Source:NetHack 3.3.0/hack.h
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Below is the full text to hack.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/hack.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)hack.h 3.3 1999/07/02 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef HACK_H 6. #define HACK_H 7. 8. #ifndef CONFIG_H 9. #include "config.h" 10. #endif 11. 12. /* For debugging beta code. */ 13. #ifdef BETA 14. #define Dpline pline 15. #endif 16. 17. #define TELL 1 18. #define NOTELL 0 19. #define ON 1 20. #define OFF 0 21. #define BOLT_LIM 8 /* from this distance ranged attacks will be made */ 22. #define MAX_CARR_CAP 1000 /* so that boulders can be heavier */ 23. #define DUMMY { 0 } 24. 25. /* symbolic names for capacity levels */ 26. #define UNENCUMBERED 0 27. #define SLT_ENCUMBER 1 28. #define MOD_ENCUMBER 2 29. #define HVY_ENCUMBER 3 30. #define EXT_ENCUMBER 4 31. #define OVERLOADED 5 32. 33. /* Macros for how a rumor was delivered in outrumor() */ 34. #define BY_ORACLE 0 35. #define BY_COOKIE 1 36. #define BY_PAPER 2 37. #define BY_OTHER 9 38. 39. #ifdef STEED 40. /* Macros for why you are no longer riding */ 41. #define DISMOUNT_GENERIC 0 42. #define DISMOUNT_FELL 1 43. #define DISMOUNT_THROWN 2 44. #define DISMOUNT_POLY 3 45. #define DISMOUNT_ENGULFED 4 46. #define DISMOUNT_BYCHOICE 5 47. #endif 48. 49. /* 50. * This is the way the game ends. If these are rearranged, the arrays 51. * in end.c and topten.c will need to be changed. Some parts of the 52. * code assume that PANIC separates the deaths from the non-deaths. 53. */ 54. #define DIED 0 55. #define CHOKING 1 56. #define POISONING 2 57. #define STARVING 3 58. #define DROWNING 4 59. #define BURNING 5 60. #define DISSOLVED 6 61. #define CRUSHING 7 62. #define STONING 8 63. #define TURNED_SLIME 9 64. #define GENOCIDED 10 65. #define PANICKED 11 66. #define TRICKED 12 67. #define QUIT 13 68. #define ESCAPED 14 69. #define ASCENDED 15 70. 71. #include "align.h" 72. #include "dungeon.h" 73. #include "monsym.h" 74. #include "mkroom.h" 75. #include "objclass.h" 76. #include "youprop.h" 77. #include "wintype.h" 78. #include "decl.h" 79. #include "timeout.h" 80. 81. NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */ 82. 83. /* types of calls to bhit() */ 84. #define ZAPPED_WAND 0 85. #define THROWN_WEAPON 1 86. #define KICKED_WEAPON 2 87. #define FLASHED_LIGHT 3 88. #define INVIS_BEAM 4 89. 90. #include "trap.h" 91. #include "flag.h" 92. #include "rm.h" 93. #include "vision.h" 94. #include "display.h" 95. #include "engrave.h" 96. #include "rect.h" 97. #include "region.h" 98. 99. #ifdef USE_TRAMPOLI /* This doesn't belong here, but we have little choice */ 100. #undef NDECL 101. #define NDECL(f) f() 102. #endif 103. 104. #include "extern.h" 105. #include "winprocs.h" 106. 107. #ifdef USE_TRAMPOLI 108. #include "wintty.h" 109. #undef WINTTY_H 110. #include "trampoli.h" 111. #undef EXTERN_H 112. #include "extern.h" 113. #endif /* USE_TRAMPOLI */ 114. 115. #define NO_SPELL 0 116. 117. /* flags to control makemon() */ 118. #define NO_MM_FLAGS 0x00 /* use this rather than plain 0 */ 119. #define NO_MINVENT 0x01 /* suppress minvent when creating mon */ 120. #define MM_NOWAIT 0x02 /* don't set STRAT_WAITMASK flags */ 121. #define MM_EDOG 0x04 /* add edog structure */ 122. #define MM_EMIN 0x08 /* add emin structure */ 123. #define MM_ANGRY 0x10 /* monster is created angry */ 124. 125. /* flags to control query_objlist() */ 126. #define BY_NEXTHERE 0x1 /* follow objlist by nexthere field */ 127. #define AUTOSELECT_SINGLE 0x2 /* if only 1 object, don't ask */ 128. #define USE_INVLET 0x4 /* use object's invlet */ 129. #define INVORDER_SORT 0x8 /* sort objects by packorder */ 130. #define SIGNAL_NOMENU 0x10 /* return -1 rather than 0 if none allowed */ 131. 132. /* Flags to control query_category() */ 133. /* BY_NEXTHERE used by query_category() too, so skip 0x01 */ 134. #define UNPAID_TYPES 0x02 135. #define GOLD_TYPES 0x04 136. #define WORN_TYPES 0x08 137. #define ALL_TYPES 0x10 138. #define BILLED_TYPES 0x20 139. #define CHOOSE_ALL 0x40 140. #define ALL_TYPES_SELECTED -2 141. 142. /*** some utility macros ***/ 143. #define yn(query) yn_function(query,ynchars, 'n') 144. #define ynq(query) yn_function(query,ynqchars, 'q') 145. #define ynaq(query) yn_function(query,ynaqchars, 'y') 146. #define nyaq(query) yn_function(query,ynaqchars, 'n') 147. #define nyNaq(query) yn_function(query,ynNaqchars, 'n') 148. #define ynNaq(query) yn_function(query,ynNaqchars, 'y') 149. 150. /* Macros for scatter */ 151. #define VIS_EFFECTS 0x01 /* display visual effects */ 152. #define MAY_HITMON 0x02 /* objects may hit monsters */ 153. #define MAY_HITYOU 0x04 /* objects may hit you */ 154. #define MAY_HIT (MAY_HITMON|MAY_HITYOU) 155. #define MAY_DESTROY 0x08 /* objects may be destroyed at random */ 156. #define MAY_FRACTURE 0x10 /* boulders & statues may fracture */ 157. 158. /* Macros for launching objects */ 159. #define ROLL 1 160. #define FLING 2 161. 162. /* Flags to control menus */ 163. #define MENUTYPELEN sizeof("traditional ") 164. #define MENU_TRADITIONAL 0 165. #define MENU_COMBINATION 1 166. #define MENU_PARTIAL 2 167. #define MENU_FULL 3 168. 169. #define MENU_SELECTED TRUE 170. #define MENU_UNSELECTED FALSE 171. 172. #define FEATURE_NOTICE_VER(major,minor,patch) (((unsigned long)major << 24) | \ 173. ((unsigned long)minor << 16) | \ 174. ((unsigned long)patch << 8) | \ 175. ((unsigned long)0)) 176. 177. #define FEATURE_NOTICE_VER_MAJ (flags.suppress_alert >> 24) 178. #define FEATURE_NOTICE_VER_MIN (((unsigned long)(0x0000000000FF0000L & flags.suppress_alert)) >> 16) 179. #define FEATURE_NOTICE_VER_PATCH (((unsigned long)(0x000000000000FF00L & flags.suppress_alert)) >> 8) 180. 181. #ifndef max 182. #define max(a,b) ((a) > (b) ? (a) : (b)) 183. #endif 184. #ifndef min 185. #define min(x,y) ((x) < (y) ? (x) : (y)) 186. #endif 187. #define plur(x) (((x) == 1) ? "" : "s") 188. 189. #define ARM_BONUS(obj) (objects[(obj)->otyp].a_ac + (obj)->spe \ 190. - min((int)greatest_erosion(obj),objects[(obj)->otyp].a_ac)) 191. 192. #define makeknown(x) discover_object((x),TRUE,TRUE) 193. #define distu(xx,yy) dist2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy) 194. #define onlineu(xx,yy) online2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy) 195. 196. #define rn1(x,y) (rn2(x)+(y)) 197. 198. /* negative armor class is randomly weakened to prevent invulnerability */ 199. #define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC))) 200. 201. #if defined(MICRO) && !defined(__DJGPP__) 202. #define getuid() 1 203. #define getlogin() ((char *)0) 204. #endif /* MICRO */ 205. 206. #if defined(OVERLAY)&&(defined(OVL0)||defined(OVL1)||defined(OVL2)||defined(OVL3)||defined(OVLB)) 207. # define USE_OVLx 208. # define STATIC_DCL extern 209. # define STATIC_OVL 210. # ifdef OVLB 211. # define STATIC_VAR 212. # else 213. # define STATIC_VAR extern 214. # endif 215. 216. #else /* !OVERLAY || (!OVL0 && !OVL1 && !OVL2 && !OVL3 && !OVLB) */ 217. # define STATIC_DCL static 218. # define STATIC_OVL static 219. # define STATIC_VAR static 220. 221. /* If not compiling an overlay, compile everything. */ 222. # define OVL0 /* highest priority */ 223. # define OVL1 224. # define OVL2 225. # define OVL3 /* lowest specified priority */ 226. # define OVLB /* the base overlay segment */ 227. #endif /* OVERLAY && (OVL0 || OVL1 || OVL2 || OVL3 || OVLB) */ 228. 229. /* Macro for a few items that are only static if we're not overlaid.... */ 230. #if defined(USE_TRAMPOLI) || defined(USE_OVLx) 231. # define STATIC_PTR 232. #else 233. # define STATIC_PTR static 234. #endif 235. 236. #endif /* HACK_H */