Source:NetHack 3.6.0/include/timeout.h

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Below is the full text to timeout.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/timeout.h#line123]], for example.

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 /* NetHack 3.6	timeout.h	$NHDT-Date: 1432512775 2015/05/25 00:12:55 $  $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */
 /* Copyright 1994, Dean Luick					  */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #ifndef TIMEOUT_H
 #define TIMEOUT_H
 
 /* generic timeout function */
 typedef void FDECL((*timeout_proc), (ANY_P *, long));
 
 /* kind of timer */
 #define TIMER_LEVEL 0   /* event specific to level */
 #define TIMER_GLOBAL 1  /* event follows current play */
 #define TIMER_OBJECT 2  /* event follows a object */
 #define TIMER_MONSTER 3 /* event follows a monster */
 
 /* save/restore timer ranges */
 #define RANGE_LEVEL 0  /* save/restore timers staying on level */
 #define RANGE_GLOBAL 1 /* save/restore timers following global play */
 
 /*
  * Timeout functions.  Add a define here, then put it in the table
  * in timeout.c.  "One more level of indirection will fix everything."
  */
 #define ROT_ORGANIC 0 /* for buried organics */
 #define ROT_CORPSE 1
 #define REVIVE_MON 2
 #define BURN_OBJECT 3
 #define HATCH_EGG 4
 #define FIG_TRANSFORM 5
 #define MELT_ICE_AWAY 6
 #define NUM_TIME_FUNCS 7
 
 /* used in timeout.c */
 typedef struct fe {
     struct fe *next;          /* next item in chain */
     long timeout;             /* when we time out */
     unsigned long tid;        /* timer ID */
     short kind;               /* kind of use */
     short func_index;         /* what to call when we time out */
     anything arg;             /* pointer to timeout argument */
     Bitfield(needs_fixup, 1); /* does arg need to be patched? */
 } timer_element;
 
 #endif /* TIMEOUT_H */