Source:NetHack 3.4.3/dat/Healer.des
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Below is the full text to dat/Healer.des from NetHack 3.4.3. To link to a particular line, write {{sourcecode|Healer.des|123}}, for example.
This file describes the layout of the healer quest.
License
1. # SCCS Id: @(#)Healer.des 3.4 1995/04/16 2. # Copyright (c) 1989 by Jean-Christophe Collet 3. # Copyright (c) 1991, 1993 by M. Stephenson, P. Winner 4. # NetHack may be freely redistributed. See license for details.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
Start level
5. # 6. # The "start" level for the quest. 7. # 8. # Here you meet your (besieged) class leader, Hippocrates 9. # and receive your quest assignment. 10. # 11. MAZE: "Hea-strt",' ' 12. FLAGS: noteleport,hardfloor 13. GEOMETRY:center,center 14. MAP 15. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 16. PPPP........PPPP.....PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.P..PPPPP......PPPPPPPP 17. PPP..........PPPP...PPPPP.........................PPPP..PPPPP........PPPPPPP 18. PP............PPPPPPPP..............................PPP...PPPP......PPPPPPPP 19. P.....PPPPPPPPPPPPPPP................................PPPPPPPPPPPPPPPPPPPPPPP 20. PPPP....PPPPPPPPPPPP...................................PPPPP.PPPPPPPPPPPPPPP 21. PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP 22. PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P 23. PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP 24. PPPPPP......PPPPPP......|.|.|......|...|......|.|.|.....PPPPPP...PP.......PP 25. PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P 26. PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP 27. PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP 28. PPP..PPPPP...PPPP.......--|.S..........S......|.|--.....PPPPPPPPP....PPPPPPP 29. PPPPPPPPPPPPPPPP..........-----------------------..........PPPPP..........PP 30. PPPPPPPPPPPPPPPPP........................................PPPPPP............P 31. PPP.............PPPP...................................PPP..PPPP..........PP 32. PP...............PPPPP................................PPPP...PPPP........PPP 33. PPP.............PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP....PPPPPP 34. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 35. ENDMAP 36. # Dungeon Description 37. REGION:(00,00,75,19),lit,"ordinary" 38. # Stairs 39. STAIR:(37,9),down 40. # Portal arrival point 41. BRANCH:(04,12,04,12),(0,0,0,0) 42. # altar for the Temple 43. ALTAR:(32,09),neutral,altar 44. # Doors 45. DOOR:locked,(24,10) 46. DOOR:closed,(26,08) 47. DOOR:closed,(27,12) 48. DOOR:locked,(28,13) 49. DOOR:closed,(35,07) 50. DOOR:locked,(35,10) 51. DOOR:locked,(39,10) 52. DOOR:closed,(39,13) 53. DOOR:locked,(46,07) 54. DOOR:closed,(47,08) 55. DOOR:closed,(48,12) 56. DOOR:locked,(50,10) 57. # Hippocrates 58. MONSTER:'@',"Hippocrates",(37,10) 59. # The treasure of Hippocrates 60. OBJECT:'(',"chest",(37,10) 61. # intern guards for the audience chamber 62. MONSTER:'@',"attendant",(29,08) 63. MONSTER:'@',"attendant",(29,09) 64. MONSTER:'@',"attendant",(29,10) 65. MONSTER:'@',"attendant",(29,11) 66. MONSTER:'@',"attendant",(40,09) 67. MONSTER:'@',"attendant",(40,10) 68. MONSTER:'@',"attendant",(40,11) 69. MONSTER:'@',"attendant",(40,13) 70. # Non diggable walls 71. NON_DIGGABLE:(00,00,75,19) 72. # Random traps 73. TRAP:random,random 74. TRAP:random,random 75. TRAP:random,random 76. TRAP:random,random 77. TRAP:random,random 78. TRAP:random,random 79. # Monsters on siege duty. 80. MONSTER: 'r',"rabid rat",random 81. MONSTER: 'r',"rabid rat",random 82. MONSTER: 'r',"rabid rat",random 83. MONSTER: 'r',"rabid rat",random 84. MONSTER: 'r',"rabid rat",random 85. MONSTER: 'r',"rabid rat",random 86. MONSTER: 'r',"rabid rat",random 87. MONSTER: 'r',"rabid rat",random 88. MONSTER: 'r',"rabid rat",random 89. MONSTER: 'r',"rabid rat",random 90. MONSTER: ';',"giant eel",random 91. MONSTER: ';',"shark",random 92. MONSTER: ';', random, random 93. MONSTER: 'D',random,random,hostile 94. MONSTER: 'D',random,random,hostile 95. MONSTER: 'D',random,random,hostile 96. MONSTER: 'D',random,random,hostile 97. MONSTER: 'D',random,random,hostile 98. MONSTER: 'S',random,random,hostile 99. MONSTER: 'S',random,random,hostile 100. MONSTER: 'S',random,random,hostile 101. MONSTER: 'S',random,random,hostile 102. MONSTER: 'S',random,random,hostile
Locate level
103. # 104. # The "locate" level for the quest. 105. # 106. # Here you have to find the Temple of Coeus to go 107. # further towards your assigned quest. 108. # 109. 110. MAZE: "Hea-loca",' ' 111. FLAGS: hardfloor 112. # 113. INIT_MAP: '.' , 'P', true , true , lit , false 114. GEOMETRY:center,center 115. MAP 116. PPPPPPPPPPPPP.......PPPPPPPPPPP 117. PPPPPPPP...............PPPPPPPP 118. PPPP.....-------------...PPPPPP 119. PPPPP....|.S.........|....PPPPP 120. PPP......+.|.........|...PPPPPP 121. PPP......+.|.........|..PPPPPPP 122. PPPP.....|.S.........|..PPPPPPP 123. PPPPP....-------------....PPPPP 124. PPPPPPPP...............PPPPPPPP 125. PPPPPPPPPPP........PPPPPPPPPPPP 126. ENDMAP 127. # Dungeon Description 128. REGION:(00,00,30,09),lit,"ordinary" 129. REGION:(12,03,20,06),lit,"temple" 130. # Doors 131. DOOR:closed,(09,04) 132. DOOR:closed,(09,05) 133. DOOR:locked,(11,03) 134. DOOR:locked,(11,06) 135. # Stairs 136. STAIR:(04,04),up 137. STAIR:(20,06),down 138. # Non diggable walls 139. NON_DIGGABLE:(11,02,21,07) 140. # Altar in the temple. 141. ALTAR:(13,05), chaos, shrine 142. # Objects 143. OBJECT:random,random,random 144. OBJECT:random,random,random 145. OBJECT:random,random,random 146. OBJECT:random,random,random 147. OBJECT:random,random,random 148. OBJECT:random,random,random 149. OBJECT:random,random,random 150. OBJECT:random,random,random 151. OBJECT:random,random,random 152. OBJECT:random,random,random 153. OBJECT:random,random,random 154. OBJECT:random,random,random 155. OBJECT:random,random,random 156. OBJECT:random,random,random 157. OBJECT:random,random,random 158. # Random traps 159. TRAP:random,random 160. TRAP:random,random 161. TRAP:random,random 162. TRAP:random,random 163. TRAP:random,random 164. TRAP:random,random 165. # Random monsters. 166. MONSTER:'r',"rabid rat",random 167. MONSTER:'r',"rabid rat",random 168. MONSTER:'r',"rabid rat",random 169. MONSTER:'r',"rabid rat",random 170. MONSTER:'r',"rabid rat",random 171. MONSTER:'r',"rabid rat",random 172. MONSTER:'r',"rabid rat",random 173. MONSTER:'r',"rabid rat",random 174. MONSTER:'r',random,random,hostile 175. MONSTER:';',"giant eel",random 176. MONSTER:';',"giant eel",random 177. MONSTER:';',"giant eel",random 178. MONSTER:';',"giant eel",random 179. MONSTER:';',"giant eel",random 180. MONSTER:';',"electric eel",random 181. MONSTER:';',"electric eel",random 182. MONSTER:';',"kraken",random 183. MONSTER:';',"shark",random 184. MONSTER:';',"shark",random 185. MONSTER:';',random, random,hostile 186. MONSTER:';',random, random,hostile 187. MONSTER: 'D',random,random,hostile 188. MONSTER: 'D',random,random,hostile 189. MONSTER: 'D',random,random,hostile 190. MONSTER: 'D',random,random,hostile 191. MONSTER: 'D',random,random,hostile 192. MONSTER: 'S',random,random,hostile 193. MONSTER: 'S',random,random,hostile 194. MONSTER: 'S',random,random,hostile 195. MONSTER: 'S',random,random,hostile 196. MONSTER: 'S',random,random,hostile 197. MONSTER: 'S',random,random,hostile 198. MONSTER: 'S',random,random,hostile 199. MONSTER: 'S',random,random,hostile 200. MONSTER: 'S',random,random,hostile 201.
Goal level
202. # 203. # The "goal" level for the quest. 204. # 205. # Here you meet Cyclops your nemesis monster. You have to 206. # defeat Cyclops in combat to gain the artifact you have 207. # been assigned to retrieve. 208. # 209. 210. MAZE: "Hea-goal", 'P' 211. # 212. INIT_MAP: '.' , 'P' , false , true , lit , false 213. GEOMETRY:center,center 214. MAP 215. .P....................................PP. 216. PP.......PPPPPPP....PPPPPPP....PPPP...PP. 217. ...PPPPPPP....PPPPPPP.....PPPPPP..PPP...P 218. ...PP..............................PPP... 219. ..PP..............................PP..... 220. ..PP..............................PPP.... 221. ..PPP..............................PP.... 222. .PPP..............................PPPP... 223. ...PP............................PPP...PP 224. ..PPPP...PPPPP..PPPP...PPPPP.....PP...PP. 225. P....PPPPP...PPPP..PPPPP...PPPPPPP...PP.. 226. PPP..................................PPP. 227. ENDMAP 228. # Dungeon Description 229. REGION:(00,00,40,11),lit,"ordinary" 230. # Stairs 231. STAIR:(39,10),up 232. # Non diggable walls 233. NON_DIGGABLE:(00,00,40,11) 234. # Objects 235. OBJECT:')',"quarterstaff",(20,06),blessed,0,"The Staff of Aesculapius" 236. OBJECT:'/',"lightning",(20,06) 237. OBJECT:random,random,random 238. OBJECT:random,random,random 239. OBJECT:random,random,random 240. OBJECT:random,random,random 241. OBJECT:random,random,random 242. OBJECT:random,random,random 243. OBJECT:random,random,random 244. OBJECT:random,random,random 245. OBJECT:random,random,random 246. OBJECT:random,random,random 247. OBJECT:random,random,random 248. OBJECT:random,random,random 249. OBJECT:random,random,random 250. OBJECT:random,random,random 251. # Random traps 252. TRAP:random,random 253. TRAP:random,random 254. TRAP:random,random 255. TRAP:random,random 256. TRAP:random,random 257. TRAP:random,random 258. # Random monsters. 259. MONSTER:'H',"Cyclops",(20,06),hostile 260. MONSTER:'r',"rabid rat",random 261. MONSTER:'r',"rabid rat",random 262. MONSTER:'r',"rabid rat",random 263. MONSTER:'r',random,random,hostile 264. MONSTER:'r',random,random,hostile 265. MONSTER:';',"giant eel",random 266. MONSTER:';',"giant eel",random 267. MONSTER:';',"giant eel",random 268. MONSTER:';',"giant eel",random 269. MONSTER:';',"giant eel",random 270. MONSTER:';',"giant eel",random 271. MONSTER:';',"electric eel",random 272. MONSTER:';',"electric eel",random 273. MONSTER:';',"shark",random 274. MONSTER:';',"shark",random 275. MONSTER:';',random,random,hostile 276. MONSTER: 'D',random,random,hostile 277. MONSTER: 'D',random,random,hostile 278. MONSTER: 'D',random,random,hostile 279. MONSTER: 'D',random,random,hostile 280. MONSTER: 'D',random,random,hostile 281. MONSTER: 'S',random,random,hostile 282. MONSTER: 'S',random,random,hostile 283. MONSTER: 'S',random,random,hostile 284. MONSTER: 'S',random,random,hostile 285. MONSTER: 'S',random,random,hostile 286. MONSTER: 'S',random,random,hostile 287. MONSTER: 'S',random,random,hostile 288. MONSTER: 'S',random,random,hostile 289. MONSTER: 'S',random,random,hostile 290. MONSTER: 'S',random,random,hostile 291. 292. # 293. # The "fill" levels for the quest. 294. # 295. # These levels are used to fill out any levels not occupied by specific 296. # levels as defined above. "filla" is the upper filler, between the 297. # start and locate levels, and "fillb" the lower between the locate 298. # and goal levels. 299. # 300. 301. MAZE: "Hea-fila" , 'P' 302. INIT_MAP: '.' , 'P' , false , true , lit , false 303. NOMAP 304. # 305. STAIR: random, up 306. STAIR: random, down 307. # 308. OBJECT: random, random, random 309. OBJECT: random, random, random 310. OBJECT: random, random, random 311. OBJECT: random, random, random 312. OBJECT: random, random, random 313. OBJECT: random, random, random 314. OBJECT: random, random, random 315. OBJECT: random, random, random 316. # 317. MONSTER: 'r', "rabid rat", random 318. MONSTER: 'r', random, random,hostile 319. MONSTER: 'r', random, random,hostile 320. MONSTER: ';', "giant eel", random 321. MONSTER: ';', "giant eel", random 322. MONSTER: ';', "electric eel", random 323. MONSTER: 'D',random,random,hostile 324. MONSTER: 'D',random,random,hostile 325. MONSTER: 'D',random,random,hostile 326. MONSTER: 'D',random,random,hostile 327. MONSTER: 'S',random,random,hostile 328. MONSTER: 'S',random,random,hostile 329. MONSTER: 'S',random,random,hostile 330. # 331. TRAP: random, random 332. TRAP: random, random 333. TRAP: random, random 334. TRAP: random, random 335. 336. MAZE: "Hea-filb" , 'P' 337. INIT_MAP: '.' , 'P' , false , true , lit , false 338. NOMAP 339. # 340. STAIR: random, up 341. STAIR: random, down 342. # 343. OBJECT: random, random, random 344. OBJECT: random, random, random 345. OBJECT: random, random, random 346. OBJECT: random, random, random 347. OBJECT: random, random, random 348. OBJECT: random, random, random 349. OBJECT: random, random, random 350. OBJECT: random, random, random 351. OBJECT: random, random, random 352. OBJECT: random, random, random 353. OBJECT: random, random, random 354. # 355. MONSTER: 'r', "rabid rat", random 356. MONSTER: 'r', "rabid rat", random 357. MONSTER: 'r', random, random,hostile 358. MONSTER: 'r', random, random,hostile 359. MONSTER: ';', "giant eel", random 360. MONSTER: ';', "giant eel", random 361. MONSTER: ';', "giant eel", random 362. MONSTER: ';', "giant eel", random 363. MONSTER: ';', "giant eel", random 364. MONSTER: ';', "electric eel", random 365. MONSTER: ';', "electric eel", random 366. MONSTER: 'D',random,random,hostile 367. MONSTER: 'D',random,random,hostile 368. MONSTER: 'D',random,random,hostile 369. MONSTER: 'D',random,random,hostile 370. MONSTER: 'S',random,random,hostile 371. MONSTER: 'S',random,random,hostile 372. MONSTER: 'S',random,random,hostile 373. # 374. TRAP: random, random 375. TRAP: random, random 376. TRAP: random, random 377. TRAP: random, random