.uswallow) { 559. pline("They won't hear you out there."); 560. return(0); 561. } 562. 563. pline("Talk to whom? [in what direction] "); 564. (void) getdir(0); 565. 566. if (u.dz) { 567. pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down"); 568. return(0); 569. } 570. 571. if (u.dx == 0 && u.dy == 0) { 572. /* 573. * Let's not include this. It raises all sorts of questions: can you wear 574. * 2 helmets, 2 amulets, 3 pairs of gloves or 6 rings as a marilith, 575. * etc... --KAA 576. #ifdef POLYSELF 577. if (u.umonnum == PM_ETTIN) { 578. You("discover that your other head makes boring conversation."); 579. return(1); 580. } 581. #endif 582. */ 583. pline("Talking to yourself is a bad habit for a dungeoneer."); 584. return(0); 585. } 586. 587. tx = u.ux+u.dx; ty = u.uy+u.dy; 588. if (!cansee(tx,ty) || !levl[tx][ty].mmask || (mtmp = m_at(tx, ty))->mimic) { 589. pline("I see nobody there."); 590. return(0); 591. } 592. if (mtmp->mfroz || mtmp->msleep) { 593. kludge("%s seems not to notice you.", Monnam(mtmp)); 594. return 0; 595. } 596. 597. return domonnoise(mtmp); 598. }