Difference between revisions of "Source:NetHack 3.1.0/you.h"
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Latest revision as of 07:58, 4 March 2008
Below is the full text to you.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/you.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)you.h 3.1 92/11/29 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef YOU_H 6. #define YOU_H 7. 8. #ifndef ALIGN_H 9. #include "align.h" 10. #endif 11. #ifndef ATTRIB_H 12. #include "attrib.h" 13. #endif 14. #ifndef MONST_H 15. #include "monst.h" 16. #endif 17. #ifndef YOUPROP_H 18. #include "youprop.h" 19. #endif 20. 21. struct prop { 22. 23. #define TIMEOUT 007777 /* mask */ 24. 25. #define LEFT_RING W_RINGL /* 010000L */ 26. #define RIGHT_RING W_RINGR /* 020000L */ 27. #define LEFT_SIDE LEFT_RING 28. #define RIGHT_SIDE RIGHT_RING 29. #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) 30. 31. #define WORN_ARMOR W_ARM /* 040000L */ 32. #define WORN_CLOAK W_ARMC /* 0100000L */ 33. #define WORN_HELMET W_ARMH /* 0200000L */ 34. #define WORN_SHIELD W_ARMS /* 0400000L */ 35. #define WORN_GLOVES W_ARMG /* 01000000L */ 36. #define WORN_BOOTS W_ARMF /* 02000000L */ 37. #define WORN_AMUL W_AMUL /* 04000000L */ 38. #define WORN_BLINDF W_TOOL /* 010000000L */ 39. #ifdef TOURIST 40. #define WORN_SHIRT W_ARMU /* 01000L */ 41. #endif 42. 43. /* 44. * FROMEXPER is for a property gained by virtue of your experience level, 45. * which will be lost if you lose that level; FROMOUTSIDE is one that is 46. * gained in some other way (e.g., a throne, a prayer, or a corpse). 47. * INTRINSIC is either FROMEXPER or FROMOUTSIDE 48. */ 49. #define FROMOUTSIDE 0200000000L 50. #define FROMEXPER 0400000000L 51. #define INTRINSIC (FROMOUTSIDE|FROMEXPER) 52. 53. long p_flgs; 54. int NDECL((*p_tofn)); /* called after timeout */ 55. }; 56. 57. struct u_have { 58. Bitfield(amulet,1); /* carrying Amulet */ 59. Bitfield(bell,1); /* carrying Bell */ 60. Bitfield(book,1); /* carrying Book */ 61. Bitfield(menorah,1); /* carrying Candelabrum */ 62. #ifdef MULDGN 63. Bitfield(questart,1); /* carrying the Quest Artifact */ 64. Bitfield(unused,3); 65. #else 66. Bitfield(unused,4); 67. #endif 68. }; 69. 70. struct u_event { 71. Bitfield(minor_oracle,1); /* received at least 1 cheap oracle */ 72. Bitfield(major_oracle,1); /* " expensive oracle */ 73. #ifdef MULDGN 74. Bitfield(qexpelled,1); /* expelled from the Quest dungeon */ 75. Bitfield(qcompleted,1); /* successfully completed the Quest task */ 76. #endif 77. Bitfield(uheard_tune,2); /* if you heard the passtune */ 78. Bitfield(uopened_dbridge,1); /* if you open the drawbridge */ 79. Bitfield(invoked,1); /* invoked the gate to the Sanctum level */ 80. 81. Bitfield(gehennom_entered,1); /* entered Gehennom via Valley */ 82. #ifdef ELBERETH 83. Bitfield(uhand_of_elbereth,1); /* if you become Hand of Elbereth */ 84. #endif 85. Bitfield(udemigod,1); /* once you kill the wiz */ 86. }; 87. 88. 89. struct you { 90. xchar ux, uy; 91. schar dx, dy, dz; /* direction of move (or zap or ... ) */ 92. schar di; /* direction of FF */ 93. xchar ux0, uy0; /* initial position FF */ 94. d_level uz, uz0; /* your level on this and the previous turn */ 95. d_level utolev; /* level monster teleported you to, or uz */ 96. char utotype; /* bitmask of goto_level() flags for utolev */ 97. char usym; /* usually '@' */ 98. boolean umoved; /* changed map location (post-move) */ 99. int last_str_turn; /* 0: none, 1: half turn, 2: full turn */ 100. /* +: turn right, -: turn left */ 101. unsigned ulevel; /* 1 - MAXULEV */ 102. unsigned utrap; /* trap timeout */ 103. unsigned utraptype; /* defined if utrap nonzero */ 104. #define TT_BEARTRAP 0 105. #define TT_PIT 1 106. #define TT_WEB 2 107. #define TT_LAVA 3 108. #define TT_INFLOOR 4 109. char urooms[5]; /* rooms (roomno + 3) occupied now */ 110. char urooms0[5]; /* ditto, for previous position */ 111. char uentered[5]; /* rooms (roomno + 3) entered this turn */ 112. char ushops[5]; /* shop rooms (roomno + 3) occupied now */ 113. char ushops0[5]; /* ditto, for previous position */ 114. char ushops_entered[5]; /* ditto, shops entered this turn */ 115. char ushops_left[5]; /* ditto, shops exited this turn */ 116. 117. int uhunger; /* refd only in eat.c and shk.c */ 118. unsigned uhs; /* hunger state - see eat.c */ 119. 120. struct prop uprops[LAST_PROP+1]; 121. 122. unsigned umconf; 123. const char *usick_cause; 124. /* For messages referring to hands, eyes, feet, etc... when polymorphed */ 125. #define ARM 0 126. #define EYE 1 127. #define FACE 2 128. #define FINGER 3 129. #define FINGERTIP 4 130. #define FOOT 5 131. #define HAND 6 132. #define HANDED 7 133. #define HEAD 8 134. #define LEG 9 135. #define LIGHT_HEADED 10 136. #define NECK 11 137. #define SPINE 12 138. #define TOE 13 139. 140. /* These ranges can never be more than MAX_RANGE (vision.h). */ 141. int nv_range; /* current night vision range */ 142. int xray_range; /* current xray vision range */ 143. 144. /* 145. * These variables are valid globally only when punished and blind. 146. */ 147. #define BC_BALL 0x01 /* bit mask for ball in 'bc_felt' below */ 148. #define BC_CHAIN 0x02 /* bit mask for chain in 'bc_felt' below */ 149. int bglyph; /* glyph under the ball */ 150. int cglyph; /* glyph under the chain */ 151. int bc_order; /* ball & chain order [see bc_order() in trap.c] */ 152. int bc_felt; /* mask for ball/chain being felt */ 153. 154. 155. /* 156. * Player type monster (e.g. PM_VALKYRIE). This is set in u_init 157. * and never changed afterward. 158. */ 159. int umonster; 160. #ifdef POLYSELF 161. int umonnum; /* monster number or -1 */ 162. int mh, mhmax, mtimedone; /* for polymorph-self */ 163. struct attribs macurr, /* for monster attribs */ 164. mamax; /* for monster attribs */ 165. int ulycn; /* lycanthrope type */ 166. #endif 167. unsigned ucreamed; 168. unsigned uswldtim; /* time you have been swallowed */ 169. 170. Bitfield (uswallow,1); /* true if swallowed */ 171. Bitfield(uinwater,1); /* if you're currently in water (only 172. underwater possible currently) */ 173. #ifdef POLYSELF 174. Bitfield(uundetected,1); /* if you're a hiding monster/piercer */ 175. Bitfield(mfemale,1); /* saved human value of flags.female */ 176. #endif 177. Bitfield(uinvulnerable,1); /* you're invulnerable (praying) */ 178. Bitfield(usleep,1); /* you're sleeping */ 179. 180. unsigned udg_cnt; /* how long you have been demigod */ 181. struct u_event uevent; /* certain events have happened */ 182. struct u_have uhave; /* you're carrying special objects */ 183. struct attribs acurr, /* your current attributes (eg. str)*/ 184. aexe, /* for gain/loss via "exercise" */ 185. abon, /* your bonus attributes (eg. str) */ 186. amax, /* your max attributes (eg. str) */ 187. atemp, /* used for temporary loss/gain */ 188. atime; /* used for loss/gain countdown */ 189. align ualign; /* character alignment */ 190. #define CONVERT 2 191. aligntyp ualignbase[CONVERT]; /* for ualign conversion record */ 192. schar uluck, moreluck; /* luck and luck bonus */ 193. #define LUCKADD 3 /* added value when carrying luck stone */ 194. #define Luck (u.uluck + u.moreluck) 195. #define LUCKMAX 10 /* on moonlit nights 11 */ 196. #define LUCKMIN (-10) 197. schar udaminc; 198. schar uac; 199. int uhp,uhpmax; 200. int uen, uenmax; /* magical energy - M. Stephenson */ 201. int ugangr; /* if the gods are angry at you */ 202. int ublessed, ublesscnt; /* blessing/duration from #pray */ 203. long ugold, ugold0; 204. long uexp, urexp; 205. long ucleansed; /* to record moves when player was cleansed */ 206. int uinvault; 207. struct monst *ustuck; 208. int ugrave_arise; /* you die and become something aside from a ghost */ 209. int nr_killed[NUMMONS]; /* used for experience bookkeeping */ 210. }; 211. 212. #endif /* YOU_H */