Source:NetHack 3.4.3/src/rect.c

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Below is the full text to src/rect.c from NetHack 3.4.3. To link to a particular line, write [[rect.c#line123]], for example.

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1.    /*	SCCS Id: @(#)rect.c	3.4	1990/02/22	*/
2.    /* Copyright (c) 1990 by Jean-Christophe Collet	 */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

5.    #include "hack.h"
6.    
7.    int FDECL(get_rect_ind, (NhRect *));
8.    
9.    static boolean FDECL(intersect, (NhRect *,NhRect *,NhRect *));
10.   
11.       /*
12.        * In this file, we will handle the various rectangle functions we
13.        * need for room generation.
14.        */
15.   
16.   #define MAXRECT	50
17.   #define XLIM	4
18.   #define YLIM	3
19.   
20.   static NhRect rect[MAXRECT+1];
21.   static int rect_cnt;
22.   
23.   /*
24.    * Initialisation of internal structures. Should be called for every
25.    * new level to be build...
26.    */
27.   

init_rect

28.   void
29.   init_rect()
30.   {
31.   	rect_cnt = 1;
32.   	rect[0].lx = rect[0].ly = 0;
33.   	rect[0].hx = COLNO - 1;
34.   	rect[0].hy = ROWNO - 1;
35.   }
36.   

get_rect_ind

37.   /*
38.    * Search Index of one precise NhRect.
39.    *
40.    */
41.   
42.   int
43.   get_rect_ind(r)
44.   NhRect *r;
45.   {
46.   	register NhRect *rectp;
47.   	register int lx, ly, hx, hy;
48.   	register int i;
49.   
50.   	lx = r->lx; ly = r->ly;
51.   	hx = r->hx; hy = r->hy;
52.   	for (i=0,rectp = &rect[0];i<rect_cnt;i++,rectp++)
53.   	    if ( lx == rectp->lx && ly == rectp->ly &&
54.   		 hx == rectp->hx && hy == rectp->hy)
55.   		return i;
56.   	return -1;
57.   }
58.   

get_rect

59.   /*
60.    * Search a free rectangle that include the one given in arg
61.    */
62.   
63.   NhRect *
64.   get_rect(r)
65.   NhRect *r;
66.   {
67.   	register NhRect *rectp;
68.   	register int lx, ly, hx, hy;
69.   	register int i;
70.   
71.   	lx = r->lx; ly = r->ly;
72.   	hx = r->hx; hy = r->hy;
73.   	for (i=0,rectp = &rect[0];i<rect_cnt;i++,rectp++)
74.   	    if ( lx >= rectp->lx && ly >= rectp->ly &&
75.   		 hx <= rectp->hx && hy <= rectp->hy)
76.   		return rectp;
77.   	return 0;
78.   }
79.   

rnd_rect

80.   /*
81.    * Get some random NhRect from the list.
82.    */
83.   
84.   NhRect *
85.   rnd_rect()
86.   {
87.   	    return rect_cnt > 0 ? &rect[rn2(rect_cnt)] : 0;
88.   }
89.   

intersect

90.   /*
91.    * Search intersection between two rectangles (r1 & r2).
92.    * return TRUE if intersection exist and put it in r3.
93.    * otherwise returns FALSE
94.    */
95.   
96.   static boolean
97.   intersect(r1, r2, r3)
98.   NhRect *r1, *r2, *r3;
99.   {
100.  	if (r2->lx > r1->hx || r2->ly > r1->hy ||
101.  	    r2->hx < r1->lx || r2->hy < r1->ly)
102.  	    return FALSE;
103.  
104.  	r3->lx = (r2->lx > r1->lx ? r2->lx : r1->lx);
105.  	r3->ly = (r2->ly > r1->ly ? r2->ly : r1->ly);
106.  	r3->hx = (r2->hx > r1->hx ? r1->hx : r2->hx);
107.  	r3->hy = (r2->hy > r1->hy ? r1->hy : r2->hy);
108.  
109.  	if (r3->lx > r3->hx || r3->ly > r3->hy)
110.  	    return FALSE;
111.  	return TRUE;
112.  }
113.  

remove_rect

114.  /*
115.   * Remove a rectangle from the list of free NhRect.
116.   */
117.  
118.  void
119.  remove_rect(r)
120.  NhRect *r;
121.  {
122.  	int ind;
123.  
124.  	ind = get_rect_ind(r);
125.  	if ( ind >=0 )
126.  	    rect[ind] = rect[--rect_cnt];
127.  }
128.  

add_rect

129.  /*
130.   * Add a NhRect to the list.
131.   */
132.  
133.  void
134.  add_rect(r)
135.  NhRect *r;
136.  {
137.  	if (rect_cnt >= MAXRECT) {
138.  #ifdef WIZARD
139.  		if (wizard) pline("MAXRECT may be too small.");
140.  #endif
141.  		return;
142.  	}
143.  	/* Check that this NhRect is not included in another one */
144.  	if (get_rect(r))
145.  	    return;
146.  	rect[rect_cnt] = *r;
147.  	rect_cnt++;
148.  }
149.  

split_rects

150.  /*
151.   * Okay, here we have two rectangles (r1 & r2).
152.   * r1 was already in the list and r2 is included in r1.
153.   * What we want is to allocate r2, that is split r1 into smaller rectangles
154.   * then remove it.
155.   */
156.  
157.  void
158.  split_rects(r1, r2)
159.  NhRect *r1, *r2;
160.  {
161.  	NhRect r, old_r;
162.  	int i;
163.  
164.  	old_r = *r1;
165.  	remove_rect(r1);
166.  
167.  	/* Walk down since rect_cnt & rect[] will change... */
168.  	for (i=rect_cnt-1; i>=0; i--)
169.  	    if (intersect(&rect[i], r2, &r))
170.  		split_rects(&rect[i], &r);
171.  	
172.  	if (r2->ly - old_r.ly-1 > (old_r.hy < ROWNO - 1 ? 2*YLIM : YLIM+1)+4) {
173.  		r = old_r;
174.  		r.hy = r2->ly - 2;
175.  		add_rect(&r);
176.  	}
177.  	if (r2->lx - old_r.lx-1 > (old_r.hx < COLNO - 1 ? 2*XLIM : XLIM+1)+4) {
178.  		r = old_r;
179.  		r.hx = r2->lx - 2;
180.  		add_rect(&r);
181.  	}
182.  	if (old_r.hy - r2->hy-1 > (old_r.ly > 0 ? 2*YLIM : YLIM+1)+4) {
183.  		r = old_r;
184.  		r.ly = r2->hy + 2;
185.  		add_rect(&r);
186.  	}
187.  	if (old_r.hx - r2->hx-1 > (old_r.lx > 0 ? 2*XLIM : XLIM+1)+4) {
188.  		r = old_r;
189.  		r.lx = r2->hx + 2;
190.  		add_rect(&r);
191.  	}
192.  }
193.  
194.  /*rect.c*/