Difference between revisions of "Source:NetHack 3.1.0/config.h"
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Latest revision as of 06:07, 4 March 2008
Below is the full text to config.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/config.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)config.h 3.1 92/08/29 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */ 6. #define CONFIG_H 7. 8. 9. /* 10. * Section 1: OS selection. 11. * Select the version of the OS you are using. 12. * For "UNIX" select either SYSV or BSD in unixconf.h. 13. * A "VMS" option is not needed since the VMS C-compilers 14. * provide it (no need to change sec#1, vmsconf.h handles it). 15. */ 16. 17. #define UNIX /* delete if no fork(), exec() available */ 18. 19. /* 20. * MS DOS - compilers 21. * 22. * Microsoft C auto-defines MSDOS, 23. * Borland C auto-defines __TURBOC__, 24. * DJGPP auto-defines MSDOS. 25. */ 26. 27. /* #define MSDOS /* use if not defined by compiler or cases below */ 28. 29. #ifdef __TURBOC__ 30. # define MSDOS 31. #endif 32. 33. #ifdef MSDOS 34. # undef UNIX 35. #endif 36. 37. /* 38. * Mac Stuff. 39. */ 40. 41. #ifdef applec /* MPW auto-defined symbol */ 42. # define MAC 43. # undef UNIX /* Just in case */ 44. #endif 45. /* #define MAC /* We're on some mac-ish platform */ 46. 47. #ifdef MAC 48. # ifdef THINK_C 49. # define NEED_VARARGS 50. # endif 51. #endif 52. 53. /* 54. * Amiga setup. 55. */ 56. #ifdef AZTEC_C /* Manx auto-defines this */ 57. # ifdef MCH_AMIGA /* Manx auto-defines this for AMIGA */ 58. # ifndef AMIGA 59. #define AMIGA /* define for Commodore-Amiga */ 60. # endif /* (Lattice auto-defines AMIGA) */ 61. #define AZTEC_50 /* define for version 5.0 of manx */ 62. # endif 63. #endif 64. #ifdef LATTICE 65. # define NEARDATA __near /* put some data close */ 66. # define NO_SCAN_BRACK /* scanf doesn't handle [] (this define available 67. * for any system with this problem) */ 68. #else 69. # define NEARDATA 70. #endif 71. #ifdef AMIGA 72. # ifdef UNIX 73. "Please re-read the compilation documentation. Thank you." 74. # endif 75. #endif 76. 77. /* 78. * Atari auto-detection 79. */ 80. 81. #ifdef atarist 82. # undef UNIX 83. # define TOS 84. #else 85. # ifdef __MINT__ 86. # undef UNIX 87. # define TOS 88. # endif 89. #endif 90. 91. /* 92. * and other systems... 93. */ 94. 95. /* #define OS2 /* define for OS/2 */ 96. 97. /* #define TOS /* define for Atari ST/TT */ 98. 99. /* #define STUPID /* avoid some complicated expressions if 100. your C compiler chokes on them */ 101. /* #define TERMINFO /* uses terminfo rather than termcap */ 102. /* should be defined for HPUX and most, but not all, 103. SYSV */ 104. /* in particular, it should NOT be defined for the 105. * UNIXPC unless you remove the use of the shared 106. * library in the makefile */ 107. /* #define MINIMAL_TERM /* if a terminal handles highlighting or tabs poorly, 108. try this define, used in pager.c and termcap.c */ 109. /* #define ULTRIX_CC20 /* define only if using cc v2.0 on a DECstation */ 110. /* #define ULTRIX_PROTO /* define for Ultrix 4.0 (or higher) on a DECstation; 111. * if you get compiler errors, don't define this. */ 112. /* Hint: if you're not developing code, don't define 113. ULTRIX_PROTO. */ 114. 115. #ifdef AMIGA 116. # define NEED_VARARGS 117. #endif 118. 119. #ifdef VMS /* really old compilers need special handling, detected here */ 120. # undef UNIX 121. # ifdef __DECC /* buggy early versions want widened prototypes */ 122. # define NOTSTDC /* except when typedefs are involved */ 123. # define USE_VARARGS 124. # undef __HIDE_FORBIDDEN_NAMES /* need non-ANSI library support functions */ 125. # else 126. # ifdef VAXC /* must use CC/DEFINE=ANCIENT_VAXC for vaxc v2.2 or older */ 127. # ifdef ANCIENT_VAXC /* vaxc v2.2 and earlier [lots of warnings to come] */ 128. # define KR1ED /* simulate defined() */ 129. # define USE_VARARGS 130. # else /* vaxc v2.3,2.4,or 3.x, or decc in vaxc mode */ 131. # if defined(USE_PROTOTYPES) /* this breaks 2.2 (*forces* use of ANCIENT)*/ 132. # define __STDC__ 0 /* vaxc is not yet ANSI compliant, but close enough */ 133. # define signed /* well, almost close enough */ 134. #include <stddef.h> 135. # define UNWIDENED_PROTOTYPES 136. # endif 137. # define USE_STDARG 138. # endif 139. # endif /*VAXC*/ 140. # endif /*__DECC*/ 141. # ifdef VERYOLD_VMS /* v4.5 or earlier; no longer available for testing */ 142. # define USE_OLDARGS /* <varargs.h> is there, vprintf & vsprintf aren't */ 143. # ifdef USE_VARARGS 144. # undef USE_VARARGS 145. # endif 146. # ifdef USE_STDARG 147. # undef USE_STDARG 148. # endif 149. # endif 150. #endif /*VMS*/ 151. 152. #ifdef vax 153. /* just in case someone thinks a DECstation is a vax. It's not, it's a mips */ 154. # ifdef ULTRIX_PROTO 155. # undef ULTRIX_PROTO 156. # endif 157. # ifdef ULTRIX_CC20 158. # undef ULTRIX_CC20 159. # endif 160. #endif 161. 162. #ifdef KR1ED /* For compilers which cannot handle defined() */ 163. #define defined(x) (-x-1 != -1) 164. /* Because: 165. * #define FOO => FOO={} => defined( ) => (-1 != - - 1) => 1 166. * #define FOO 1 or on command-line -DFOO 167. * => defined(1) => (-1 != - 1 - 1) => 1 168. * if FOO isn't defined, FOO=0. But some compilers default to 0 instead of 1 169. * for -DFOO, oh well. 170. * => defined(0) => (-1 != - 0 - 1) => 0 171. * 172. * But: 173. * defined("") => (-1 != - "" - 1) 174. * [which is an unavoidable catastrophe.] 175. */ 176. #endif 177. 178. /* Windowing systems... 179. * Define all of those you want supported in your binary. 180. * Some combinations make no sense. See the installation document. 181. */ 182. #define TTY_GRAPHICS /* good old tty based graphics */ 183. /* #define X11_GRAPHICS /* X11 interface */ 184. 185. /* 186. * Define the default window system. This should be one that is compiled 187. * into your system (see defines above). Known window systems are: 188. * 189. * tty, X11, mac, amii 190. */ 191. 192. /* MAC also means MAC windows */ 193. #ifdef MAC 194. # ifndef AUX 195. # undef TTY_GRAPHICS 196. # undef X11_GRAPHICS 197. # define DEFAULT_WINDOW_SYS "mac" 198. # endif 199. #endif 200. 201. /* no options yet: Amiga also means Intuition windows */ 202. #ifdef AMIGA 203. # undef TTY_GRAPHICS 204. # define DEFAULT_WINDOW_SYS "amii" 205. #endif 206. 207. #ifndef DEFAULT_WINDOW_SYS 208. # define DEFAULT_WINDOW_SYS "tty" 209. #endif 210. 211. 212. 213. /* 214. * Section 2: Some global parameters and filenames. 215. * Commenting out WIZARD, LOGFILE, or NEWS removes that feature 216. * from the game; otherwise set the appropriate wizard name. 217. * LOGFILE and NEWS refer to files in the playground. 218. */ 219. 220. #ifndef WIZARD /* allow for compile-time or Makefile changes */ 221. # ifndef KR1ED 222. # define WIZARD "wizard" /* the person allowed to use the -D option */ 223. # else 224. # define WIZARD 225. # define WIZARD_NAME "wizard" 226. # endif 227. #endif 228. 229. #define LOGFILE "logfile" /* larger file for debugging purposes */ 230. #define NEWS "news" /* the file containing the latest hack news */ 231. 232. /* 233. * If COMPRESS is defined, it should contain the full path name of your 234. * 'compress' program. Defining INTERNAL_COMP causes NetHack to do 235. * simpler byte-stream compression internally. Both COMPRESS and 236. * INTERNAL_COMP create smaller bones/level/save files, but require 237. * additional code and time. Currently, only UNIX fully implements 238. * COMPRESS; other ports should be able to uncompress save files a 239. * la unixmain.c if so inclined. 240. */ 241. 242. #ifdef UNIX 243. # define COMPRESS "/usr/ucb/compress" /* path name for 'compress' */ 244. #endif 245. #ifndef COMPRESS 246. # define INTERNAL_COMP /* control use of NetHack's compression routines */ 247. #endif 248. 249. /* 250. * Defining INSURANCE slows down level changes, but allows games that 251. * died due to program or system crashes to be resumed from the point 252. * of the last level change, after running a utility program. 253. */ 254. #define INSURANCE /* allow crashed game recovery */ 255. 256. #ifndef MAC 257. # define CHDIR /* delete if no chdir() available */ 258. #endif 259. 260. #ifdef CHDIR 261. /* 262. * If you define HACKDIR, then this will be the default playground; 263. * otherwise it will be the current directory. 264. */ 265. #define HACKDIR "/usr/games/lib/nethackdir" /* nethack directory */ 266. 267. /* 268. * Some system administrators are stupid enough to make Hack suid root 269. * or suid daemon, where daemon has other powers besides that of reading or 270. * writing Hack files. In such cases one should be careful with chdir's 271. * since the user might create files in a directory of his choice. 272. * Of course SECURE is meaningful only if HACKDIR is defined. 273. */ 274. /* #define SECURE /* do setuid(getuid()) after chdir() */ 275. 276. /* 277. * If it is desirable to limit the number of people that can play Hack 278. * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. 279. * #define MAX_NR_OF_PLAYERS 6 280. */ 281. #endif /* CHDIR */ 282. 283. 284. 285. /* 286. * Section 3: Definitions that may vary with system type. 287. * For example, both schar and uchar should be short ints on 288. * the AT&T 3B2/3B5/etc. family. 289. */ 290. 291. /* 292. * Uncomment the following line if your compiler doesn't understand the 293. * 'void' type (and thus would give all sorts of compile errors without 294. * this definition). 295. */ 296. /* #define NOVOID /* define if no "void" data type. */ 297. 298. /* 299. * Uncomment the following line if your compiler falsely claims to be 300. * a standard C compiler (i.e., defines __STDC__ without cause). 301. * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc. 302. */ 303. /* #define NOTSTDC /* define for lying compilers */ 304. 305. #include "tradstdc.h" 306. 307. /* 308. * type schar: small signed integers (8 bits suffice) (eg. TOS) 309. * 310. * typedef char schar; 311. * 312. * will do when you have signed characters; otherwise use 313. * 314. * typedef short int schar; 315. */ 316. #ifdef AZTEC 317. # define schar char 318. #else 319. typedef signed char schar; 320. #endif 321. 322. /* 323. * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not) 324. * 325. * typedef unsigned char uchar; 326. * 327. * will be satisfactory if you have an "unsigned char" type; 328. * otherwise use 329. * 330. * typedef unsigned short int uchar; 331. */ 332. typedef unsigned char uchar; 333. 334. /* 335. * Various structures have the option of using bitfields to save space. 336. * If your C compiler handles bitfields well (e.g., it can initialize structs 337. * containing bitfields), you can define BITFIELDS. Otherwise, the game will 338. * allocate a separate character for each bitfield. (The bitfields used never 339. * have more than 7 bits, and most are only 1 bit.) 340. */ 341. #define BITFIELDS /* Good bitfield handling */ 342. 343. /* #define STRNCMPI /* compiler/library has the strncmpi function */ 344. 345. /* 346. * There are various choices for the NetHack vision system. There is a 347. * choice of two algorithms with the same behavior. Defining VISION_TABLES 348. * creates huge (60K) tables at compile time, drastically increasing data 349. * size, but runs slightly faster than the alternate algorithm. (MSDOS in 350. * particular cannot tolerate the increase in data size; other systems can 351. * flip a coin weighted to local conditions.) 352. * 353. * If VISION_TABLES is defined, two-dimensional tables will be generated. 354. * Some compilers need braces around the rows of such arrays; some need 355. * them not to be there. Known preferences: 356. * Braces: Sun, DEC vaxen (Ultrix), DEC Mips 357. * Bull DPX/2 K&R (Green Hills) 358. * No Braces: gcc, hc (IBM High C compiler), AT&T 3B, MSC 5.1 359. * Bull DPX/2 Ansi (Green Hills/-Xa option), MPW C 360. * If VISION_TABLES is not defined, things will be faster if you can use 361. * MACRO_CPATH. Some cpps, however, cannot deal with the size of the 362. * functions that have been macroized. 363. */ 364. 365. /*#define VISION_TABLES /* use vision tables generated at compile time */ 366. #ifdef VISION_TABLES 367. # define BRACES /* put braces around rows of 2d arrays */ 368. #else 369. # define MACRO_CPATH /* use clear_path macros instead of functions */ 370. #endif 371. 372. 373. 374. /* 375. * Section 4: THE FUN STUFF!!! 376. * 377. * Conditional compilation of special options are controlled here. 378. * If you define the following flags, you will add not only to the 379. * complexity of the game but also to the size of the load module. 380. * 381. * Note: Commenting MULDGN will yield a game similar to 3.0, without 382. * Quest dungeons and tasks, and without some other special dungeons. 383. */ 384. 385. /* game features */ 386. #define POLYSELF /* Polymorph self code by Ken Arromdee */ 387. #define SOUNDS /* Add more life to the dungeon */ 388. /* dungeon features */ 389. #define SINKS /* Kitchen sinks - Janet Walz */ 390. /* dungeon levels */ 391. #define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */ 392. #define REINCARNATION /* Special Rogue-like levels */ 393. /* monsters & objects */ 394. #define KOPS /* Keystone Kops by Scott R. Turner */ 395. #define ARMY /* Soldiers, barracks by Steve Creps */ 396. #define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */ 397. #define WALKIES /* Leash code by M. Stephenson */ 398. #define TOURIST /* Tourist players with cameras and Hawaiian shirts */ 399. #define TUTTI_FRUTTI /* fruit option as in Rogue, but which works, by KAA */ 400. #define MUSE /* Let monsters use more things - KAA */ 401. #define MULDGN /* Multi-branch dungeons MRS & IM */ 402. /* difficulty */ 403. #define ELBERETH /* Engraving the E-word repels monsters */ 404. #define EXPLORE_MODE /* Allow non-scoring play with additional powers */ 405. /* I/O */ 406. #define REDO /* support for redoing last command - DGK */ 407. #define COM_COMPL /* Command line completion by John S. Bien */ 408. #ifndef AMIGA 409. # define CLIPPING /* allow smaller screens -- ERS */ 410. #endif 411. 412. #ifdef REDO 413. # define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */ 414. #endif 415. 416. #define EXP_ON_BOTL /* Show experience on bottom line */ 417. /* #define SCORE_ON_BOTL /* added by Gary Erickson (erickson@ucivax) */ 418. 419. #include "global.h" /* Define everything else according to choices above */ 420. 421. #endif /* CONFIG_H */