Source:NetHack 3.4.0/mondata.c
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1. /* SCCS Id: @(#)mondata.c 3.4 2001/12/05 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "eshk.h" 7. #include "epri.h" 8. 9. /* fake attack and damage types */ 10. #define AT_ANY (-1) 11. #define AD_ANY (-1) 12. 13. /* These routines provide basic data for any type of monster. */ 14. 15. #ifdef OVLB 16. 17. void 18. set_mon_data(mon, ptr, flag) 19. struct monst *mon; 20. struct permonst *ptr; 21. int flag; 22. { 23. mon->data = ptr; 24. if (flag == -1) return; /* "don't care" */ 25. 26. if (flag == 1) 27. mon->mintrinsics |= (ptr->mresists & 0x00FF); 28. else 29. mon->mintrinsics = (ptr->mresists & 0x00FF); 30. return; 31. } 32. 33. #endif /* OVLB */ 34. #ifdef OVL0 35. 36. struct attack * 37. attacktype_fordmg(ptr, atyp, dtyp) 38. struct permonst *ptr; 39. int atyp, dtyp; 40. { 41. struct attack *a; 42. 43. for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++) 44. if (a->aatyp == atyp && (dtyp == AD_ANY || a->adtyp == dtyp)) 45. return a; 46. 47. return (struct attack *)0; 48. } 49. 50. boolean 51. attacktype(ptr, atyp) 52. struct permonst *ptr; 53. int atyp; 54. { 55. return attacktype_fordmg(ptr, atyp, AD_ANY) ? TRUE : FALSE; 56. } 57. 58. #endif /* OVL0 */ 59. #ifdef OVLB 60. 61. boolean 62. poly_when_stoned(ptr) 63. struct permonst *ptr; 64. { 65. return((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] && 66. !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD))); 67. /* allow G_EXTINCT */ 68. } 69. 70. boolean 71. resists_drli(mon) /* returns TRUE if monster is drain-life resistant */ 72. struct monst *mon; 73. { 74. struct permonst *ptr = mon->data; 75. struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon)); 76. 77. return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) || 78. ptr == &mons[PM_DEATH] || 79. (wep && wep->oartifact && defends(AD_DRLI, wep))); 80. } 81. 82. boolean 83. resists_magm(mon) /* TRUE if monster is magic-missile resistant */ 84. struct monst *mon; 85. { 86. struct permonst *ptr = mon->data; 87. struct obj *o; 88. 89. /* as of 3.2.0: gray dragons, Angels, Oracle, Yeenoghu */ 90. if (dmgtype(ptr, AD_MAGM) || ptr == &mons[PM_BABY_GRAY_DRAGON] || 91. dmgtype(ptr, AD_RBRE)) /* Chromatic Dragon */ 92. return TRUE; 93. /* check for magic resistance granted by wielded weapon */ 94. o = (mon == &youmonst) ? uwep : MON_WEP(mon); 95. if (o && o->oartifact && defends(AD_MAGM, o)) 96. return TRUE; 97. /* check for magic resistance granted by worn or carried items */ 98. o = (mon == &youmonst) ? invent : mon->minvent; 99. for ( ; o; o = o->nobj) 100. if ((o->owornmask && objects[o->otyp].oc_oprop == ANTIMAGIC) || 101. (o->oartifact && protects(AD_MAGM, o))) 102. return TRUE; 103. return FALSE; 104. } 105. 106. /* TRUE iff monster is resistant to light-induced blindness */ 107. boolean 108. resists_blnd(mon) 109. struct monst *mon; 110. { 111. struct permonst *ptr = mon->data; 112. boolean is_you = (mon == &youmonst); 113. struct obj *o; 114. 115. if (is_you ? (Blind || u.usleep) : 116. (mon->mblinded || !mon->mcansee || !haseyes(ptr) || 117. /* BUG: temporary sleep sets mfrozen, but since 118. paralysis does too, we can't check it */ 119. mon->msleeping)) 120. return TRUE; 121. /* yellow light, Archon; !dust vortex, !cobra, !raven */ 122. if (dmgtype_fromattack(ptr, AD_BLND, AT_EXPL) || 123. dmgtype_fromattack(ptr, AD_BLND, AT_GAZE)) 124. return TRUE; 125. o = is_you ? uwep : MON_WEP(mon); 126. if (o && o->oartifact && defends(AD_BLND, o)) 127. return TRUE; 128. o = is_you ? invent : mon->minvent; 129. for ( ; o; o = o->nobj) 130. if ((o->owornmask && objects[o->otyp].oc_oprop == BLINDED) || 131. (o->oartifact && protects(AD_BLND, o))) 132. return TRUE; 133. return FALSE; 134. } 135. 136. /* TRUE iff monster can be blinded by the given attack */ 137. /* Note: may return TRUE when mdef is blind (e.g. new cream-pie attack) */ 138. boolean 139. can_blnd(magr, mdef, aatyp, obj) 140. struct monst *magr; /* NULL == no specific aggressor */ 141. struct monst *mdef; 142. uchar aatyp; 143. struct obj *obj; /* aatyp == AT_WEAP, AT_SPIT */ 144. { 145. boolean is_you = (mdef == &youmonst); 146. boolean check_visor = FALSE; 147. struct obj *o; 148. const char *s; 149. 150. /* no eyes protect against all attacks for now */ 151. if (!haseyes(mdef->data)) 152. return FALSE; 153. 154. switch(aatyp) { 155. case AT_EXPL: case AT_BOOM: case AT_GAZE: case AT_MAGC: 156. case AT_BREA: /* assumed to be lightning */ 157. /* light-based attacks may be cancelled or resisted */ 158. if (magr && magr->mcan) 159. return FALSE; 160. return !resists_blnd(mdef); 161. 162. case AT_WEAP: case AT_SPIT: case AT_NONE: 163. /* an object is used (thrown/spit/other) */ 164. if (obj && (obj->otyp == CREAM_PIE)) { 165. if (is_you && Blindfolded) 166. return FALSE; 167. } else if (obj && (obj->otyp == BLINDING_VENOM)) { 168. /* all ublindf, including LENSES, protect, cream-pies too */ 169. if (is_you && (ublindf || u.ucreamed)) 170. return FALSE; 171. check_visor = TRUE; 172. } else if (obj && (obj->otyp == POT_BLINDNESS)) { 173. return TRUE; /* no defense */ 174. } else 175. return FALSE; /* other objects cannot cause blindness yet */ 176. if ((magr == &youmonst) && u.uswallow) 177. return FALSE; /* can't affect eyes while inside monster */ 178. break; 179. 180. case AT_ENGL: 181. if (is_you && (Blindfolded || u.usleep || u.ucreamed)) 182. return FALSE; 183. if (!is_you && mdef->msleeping) 184. return FALSE; 185. break; 186. 187. case AT_CLAW: 188. /* e.g. raven: all ublindf, including LENSES, protect */ 189. if (is_you && ublindf) 190. return FALSE; 191. if ((magr == &youmonst) && u.uswallow) 192. return FALSE; /* can't affect eyes while inside monster */ 193. check_visor = TRUE; 194. break; 195. 196. case AT_TUCH: case AT_STNG: 197. /* some physical, blind-inducing attacks can be cancelled */ 198. if (magr && magr->mcan) 199. return FALSE; 200. break; 201. 202. default: 203. break; 204. } 205. 206. /* check if wearing a visor (only checked if visor might help) */ 207. if (check_visor) { 208. o = (mdef == &youmonst) ? invent : mdef->minvent; 209. for ( ; o; o = o->nobj) 210. if ((o->owornmask & W_ARMH) && 211. (s = OBJ_DESCR(objects[o->otyp])) != (char *)0 && 212. !strcmp(s, "visored helmet")) 213. return FALSE; 214. } 215. 216. return TRUE; 217. } 218. 219. #endif /* OVLB */ 220. #ifdef OVL0 221. 222. boolean 223. ranged_attk(ptr) /* returns TRUE if monster can attack at range */ 224. struct permonst *ptr; 225. { 226. register int i, atyp; 227. long atk_mask = (1L << AT_BREA) | (1L << AT_SPIT) | (1L << AT_GAZE); 228. 229. /* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) || 230. attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) || 231. attacktype(ptr, AT_MAGC)); 232. but that's too slow -dlc 233. */ 234. for (i = 0; i < NATTK; i++) { 235. atyp = ptr->mattk[i].aatyp; 236. if (atyp >= AT_WEAP) return TRUE; 237. /* assert(atyp < 32); */ 238. if ((atk_mask & (1L << atyp)) != 0L) return TRUE; 239. } 240. 241. return FALSE; 242. } 243. 244. boolean 245. hates_silver(ptr) 246. register struct permonst *ptr; 247. /* returns TRUE if monster is especially affected by silver weapons */ 248. { 249. return((boolean)(is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) || 250. ptr == &mons[PM_SHADE] || 251. (ptr->mlet==S_IMP && ptr != &mons[PM_TENGU]))); 252. } 253. 254. #endif /* OVL0 */ 255. #ifdef OVL1 256. 257. boolean 258. can_track(ptr) /* returns TRUE if monster can track well */ 259. register struct permonst *ptr; 260. { 261. if (uwep && uwep->oartifact == ART_EXCALIBUR) 262. return TRUE; 263. else 264. return((boolean)haseyes(ptr)); 265. } 266. 267. #endif /* OVL1 */ 268. #ifdef OVLB 269. 270. boolean 271. sliparm(ptr) /* creature will slide out of armor */ 272. register struct permonst *ptr; 273. { 274. return((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL || 275. noncorporeal(ptr))); 276. } 277. 278. boolean 279. breakarm(ptr) /* creature will break out of armor */ 280. register struct permonst *ptr; 281. { 282. return ((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr)) || 283. /* special cases of humanoids that cannot wear body armor */ 284. ptr == &mons[PM_MARILITH] || ptr == &mons[PM_WINGED_GARGOYLE]) 285. && !sliparm(ptr)); 286. } 287. #endif /* OVLB */ 288. #ifdef OVL1 289. 290. boolean 291. sticks(ptr) /* creature sticks other creatures it hits */ 292. register struct permonst *ptr; 293. { 294. return((boolean)(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) || 295. attacktype(ptr,AT_HUGS))); 296. } 297. 298. struct attack * 299. dmgtype_fromattack(ptr, dtyp, atyp) 300. struct permonst *ptr; 301. int dtyp, atyp; 302. { 303. struct attack *a; 304. 305. for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++) 306. if (a->adtyp == dtyp && (atyp == AT_ANY || a->aatyp == atyp)) 307. return a; 308. 309. return (struct attack *)0; 310. } 311. 312. boolean 313. dmgtype(ptr, dtyp) 314. struct permonst *ptr; 315. int dtyp; 316. { 317. return dmgtype_fromattack(ptr, dtyp, AT_ANY) ? TRUE : FALSE; 318. } 319. 320. /* returns the maximum damage a defender can do to the attacker via 321. * a passive defense */ 322. int 323. max_passive_dmg(mdef, magr) 324. register struct monst *mdef, *magr; 325. { 326. int i, dmg = 0; 327. uchar adtyp; 328. 329. for(i = 0; i < NATTK; i++) 330. if(mdef->data->mattk[i].aatyp == AT_NONE || 331. mdef->data->mattk[i].aatyp == AT_BOOM) { 332. adtyp = mdef->data->mattk[i].adtyp; 333. if ((adtyp == AD_ACID && !resists_acid(magr)) || 334. (adtyp == AD_COLD && !resists_cold(magr)) || 335. (adtyp == AD_FIRE && !resists_fire(magr)) || 336. (adtyp == AD_ELEC && !resists_elec(magr)) || 337. adtyp == AD_PHYS) { 338. dmg = mdef->data->mattk[i].damn; 339. if(!dmg) dmg = mdef->data->mlevel+1; 340. dmg *= mdef->data->mattk[i].damd; 341. } else dmg = 0; 342. 343. return dmg; 344. } 345. return 0; 346. } 347. 348. #endif /* OVL1 */ 349. #ifdef OVL0 350. 351. int 352. monsndx(ptr) /* return an index into the mons array */ 353. struct permonst *ptr; 354. { 355. register int i; 356. 357. i = (int)(ptr - &mons[0]); 358. if (i < LOW_PM || i >= NUMMONS) { 359. /* ought to switch this to use `fmt_ptr' */ 360. panic("monsndx - could not index monster (%lx)", 361. (unsigned long)ptr); 362. return FALSE; /* will not get here */ 363. } 364. 365. return(i); 366. } 367. 368. #endif /* OVL0 */ 369. #ifdef OVL1 370. 371. 372. int 373. name_to_mon(in_str) 374. const char *in_str; 375. { 376. /* Be careful. We must check the entire string in case it was 377. * something such as "ettin zombie corpse". The calling routine 378. * doesn't know about the "corpse" until the monster name has 379. * already been taken off the front, so we have to be able to 380. * read the name with extraneous stuff such as "corpse" stuck on 381. * the end. 382. * This causes a problem for names which prefix other names such 383. * as "ettin" on "ettin zombie". In this case we want the _longest_ 384. * name which exists. 385. * This also permits plurals created by adding suffixes such as 's' 386. * or 'es'. Other plurals must still be handled explicitly. 387. */ 388. register int i; 389. register int mntmp = NON_PM; 390. register char *s, *str, *term; 391. char buf[BUFSZ]; 392. int len, slen; 393. 394. str = strcpy(buf, in_str); 395. 396. if (!strncmp(str, "a ", 2)) str += 2; 397. else if (!strncmp(str, "an ", 3)) str += 3; 398. 399. slen = strlen(str); 400. term = str + slen; 401. 402. if ((s = strstri(str, "vortices")) != 0) 403. Strcpy(s+4, "ex"); 404. /* be careful with "ies"; "priest", "zombies" */ 405. else if (slen > 3 && !strcmpi(term-3, "ies") && 406. (slen < 7 || strcmpi(term-7, "zombies"))) 407. Strcpy(term-3, "y"); 408. /* luckily no monster names end in fe or ve with ves plurals */ 409. else if (slen > 3 && !strcmpi(term-3, "ves")) 410. Strcpy(term-3, "f"); 411. 412. slen = strlen(str); /* length possibly needs recomputing */ 413. 414. { 415. static const struct alt_spl { const char* name; short pm_val; } 416. names[] = { 417. /* Alternate spellings */ 418. { "grey dragon", PM_GRAY_DRAGON }, 419. { "baby grey dragon", PM_BABY_GRAY_DRAGON }, 420. { "grey unicorn", PM_GRAY_UNICORN }, 421. { "grey ooze", PM_GRAY_OOZE }, 422. { "gray-elf", PM_GREY_ELF }, 423. /* Hyphenated names */ 424. { "ki rin", PM_KI_RIN }, 425. { "uruk hai", PM_URUK_HAI }, 426. { "orc captain", PM_ORC_CAPTAIN }, 427. { "woodland elf", PM_WOODLAND_ELF }, 428. { "green elf", PM_GREEN_ELF }, 429. { "grey elf", PM_GREY_ELF }, 430. { "gray elf", PM_GREY_ELF }, 431. { "elf lord", PM_ELF_LORD }, 432. #if 0 /* OBSOLETE */ 433. { "high elf", PM_HIGH_ELF }, 434. #endif 435. { "olog hai", PM_OLOG_HAI }, 436. { "arch lich", PM_ARCH_LICH }, 437. /* Some irregular plurals */ 438. { "incubi", PM_INCUBUS }, 439. { "succubi", PM_SUCCUBUS }, 440. { "violet fungi", PM_VIOLET_FUNGUS }, 441. { "homunculi", PM_HOMUNCULUS }, 442. { "baluchitheria", PM_BALUCHITHERIUM }, 443. { "lurkers above", PM_LURKER_ABOVE }, 444. { "cavemen", PM_CAVEMAN }, 445. { "cavewomen", PM_CAVEWOMAN }, 446. { "djinn", PM_DJINNI }, 447. { "mumakil", PM_MUMAK }, 448. { "erinyes", PM_ERINYS }, 449. /* falsely caught by -ves check above */ 450. { "master of thief", PM_MASTER_OF_THIEVES }, 451. /* end of list */ 452. { 0, 0 } 453. }; 454. register const struct alt_spl *namep; 455. 456. for (namep = names; namep->name; namep++) 457. if (!strncmpi(str, namep->name, (int)strlen(namep->name))) 458. return namep->pm_val; 459. } 460. 461. for (len = 0, i = LOW_PM; i < NUMMONS; i++) { 462. register int m_i_len = strlen(mons[i].mname); 463. if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) { 464. if (m_i_len == slen) return i; /* exact match */ 465. else if (slen > m_i_len && 466. (str[m_i_len] == ' ' || 467. !strcmpi(&str[m_i_len], "s") || 468. !strncmpi(&str[m_i_len], "s ", 2) || 469. !strcmpi(&str[m_i_len], "es") || 470. !strncmpi(&str[m_i_len], "es ", 3))) { 471. mntmp = i; 472. len = m_i_len; 473. } 474. } 475. } 476. if (mntmp == NON_PM) mntmp = title_to_mon(str, (int *)0, (int *)0); 477. return mntmp; 478. } 479. 480. #endif /* OVL1 */ 481. #ifdef OVL2 482. 483. /* returns 3 values (0=male, 1=female, 2=none) */ 484. int 485. gender(mtmp) 486. register struct monst *mtmp; 487. { 488. if (is_neuter(mtmp->data)) return 2; 489. return mtmp->female; 490. } 491. 492. /* Like gender(), but lower animals and such are still "it". */ 493. /* This is the one we want to use when printing messages. */ 494. int 495. pronoun_gender(mtmp) 496. register struct monst *mtmp; 497. { 498. if (!canspotmon(mtmp) || !humanoid(mtmp->data)) 499. return 2; 500. return mtmp->female; 501. } 502. 503. #endif /* OVL2 */ 504. #ifdef OVLB 505. 506. boolean 507. levl_follower(mtmp) 508. register struct monst *mtmp; 509. { 510. return((boolean)(mtmp->mtame || (mtmp->data->mflags2 & M2_STALK) || is_fshk(mtmp) 511. || (mtmp->iswiz && !mon_has_amulet(mtmp)))); 512. } 513. 514. static const short grownups[][2] = { 515. {PM_CHICKATRICE, PM_COCKATRICE}, 516. {PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG}, 517. {PM_HELL_HOUND_PUP, PM_HELL_HOUND}, 518. {PM_WINTER_WOLF_CUB, PM_WINTER_WOLF}, 519. {PM_KITTEN, PM_HOUSECAT}, {PM_HOUSECAT, PM_LARGE_CAT}, 520. {PM_PONY, PM_HORSE}, {PM_HORSE, PM_WARHORSE}, 521. {PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD}, 522. {PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_KING}, 523. {PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING}, 524. {PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING}, 525. {PM_ELF, PM_ELF_LORD}, {PM_WOODLAND_ELF, PM_ELF_LORD}, 526. {PM_GREEN_ELF, PM_ELF_LORD}, {PM_GREY_ELF, PM_ELF_LORD}, 527. {PM_ELF_LORD, PM_ELVENKING}, 528. {PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH}, 529. {PM_MASTER_LICH, PM_ARCH_LICH}, 530. {PM_VAMPIRE, PM_VAMPIRE_LORD}, {PM_BAT, PM_GIANT_BAT}, 531. {PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON}, 532. {PM_BABY_SILVER_DRAGON, PM_SILVER_DRAGON}, 533. #if 0 /* DEFERRED */ 534. {PM_BABY_SHIMMERING_DRAGON, PM_SHIMMERING_DRAGON}, 535. #endif 536. {PM_BABY_RED_DRAGON, PM_RED_DRAGON}, 537. {PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON}, 538. {PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON}, 539. {PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON}, 540. {PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON}, 541. {PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON}, 542. {PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON}, 543. {PM_RED_NAGA_HATCHLING, PM_RED_NAGA}, 544. {PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA}, 545. {PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA}, 546. {PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA}, 547. {PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC}, 548. {PM_BABY_LONG_WORM, PM_LONG_WORM}, 549. {PM_BABY_PURPLE_WORM, PM_PURPLE_WORM}, 550. {PM_BABY_CROCODILE, PM_CROCODILE}, 551. {PM_SOLDIER, PM_SERGEANT}, 552. {PM_SERGEANT, PM_LIEUTENANT}, 553. {PM_LIEUTENANT, PM_CAPTAIN}, 554. {PM_WATCHMAN, PM_WATCH_CAPTAIN}, 555. {PM_ALIGNED_PRIEST, PM_HIGH_PRIEST}, 556. {PM_STUDENT, PM_ARCHEOLOGIST}, 557. {PM_ATTENDANT, PM_HEALER}, 558. {PM_PAGE, PM_KNIGHT}, 559. {PM_ACOLYTE, PM_PRIEST}, 560. {PM_APPRENTICE, PM_WIZARD}, 561. {PM_MANES,PM_LEMURE}, 562. #ifdef KOPS 563. {PM_KEYSTONE_KOP, PM_KOP_SERGEANT}, 564. {PM_KOP_SERGEANT, PM_KOP_LIEUTENANT}, 565. {PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN}, 566. #endif 567. {NON_PM,NON_PM} 568. }; 569. 570. int 571. little_to_big(montype) 572. int montype; 573. { 574. #ifndef AIXPS2_BUG 575. register int i; 576. 577. for (i = 0; grownups[i][0] >= LOW_PM; i++) 578. if(montype == grownups[i][0]) return grownups[i][1]; 579. return montype; 580. #else 581. /* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop, 582. * and causes segmentation faults at runtime. (The problem does not 583. * occur if -O is not used.) 584. * lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990 585. */ 586. int i; 587. int monvalue; 588. 589. monvalue = montype; 590. for (i = 0; grownups[i][0] >= LOW_PM; i++) 591. if(montype == grownups[i][0]) monvalue = grownups[i][1]; 592. 593. return monvalue; 594. #endif 595. } 596. 597. int 598. big_to_little(montype) 599. int montype; 600. { 601. register int i; 602. 603. for (i = 0; grownups[i][0] >= LOW_PM; i++) 604. if(montype == grownups[i][1]) return grownups[i][0]; 605. return montype; 606. } 607. 608. static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; 609. static const char *flys[4] = { "fly", "Fly", "flutter", "Flutter" }; 610. static const char *flyl[4] = { "fly", "Fly", "stagger", "Stagger" }; 611. static const char *slither[4] = { "slither", "Slither", "falter", "Falter" }; 612. static const char *ooze[4] = { "ooze", "Ooze", "tremble", "Tremble" }; 613. static const char *immobile[4] = { "wiggle", "Wiggle", "pulsate", "Pulsate" }; 614. static const char *crawl[4] = { "crawl", "Crawl", "falter", "Falter" }; 615. 616. const char * 617. locomotion(ptr, def) 618. const struct permonst *ptr; 619. const char *def; 620. { 621. int capitalize = (*def == highc(*def)); 622. 623. return ( 624. is_floater(ptr) ? levitate[capitalize] : 625. (is_flyer(ptr) && ptr->msize <= MZ_SMALL) ? flys[capitalize] : 626. (is_flyer(ptr) && ptr->msize > MZ_SMALL) ? flyl[capitalize] : 627. slithy(ptr) ? slither[capitalize] : 628. amorphous(ptr) ? ooze[capitalize] : 629. !ptr->mmove ? immobile[capitalize] : 630. nolimbs(ptr) ? crawl[capitalize] : 631. def 632. ); 633. 634. } 635. 636. const char * 637. stagger(ptr, def) 638. const struct permonst *ptr; 639. const char *def; 640. { 641. int capitalize = 2 + (*def == highc(*def)); 642. 643. return ( 644. is_floater(ptr) ? levitate[capitalize] : 645. (is_flyer(ptr) && ptr->msize <= MZ_SMALL) ? flys[capitalize] : 646. (is_flyer(ptr) && ptr->msize > MZ_SMALL) ? flyl[capitalize] : 647. slithy(ptr) ? slither[capitalize] : 648. amorphous(ptr) ? ooze[capitalize] : 649. !ptr->mmove ? immobile[capitalize] : 650. nolimbs(ptr) ? crawl[capitalize] : 651. def 652. ); 653. 654. } 655. 656. #endif /* OVLB */ 657. 658. /*mondata.c*/