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== License == | == License == | ||
− | <span id=" | + | <span id="line1">1. # SCCS Id: @(#)knox.des 3.4 1994/08/20</span> |
− | <span id=" | + | <span id="line2">2. # Copyright (c) 1989 by Jean-Christophe Collet</span> |
− | <span id=" | + | <span id="line3">3. # Copyright (c) 1992 by Izchak Miller</span> |
− | <span id=" | + | <span id="line4">4. # NetHack may be freely redistributed. See license for details.</span> |
− | <span id=" | + | <span id="line5">5. #</span> |
{{NGPL}} | {{NGPL}} | ||
== Level layout == | == Level layout == | ||
− | <span id=" | + | <span id="line6">6. MAZE:"knox",' '</span> |
− | <span id=" | + | <span id="line7">7. FLAGS: noteleport</span> |
− | <span id=" | + | <span id="line8">8. GEOMETRY:center,center</span> |
− | <span id=" | + | <span id="line9">9. MAP</span> |
− | <span id=" | + | <span id="line10">10. ----------------------------------------------------------------------------</span> |
− | <span id=" | + | <span id="line11">11. | |........|...............................................................|</span> |
− | <span id=" | + | <span id="line12">12. | |........|.................................................------------..|</span> |
− | <span id=" | + | <span id="line13">13. | -------+--.................................................|..........|..|</span> |
− | <span id=" | + | <span id="line14">14. | |........}}}}}}}....................}}}}}}}..........|..........|..|</span> |
− | <span id=" | + | <span id="line15">15. | |........}-----}....................}-----}..........--+--+--...|..|</span> |
− | <span id=" | + | <span id="line16">16. | ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|</span> |
− | <span id=" | + | <span id="line17">17. | |..........}---S------------------------S---}.................|...|..|</span> |
− | <span id=" | + | <span id="line18">18. | |..........}}}|...............|..........|}}}.................+...|..|</span> |
− | <span id=" | + | <span id="line19">19. | -------..........}|...............S..........|}...................|...|..|</span> |
− | <span id=" | + | <span id="line20">20. | |.....|..........}|...............|......\...S}...................|...|..|</span> |
− | <span id=" | + | <span id="line21">21. | |.....+........}}}|...............|..........|}}}.................+...|..|</span> |
− | <span id=" | + | <span id="line22">22. | |.....|........}---S------------------------S---}.................|...|..|</span> |
− | <span id=" | + | <span id="line23">23. | |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|</span> |
− | <span id=" | + | <span id="line24">24. | |..-S----......}-----}....................}-----}..........--+--+--...|..|</span> |
− | <span id=" | + | <span id="line25">25. | |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|</span> |
− | <span id=" | + | <span id="line26">26. | |..|....|..................................................|..........|..|</span> |
− | <span id=" | + | <span id="line27">27. | -----------................................................------------..|</span> |
− | <span id=" | + | <span id="line28">28. | |..............................................................|</span> |
− | <span id=" | + | <span id="line29">29. ----------------------------------------------------------------------------</span> |
− | <span id=" | + | <span id="line30">30. ENDMAP</span> |
− | <span id=" | + | <span id="line31">31. # Non diggable walls</span> |
− | <span id=" | + | <span id="line32">32. NON_DIGGABLE:(00,00,75,19)</span> |
− | <span id=" | + | <span id="line33">33. # Portal arrival point</span> |
− | <span id=" | + | <span id="line34">34. BRANCH:(08,16,08,16),(0,0,0,0)</span> |
− | <span id=" | + | <span id="line35">35. # Throne room, with Croesus on the throne</span> |
− | <span id=" | + | <span id="line36">36. REGION:(37,08,46,11),lit,"throne"</span> |
− | <span id=" | + | <span id="line37">37. MONSTER:'@',"Croesus",(43,10),hostile</span> |
− | <span id=" | + | <span id="line38">38. # The Vault</span> |
− | <span id=" | + | <span id="line39">39. # Using unfilled morgue for</span> |
− | <span id=" | + | <span id="line40">40. # identification in mkmaze.c</span> |
− | <span id=" | + | <span id="line41">41. REGION:(21,08,35,11),lit,"morgue",unfilled</span> |
− | <span id=" | + | <span id="line42">42. # Corner towers</span> |
− | <span id=" | + | <span id="line43">43. REGION:(19,06,21,06),lit,"ordinary"</span> |
− | <span id=" | + | <span id="line44">44. REGION:(46,06,48,06),lit,"ordinary"</span> |
− | <span id=" | + | <span id="line45">45. REGION:(19,13,21,13),lit,"ordinary"</span> |
− | <span id=" | + | <span id="line46">46. REGION:(46,13,48,13),lit,"ordinary"</span> |
− | <span id=" | + | <span id="line47">47. # A welcoming committee</span> |
− | <span id=" | + | <span id="line48">48. REGION:(03,10,07,13),lit,"zoo",filled,true</span> |
− | <span id=" | + | <span id="line49">49. # arrival chamber; needs to be a real room to control migrating monsters,</span> |
− | <span id=" | + | <span id="line50">50. # and `unfilled' is a kludge to force an ordinary room to remain a room</span> |
− | <span id=" | + | <span id="line51">51. REGION:(06,15,09,16),unlit,"ordinary",unfilled</span> |
− | <span id=" | + | <span id="line52">52. # Barracks</span> |
− | <span id=" | + | <span id="line53">53. REGION:(62,03,71,04),lit,"barracks",filled,true</span> |
− | <span id=" | + | <span id="line54">54. # Doors</span> |
− | <span id=" | + | <span id="line55">55. DOOR:closed,(06,14)</span> |
− | <span id=" | + | <span id="line56">56. DOOR:closed,(09,03)</span> |
− | <span id=" | + | <span id="line57">57. DOOR:open,(63,05)</span> |
− | <span id=" | + | <span id="line58">58. DOOR:open,(66,05)</span> |
− | <span id=" | + | <span id="line59">59. DOOR:open,(68,08)</span> |
− | <span id=" | + | <span id="line60">60. DOOR:locked,(08,11)</span> |
− | <span id=" | + | <span id="line61">61. DOOR:open,(68,11)</span> |
− | <span id=" | + | <span id="line62">62. DOOR:closed,(63,14)</span> |
− | <span id=" | + | <span id="line63">63. DOOR:closed,(66,14)</span> |
− | <span id=" | + | <span id="line64">64. # Soldiers guarding the fort</span> |
− | <span id=" | + | <span id="line65">65. MONSTER:'@',"soldier",(12,14)</span> |
− | <span id=" | + | <span id="line66">66. MONSTER:'@',"soldier",(12,13)</span> |
− | <span id=" | + | <span id="line67">67. MONSTER:'@',"soldier",(11,10)</span> |
− | <span id=" | + | <span id="line68">68. MONSTER:'@',"soldier",(13,02)</span> |
− | <span id=" | + | <span id="line69">69. MONSTER:'@',"soldier",(14,03)</span> |
− | <span id=" | + | <span id="line70">70. MONSTER:'@',"soldier",(20,02)</span> |
− | <span id=" | + | <span id="line71">71. MONSTER:'@',"soldier",(30,02)</span> |
− | <span id=" | + | <span id="line72">72. MONSTER:'@',"soldier",(40,02)</span> |
− | <span id=" | + | <span id="line73">73. MONSTER:'@',"soldier",(30,16)</span> |
− | <span id=" | + | <span id="line74">74. MONSTER:'@',"soldier",(32,16)</span> |
− | <span id=" | + | <span id="line75">75. MONSTER:'@',"soldier",(40,16)</span> |
− | <span id=" | + | <span id="line76">76. MONSTER:'@',"soldier",(54,16)</span> |
− | <span id=" | + | <span id="line77">77. MONSTER:'@',"soldier",(54,14)</span> |
− | <span id=" | + | <span id="line78">78. MONSTER:'@',"soldier",(54,13)</span> |
− | <span id=" | + | <span id="line79">79. MONSTER:'@',"soldier",(57,10)</span> |
− | <span id=" | + | <span id="line80">80. MONSTER:'@',"soldier",(57,09)</span> |
− | <span id=" | + | <span id="line81">81. MONSTER:'@',"lieutenant",(15,08)</span> |
− | <span id=" | + | <span id="line82">82. # Four dragons guarding each side</span> |
− | <span id=" | + | <span id="line83">83. MONSTER:'D',random,(18,09)</span> |
− | <span id=" | + | <span id="line84">84. MONSTER:'D',random,(49,10)</span> |
− | <span id=" | + | <span id="line85">85. MONSTER:'D',random,(33,05)</span> |
− | <span id=" | + | <span id="line86">86. MONSTER:'D',random,(33,14)</span> |
− | <span id=" | + | <span id="line87">87. # Eels in the moat</span> |
− | <span id=" | + | <span id="line88">88. MONSTER:';',"giant eel",(17,08)</span> |
− | <span id=" | + | <span id="line89">89. MONSTER:';',"giant eel",(17,11)</span> |
− | <span id=" | + | <span id="line90">90. MONSTER:';',"giant eel",(48,08)</span> |
− | <span id=" | + | <span id="line91">91. MONSTER:';',"giant eel",(48,11)</span> |
− | <span id=" | + | <span id="line92">92. # The corner rooms treasures</span> |
− | <span id=" | + | <span id="line93">93. OBJECT:'*',"diamond",(19,06)</span> |
− | <span id=" | + | <span id="line94">94. OBJECT:'*',"diamond",(20,06)</span> |
− | <span id=" | + | <span id="line95">95. OBJECT:'*',"diamond",(21,06)</span> |
− | <span id=" | + | <span id="line96">96. OBJECT:'*',"emerald",(19,13)</span> |
− | <span id=" | + | <span id="line97">97. OBJECT:'*',"emerald",(20,13)</span> |
− | <span id=" | + | <span id="line98">98. OBJECT:'*',"emerald",(21,13)</span> |
− | <span id=" | + | <span id="line99">99. OBJECT:'*',"ruby",(46,06)</span> |
− | <span id=" | + | <span id="line100">100. OBJECT:'*',"ruby",(47,06)</span> |
− | <span id=" | + | <span id="line101">101. OBJECT:'*',"ruby",(48,06)</span> |
− | <span id=" | + | <span id="line102">102. OBJECT:'*',"amethyst",(46,13)</span> |
− | <span id=" | + | <span id="line103">103. OBJECT:'*',"amethyst",(47,13)</span> |
− | <span id=" | + | <span id="line104">104. OBJECT:'*',"amethyst",(48,13)</span> |
==Source code references== | ==Source code references== |
Revision as of 10:00, 11 November 2010
Below is the full text to dat/knox.des from NetHack 3.4.3. To link to a particular line, write {{sourcecode|knox.des|123}}, for example.
This file describes the layout of Fort Ludios.
License
1. # SCCS Id: @(#)knox.des 3.4 1994/08/20 2. # Copyright (c) 1989 by Jean-Christophe Collet 3. # Copyright (c) 1992 by Izchak Miller 4. # NetHack may be freely redistributed. See license for details. 5. #
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
Level layout
6. MAZE:"knox",' ' 7. FLAGS: noteleport 8. GEOMETRY:center,center 9. MAP 10. ---------------------------------------------------------------------------- 11. | |........|...............................................................| 12. | |........|.................................................------------..| 13. | -------+--.................................................|..........|..| 14. | |........}}}}}}}....................}}}}}}}..........|..........|..| 15. | |........}-----}....................}-----}..........--+--+--...|..| 16. | ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..| 17. | |..........}---S------------------------S---}.................|...|..| 18. | |..........}}}|...............|..........|}}}.................+...|..| 19. | -------..........}|...............S..........|}...................|...|..| 20. | |.....|..........}|...............|......\...S}...................|...|..| 21. | |.....+........}}}|...............|..........|}}}.................+...|..| 22. | |.....|........}---S------------------------S---}.................|...|..| 23. | |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..| 24. | |..-S----......}-----}....................}-----}..........--+--+--...|..| 25. | |..|....|......}}}}}}}....................}}}}}}}..........|..........|..| 26. | |..|....|..................................................|..........|..| 27. | -----------................................................------------..| 28. | |..............................................................| 29. ---------------------------------------------------------------------------- 30. ENDMAP 31. # Non diggable walls 32. NON_DIGGABLE:(00,00,75,19) 33. # Portal arrival point 34. BRANCH:(08,16,08,16),(0,0,0,0) 35. # Throne room, with Croesus on the throne 36. REGION:(37,08,46,11),lit,"throne" 37. MONSTER:'@',"Croesus",(43,10),hostile 38. # The Vault 39. # Using unfilled morgue for 40. # identification in mkmaze.c 41. REGION:(21,08,35,11),lit,"morgue",unfilled 42. # Corner towers 43. REGION:(19,06,21,06),lit,"ordinary" 44. REGION:(46,06,48,06),lit,"ordinary" 45. REGION:(19,13,21,13),lit,"ordinary" 46. REGION:(46,13,48,13),lit,"ordinary" 47. # A welcoming committee 48. REGION:(03,10,07,13),lit,"zoo",filled,true 49. # arrival chamber; needs to be a real room to control migrating monsters, 50. # and `unfilled' is a kludge to force an ordinary room to remain a room 51. REGION:(06,15,09,16),unlit,"ordinary",unfilled 52. # Barracks 53. REGION:(62,03,71,04),lit,"barracks",filled,true 54. # Doors 55. DOOR:closed,(06,14) 56. DOOR:closed,(09,03) 57. DOOR:open,(63,05) 58. DOOR:open,(66,05) 59. DOOR:open,(68,08) 60. DOOR:locked,(08,11) 61. DOOR:open,(68,11) 62. DOOR:closed,(63,14) 63. DOOR:closed,(66,14) 64. # Soldiers guarding the fort 65. MONSTER:'@',"soldier",(12,14) 66. MONSTER:'@',"soldier",(12,13) 67. MONSTER:'@',"soldier",(11,10) 68. MONSTER:'@',"soldier",(13,02) 69. MONSTER:'@',"soldier",(14,03) 70. MONSTER:'@',"soldier",(20,02) 71. MONSTER:'@',"soldier",(30,02) 72. MONSTER:'@',"soldier",(40,02) 73. MONSTER:'@',"soldier",(30,16) 74. MONSTER:'@',"soldier",(32,16) 75. MONSTER:'@',"soldier",(40,16) 76. MONSTER:'@',"soldier",(54,16) 77. MONSTER:'@',"soldier",(54,14) 78. MONSTER:'@',"soldier",(54,13) 79. MONSTER:'@',"soldier",(57,10) 80. MONSTER:'@',"soldier",(57,09) 81. MONSTER:'@',"lieutenant",(15,08) 82. # Four dragons guarding each side 83. MONSTER:'D',random,(18,09) 84. MONSTER:'D',random,(49,10) 85. MONSTER:'D',random,(33,05) 86. MONSTER:'D',random,(33,14) 87. # Eels in the moat 88. MONSTER:';',"giant eel",(17,08) 89. MONSTER:';',"giant eel",(17,11) 90. MONSTER:';',"giant eel",(48,08) 91. MONSTER:';',"giant eel",(48,11) 92. # The corner rooms treasures 93. OBJECT:'*',"diamond",(19,06) 94. OBJECT:'*',"diamond",(20,06) 95. OBJECT:'*',"diamond",(21,06) 96. OBJECT:'*',"emerald",(19,13) 97. OBJECT:'*',"emerald",(20,13) 98. OBJECT:'*',"emerald",(21,13) 99. OBJECT:'*',"ruby",(46,06) 100. OBJECT:'*',"ruby",(47,06) 101. OBJECT:'*',"ruby",(48,06) 102. OBJECT:'*',"amethyst",(46,13) 103. OBJECT:'*',"amethyst",(47,13) 104. OBJECT:'*',"amethyst",(48,13)