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Latest revision as of 06:02, 4 March 2008
Below is the full text to artilist.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/artilist.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)artilist.h 3.1 92/12/13 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifdef MAKEDEFS_C 6. /* in makedefs.c, all we care about is the list of names */ 7. 8. #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) nam 9. 10. static const char *artifact_names[] = { 11. #else 12. /* in artifact.c, set up the actual artifact list structure */ 13. 14. #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) \ 15. { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl } 16. 17. #define NO_ATTK {0,0,0,0} /* no attack */ 18. #define NO_DFNS {0,0,0,0} /* no defense */ 19. #define NO_CARY {0,0,0,0} /* no carry effects */ 20. #define DFNS(c) {0,c,0,0} 21. #define CARY(c) {0,c,0,0} 22. #define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */ 23. #define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */ 24. #define COLD(a,b) {0,AD_COLD,a,b} 25. #define FIRE(a,b) {0,AD_FIRE,a,b} 26. #define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */ 27. #define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */ 28. 29. STATIC_OVL const struct artifact NEARDATA artilist[] = { 30. #endif /* MAKEDEFS_C */ 31. 32. /* dummy element #0, so that all interesting indices are non-zero */ 33. A("", STRANGE_OBJECT, 34. 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 ), 35. 36. A("Excalibur", LONG_SWORD, 37. (SPFX_NOGEN|SPFX_RESTR|SPFX_SEEK|SPFX_DEFN|SPFX_INTEL|SPFX_SEARCH),0,0, 38. PHYS(5,10), DRLI(0,0), NO_CARY, 0, A_LAWFUL, 'K' ), 39. /* 40. * Stormbringer only has a 2 because it can drain a level, 41. * providing 8 more. 42. */ 43. A("Stormbringer", RUNESWORD, 44. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN|SPFX_INTEL|SPFX_DRLI), 0, 0, 45. DRLI(5,2), DRLI(0,0), NO_CARY, 0, A_CHAOTIC, 0 ), 46. /* 47. * Mjollnir will return to the hand of the wielder when thrown 48. * if the wielder is wearing Gauntlets of Power. 49. */ 50. A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */ 51. (SPFX_RESTR|SPFX_ATTK), 0, 0, 52. ELEC(5,24), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 'V' ), 53. 54. A("Cleaver", BATTLE_AXE, 55. SPFX_RESTR, 0, 0, 56. PHYS(3,6), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 'B' ), 57. 58. A("Grimtooth", ORCISH_DAGGER, 59. SPFX_RESTR, 0, 0, 60. PHYS(2,6), NO_DFNS, NO_CARY, 0, A_CHAOTIC, 0 ), 61. 62. A("Orcrist", ELVEN_BROADSWORD, 63. SPFX_DFLAG2, 0, M2_ORC, 64. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 'E' ), 65. 66. A("Sting", ELVEN_DAGGER, 67. (SPFX_WARN|SPFX_DFLAG2), 0, M2_ORC, 68. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 69. /* 70. * Magicbane is a bit different! Its magic fanfare 71. * unbalances victims in addition to doing some damage. 72. */ 73. A("Magicbane", ATHAME, 74. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, 75. STUN(3,4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, 'W' ), 76. 77. A("Frost Brand", LONG_SWORD, 78. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, 79. COLD(5,0), COLD(0,0), NO_CARY, 0, A_NEUTRAL, 0 ), 80. 81. A("Fire Brand", LONG_SWORD, 82. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, 83. FIRE(5,0), FIRE(0,0), NO_CARY, 0, A_NEUTRAL, 0 ), 84. 85. A("Dragonbane", BROADSWORD, 86. (SPFX_RESTR|SPFX_DCLAS), 0, S_DRAGON, 87. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 0 ), 88. 89. A("Demonbane", LONG_SWORD, 90. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_DEMON, 91. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 92. 93. A("Werebane", SILVER_SABER, 94. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_WERE, 95. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 96. 97. A("Grayswandir", SILVER_SABER, 98. (SPFX_RESTR|SPFX_HALRES), 0, 0, 99. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 100. 101. A("Giantslayer", LONG_SWORD, 102. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_GIANT, 103. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 0 ), 104. 105. A("Ogresmasher", WAR_HAMMER, 106. (SPFX_RESTR|SPFX_DCLAS), 0, S_OGRE, 107. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 108. 109. A("Trollsbane", MORNING_STAR, 110. (SPFX_RESTR|SPFX_DCLAS), 0, S_TROLL, 111. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 112. /* 113. * Two problems: 1) doesn't let trolls regenerate heads, 114. * 2) doesn't give unusual message for 2-headed monsters (but 115. * allowing those at all causes more problems than worth the effort). 116. */ 117. A("Vorpal Blade", LONG_SWORD, 118. (SPFX_RESTR|SPFX_BEHEAD), 0, 0, 119. PHYS(5,1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 0 ), 120. /* 121. * Ah, never shall I forget the cry, 122. * or the shriek that shrieked he, 123. * As I gnashed my teeth, and from my sheath 124. * I drew my Snickersnee! 125. * --Koko, Lord high executioner of Titipu 126. * (From Sir W.S. Gilbert's "The Mikado") 127. */ 128. A("Snickersnee", KATANA, 129. SPFX_RESTR, 0, 0, 130. PHYS(0,8), NO_DFNS, NO_CARY, 0, A_LAWFUL, 'S' ), 131. 132. A("Sunsword", LONG_SWORD, 133. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_UNDEAD, 134. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 135. 136. #ifdef MULDGN 137. /* 138. * The artifacts for the quest dungeon, all self-willed. 139. */ 140. 141. A("The Orb of Detection", CRYSTAL_BALL, 142. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_HSPDAM), 0, 143. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 144. INVIS, A_LAWFUL, 'A' ), 145. 146. A("The Heart of Ahriman", LUCKSTONE, 147. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), SPFX_STLTH, 0, 148. NO_ATTK, NO_DFNS, NO_CARY, 149. LEVITATION, A_NEUTRAL, 'B' ), 150. 151. A("The Sceptre of Might", QUARTERSTAFF, 152. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DALIGN), 0, 0, 153. PHYS(0,0), NO_DFNS, CARY(AD_MAGM), 154. CONFLICT, A_LAWFUL, 'C' ), 155. 156. A("The Palantir of Westernesse", CRYSTAL_BALL, 157. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), 158. (SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0, 159. NO_ATTK, NO_DFNS, NO_CARY, 160. TAMING, A_CHAOTIC, 'E' ), 161. 162. A("The Staff of Aesculapius", QUARTERSTAFF, 163. (SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_DRLI|SPFX_REGEN), 0,0, 164. DRLI(0,0), NO_DFNS, NO_CARY, 165. HEALING, A_NEUTRAL, 'H' ), 166. 167. A("The Magic Mirror of Merlin", MIRROR, 168. (SPFX_NOGEN|SPFX_RESTR|SPFX_SPEEK), SPFX_ESP, 0, 169. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 170. 0, A_LAWFUL, 'K' ), 171. 172. A("The Mitre of Holiness", HELM_OF_BRILLIANCE, 173. (SPFX_NOGEN|SPFX_RESTR|SPFX_DCLAS|SPFX_INTEL), 0, M2_UNDEAD, 174. NO_ATTK, NO_DFNS, CARY(AD_FIRE), 175. ENERGY_BOOST, A_LAWFUL, 'P' ), 176. 177. A("The Master Key of Thievery", SKELETON_KEY, 178. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEEK), 179. (SPFX_WARN|SPFX_TCTRL|SPFX_HPHDAM), 0, 180. NO_ATTK, NO_DFNS, NO_CARY, 181. UNTRAP, A_CHAOTIC, 'R' ), 182. 183. A("The Tsurugi of Muramasa", TSURUGI, 184. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_BEHEAD|SPFX_LUCK), 0, 0, 185. NO_ATTK, NO_DFNS, NO_CARY, 186. 0, A_LAWFUL, 'S' ), 187. 188. # ifdef TOURIST 189. A("The Platinum Yendorian Express Card", CREDIT_CARD, 190. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN), 191. (SPFX_ESP|SPFX_HSPDAM), 0, 192. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 193. CHARGE_OBJ, A_NEUTRAL, 'T' ), 194. # endif 195. 196. A("The Orb of Fate", CRYSTAL_BALL, 197. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK), 198. (SPFX_WARN|SPFX_HSPDAM|SPFX_HPHDAM), 0, 199. NO_ATTK, NO_DFNS, NO_CARY, 200. LEV_TELE, A_NEUTRAL, 'V' ), 201. 202. A("The Eye of the Aethiopica", AMULET_OF_ESP, 203. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_EREGEN|SPFX_HSPDAM), 0, 204. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 205. CREATE_PORTAL, A_NEUTRAL, 'W' ), 206. #endif /* MULDGN */ 207. /* 208. * terminator; otyp must be zero 209. */ 210. A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 ) 211. 212. }; /* artilist[] (or artifact_names[]) */ 213. 214. #undef A 215. 216. #ifndef MAKEDEFS_C 217. #undef NO_ATTK 218. #undef NO_DFNS 219. #undef DFNS 220. #undef PHYS 221. #undef DRLI 222. #undef COLD 223. #undef FIRE 224. #undef ELEC 225. #undef STUN 226. #endif 227. 228. /*artilist.h*/