Source:NetHack 3.4.0/cmd.c
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Below is the full text to cmd.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/cmd.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)cmd.c 3.4 2002/01/17 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "func_tab.h" 7. /* #define DEBUG */ /* uncomment for debugging */ 8. 9. /* 10. * Some systems may have getchar() return EOF for various reasons, and 11. * we should not quit before seeing at least NR_OF_EOFS consecutive EOFs. 12. */ 13. #if defined(SYSV) || defined(DGUX) || defined(HPUX) 14. #define NR_OF_EOFS 20 15. #endif 16. 17. #define CMD_TRAVEL (char)0x90 18. 19. #ifdef DEBUG 20. /* 21. * only one "wiz_debug_cmd" routine should be available (in whatever 22. * module you are trying to debug) or things are going to get rather 23. * hard to link :-) 24. */ 25. extern void NDECL(wiz_debug_cmd); 26. #endif 27. 28. #ifdef DUMB /* stuff commented out in extern.h, but needed here */ 29. extern int NDECL(doapply); /**/ 30. extern int NDECL(dorub); /**/ 31. extern int NDECL(dojump); /**/ 32. extern int NDECL(doextlist); /**/ 33. extern int NDECL(dodrop); /**/ 34. extern int NDECL(doddrop); /**/ 35. extern int NDECL(dodown); /**/ 36. extern int NDECL(doup); /**/ 37. extern int NDECL(donull); /**/ 38. extern int NDECL(dowipe); /**/ 39. extern int NDECL(do_mname); /**/ 40. extern int NDECL(ddocall); /**/ 41. extern int NDECL(dotakeoff); /**/ 42. extern int NDECL(doremring); /**/ 43. extern int NDECL(dowear); /**/ 44. extern int NDECL(doputon); /**/ 45. extern int NDECL(doddoremarm); /**/ 46. extern int NDECL(dokick); /**/ 47. extern int NDECL(dofire); /**/ 48. extern int NDECL(dothrow); /**/ 49. extern int NDECL(doeat); /**/ 50. extern int NDECL(done2); /**/ 51. extern int NDECL(doengrave); /**/ 52. extern int NDECL(dopickup); /**/ 53. extern int NDECL(ddoinv); /**/ 54. extern int NDECL(dotypeinv); /**/ 55. extern int NDECL(dolook); /**/ 56. extern int NDECL(doprgold); /**/ 57. extern int NDECL(doprwep); /**/ 58. extern int NDECL(doprarm); /**/ 59. extern int NDECL(doprring); /**/ 60. extern int NDECL(dopramulet); /**/ 61. extern int NDECL(doprtool); /**/ 62. extern int NDECL(dosuspend); /**/ 63. extern int NDECL(doforce); /**/ 64. extern int NDECL(doopen); /**/ 65. extern int NDECL(doclose); /**/ 66. extern int NDECL(dosh); /**/ 67. extern int NDECL(dodiscovered); /**/ 68. extern int NDECL(doset); /**/ 69. extern int NDECL(dotogglepickup); /**/ 70. extern int NDECL(dowhatis); /**/ 71. extern int NDECL(doquickwhatis); /**/ 72. extern int NDECL(dowhatdoes); /**/ 73. extern int NDECL(dohelp); /**/ 74. extern int NDECL(dohistory); /**/ 75. extern int NDECL(doloot); /**/ 76. extern int NDECL(dodrink); /**/ 77. extern int NDECL(dodip); /**/ 78. extern int NDECL(dosacrifice); /**/ 79. extern int NDECL(dopray); /**/ 80. extern int NDECL(doturn); /**/ 81. extern int NDECL(doredraw); /**/ 82. extern int NDECL(doread); /**/ 83. extern int NDECL(dosave); /**/ 84. extern int NDECL(dosearch); /**/ 85. extern int NDECL(doidtrap); /**/ 86. extern int NDECL(dopay); /**/ 87. extern int NDECL(dosit); /**/ 88. extern int NDECL(dotalk); /**/ 89. extern int NDECL(docast); /**/ 90. extern int NDECL(dovspell); /**/ 91. extern int NDECL(dotele); /**/ 92. extern int NDECL(dountrap); /**/ 93. extern int NDECL(doversion); /**/ 94. extern int NDECL(doextversion); /**/ 95. extern int NDECL(doswapweapon); /**/ 96. extern int NDECL(dowield); /**/ 97. extern int NDECL(dowieldquiver); /**/ 98. extern int NDECL(dozap); /**/ 99. extern int NDECL(doorganize); /**/ 100. #endif /* DUMB */ 101. 102. #ifdef OVL1 103. static int NDECL((*timed_occ_fn)); 104. #endif /* OVL1 */ 105. 106. STATIC_PTR int NDECL(doprev_message); 107. STATIC_PTR int NDECL(timed_occupation); 108. STATIC_PTR int NDECL(doextcmd); 109. STATIC_PTR int NDECL(domonability); 110. STATIC_PTR int NDECL(dotravel); 111. # ifdef WIZARD 112. STATIC_PTR int NDECL(wiz_wish); 113. STATIC_PTR int NDECL(wiz_identify); 114. STATIC_PTR int NDECL(wiz_map); 115. STATIC_PTR int NDECL(wiz_genesis); 116. STATIC_PTR int NDECL(wiz_where); 117. STATIC_PTR int NDECL(wiz_detect); 118. STATIC_PTR int NDECL(wiz_polyself); 119. STATIC_PTR int NDECL(wiz_level_tele); 120. STATIC_PTR int NDECL(wiz_level_change); 121. STATIC_PTR int NDECL(wiz_show_seenv); 122. STATIC_PTR int NDECL(wiz_show_vision); 123. STATIC_PTR int NDECL(wiz_mon_polycontrol); 124. STATIC_PTR int NDECL(wiz_show_wmodes); 125. #if defined(__BORLANDC__) && !defined(_WIN32) 126. extern void FDECL(show_borlandc_stats, (winid)); 127. #endif 128. STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P)); 129. STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *)); 130. STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *)); 131. STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *)); 132. STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *)); 133. STATIC_PTR int NDECL(wiz_show_stats); 134. # endif 135. STATIC_PTR int NDECL(enter_explore_mode); 136. STATIC_PTR int NDECL(doattributes); 137. STATIC_PTR int NDECL(doconduct); /**/ 138. STATIC_PTR void NDECL(minimal_enlightenment); 139. 140. #ifdef OVLB 141. STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *)); 142. #ifdef UNIX 143. static void NDECL(end_of_input); 144. #endif 145. #endif /* OVLB */ 146. 147. static const char* readchar_queue=""; 148. 149. STATIC_DCL char *NDECL(parse); 150. 151. #ifdef OVL1 152. 153. STATIC_PTR int 154. doprev_message() 155. { 156. return nh_doprev_message(); 157. } 158. 159. /* Count down by decrementing multi */ 160. STATIC_PTR int 161. timed_occupation() 162. { 163. (*timed_occ_fn)(); 164. if (multi > 0) 165. multi--; 166. return multi > 0; 167. } 168. 169. /* If you have moved since initially setting some occupations, they 170. * now shouldn't be able to restart. 171. * 172. * The basic rule is that if you are carrying it, you can continue 173. * since it is with you. If you are acting on something at a distance, 174. * your orientation to it must have changed when you moved. 175. * 176. * The exception to this is taking off items, since they can be taken 177. * off in a number of ways in the intervening time, screwing up ordering. 178. * 179. * Currently: Take off all armor. 180. * Picking Locks / Forcing Chests. 181. * Setting traps. 182. */ 183. void 184. reset_occupations() 185. { 186. reset_remarm(); 187. reset_pick(); 188. reset_trapset(); 189. } 190. 191. /* If a time is given, use it to timeout this function, otherwise the 192. * function times out by its own means. 193. */ 194. void 195. set_occupation(fn, txt, xtime) 196. int NDECL((*fn)); 197. const char *txt; 198. int xtime; 199. { 200. if (xtime) { 201. occupation = timed_occupation; 202. timed_occ_fn = fn; 203. } else 204. occupation = fn; 205. occtxt = txt; 206. occtime = 0; 207. return; 208. } 209. 210. #ifdef REDO 211. 212. static char NDECL(popch); 213. 214. /* Provide a means to redo the last command. The flag `in_doagain' is set 215. * to true while redoing the command. This flag is tested in commands that 216. * require additional input (like `throw' which requires a thing and a 217. * direction), and the input prompt is not shown. Also, while in_doagain is 218. * TRUE, no keystrokes can be saved into the saveq. 219. */ 220. #define BSIZE 20 221. static char pushq[BSIZE], saveq[BSIZE]; 222. static NEARDATA int phead, ptail, shead, stail; 223. 224. static char 225. popch() { 226. /* If occupied, return '\0', letting tgetch know a character should 227. * be read from the keyboard. If the character read is not the 228. * ABORT character (as checked in pcmain.c), that character will be 229. * pushed back on the pushq. 230. */ 231. if (occupation) return '\0'; 232. if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0'); 233. else return(char)((phead != ptail) ? pushq[ptail++] : '\0'); 234. } 235. 236. char 237. pgetchar() { /* curtesy of aeb@cwi.nl */ 238. register int ch; 239. 240. if(!(ch = popch())) 241. ch = nhgetch(); 242. return((char)ch); 243. } 244. 245. /* A ch == 0 resets the pushq */ 246. void 247. pushch(ch) 248. char ch; 249. { 250. if (!ch) 251. phead = ptail = 0; 252. if (phead < BSIZE) 253. pushq[phead++] = ch; 254. return; 255. } 256. 257. /* A ch == 0 resets the saveq. Only save keystrokes when not 258. * replaying a previous command. 259. */ 260. void 261. savech(ch) 262. char ch; 263. { 264. if (!in_doagain) { 265. if (!ch) 266. phead = ptail = shead = stail = 0; 267. else if (shead < BSIZE) 268. saveq[shead++] = ch; 269. } 270. return; 271. } 272. #endif /* REDO */ 273. 274. #endif /* OVL1 */ 275. #ifdef OVLB 276. 277. STATIC_PTR int 278. doextcmd() /* here after # - now read a full-word command */ 279. { 280. int idx, retval; 281. 282. /* keep repeating until we don't run help or quit */ 283. do { 284. idx = get_ext_cmd(); 285. if (idx < 0) return 0; /* quit */ 286. 287. retval = (*extcmdlist[idx].ef_funct)(); 288. } while (extcmdlist[idx].ef_funct == doextlist); 289. 290. return retval; 291. } 292. 293. int 294. doextlist() /* here after #? - now list all full-word commands */ 295. { 296. register const struct ext_func_tab *efp; 297. char buf[BUFSZ]; 298. winid datawin; 299. 300. datawin = create_nhwindow(NHW_TEXT); 301. putstr(datawin, 0, ""); 302. putstr(datawin, 0, " Extended Commands List"); 303. putstr(datawin, 0, ""); 304. putstr(datawin, 0, " Press '#', then type:"); 305. putstr(datawin, 0, ""); 306. 307. for(efp = extcmdlist; efp->ef_txt; efp++) { 308. Sprintf(buf, " %-15s - %s.", efp->ef_txt, efp->ef_desc); 309. putstr(datawin, 0, buf); 310. } 311. display_nhwindow(datawin, FALSE); 312. destroy_nhwindow(datawin); 313. return 0; 314. } 315. 316. #ifdef TTY_GRAPHICS 317. #define MAX_EXT_CMD 40 /* Change if we ever have > 40 ext cmds */ 318. /* 319. * This is currently used only by the tty port and is 320. * controlled via runtime option 'extmenu' 321. */ 322. int 323. extcmd_via_menu() /* here after # - now show pick-list of possible commands */ 324. { 325. const struct ext_func_tab *efp; 326. menu_item *pick_list = (menu_item *)0; 327. winid win; 328. anything any; 329. const struct ext_func_tab *choices[MAX_EXT_CMD]; 330. char buf[BUFSZ]; 331. char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20]; 332. int i, n, nchoices, acount; 333. int ret, biggest; 334. int accelerator, prevaccelerator; 335. int matchlevel = 0; 336. 337. ret = 0; 338. cbuf[0] = '\0'; 339. biggest = 0; 340. while (!ret) { 341. i = n = 0; 342. accelerator = 0; 343. any.a_void = 0; 344. /* populate choices */ 345. for(efp = extcmdlist; efp->ef_txt; efp++) { 346. if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) { 347. choices[i++] = efp; 348. if ((int)strlen(efp->ef_desc) > biggest) { 349. biggest = strlen(efp->ef_desc); 350. Sprintf(fmtstr,"%%-%ds", biggest + 15); 351. } 352. #ifdef DEBUG 353. if (i >= MAX_EXT_CMD - 2) { 354. impossible("Exceeded %d extended commands in doextcmd() menu", 355. MAX_EXT_CMD - 2); 356. return 0; 357. } 358. #endif 359. } 360. } 361. choices[i] = (struct ext_func_tab *)0; 362. nchoices = i; 363. /* if we're down to one, we have our selection so get out of here */ 364. if (nchoices == 1) { 365. for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++) 366. if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) { 367. ret = i; 368. break; 369. } 370. break; 371. } 372. 373. /* otherwise... */ 374. win = create_nhwindow(NHW_MENU); 375. start_menu(win); 376. prevaccelerator = 0; 377. acount = 0; 378. for(i = 0; choices[i]; ++i) { 379. accelerator = choices[i]->ef_txt[matchlevel]; 380. if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) { 381. if (acount) { 382. /* flush the extended commands for that letter already in buf */ 383. Sprintf(buf, fmtstr, prompt); 384. any.a_char = prevaccelerator; 385. add_menu(win, NO_GLYPH, &any, any.a_char, 0, 386. ATR_NONE, buf, FALSE); 387. acount = 0; 388. } 389. } 390. prevaccelerator = accelerator; 391. if (!acount || nchoices < (ROWNO - 3)) { 392. Sprintf(prompt, "%s [%s]", choices[i]->ef_txt, 393. choices[i]->ef_desc); 394. } else if (acount == 1) { 395. Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt, 396. choices[i]->ef_txt); 397. } else { 398. Strcat(prompt," or "); 399. Strcat(prompt, choices[i]->ef_txt); 400. } 401. ++acount; 402. } 403. if (acount) { 404. /* flush buf */ 405. Sprintf(buf, fmtstr, prompt); 406. any.a_char = prevaccelerator; 407. add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE); 408. } 409. Sprintf(prompt, "Extended Command: %s", cbuf); 410. end_menu(win, prompt); 411. n = select_menu(win, PICK_ONE, &pick_list); 412. destroy_nhwindow(win); 413. if (n==1) { 414. if (matchlevel > (QBUFSZ - 2)) { 415. free((genericptr_t)pick_list); 416. #ifdef DEBUG 417. impossible("Too many characters (%d) entered in extcmd_via_menu()", 418. matchlevel); 419. #endif 420. ret = -1; 421. } else { 422. cbuf[matchlevel++] = pick_list[0].item.a_char; 423. cbuf[matchlevel] = '\0'; 424. free((genericptr_t)pick_list); 425. } 426. } else { 427. if (matchlevel) { 428. ret = 0; 429. matchlevel = 0; 430. } else 431. ret = -1; 432. } 433. } 434. return ret; 435. } 436. #endif 437. 438. STATIC_PTR int 439. domonability() 440. { 441. if (can_breathe(youmonst.data)) return dobreathe(); 442. else if (attacktype(youmonst.data, AT_SPIT)) return dospit(); 443. else if (youmonst.data->mlet == S_NYMPH) return doremove(); 444. else if (attacktype(youmonst.data, AT_GAZE)) return dogaze(); 445. else if (is_were(youmonst.data)) return dosummon(); 446. else if (webmaker(youmonst.data)) return dospinweb(); 447. else if (is_hider(youmonst.data)) return dohide(); 448. else if (is_mind_flayer(youmonst.data)) return domindblast(); 449. else if (u.umonnum == PM_GREMLIN) { 450. if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) { 451. if (split_mon(&youmonst, (struct monst *)0)) 452. dryup(u.ux, u.uy, TRUE); 453. } else There("is no fountain here."); 454. } else if (is_unicorn(youmonst.data)) { 455. use_unicorn_horn((struct obj *)0); 456. return 1; 457. } else if (youmonst.data->msound == MS_SHRIEK) { 458. You("shriek."); 459. if(u.uburied) 460. pline("Unfortunately sound does not carry well through rock."); 461. else aggravate(); 462. } else if (Upolyd) 463. pline("Any special ability you may have is purely reflexive."); 464. else You("don't have a special ability in your normal form!"); 465. return 0; 466. } 467. 468. STATIC_PTR int 469. enter_explore_mode() 470. { 471. if(!discover && !wizard) { 472. pline("Beware! From explore mode there will be no return to normal game."); 473. if (yn("Do you want to enter explore mode?") == 'y') { 474. clear_nhwindow(WIN_MESSAGE); 475. You("are now in non-scoring explore mode."); 476. discover = TRUE; 477. } 478. else { 479. clear_nhwindow(WIN_MESSAGE); 480. pline("Resuming normal game."); 481. } 482. } 483. return 0; 484. } 485. 486. #ifdef WIZARD 487. STATIC_PTR int 488. wiz_wish() /* Unlimited wishes for debug mode by Paul Polderman */ 489. { 490. if (wizard) { 491. boolean save_verbose = flags.verbose; 492. 493. flags.verbose = FALSE; 494. makewish(); 495. flags.verbose = save_verbose; 496. (void) encumber_msg(); 497. } else 498. pline("Unavailable command '^W'."); 499. return 0; 500. } 501. 502. STATIC_PTR int 503. wiz_identify() 504. { 505. if (wizard) identify_pack(0); 506. else pline("Unavailable command '^I'."); 507. return 0; 508. } 509. 510. /* reveal the level map and any traps on it */ 511. STATIC_PTR int 512. wiz_map() 513. { 514. if (wizard) { 515. struct trap *t; 516. 517. for (t = ftrap; t != 0; t = t->ntrap) { 518. t->tseen = 1; 519. map_trap(t, TRUE); 520. } 521. do_mapping(); 522. } else 523. pline("Unavailable command '^F'."); 524. return 0; 525. } 526. 527. STATIC_PTR int 528. wiz_genesis() 529. { 530. if (wizard) (void) create_particular(); 531. else pline("Unavailable command '^G'."); 532. return 0; 533. } 534. 535. STATIC_PTR int 536. wiz_where() 537. { 538. if (wizard) print_dungeon(); 539. else pline("Unavailable command '^O'."); 540. return 0; 541. } 542. 543. STATIC_PTR int 544. wiz_detect() 545. { 546. if(wizard) (void) findit(); 547. else pline("Unavailable command '^E'."); 548. return 0; 549. } 550. 551. STATIC_PTR int 552. wiz_level_tele() 553. { 554. if (wizard) level_tele(); 555. else pline("Unavailable command '^V'."); 556. return 0; 557. } 558. 559. STATIC_PTR int 560. wiz_mon_polycontrol() 561. { 562. iflags.mon_polycontrol = !iflags.mon_polycontrol; 563. pline("Monster polymorph control is %s.", 564. iflags.mon_polycontrol ? "on" : "off"); 565. return 0; 566. } 567. 568. STATIC_PTR int 569. wiz_level_change() 570. { 571. char buf[BUFSZ]; 572. int newlevel; 573. int ret; 574. 575. getlin("To what experience level do you want to be set?", buf); 576. (void)mungspaces(buf); 577. if (buf[0] == '\033' || buf[0] == '\0') ret = 0; 578. else ret = sscanf(buf, "%d", &newlevel); 579. 580. if (ret != 1) { 581. pline(Never_mind); 582. return 0; 583. } 584. if (newlevel == u.ulevel) { 585. You("are already that experienced."); 586. } else if (newlevel < u.ulevel) { 587. if (u.ulevel == 1) { 588. You("are already as inexperienced as you can get."); 589. return 0; 590. } 591. if (newlevel < 1) newlevel = 1; 592. while (u.ulevel > newlevel) 593. losexp((const char *)0); 594. } else { 595. if (u.ulevel >= MAXULEV) { 596. You("are already as experienced as you can get."); 597. return 0; 598. } 599. if (newlevel > MAXULEV) newlevel = MAXULEV; 600. while (u.ulevel < newlevel) 601. pluslvl(FALSE); 602. } 603. u.ulevelmax = u.ulevel; 604. return 0; 605. } 606. 607. STATIC_PTR int 608. wiz_polyself() 609. { 610. polyself(TRUE); 611. return 0; 612. } 613. 614. STATIC_PTR int 615. wiz_show_seenv() 616. { 617. winid win; 618. int x, y, v, startx, stopx, curx; 619. char row[COLNO+1]; 620. 621. win = create_nhwindow(NHW_TEXT); 622. /* 623. * Each seenv description takes up 2 characters, so center 624. * the seenv display around the hero. 625. */ 626. startx = max(1, u.ux-(COLNO/4)); 627. stopx = min(startx+(COLNO/2), COLNO); 628. /* can't have a line exactly 80 chars long */ 629. if (stopx - startx == COLNO/2) startx++; 630. 631. for (y = 0; y < ROWNO; y++) { 632. for (x = startx, curx = 0; x < stopx; x++, curx += 2) { 633. if (x == u.ux && y == u.uy) { 634. row[curx] = row[curx+1] = '@'; 635. } else { 636. v = levl[x][y].seenv & 0xff; 637. if (v == 0) 638. row[curx] = row[curx+1] = ' '; 639. else 640. Sprintf(&row[curx], "%02x", v); 641. } 642. } 643. /* remove trailing spaces */ 644. for (x = curx-1; x >= 0; x--) 645. if (row[x] != ' ') break; 646. row[x+1] = '\0'; 647. 648. putstr(win, 0, row); 649. } 650. display_nhwindow(win, TRUE); 651. destroy_nhwindow(win); 652. return 0; 653. } 654. 655. STATIC_PTR int 656. wiz_show_vision() 657. { 658. winid win; 659. int x, y, v; 660. char row[COLNO+1]; 661. 662. win = create_nhwindow(NHW_TEXT); 663. Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit", 664. COULD_SEE, IN_SIGHT, TEMP_LIT); 665. putstr(win, 0, row); 666. putstr(win, 0, ""); 667. for (y = 0; y < ROWNO; y++) { 668. for (x = 1; x < COLNO; x++) { 669. if (x == u.ux && y == u.uy) 670. row[x] = '@'; 671. else { 672. v = viz_array[y][x]; /* data access should be hidden */ 673. if (v == 0) 674. row[x] = ' '; 675. else 676. row[x] = '0' + viz_array[y][x]; 677. } 678. } 679. /* remove trailing spaces */ 680. for (x = COLNO-1; x >= 1; x--) 681. if (row[x] != ' ') break; 682. row[x+1] = '\0'; 683. 684. putstr(win, 0, &row[1]); 685. } 686. display_nhwindow(win, TRUE); 687. destroy_nhwindow(win); 688. return 0; 689. } 690. 691. STATIC_PTR int 692. wiz_show_wmodes() 693. { 694. winid win; 695. int x,y; 696. char row[COLNO+1]; 697. struct rm *lev; 698. 699. win = create_nhwindow(NHW_TEXT); 700. for (y = 0; y < ROWNO; y++) { 701. for (x = 0; x < COLNO; x++) { 702. lev = &levl[x][y]; 703. if (x == u.ux && y == u.uy) 704. row[x] = '@'; 705. else if (IS_WALL(lev->typ) || lev->typ == SDOOR) 706. row[x] = '0' + (lev->wall_info & WM_MASK); 707. else if (lev->typ == CORR) 708. row[x] = '#'; 709. else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ)) 710. row[x] = '.'; 711. else 712. row[x] = 'x'; 713. } 714. row[COLNO] = '\0'; 715. putstr(win, 0, row); 716. } 717. display_nhwindow(win, TRUE); 718. destroy_nhwindow(win); 719. return 0; 720. } 721. 722. #endif /* WIZARD */ 723. 724. 725. /* -enlightenment and conduct- */ 726. static winid en_win; 727. static const char 728. *You_ = "You ", 729. *are = "are ", *were = "were ", 730. *have = "have ", *had = "had ", 731. *can = "can ", *could = "could "; 732. static const char 733. *have_been = "have been ", 734. *have_never = "have never ", *never = "never "; 735. 736. #define enl_msg(prefix,present,past,suffix) \ 737. enlght_line(prefix, final ? past : present, suffix) 738. #define you_are(attr) enl_msg(You_,are,were,attr) 739. #define you_have(attr) enl_msg(You_,have,had,attr) 740. #define you_can(attr) enl_msg(You_,can,could,attr) 741. #define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing) 742. #define you_have_never(badthing) enl_msg(You_,have_never,never,badthing) 743. #define you_have_X(something) enl_msg(You_,have,(const char *)"",something) 744. 745. static void 746. enlght_line(start, middle, end) 747. const char *start, *middle, *end; 748. { 749. char buf[BUFSZ]; 750. 751. Sprintf(buf, "%s%s%s.", start, middle, end); 752. putstr(en_win, 0, buf); 753. } 754. 755. void 756. enlightenment(final) 757. int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */ 758. { 759. int ltmp; 760. char buf[BUFSZ]; 761. 762. en_win = create_nhwindow(NHW_MENU); 763. putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:"); 764. putstr(en_win, 0, ""); 765. 766. #ifdef ELBERETH 767. if (u.uevent.uhand_of_elbereth) { 768. static const char *hofe_titles[3] = { 769. "the Hand of Elbereth", 770. "the Envoy of Balance", 771. "the Glory of Arioch" 772. }; 773. you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1]); 774. } 775. #endif 776. 777. /* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */ 778. if (u.ualign.record >= 20) you_are("piously aligned"); 779. else if (u.ualign.record > 13) you_are("devoutly aligned"); 780. else if (u.ualign.record > 8) you_are("fervently aligned"); 781. else if (u.ualign.record > 3) you_are("stridently aligned"); 782. else if (u.ualign.record == 3) you_are("aligned"); 783. else if (u.ualign.record > 0) you_are("haltingly aligned"); 784. else if (u.ualign.record == 0) you_are("nominally aligned"); 785. else if (u.ualign.record >= -3) you_have("strayed"); 786. else if (u.ualign.record >= -8) you_have("sinned"); 787. else you_have("transgressed"); 788. #ifdef WIZARD 789. if (wizard) { 790. Sprintf(buf, " %d", u.ualign.record); 791. enl_msg("Your alignment ", "is", "was", buf); 792. } 793. #endif 794. 795. /*** Resistances to troubles ***/ 796. if (Fire_resistance) you_are("fire resistant"); 797. if (Cold_resistance) you_are("cold resistant"); 798. if (Sleep_resistance) you_are("sleep resistant"); 799. if (Disint_resistance) you_are("disintegration-resistant"); 800. if (Shock_resistance) you_are("shock resistant"); 801. if (Poison_resistance) you_are("poison resistant"); 802. if (Drain_resistance) you_are("level-drain resistant"); 803. if (Sick_resistance) you_are("immune to sickness"); 804. if (Antimagic) you_are("magic-protected"); 805. if (Acid_resistance) you_are("acid resistant"); 806. if (Stone_resistance) 807. you_are("petrification resistant"); 808. if (Invulnerable) you_are("invulnerable"); 809. if (u.uedibility) you_can("recognize detrimental food"); 810. 811. /*** Troubles ***/ 812. if (Halluc_resistance) 813. enl_msg("You resist", "", "ed", " hallucinations"); 814. if (final) { 815. if (Hallucination) you_are("hallucinating"); 816. if (Stunned) you_are("stunned"); 817. if (Confusion) you_are("confused"); 818. if (Blinded) you_are("blinded"); 819. if (Sick) { 820. if (u.usick_type & SICK_VOMITABLE) 821. you_are("sick from food poisoning"); 822. if (u.usick_type & SICK_NONVOMITABLE) 823. you_are("sick from illness"); 824. } 825. /* added by JDS */ 826. if (u.uhitinc) { 827. Sprintf(buf, "%s%i %s to hit", u.uhitinc > 0 ? "+" : "", 828. u.uhitinc, u.uhitinc > 0 ? "bonus" : "penalty"); 829. you_have(buf); 830. 831. } 832. if (u.udaminc) { 833. Sprintf(buf, "%s%i %s to damage", u.udaminc > 0 ? "+" : "", 834. u.udaminc, u.udaminc > 0 ? "bonus" : "penalty"); 835. you_have(buf); 836. } /* end JDS portion */ 837. } 838. if (Stoned) you_are("turning to stone"); 839. if (Slimed) you_are("turning into slime"); 840. if (Strangled) you_are((u.uburied) ? "buried" : "being strangled"); 841. if (Glib) { 842. Sprintf(buf, "slippery %s", makeplural(body_part(FINGER))); 843. you_have(buf); 844. } 845. if (Fumbling) enl_msg("You fumble", "", "d", ""); 846. if (Wounded_legs 847. #ifdef STEED 848. && !u.usteed 849. #endif 850. ) { 851. Sprintf(buf, "wounded %s", makeplural(body_part(LEG))); 852. you_have(buf); 853. } 854. #if defined(WIZARD) && defined(STEED) 855. if (Wounded_legs && u.usteed && wizard) { 856. Strcpy(buf, x_monnam(u.usteed, ARTICLE_YOUR, (char *)0, 857. SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION, FALSE)); 858. *buf = highc(*buf); 859. enl_msg(buf, " has", " had", " wounded legs"); 860. } 861. #endif 862. if (Sleeping) enl_msg("You ", "fall", "fell", " asleep"); 863. if (Hunger) enl_msg("You hunger", "", "ed", " rapidly"); 864. 865. /*** Vision and senses ***/ 866. if (See_invisible) enl_msg(You_, "see", "saw", " invisible"); 867. if (Blind_telepat) you_are("telepathic"); 868. if (Warning) you_are("warned"); 869. if (Warn_of_mon && flags.warntype) { 870. Sprintf(buf, "aware of the presence of %s", 871. (flags.warntype & M2_ORC) ? "orcs" : 872. (flags.warntype & M2_DEMON) ? "demons" : 873. something); 874. you_are(buf); 875. } 876. if (Undead_warning) you_are("warned of undead"); 877. if (Searching) you_have("automatic searching"); 878. if (Clairvoyant) you_are("clairvoyant"); 879. if (Infravision) you_have("infravision"); 880. if (Detect_monsters) you_are("sensing the presence of monsters"); 881. if (u.umconf) you_are("going to confuse monsters"); 882. 883. /*** Appearance and behavior ***/ 884. if (Adornment) you_are("adorned"); 885. if (Invisible) you_are("invisible"); 886. else if (Invis) you_are("invisible to others"); 887. /* ordinarily "visible" is redundant; this is a special case for 888. the situation when invisibility would be an expected attribute */ 889. else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis) 890. you_are("visible"); 891. if (Displaced) you_are("displaced"); 892. if (Stealth) you_are("stealthy"); 893. if (Aggravate_monster) enl_msg("You aggravate", "", "d", " monsters"); 894. if (Conflict) enl_msg("You cause", "", "d", " conflict"); 895. 896. /*** Transportation ***/ 897. if (Jumping) you_can("jump"); 898. if (Teleportation) you_can("teleport"); 899. if (Teleport_control) you_have("teleport control"); 900. if (Lev_at_will) you_are("levitating, at will"); 901. else if (Levitation) you_are("levitating"); /* without control */ 902. else if (Flying) you_can("fly"); 903. if (Wwalking) you_can("walk on water"); 904. if (Swimming) you_can("swim"); 905. if (Breathless) you_can("survive without air"); 906. else if (Amphibious) you_can("breathe water"); 907. if (Passes_walls) you_can("walk through walls"); 908. #ifdef STEED 909. if (u.usteed) { 910. Sprintf(buf, "riding %s", y_monnam(u.usteed)); 911. you_are(buf); 912. } 913. #endif 914. if (u.uswallow) { 915. Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck)); 916. #ifdef WIZARD 917. if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim); 918. #endif 919. you_are(buf); 920. } else if (u.ustuck) { 921. Sprintf(buf, "%s %s", 922. (Upolyd && sticks(youmonst.data)) ? "holding" : "held by", 923. a_monnam(u.ustuck)); 924. you_are(buf); 925. } 926. 927. /*** Physical attributes ***/ 928. if (Slow_digestion) you_have("slower digestion"); 929. if (Regeneration) enl_msg("You regenerate", "", "d", ""); 930. if (u.uspellprot || Protection) you_are("protected"); 931. if (Protection_from_shape_changers) 932. you_are("protected from shape changers"); 933. if (Polymorph) you_are("polymorphing"); 934. if (Polymorph_control) you_have("polymorph control"); 935. if (u.ulycn >= LOW_PM) { 936. Strcpy(buf, an(mons[u.ulycn].mname)); 937. you_are(buf); 938. } 939. if (Upolyd) { 940. if (u.ulycn >= LOW_PM) Strcpy(buf, "in beast form"); 941. else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname)); 942. #ifdef WIZARD 943. if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone); 944. #endif 945. you_are(buf); 946. } 947. if (Unchanging) you_can("not change from your current form"); 948. if (Fast) you_are(Very_fast ? "very fast" : "fast"); 949. if (Reflecting) you_have("reflection"); 950. if (Free_action) you_have("free action"); 951. if (Fixed_abil) you_have("fixed abilities"); 952. if (Lifesaved) 953. enl_msg("Your life ", "will be", "would have been", " saved"); 954. if (u.twoweap) you_are("wielding two weapons at once"); 955. 956. /*** Miscellany ***/ 957. if (Luck) { 958. ltmp = abs((int)Luck); 959. Sprintf(buf, "%s%slucky", 960. ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "", 961. Luck < 0 ? "un" : ""); 962. #ifdef WIZARD 963. if (wizard) Sprintf(eos(buf), " (%d)", Luck); 964. #endif 965. you_are(buf); 966. } 967. #ifdef WIZARD 968. else if (wizard) enl_msg("Your luck ", "is", "was", " zero"); 969. #endif 970. if (u.moreluck > 0) you_have("extra luck"); 971. else if (u.moreluck < 0) you_have("reduced luck"); 972. if (carrying(LUCKSTONE) || stone_luck(TRUE)) { 973. ltmp = stone_luck(FALSE); 974. if (ltmp <= 0) 975. enl_msg("Bad luck ", "does", "did", " not time out for you"); 976. if (ltmp >= 0) 977. enl_msg("Good luck ", "does", "did", " not time out for you"); 978. } 979. 980. if (u.ugangr) { 981. Sprintf(buf, " %sangry with you", 982. u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : ""); 983. #ifdef WIZARD 984. if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr); 985. #endif 986. enl_msg(u_gname(), " is", " was", buf); 987. } else 988. /* 989. * We need to suppress this when the game is over, because death 990. * can change the value calculated by can_pray(), potentially 991. * resulting in a false claim that you could have prayed safely. 992. */ 993. if (!final) { 994. #if 0 995. /* "can [not] safely pray" vs "could [not] have safely prayed" */ 996. Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ", 997. final ? "have " : "", final ? "ed" : ""); 998. #else 999. Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not "); 1000. #endif 1001. #ifdef WIZARD 1002. if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt); 1003. #endif 1004. you_can(buf); 1005. } 1006. 1007. { 1008. const char *p; 1009. 1010. buf[0] = '\0'; 1011. if (final < 2) { /* still in progress, or quit/escaped/ascended */ 1012. p = "survived after being killed "; 1013. switch (u.umortality) { 1014. case 0: p = !final ? (char *)0 : "survived"; break; 1015. case 1: Strcpy(buf, "once"); break; 1016. case 2: Strcpy(buf, "twice"); break; 1017. case 3: Strcpy(buf, "thrice"); break; 1018. default: Sprintf(buf, "%d times", u.umortality); 1019. break; 1020. } 1021. } else { /* game ended in character's death */ 1022. p = "are dead"; 1023. switch (u.umortality) { 1024. case 0: impossible("dead without dying?"); 1025. case 1: break; /* just "are dead" */ 1026. default: Sprintf(buf, " (%d%s time!)", u.umortality, 1027. ordin(u.umortality)); 1028. break; 1029. } 1030. } 1031. if (p) enl_msg(You_, "have been killed ", p, buf); 1032. } 1033. 1034. display_nhwindow(en_win, TRUE); 1035. destroy_nhwindow(en_win); 1036. return; 1037. } 1038. 1039. /* 1040. * Courtesy function for non-debug, non-explorer mode players 1041. * to help refresh them about who/what they are. 1042. */ 1043. STATIC_OVL void 1044. minimal_enlightenment() 1045. { 1046. winid tmpwin; 1047. menu_item *selected; 1048. anything any; 1049. char buf[BUFSZ], buf2[BUFSZ]; 1050. static char fmtstr[] = "%-15s: %-12s"; 1051. static char deity_fmtstr[] = "%-17s%s"; 1052. 1053. any.a_void = 0; 1054. buf[0] = buf2[0] = '\0'; 1055. tmpwin = create_nhwindow(NHW_MENU); 1056. start_menu(tmpwin); 1057. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_BOLD, "Starting", FALSE); 1058. 1059. /* Starting name, race, role, gender */ 1060. Sprintf(buf, fmtstr, "name", plname); 1061. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1062. Sprintf(buf, fmtstr, "race", urace.noun); 1063. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1064. Sprintf(buf, fmtstr, "role", 1065. (flags.initgend && urole.name.f) ? urole.name.f : urole.name.m); 1066. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1067. Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj); 1068. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1069. 1070. /* Starting alignment */ 1071. Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL])); 1072. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1073. 1074. /* Current name, race, role, gender */ 1075. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE); 1076. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_BOLD, "Current", FALSE); 1077. Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun); 1078. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1079. if (Upolyd) { 1080. Sprintf(buf, fmtstr, "role (base)", 1081. (u.mfemale && urole.name.f) ? urole.name.f : urole.name.m); 1082. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1083. } else { 1084. Sprintf(buf, fmtstr, "role", 1085. (flags.female && urole.name.f) ? urole.name.f : urole.name.m); 1086. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1087. } 1088. Sprintf(buf, fmtstr, "gender", genders[poly_gender()].adj); 1089. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1090. 1091. if (Upolyd) { 1092. Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj); 1093. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1094. } 1095. 1096. /* Current alignment */ 1097. Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type)); 1098. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1099. 1100. /* Deity list */ 1101. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE); 1102. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_BOLD, "Deities", FALSE); 1103. Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC), 1104. (u.ualignbase[A_ORIGINAL] == u.ualign.type 1105. && u.ualign.type == A_CHAOTIC) ? " (s,c)" : 1106. (u.ualignbase[A_ORIGINAL] == A_CHAOTIC) ? " (s)" : 1107. (u.ualign.type == A_CHAOTIC) ? " (c)" : ""); 1108. Sprintf(buf, fmtstr, "chaotic deity", buf2); 1109. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1110. 1111. Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL), 1112. (u.ualignbase[A_ORIGINAL] == u.ualign.type 1113. && u.ualign.type == A_NEUTRAL) ? " (s,c)" : 1114. (u.ualignbase[A_ORIGINAL] == A_NEUTRAL) ? " (s)" : 1115. (u.ualign.type == A_NEUTRAL) ? " (c)" : ""); 1116. Sprintf(buf, fmtstr, "neutral deity", buf2); 1117. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1118. 1119. Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL), 1120. (u.ualignbase[A_ORIGINAL] == u.ualign.type && u.ualign.type == A_LAWFUL) ? " (s,c)" : 1121. (u.ualignbase[A_ORIGINAL] == A_LAWFUL) ? " (s)" : 1122. (u.ualign.type == A_LAWFUL) ? " (c)" : ""); 1123. Sprintf(buf, fmtstr, "lawful deity", buf2); 1124. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1125. 1126. end_menu(tmpwin, "Base Attributes"); 1127. (void) select_menu(tmpwin, PICK_NONE, &selected); 1128. destroy_nhwindow(tmpwin); 1129. } 1130. 1131. STATIC_PTR int 1132. doattributes() 1133. { 1134. minimal_enlightenment(); 1135. if (wizard || discover) 1136. enlightenment(0); 1137. return 0; 1138. } 1139. 1140. /* KMH, #conduct 1141. * (shares enlightenment's tense handling) 1142. */ 1143. STATIC_PTR int 1144. doconduct() 1145. { 1146. show_conduct(0); 1147. return 0; 1148. } 1149. 1150. void 1151. show_conduct(final) 1152. int final; 1153. { 1154. char buf[BUFSZ]; 1155. int ngenocided; 1156. 1157. /* Create the conduct window */ 1158. en_win = create_nhwindow(NHW_MENU); 1159. putstr(en_win, 0, "Voluntary challenges:"); 1160. putstr(en_win, 0, ""); 1161. 1162. if (!u.uconduct.food) 1163. enl_msg(You_, "have gone", "went", " without food"); 1164. /* But beverages are okay */ 1165. else if (!u.uconduct.unvegan) 1166. you_have_X("followed a strict vegan diet"); 1167. else if (!u.uconduct.unvegetarian) 1168. you_have_been("vegetarian"); 1169. 1170. if (!u.uconduct.gnostic) 1171. you_have_been("an atheist"); 1172. 1173. if (!u.uconduct.weaphit) 1174. you_have_never("hit with a wielded weapon"); 1175. #ifdef WIZARD 1176. else if (wizard) { 1177. Sprintf(buf, "used a wielded weapon %ld time%s", 1178. u.uconduct.weaphit, plur(u.uconduct.weaphit)); 1179. you_have_X(buf); 1180. } 1181. #endif 1182. if (!u.uconduct.killer) 1183. you_have_been("a pacifist"); 1184. 1185. if (!u.uconduct.literate) 1186. you_have_been("illiterate"); 1187. #ifdef WIZARD 1188. else if (wizard) { 1189. Sprintf(buf, "read items or engraved %ld time%s", 1190. u.uconduct.literate, plur(u.uconduct.literate)); 1191. you_have_X(buf); 1192. } 1193. #endif 1194. 1195. ngenocided = num_genocides(); 1196. if (ngenocided == 0) { 1197. you_have_never("genocided any monsters"); 1198. } else { 1199. Sprintf(buf, "genocided %d type%s of monster%s", 1200. ngenocided, plur(ngenocided), plur(ngenocided)); 1201. you_have_X(buf); 1202. } 1203. 1204. if (!u.uconduct.polypiles) 1205. you_have_never("polymorphed an object"); 1206. #ifdef WIZARD 1207. else if (wizard) { 1208. Sprintf(buf, "polymorphed %ld item%s", 1209. u.uconduct.polypiles, plur(u.uconduct.polypiles)); 1210. you_have_X(buf); 1211. } 1212. #endif 1213. 1214. if (!u.uconduct.polyselfs) 1215. you_have_never("changed form"); 1216. #ifdef WIZARD 1217. else if (wizard) { 1218. Sprintf(buf, "changed form %ld time%s", 1219. u.uconduct.polyselfs, plur(u.uconduct.polyselfs)); 1220. you_have_X(buf); 1221. } 1222. #endif 1223. 1224. if (!u.uconduct.wishes) 1225. you_have_X("used no wishes"); 1226. else { 1227. Sprintf(buf, "used %ld wish%s", 1228. u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : ""); 1229. you_have_X(buf); 1230. 1231. if (!u.uconduct.wisharti) 1232. enl_msg(You_, "have not wished", "did not wish", 1233. " for any artifacts"); 1234. } 1235. 1236. /* Pop up the window and wait for a key */ 1237. display_nhwindow(en_win, TRUE); 1238. destroy_nhwindow(en_win); 1239. } 1240. 1241. #endif /* OVLB */ 1242. #ifdef OVL1 1243. 1244. #ifndef M 1245. # ifndef NHSTDC 1246. # define M(c) (0x80 | (c)) 1247. # else 1248. # define M(c) ((c) - 128) 1249. # endif /* NHSTDC */ 1250. #endif 1251. #ifndef C 1252. #define C(c) (0x1f & (c)) 1253. #endif 1254. 1255. static const struct func_tab cmdlist[] = { 1256. {C('d'), FALSE, dokick}, /* "D" is for door!...? Msg is in dokick.c */ 1257. #ifdef WIZARD 1258. {C('e'), TRUE, wiz_detect}, 1259. {C('f'), TRUE, wiz_map}, 1260. {C('g'), TRUE, wiz_genesis}, 1261. {C('i'), TRUE, wiz_identify}, 1262. #endif 1263. {C('l'), TRUE, doredraw}, /* if number_pad is set */ 1264. #ifdef WIZARD 1265. {C('o'), TRUE, wiz_where}, 1266. #endif 1267. {C('p'), TRUE, doprev_message}, 1268. {C('r'), TRUE, doredraw}, 1269. {C('t'), TRUE, dotele}, 1270. #ifdef WIZARD 1271. {C('v'), TRUE, wiz_level_tele}, 1272. {C('w'), TRUE, wiz_wish}, 1273. #endif 1274. {C('x'), TRUE, doattributes}, 1275. #ifdef SUSPEND 1276. {C('z'), TRUE, dosuspend}, 1277. #endif 1278. {'a', FALSE, doapply}, 1279. {'A', FALSE, doddoremarm}, 1280. {M('a'), TRUE, doorganize}, 1281. /* 'b', 'B' : go sw */ 1282. {'c', FALSE, doclose}, 1283. {'C', TRUE, do_mname}, 1284. {M('c'), TRUE, dotalk}, 1285. {'d', FALSE, dodrop}, 1286. {'D', FALSE, doddrop}, 1287. {M('d'), FALSE, dodip}, 1288. {'e', FALSE, doeat}, 1289. {'E', FALSE, doengrave}, 1290. {M('e'), TRUE, enhance_weapon_skill}, 1291. {'f', FALSE, dofire}, 1292. /* 'F' : fight (one time) */ 1293. {M('f'), FALSE, doforce}, 1294. /* 'g', 'G' : multiple go */ 1295. /* 'h', 'H' : go west */ 1296. {'h', TRUE, dohelp}, /* if number_pad is set */ 1297. {'i', TRUE, ddoinv}, 1298. {'I', TRUE, dotypeinv}, /* Robert Viduya */ 1299. {M('i'), TRUE, doinvoke}, 1300. /* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */ 1301. {'j', FALSE, dojump}, /* if number_pad is on */ 1302. {M('j'), FALSE, dojump}, 1303. {'k', FALSE, dokick}, /* if number_pad is on */ 1304. {'l', FALSE, doloot}, /* if number_pad is on */ 1305. {M('l'), FALSE, doloot}, 1306. /* 'n' prefixes a count if number_pad is on */ 1307. {M('m'), TRUE, domonability}, 1308. {'N', TRUE, ddocall}, /* if number_pad is on */ 1309. {M('n'), TRUE, ddocall}, 1310. {M('N'), TRUE, ddocall}, 1311. {'o', FALSE, doopen}, 1312. {'O', TRUE, doset}, 1313. {M('o'), FALSE, dosacrifice}, 1314. {'p', FALSE, dopay}, 1315. {'P', FALSE, doputon}, 1316. {M('p'), TRUE, dopray}, 1317. {'q', FALSE, dodrink}, 1318. {'Q', FALSE, dowieldquiver}, 1319. {M('q'), TRUE, done2}, 1320. {'r', FALSE, doread}, 1321. {'R', FALSE, doremring}, 1322. {M('r'), FALSE, dorub}, 1323. {'s', TRUE, dosearch, "searching"}, 1324. {'S', TRUE, dosave}, 1325. {M('s'), FALSE, dosit}, 1326. {'t', FALSE, dothrow}, 1327. {'T', FALSE, dotakeoff}, 1328. {M('t'), TRUE, doturn}, 1329. /* 'u', 'U' : go ne */ 1330. {'u', FALSE, dountrap}, /* if number_pad is on */ 1331. {M('u'), FALSE, dountrap}, 1332. {'v', TRUE, doversion}, 1333. {'V', TRUE, dohistory}, 1334. {M('v'), TRUE, doextversion}, 1335. {'w', FALSE, dowield}, 1336. {'W', FALSE, dowear}, 1337. {M('w'), FALSE, dowipe}, 1338. {'x', FALSE, doswapweapon}, 1339. {'X', TRUE, enter_explore_mode}, 1340. /* 'y', 'Y' : go nw */ 1341. {'z', FALSE, dozap}, 1342. {'Z', TRUE, docast}, 1343. {'<', FALSE, doup}, 1344. {'>', FALSE, dodown}, 1345. {'/', TRUE, dowhatis}, 1346. {'&', TRUE, dowhatdoes}, 1347. {'?', TRUE, dohelp}, 1348. {M('?'), TRUE, doextlist}, 1349. #ifdef SHELL 1350. {'!', TRUE, dosh}, 1351. #endif 1352. {'.', TRUE, donull, "waiting"}, 1353. {' ', TRUE, donull, "waiting"}, 1354. {',', FALSE, dopickup}, 1355. {':', TRUE, dolook}, 1356. {';', TRUE, doquickwhatis}, 1357. {'^', TRUE, doidtrap}, 1358. {'\\', TRUE, dodiscovered}, /* Robert Viduya */ 1359. {'@', TRUE, dotogglepickup}, 1360. {M('2'), FALSE, dotwoweapon}, 1361. {WEAPON_SYM, TRUE, doprwep}, 1362. {ARMOR_SYM, TRUE, doprarm}, 1363. {RING_SYM, TRUE, doprring}, 1364. {AMULET_SYM, TRUE, dopramulet}, 1365. {TOOL_SYM, TRUE, doprtool}, 1366. {'*', TRUE, doprinuse}, /* inventory of all equipment in use */ 1367. {GOLD_SYM, TRUE, doprgold}, 1368. {SPBOOK_SYM, TRUE, dovspell}, /* Mike Stephenson */ 1369. {'#', TRUE, doextcmd}, 1370. {'_', TRUE, dotravel}, 1371. {0,0,0,0} 1372. }; 1373. 1374. struct ext_func_tab extcmdlist[] = { 1375. {"adjust", "adjust inventory letters", doorganize, TRUE}, 1376. {"chat", "talk to someone", dotalk, TRUE}, /* converse? */ 1377. {"conduct", "list which challenges you have adhered to", doconduct, TRUE}, 1378. {"dip", "dip an object into something", dodip, FALSE}, 1379. {"enhance", "advance or check weapons skills", enhance_weapon_skill, 1380. TRUE}, 1381. {"force", "force a lock", doforce, FALSE}, 1382. {"invoke", "invoke an object's powers", doinvoke, TRUE}, 1383. {"jump", "jump to a location", dojump, FALSE}, 1384. {"loot", "loot a box on the floor", doloot, FALSE}, 1385. {"monster", "use a monster's special ability", domonability, TRUE}, 1386. {"name", "name an item or type of object", ddocall, TRUE}, 1387. {"offer", "offer a sacrifice to the gods", dosacrifice, FALSE}, 1388. {"pray", "pray to the gods for help", dopray, TRUE}, 1389. {"quit", "exit without saving current game", done2, TRUE}, 1390. #ifdef STEED 1391. {"ride", "ride (or stop riding) a monster", doride, FALSE}, 1392. #endif 1393. {"rub", "rub a lamp or a stone", dorub, FALSE}, 1394. {"sit", "sit down", dosit, FALSE}, 1395. {"turn", "turn undead", doturn, TRUE}, 1396. {"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE}, 1397. {"untrap", "untrap something", dountrap, FALSE}, 1398. {"version", "list compile time options for this version of NetHack", 1399. doextversion, TRUE}, 1400. {"wipe", "wipe off your face", dowipe, FALSE}, 1401. {"?", "get this list of extended commands", doextlist, TRUE}, 1402. #if defined(WIZARD) 1403. /* 1404. * There must be a blank entry here for every entry in the table 1405. * below. 1406. */ 1407. {(char *)0, (char *)0, donull, TRUE}, 1408. {(char *)0, (char *)0, donull, TRUE}, 1409. {(char *)0, (char *)0, donull, TRUE}, 1410. {(char *)0, (char *)0, donull, TRUE}, 1411. {(char *)0, (char *)0, donull, TRUE}, 1412. {(char *)0, (char *)0, donull, TRUE}, 1413. {(char *)0, (char *)0, donull, TRUE}, 1414. {(char *)0, (char *)0, donull, TRUE}, 1415. #ifdef DEBUG 1416. {(char *)0, (char *)0, donull, TRUE}, 1417. #endif 1418. {(char *)0, (char *)0, donull, TRUE}, 1419. #endif 1420. {(char *)0, (char *)0, donull, TRUE} /* sentinel */ 1421. }; 1422. 1423. #if defined(WIZARD) 1424. static const struct ext_func_tab debug_extcmdlist[] = { 1425. {"levelchange", "change experience level", wiz_level_change, TRUE}, 1426. {"light sources", "show mobile light sources", wiz_light_sources, TRUE}, 1427. {"monpoly_control", "control monster polymorphs", wiz_mon_polycontrol, TRUE}, 1428. {"poly", "polymorph self", wiz_polyself, TRUE}, 1429. {"seenv", "show seen vectors", wiz_show_seenv, TRUE}, 1430. {"stats", "show memory statistics", wiz_show_stats, TRUE}, 1431. {"timeout", "look at timeout queue", wiz_timeout_queue, TRUE}, 1432. {"vision", "show vision array", wiz_show_vision, TRUE}, 1433. #ifdef DEBUG 1434. {"wizdebug", "wizard debug command", wiz_debug_cmd, TRUE}, 1435. #endif 1436. {"wmode", "show wall modes", wiz_show_wmodes, TRUE}, 1437. {(char *)0, (char *)0, donull, TRUE} 1438. }; 1439. 1440. /* 1441. * Insert debug commands into the extended command list. This function 1442. * assumes that the last entry will be the help entry. 1443. * 1444. * You must add entries in ext_func_tab every time you add one to the 1445. * debug_extcmdlist(). 1446. */ 1447. void 1448. add_debug_extended_commands() 1449. { 1450. int i, j, k, n; 1451. 1452. /* count the # of help entries */ 1453. for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++) 1454. ; 1455. 1456. for (i = 0; debug_extcmdlist[i].ef_txt; i++) { 1457. for (j = 0; j < n; j++) 1458. if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break; 1459. 1460. /* insert i'th debug entry into extcmdlist[j], pushing down */ 1461. for (k = n; k >= j; --k) 1462. extcmdlist[k+1] = extcmdlist[k]; 1463. extcmdlist[j] = debug_extcmdlist[i]; 1464. n++; /* now an extra entry */ 1465. } 1466. } 1467. 1468. 1469. static const char *template = "%-18s %4ld %6ld"; 1470. static const char *count_str = " count bytes"; 1471. static const char *separator = "------------------ ----- ------"; 1472. 1473. STATIC_OVL void 1474. count_obj(chain, total_count, total_size, top, recurse) 1475. struct obj *chain; 1476. long *total_count; 1477. long *total_size; 1478. boolean top; 1479. boolean recurse; 1480. { 1481. long count, size; 1482. struct obj *obj; 1483. 1484. for (count = size = 0, obj = chain; obj; obj = obj->nobj) { 1485. if (top) { 1486. count++; 1487. size += sizeof(struct obj) + obj->oxlth + obj->onamelth; 1488. } 1489. if (recurse && obj->cobj) 1490. count_obj(obj->cobj, total_count, total_size, TRUE, TRUE); 1491. } 1492. *total_count += count; 1493. *total_size += size; 1494. } 1495. 1496. STATIC_OVL void 1497. obj_chain(win, src, chain, total_count, total_size) 1498. winid win; 1499. const char *src; 1500. struct obj *chain; 1501. long *total_count; 1502. long *total_size; 1503. { 1504. char buf[BUFSZ]; 1505. long count = 0, size = 0; 1506. 1507. count_obj(chain, &count, &size, TRUE, FALSE); 1508. *total_count += count; 1509. *total_size += size; 1510. Sprintf(buf, template, src, count, size); 1511. putstr(win, 0, buf); 1512. } 1513. 1514. STATIC_OVL void 1515. mon_invent_chain(win, src, chain, total_count, total_size) 1516. winid win; 1517. const char *src; 1518. struct monst *chain; 1519. long *total_count; 1520. long *total_size; 1521. { 1522. char buf[BUFSZ]; 1523. long count = 0, size = 0; 1524. struct monst *mon; 1525. 1526. for (mon = chain; mon; mon = mon->nmon) 1527. count_obj(mon->minvent, &count, &size, TRUE, FALSE); 1528. *total_count += count; 1529. *total_size += size; 1530. Sprintf(buf, template, src, count, size); 1531. putstr(win, 0, buf); 1532. } 1533. 1534. STATIC_OVL void 1535. contained(win, src, total_count, total_size) 1536. winid win; 1537. const char *src; 1538. long *total_count; 1539. long *total_size; 1540. { 1541. char buf[BUFSZ]; 1542. long count = 0, size = 0; 1543. struct monst *mon; 1544. 1545. count_obj(invent, &count, &size, FALSE, TRUE); 1546. count_obj(fobj, &count, &size, FALSE, TRUE); 1547. count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE); 1548. count_obj(migrating_objs, &count, &size, FALSE, TRUE); 1549. /* DEADMONSTER check not required in this loop since they have no inventory */ 1550. for (mon = fmon; mon; mon = mon->nmon) 1551. count_obj(mon->minvent, &count, &size, FALSE, TRUE); 1552. for (mon = migrating_mons; mon; mon = mon->nmon) 1553. count_obj(mon->minvent, &count, &size, FALSE, TRUE); 1554. 1555. *total_count += count; *total_size += size; 1556. 1557. Sprintf(buf, template, src, count, size); 1558. putstr(win, 0, buf); 1559. } 1560. 1561. STATIC_OVL void 1562. mon_chain(win, src, chain, total_count, total_size) 1563. winid win; 1564. const char *src; 1565. struct monst *chain; 1566. long *total_count; 1567. long *total_size; 1568. { 1569. char buf[BUFSZ]; 1570. long count, size; 1571. struct monst *mon; 1572. 1573. for (count = size = 0, mon = chain; mon; mon = mon->nmon) { 1574. count++; 1575. size += sizeof(struct monst) + mon->mxlth + mon->mnamelth; 1576. } 1577. *total_count += count; 1578. *total_size += size; 1579. Sprintf(buf, template, src, count, size); 1580. putstr(win, 0, buf); 1581. } 1582. 1583. /* 1584. * Display memory usage of all monsters and objects on the level. 1585. */ 1586. static int 1587. wiz_show_stats() 1588. { 1589. char buf[BUFSZ]; 1590. winid win; 1591. long total_obj_size = 0, total_obj_count = 0; 1592. long total_mon_size = 0, total_mon_count = 0; 1593. 1594. win = create_nhwindow(NHW_TEXT); 1595. putstr(win, 0, "Current memory statistics:"); 1596. putstr(win, 0, ""); 1597. Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj)); 1598. putstr(win, 0, buf); 1599. putstr(win, 0, ""); 1600. putstr(win, 0, count_str); 1601. 1602. obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size); 1603. obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size); 1604. obj_chain(win, "buried", level.buriedobjlist, 1605. &total_obj_count, &total_obj_size); 1606. obj_chain(win, "migrating obj", migrating_objs, 1607. &total_obj_count, &total_obj_size); 1608. mon_invent_chain(win, "minvent", fmon, 1609. &total_obj_count,&total_obj_size); 1610. mon_invent_chain(win, "migrating minvent", migrating_mons, 1611. &total_obj_count, &total_obj_size); 1612. 1613. contained(win, "contained", 1614. &total_obj_count, &total_obj_size); 1615. 1616. putstr(win, 0, separator); 1617. Sprintf(buf, template, "Total", total_obj_count, total_obj_size); 1618. putstr(win, 0, buf); 1619. 1620. putstr(win, 0, ""); 1621. putstr(win, 0, ""); 1622. Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst)); 1623. putstr(win, 0, buf); 1624. putstr(win, 0, ""); 1625. 1626. mon_chain(win, "fmon", fmon, 1627. &total_mon_count, &total_mon_size); 1628. mon_chain(win, "migrating", migrating_mons, 1629. &total_mon_count, &total_mon_size); 1630. 1631. putstr(win, 0, separator); 1632. Sprintf(buf, template, "Total", total_mon_count, total_mon_size); 1633. putstr(win, 0, buf); 1634. 1635. #if defined(__BORLANDC__) && !defined(_WIN32) 1636. show_borlandc_stats(win); 1637. #endif 1638. 1639. display_nhwindow(win, FALSE); 1640. destroy_nhwindow(win); 1641. return 0; 1642. } 1643. 1644. void 1645. sanity_check() 1646. { 1647. obj_sanity_check(); 1648. timer_sanity_check(); 1649. } 1650. 1651. #endif /* WIZARD */ 1652. 1653. #define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c)) 1654. #define unmeta(c) (0x7f & (c)) 1655. 1656. 1657. void 1658. rhack(cmd) 1659. register char *cmd; 1660. { 1661. boolean do_walk, do_rush, prefix_seen, bad_command, 1662. firsttime = (cmd == 0); 1663. 1664. if (firsttime) { 1665. flags.nopick = 0; 1666. cmd = parse(); 1667. } 1668. if (*cmd == '\033') { 1669. flags.move = FALSE; 1670. return; 1671. } 1672. #ifdef REDO 1673. if (*cmd == DOAGAIN && !in_doagain && saveq[0]) { 1674. in_doagain = TRUE; 1675. stail = 0; 1676. rhack((char *)0); /* read and execute command */ 1677. in_doagain = FALSE; 1678. return; 1679. } 1680. /* Special case of *cmd == ' ' handled better below */ 1681. if(!*cmd || *cmd == (char)0377) 1682. #else 1683. if(!*cmd || *cmd == (char)0377 || (!flags.rest_on_space && *cmd == ' ')) 1684. #endif 1685. { 1686. nhbell(); 1687. flags.move = FALSE; 1688. return; /* probably we just had an interrupt */ 1689. } 1690. 1691. /* handle most movement commands */ 1692. do_walk = do_rush = prefix_seen = FALSE; 1693. flags.travel = 0; 1694. switch (*cmd) { 1695. case 'g': if (movecmd(cmd[1])) { 1696. flags.run = 2; 1697. do_rush = TRUE; 1698. } else 1699. prefix_seen = TRUE; 1700. break; 1701. case '5': if (!iflags.num_pad) break; /* else FALLTHRU */ 1702. case 'G': if (movecmd(lowc(cmd[1]))) { 1703. flags.run = 3; 1704. do_rush = TRUE; 1705. } else 1706. prefix_seen = TRUE; 1707. break; 1708. case '-': if (!iflags.num_pad) break; /* else FALLTHRU */ 1709. /* Effects of movement commands and invisible monsters: 1710. * m: always move onto space (even if 'I' remembered) 1711. * F: always attack space (even if 'I' not remembered) 1712. * normal movement: attack if 'I', move otherwise 1713. */ 1714. case 'F': if (movecmd(cmd[1])) { 1715. flags.forcefight = 1; 1716. do_walk = TRUE; 1717. } else 1718. prefix_seen = TRUE; 1719. break; 1720. case 'm': if (movecmd(cmd[1]) || u.dz) { 1721. flags.run = 0; 1722. flags.nopick = 1; 1723. if (!u.dz) do_walk = TRUE; 1724. else cmd[0] = cmd[1]; /* "m<" or "m>" */ 1725. } else 1726. prefix_seen = TRUE; 1727. break; 1728. case 'M': if (movecmd(lowc(cmd[1]))) { 1729. flags.run = 1; 1730. flags.nopick = 1; 1731. do_rush = TRUE; 1732. } else 1733. prefix_seen = TRUE; 1734. break; 1735. case '0': if (!iflags.num_pad) break; 1736. (void)ddoinv(); /* a convenience borrowed from the PC */ 1737. flags.move = FALSE; 1738. multi = 0; 1739. return; 1740. case CMD_TRAVEL: 1741. flags.travel = 1; 1742. flags.run = 8; 1743. flags.nopick = 1; 1744. do_rush = TRUE; 1745. break; 1746. default: if (movecmd(*cmd)) { /* ordinary movement */ 1747. do_walk = TRUE; 1748. } else if (movecmd(iflags.num_pad ? 1749. unmeta(*cmd) : lowc(*cmd))) { 1750. flags.run = 1; 1751. do_rush = TRUE; 1752. } else if (movecmd(unctrl(*cmd))) { 1753. flags.run = 3; 1754. do_rush = TRUE; 1755. } 1756. break; 1757. } 1758. if (do_walk) { 1759. if (multi) flags.mv = TRUE; 1760. domove(); 1761. flags.forcefight = 0; 1762. return; 1763. } else if (do_rush) { 1764. if (firsttime) { 1765. if (!multi) multi = max(COLNO,ROWNO); 1766. u.last_str_turn = 0; 1767. } 1768. flags.mv = TRUE; 1769. domove(); 1770. return; 1771. } else if (prefix_seen && cmd[1] == '\033') { /* <prefix><escape> */ 1772. /* don't report "unknown command" for change of heart... */ 1773. bad_command = FALSE; 1774. } else if (*cmd == ' ' && !flags.rest_on_space) { 1775. bad_command = TRUE; /* skip cmdlist[] loop */ 1776. 1777. /* handle all other commands */ 1778. } else { 1779. register const struct func_tab *tlist; 1780. int res, NDECL((*func)); 1781. 1782. for (tlist = cmdlist; tlist->f_char; tlist++) { 1783. if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue; 1784. 1785. if (u.uburied && !tlist->can_if_buried) { 1786. You_cant("do that while you are buried!"); 1787. res = 0; 1788. } else { 1789. /* we discard 'const' because some compilers seem to have 1790. trouble with the pointer passed to set_occupation() */ 1791. func = ((struct func_tab *)tlist)->f_funct; 1792. if (tlist->f_text && !occupation && multi) 1793. set_occupation(func, tlist->f_text, multi); 1794. res = (*func)(); /* perform the command */ 1795. } 1796. if (!res) { 1797. flags.move = FALSE; 1798. multi = 0; 1799. } 1800. return; 1801. } 1802. /* if we reach here, cmd wasn't found in cmdlist[] */ 1803. bad_command = TRUE; 1804. } 1805. 1806. if (bad_command) { 1807. char expcmd[10]; 1808. register char *cp = expcmd; 1809. 1810. while (*cmd && (int)(cp - expcmd) < (int)(sizeof expcmd - 3)) { 1811. if (*cmd >= 040 && *cmd < 0177) { 1812. *cp++ = *cmd++; 1813. } else if (*cmd & 0200) { 1814. *cp++ = 'M'; 1815. *cp++ = '-'; 1816. *cp++ = *cmd++ &= ~0200; 1817. } else { 1818. *cp++ = '^'; 1819. *cp++ = *cmd++ ^ 0100; 1820. } 1821. } 1822. *cp = '\0'; 1823. Norep("Unknown command '%s'.", expcmd); 1824. } 1825. /* didn't move */ 1826. flags.move = FALSE; 1827. multi = 0; 1828. return; 1829. } 1830. 1831. int 1832. xytod(x, y) /* convert an x,y pair into a direction code */ 1833. schar x, y; 1834. { 1835. register int dd; 1836. 1837. for(dd = 0; dd < 8; dd++) 1838. if(x == xdir[dd] && y == ydir[dd]) return dd; 1839. 1840. return -1; 1841. } 1842. 1843. void 1844. dtoxy(cc,dd) /* convert a direction code into an x,y pair */ 1845. coord *cc; 1846. register int dd; 1847. { 1848. cc->x = xdir[dd]; 1849. cc->y = ydir[dd]; 1850. return; 1851. } 1852. 1853. int 1854. movecmd(sym) /* also sets u.dz, but returns false for <> */ 1855. char sym; 1856. { 1857. register const char *dp; 1858. register const char *sdp; 1859. if(iflags.num_pad) sdp = ndir; else sdp = sdir; /* DICE workaround */ 1860. 1861. u.dz = 0; 1862. if(!(dp = index(sdp, sym))) return 0; 1863. u.dx = xdir[dp-sdp]; 1864. u.dy = ydir[dp-sdp]; 1865. u.dz = zdir[dp-sdp]; 1866. if (u.dx && u.dy && u.umonnum == PM_GRID_BUG) { 1867. u.dx = u.dy = 0; 1868. return 0; 1869. } 1870. return !u.dz; 1871. } 1872. 1873. int 1874. getdir(s) 1875. const char *s; 1876. { 1877. char dirsym; 1878. 1879. #ifdef REDO 1880. if(in_doagain || *readchar_queue) 1881. dirsym = readchar(); 1882. else 1883. #endif 1884. dirsym = yn_function (s ? s : "In what direction?", 1885. (char *)0, '\0'); 1886. #ifdef REDO 1887. savech(dirsym); 1888. #endif 1889. if(dirsym == '.' || dirsym == 's') 1890. u.dx = u.dy = u.dz = 0; 1891. else if(!movecmd(dirsym) && !u.dz) { 1892. if(!index(quitchars, dirsym)) 1893. pline("What a strange direction!"); 1894. return 0; 1895. } 1896. if(!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir(); 1897. return 1; 1898. } 1899. 1900. #endif /* OVL1 */ 1901. #ifdef OVLB 1902. 1903. void 1904. confdir() 1905. { 1906. register int x = (u.umonnum == PM_GRID_BUG) ? 2*rn2(4) : rn2(8); 1907. u.dx = xdir[x]; 1908. u.dy = ydir[x]; 1909. return; 1910. } 1911. 1912. #endif /* OVLB */ 1913. #ifdef OVL0 1914. 1915. int 1916. isok(x,y) 1917. register int x, y; 1918. { 1919. /* x corresponds to curx, so x==1 is the first column. Ach. %% */ 1920. return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1; 1921. } 1922. 1923. static NEARDATA int last_multi; 1924. 1925. /* 1926. * convert a MAP window position into a movecmd 1927. */ 1928. const char * 1929. click_to_cmd(x, y, mod) 1930. int x, y, mod; 1931. { 1932. int dir; 1933. static char cmd[4]; 1934. cmd[1]=0; 1935. 1936. x -= u.ux; 1937. y -= u.uy; 1938. 1939. if ( abs(x) <= 1 && abs(y) <= 1 ) { 1940. x = sgn(x), y = sgn(y); 1941. } else { 1942. u.tx = u.ux+x; 1943. u.ty = u.uy+y; 1944. cmd[0] = CMD_TRAVEL; 1945. return cmd; 1946. } 1947. 1948. if(x == 0 && y == 0) { 1949. /* here */ 1950. if(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || IS_SINK(levl[u.ux][u.uy].typ)) { 1951. cmd[0]=mod == CLICK_1 ? 'q' : M('d'); 1952. return cmd; 1953. } else if(IS_THRONE(levl[u.ux][u.uy].typ)) { 1954. cmd[0]=M('s'); 1955. return cmd; 1956. } else if((u.ux == xupstair && u.uy == yupstair) 1957. || (u.ux == sstairs.sx && u.uy == sstairs.sy && sstairs.up) 1958. || (u.ux == xupladder && u.uy == yupladder)) { 1959. return "<"; 1960. } else if((u.ux == xdnstair && u.uy == ydnstair) 1961. || (u.ux == sstairs.sx && u.uy == sstairs.sy && !sstairs.up) 1962. || (u.ux == xdnladder && u.uy == ydnladder)) { 1963. return ">"; 1964. } else if(OBJ_AT(u.ux, u.uy)) { 1965. cmd[0] = Is_container(level.objects[u.ux][u.uy]) ? M('l') : ','; 1966. return cmd; 1967. } else { 1968. return "."; /* just rest */ 1969. } 1970. } 1971. 1972. /* directional commands */ 1973. 1974. dir = xytod(x, y); 1975. 1976. if (!m_at(u.ux+x, u.uy+y) && !test_move(u.ux, u.uy, x, y, 1)) { 1977. cmd[1] = (iflags.num_pad ? ndir[dir] : sdir[dir]); 1978. cmd[2] = 0; 1979. if (IS_DOOR(levl[u.ux+x][u.uy+y].typ)) { 1980. /* slight assistance to the player: choose kick/open for them */ 1981. if (levl[u.ux+x][u.uy+y].doormask & D_LOCKED) { 1982. cmd[0] = C('d'); 1983. return cmd; 1984. } 1985. if (levl[u.ux+x][u.uy+y].doormask & D_CLOSED) { 1986. cmd[0] = 'o'; 1987. return cmd; 1988. } 1989. } 1990. if (levl[u.ux+x][u.uy+y].typ <= SCORR) { 1991. cmd[0] = 's'; 1992. cmd[1] = 0; 1993. return cmd; 1994. } 1995. } 1996. 1997. /* move, attack, etc. */ 1998. cmd[1] = 0; 1999. if(mod == CLICK_1) { 2000. cmd[0] = (iflags.num_pad ? ndir[dir] : sdir[dir]); 2001. } else { 2002. cmd[0] = (iflags.num_pad ? M(ndir[dir]) : 2003. (sdir[dir] - 'a' + 'A')); /* run command */ 2004. } 2005. 2006. return cmd; 2007. } 2008. 2009. STATIC_OVL char * 2010. parse() 2011. { 2012. #ifdef LINT /* static char in_line[COLNO]; */ 2013. char in_line[COLNO]; 2014. #else 2015. static char in_line[COLNO]; 2016. #endif 2017. register int foo; 2018. boolean prezero = FALSE; 2019. 2020. multi = 0; 2021. flags.move = 1; 2022. flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */ 2023. 2024. if (!iflags.num_pad || (foo = readchar()) == 'n') 2025. for (;;) { 2026. foo = readchar(); 2027. if (foo >= '0' && foo <= '9') { 2028. multi = 10 * multi + foo - '0'; 2029. if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT; 2030. if (multi > 9) { 2031. clear_nhwindow(WIN_MESSAGE); 2032. Sprintf(in_line, "Count: %d", multi); 2033. pline(in_line); 2034. mark_synch(); 2035. } 2036. last_multi = multi; 2037. if (!multi && foo == '0') prezero = TRUE; 2038. } else break; /* not a digit */ 2039. } 2040. 2041. if (foo == '\033') { /* esc cancels count (TH) */ 2042. clear_nhwindow(WIN_MESSAGE); 2043. multi = last_multi = 0; 2044. # ifdef REDO 2045. } else if (foo == DOAGAIN || in_doagain) { 2046. multi = last_multi; 2047. } else { 2048. last_multi = multi; 2049. savech(0); /* reset input queue */ 2050. savech((char)foo); 2051. # endif 2052. } 2053. 2054. if (multi) { 2055. multi--; 2056. save_cm = in_line; 2057. } else { 2058. save_cm = (char *)0; 2059. } 2060. in_line[0] = foo; 2061. in_line[1] = '\0'; 2062. if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' || 2063. foo == 'F' || (iflags.num_pad && (foo == '5' || foo == '-'))) { 2064. foo = readchar(); 2065. #ifdef REDO 2066. savech((char)foo); 2067. #endif 2068. in_line[1] = foo; 2069. in_line[2] = 0; 2070. } 2071. clear_nhwindow(WIN_MESSAGE); 2072. if (prezero) in_line[0] = '\033'; 2073. return(in_line); 2074. } 2075. 2076. #endif /* OVL0 */ 2077. #ifdef OVLB 2078. 2079. #ifdef UNIX 2080. static 2081. void 2082. end_of_input() 2083. { 2084. exit_nhwindows("End of input?"); 2085. #ifndef NOSAVEONHANGUP 2086. if (!program_state.done_hup++) 2087. (void) dosave0(); 2088. #endif 2089. clearlocks(); 2090. terminate(EXIT_SUCCESS); 2091. } 2092. #endif 2093. 2094. #endif /* OVLB */ 2095. #ifdef OVL0 2096. 2097. char 2098. readchar() 2099. { 2100. register int sym; 2101. int x = u.ux, y = u.uy, mod = 0; 2102. 2103. if ( *readchar_queue ) 2104. sym = *readchar_queue++; 2105. else 2106. #ifdef REDO 2107. sym = in_doagain ? Getchar() : nh_poskey(&x, &y, &mod); 2108. #else 2109. sym = Getchar(); 2110. #endif 2111. 2112. #ifdef UNIX 2113. # ifdef NR_OF_EOFS 2114. if (sym == EOF) { 2115. register int cnt = NR_OF_EOFS; 2116. /* 2117. * Some SYSV systems seem to return EOFs for various reasons 2118. * (?like when one hits break or for interrupted systemcalls?), 2119. * and we must see several before we quit. 2120. */ 2121. do { 2122. clearerr(stdin); /* omit if clearerr is undefined */ 2123. sym = Getchar(); 2124. } while (--cnt && sym == EOF); 2125. } 2126. # endif /* NR_OF_EOFS */ 2127. if (sym == EOF) 2128. end_of_input(); 2129. #endif /* UNIX */ 2130. 2131. if(sym == 0) { 2132. /* click event */ 2133. readchar_queue = click_to_cmd(x, y, mod); 2134. sym = *readchar_queue++; 2135. } 2136. return((char) sym); 2137. } 2138. 2139. STATIC_PTR int 2140. dotravel() 2141. { 2142. /* Keyboard travel command */ 2143. static char cmd[2]; 2144. coord cc; 2145. cmd[1]=0; 2146. cc.x = u.ux; 2147. cc.y = u.uy; 2148. pline("Where do you want to travel to?"); 2149. if (getpos(&cc, TRUE, "the desired destination") < 0) { 2150. /* user pressed ESC */ 2151. return 0; 2152. } 2153. u.tx = cc.x; 2154. u.ty = cc.y; 2155. cmd[0] = CMD_TRAVEL; 2156. readchar_queue = cmd; 2157. return 0; 2158. } 2159. 2160. #endif /* OVL0 */ 2161. 2162. /*cmd.c*/