Difference between revisions of "Source:NetHack 3.6.0/src/minion.c"

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== Top of file ==
 
== Top of file ==
  
  <span id="line1">1.  /* NetHack 3.6 minion.c $NHDT-Date: 1432512773 2015/05/25 00:12:53 $  $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */</span>
+
 
  <span id="line2">2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */</span>
+
== Top of file ==
  <span id="line3">3.  /* NetHack may be freely redistributed.  See license for details. */</span>
+
 
  <span id="line4">4.  </span>
+
  <span id="line1">1. /* NetHack 3.6 minion.c $NHDT-Date: 1432512773 2015/05/25 00:12:53 $  $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */</span>
  <span id="line5">5.  #include "hack.h"</span>
+
  <span id="line2">2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */</span>
  <span id="line6">6.  </span>
+
  <span id="line3">3. /* NetHack may be freely redistributed.  See license for details. */</span>
  <span id="line7">7.  void</span>
+
  <span id="line4">4. </span>
  <span id="line8">8.  newemin(mtmp)</span>
+
  <span id="line5">5. #include "hack.h"</span>
  <span id="line9">9.  struct monst *mtmp;</span>
+
  <span id="line6">6. </span>
  <span id="line10">10.  {</span>
+
 
  <span id="line11">11.      if (!mtmp->mextra)</span>
+
== newemin ==
  <span id="line12">12.          mtmp->mextra = newmextra();</span>
+
   
  <span id="line13">13.      if (!EMIN(mtmp)) {</span>
+
  <span id="line7">7. void</span>
  <span id="line14">14.          EMIN(mtmp) = (struct emin *) alloc(sizeof(struct emin));</span>
+
  <span id="line8">8. newemin(mtmp)</span>
  <span id="line15">15.          (void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));</span>
+
  <span id="line9">9. struct monst *mtmp;</span>
  <span id="line16">16.      }</span>
+
  <span id="line10">10. {</span>
  <span id="line17">17.  }</span>
+
  <span id="line11">11.    if (!mtmp->mextra)</span>
  <span id="line18">18.  </span>
+
  <span id="line12">12.        mtmp->mextra = newmextra();</span>
  <span id="line19">19.  void</span>
+
  <span id="line13">13.    if (!EMIN(mtmp)) {</span>
  <span id="line20">20.  free_emin(mtmp)</span>
+
  <span id="line14">14.        EMIN(mtmp) = (struct emin *) alloc(sizeof(struct emin));</span>
  <span id="line21">21.  struct monst *mtmp;</span>
+
  <span id="line15">15.        (void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));</span>
  <span id="line22">22.  {</span>
+
  <span id="line16">16.    }</span>
  <span id="line23">23.      if (mtmp->mextra && EMIN(mtmp)) {</span>
+
  <span id="line17">17. }</span>
  <span id="line24">24.          free((genericptr_t) EMIN(mtmp));</span>
+
  <span id="line18">18. </span>
  <span id="line25">25.          EMIN(mtmp) = (struct emin *) 0;</span>
+
 
  <span id="line26">26.    }</span>
+
== free_emin ==
  <span id="line27">27.    mtmp->isminion = 0;</span>
+
   
 +
  <span id="line19">19. void</span>
 +
  <span id="line20">20. free_emin(mtmp)</span>
 +
  <span id="line21">21. struct monst *mtmp;</span>
 +
  <span id="line22">22. {</span>
 +
  <span id="line23">23.    if (mtmp->mextra && EMIN(mtmp)) {</span>
 +
  <span id="line24">24.        free((genericptr_t) EMIN(mtmp));</span>
 +
  <span id="line25">25.        EMIN(mtmp) = (struct emin *) 0;</span>
 +
  <span id="line26">26.    }</span>
 +
  <span id="line27">27.    mtmp->isminion = 0;</span>
 
  <span id="line28">28. }</span>
 
  <span id="line28">28. }</span>
 
  <span id="line29">29. </span>
 
  <span id="line29">29. </span>
 +
 +
== monster_census ==
 +
   
 
  <span id="line30">30. /* count the number of monsters on the level */</span>
 
  <span id="line30">30. /* count the number of monsters on the level */</span>
 
  <span id="line31">31. int</span>
 
  <span id="line31">31. int</span>
Line 40: Line 52:
 
  <span id="line33">33. boolean spotted; /* seen|sensed vs all */</span>
 
  <span id="line33">33. boolean spotted; /* seen|sensed vs all */</span>
 
  <span id="line34">34. {</span>
 
  <span id="line34">34. {</span>
  <span id="line35">35.    struct monst *mtmp;</span>
+
  <span id="line35">35.    struct monst *mtmp;</span>
  <span id="line36">36.    int count = 0;</span>
+
  <span id="line36">36.    int count = 0;</span>
 
  <span id="line37">37. </span>
 
  <span id="line37">37. </span>
  <span id="line38">38.    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {</span>
+
  <span id="line38">38.    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {</span>
  <span id="line39">39.        if (DEADMONSTER(mtmp))</span>
+
  <span id="line39">39.        if (DEADMONSTER(mtmp))</span>
  <span id="line40">40.            continue;</span>
+
  <span id="line40">40.            continue;</span>
  <span id="line41">41.        if (spotted && !canspotmon(mtmp))</span>
+
  <span id="line41">41.        if (spotted && !canspotmon(mtmp))</span>
  <span id="line42">42.            continue;</span>
+
  <span id="line42">42.            continue;</span>
  <span id="line43">43.        ++count;</span>
+
  <span id="line43">43.        ++count;</span>
  <span id="line44">44.    }</span>
+
  <span id="line44">44.    }</span>
  <span id="line45">45.    return count;</span>
+
  <span id="line45">45.    return count;</span>
 
  <span id="line46">46. }</span>
 
  <span id="line46">46. }</span>
 
  <span id="line47">47. </span>
 
  <span id="line47">47. </span>
 +
 +
== msummon ==
 +
   
 
  <span id="line48">48. /* mon summons a monster */</span>
 
  <span id="line48">48. /* mon summons a monster */</span>
 
  <span id="line49">49. int</span>
 
  <span id="line49">49. int</span>
Line 58: Line 73:
 
  <span id="line51">51. struct monst *mon;</span>
 
  <span id="line51">51. struct monst *mon;</span>
 
  <span id="line52">52. {</span>
 
  <span id="line52">52. {</span>
  <span id="line53">53.    struct permonst *ptr;</span>
+
  <span id="line53">53.    struct permonst *ptr;</span>
  <span id="line54">54.    int dtype = NON_PM, cnt = 0, result = 0, census;</span>
+
  <span id="line54">54.    int dtype = NON_PM, cnt = 0, result = 0, census;</span>
  <span id="line55">55.    aligntyp atyp;</span>
+
  <span id="line55">55.    aligntyp atyp;</span>
  <span id="line56">56.    struct monst *mtmp;</span>
+
  <span id="line56">56.    struct monst *mtmp;</span>
 
  <span id="line57">57. </span>
 
  <span id="line57">57. </span>
  <span id="line58">58.    if (mon) {</span>
+
  <span id="line58">58.    if (mon) {</span>
  <span id="line59">59.        ptr = mon->data;</span>
+
  <span id="line59">59.        ptr = mon->data;</span>
  <span id="line60">60.        atyp = mon->ispriest ? EPRI(mon)->shralign</span>
+
  <span id="line60">60.        atyp = mon->ispriest ? EPRI(mon)->shralign</span>
  <span id="line61">61.                              : mon->isminion ? EMIN(mon)->min_align</span>
+
  <span id="line61">61.                            : mon->isminion ? EMIN(mon)->min_align</span>
  <span id="line62">62.                                              : (ptr->maligntyp == A_NONE)</span>
+
  <span id="line62">62.                                            : (ptr->maligntyp == A_NONE)</span>
  <span id="line63">63.                                                    ? A_NONE</span>
+
  <span id="line63">63.                                                  ? A_NONE</span>
  <span id="line64">64.                                                    : sgn(ptr->maligntyp);</span>
+
  <span id="line64">64.                                                  : sgn(ptr->maligntyp);</span>
  <span id="line65">65.    } else {</span>
+
  <span id="line65">65.    } else {</span>
  <span id="line66">66.        ptr = &mons[PM_WIZARD_OF_YENDOR];</span>
+
  <span id="line66">66.        ptr = &mons[PM_WIZARD_OF_YENDOR];</span>
  <span id="line67">67.        atyp = (ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);</span>
+
  <span id="line67">67.        atyp = (ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);</span>
  <span id="line68">68.    }</span>
+
  <span id="line68">68.    }</span>
 
  <span id="line69">69. </span>
 
  <span id="line69">69. </span>
  <span id="line70">70.    if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {</span>
+
  <span id="line70">70.    if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {</span>
  <span id="line71">71.        dtype = (!rn2(20)) ? dprince(atyp) : (!rn2(4)) ? dlord(atyp)</span>
+
  <span id="line71">71.        dtype = (!rn2(20)) ? dprince(atyp) : (!rn2(4)) ? dlord(atyp)</span>
  <span id="line72">72.                                                        : ndemon(atyp);</span>
+
  <span id="line72">72.                                                      : ndemon(atyp);</span>
  <span id="line73">73.        cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;</span>
+
  <span id="line73">73.        cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;</span>
  <span id="line74">74.    } else if (is_dlord(ptr)) {</span>
+
  <span id="line74">74.    } else if (is_dlord(ptr)) {</span>
  <span id="line75">75.        dtype = (!rn2(50)) ? dprince(atyp) : (!rn2(20)) ? dlord(atyp)</span>
+
  <span id="line75">75.        dtype = (!rn2(50)) ? dprince(atyp) : (!rn2(20)) ? dlord(atyp)</span>
  <span id="line76">76.                                                        : ndemon(atyp);</span>
+
  <span id="line76">76.                                                        : ndemon(atyp);</span>
  <span id="line77">77.        cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;</span>
+
  <span id="line77">77.        cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;</span>
  <span id="line78">78.    } else if (is_ndemon(ptr)) {</span>
+
  <span id="line78">78.    } else if (is_ndemon(ptr)) {</span>
  <span id="line79">79.        dtype = (!rn2(20)) ? dlord(atyp) : (!rn2(6)) ? ndemon(atyp)</span>
+
  <span id="line79">79.        dtype = (!rn2(20)) ? dlord(atyp) : (!rn2(6)) ? ndemon(atyp)</span>
  <span id="line80">80.                                                      : monsndx(ptr);</span>
+
  <span id="line80">80.                                                    : monsndx(ptr);</span>
  <span id="line81">81.        cnt = 1;</span>
+
  <span id="line81">81.        cnt = 1;</span>
  <span id="line82">82.    } else if (is_lminion(mon)) {</span>
+
  <span id="line82">82.    } else if (is_lminion(mon)) {</span>
  <span id="line83">83.        dtype = (is_lord(ptr) && !rn2(20))</span>
+
  <span id="line83">83.        dtype = (is_lord(ptr) && !rn2(20))</span>
  <span id="line84">84.                    ? llord()</span>
+
  <span id="line84">84.                    ? llord()</span>
  <span id="line85">85.                    : (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);</span>
+
  <span id="line85">85.                    : (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);</span>
  <span id="line86">86.        cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;</span>
+
  <span id="line86">86.        cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;</span>
  <span id="line87">87.    } else if (ptr == &mons[PM_ANGEL]) {</span>
+
  <span id="line87">87.    } else if (ptr == &mons[PM_ANGEL]) {</span>
  <span id="line88">88.        /* non-lawful angels can also summon */</span>
+
  <span id="line88">88.        /* non-lawful angels can also summon */</span>
  <span id="line89">89.        if (!rn2(6)) {</span>
+
  <span id="line89">89.        if (!rn2(6)) {</span>
  <span id="line90">90.            switch (atyp) { /* see summon_minion */</span>
+
  <span id="line90">90.            switch (atyp) { /* see summon_minion */</span>
  <span id="line91">91.            case A_NEUTRAL:</span>
+
  <span id="line91">91.            case A_NEUTRAL:</span>
  <span id="line92">92.                dtype = PM_AIR_ELEMENTAL + rn2(4);</span>
+
  <span id="line92">92.                dtype = PM_AIR_ELEMENTAL + rn2(4);</span>
  <span id="line93">93.                break;</span>
+
  <span id="line93">93.                break;</span>
  <span id="line94">94.            case A_CHAOTIC:</span>
+
  <span id="line94">94.            case A_CHAOTIC:</span>
  <span id="line95">95.            case A_NONE:</span>
+
  <span id="line95">95.            case A_NONE:</span>
  <span id="line96">96.                dtype = ndemon(atyp);</span>
+
  <span id="line96">96.                dtype = ndemon(atyp);</span>
  <span id="line97">97.                break;</span>
+
  <span id="line97">97.                break;</span>
  <span id="line98">98.            }</span>
+
  <span id="line98">98.            }</span>
  <span id="line99">99.        } else {</span>
+
  <span id="line99">99.        } else {</span>
  <span id="line100">100.            dtype = PM_ANGEL;</span>
+
  <span id="line100">100.            dtype = PM_ANGEL;</span>
  <span id="line101">101.        }</span>
+
  <span id="line101">101.        }</span>
  <span id="line102">102.        cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;</span>
+
  <span id="line102">102.        cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;</span>
  <span id="line103">103.    }</span>
+
  <span id="line103">103.    }</span>
 
  <span id="line104">104. </span>
 
  <span id="line104">104. </span>
  <span id="line105">105.    if (dtype == NON_PM)</span>
+
  <span id="line105">105.    if (dtype == NON_PM)</span>
  <span id="line106">106.        return 0;</span>
+
  <span id="line106">106.        return 0;</span>
 
  <span id="line107">107. </span>
 
  <span id="line107">107. </span>
  <span id="line108">108.    /* sanity checks */</span>
+
  <span id="line108">108.    /* sanity checks */</span>
  <span id="line109">109.    if (cnt > 1 && (mons[dtype].geno & G_UNIQ))</span>
+
  <span id="line109">109.    if (cnt > 1 && (mons[dtype].geno & G_UNIQ))</span>
  <span id="line110">110.        cnt = 1;</span>
+
  <span id="line110">110.        cnt = 1;</span>
  <span id="line111">111.    /*</span>
+
  <span id="line111">111.    /*</span>
  <span id="line112">112.      * If this daemon is unique and being re-summoned (the only way we</span>
+
  <span id="line112">112.    * If this daemon is unique and being re-summoned (the only way we</span>
  <span id="line113">113.      * could get this far with an extinct dtype), try another.</span>
+
  <span id="line113">113.    * could get this far with an extinct dtype), try another.</span>
  <span id="line114">114.      */</span>
+
  <span id="line114">114.    */</span>
  <span id="line115">115.    if (mvitals[dtype].mvflags & G_GONE) {</span>
+
  <span id="line115">115.    if (mvitals[dtype].mvflags & G_GONE) {</span>
  <span id="line116">116.        dtype = ndemon(atyp);</span>
+
  <span id="line116">116.        dtype = ndemon(atyp);</span>
  <span id="line117">117.        if (dtype == NON_PM)</span>
+
  <span id="line117">117.        if (dtype == NON_PM)</span>
  <span id="line118">118.            return 0;</span>
+
  <span id="line118">118.            return 0;</span>
  <span id="line119">119.    }</span>
+
  <span id="line119">119.    }</span>
 
  <span id="line120">120. </span>
 
  <span id="line120">120. </span>
  <span id="line121">121.    /* some candidates can generate a group of monsters, so simple</span>
+
  <span id="line121">121.    /* some candidates can generate a group of monsters, so simple</span>
  <span id="line122">122.        count of non-null makemon() result is not sufficient */</span>
+
  <span id="line122">122.      count of non-null makemon() result is not sufficient */</span>
  <span id="line123">123.    census = monster_census(FALSE);</span>
+
  <span id="line123">123.    census = monster_census(FALSE);</span>
 
  <span id="line124">124. </span>
 
  <span id="line124">124. </span>
  <span id="line125">125.    while (cnt > 0) {</span>
+
  <span id="line125">125.    while (cnt > 0) {</span>
  <span id="line126">126.        mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);</span>
+
  <span id="line126">126.        mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);</span>
  <span id="line127">127.        if (mtmp) {</span>
+
  <span id="line127">127.        if (mtmp) {</span>
  <span id="line128">128.            result++;</span>
+
  <span id="line128">128.            result++;</span>
  <span id="line129">129.            /* an angel's alignment should match the summoner */</span>
+
  <span id="line129">129.            /* an angel's alignment should match the summoner */</span>
  <span id="line130">130.            if (dtype == PM_ANGEL) {</span>
+
  <span id="line130">130.            if (dtype == PM_ANGEL) {</span>
  <span id="line131">131.                mtmp->isminion = 1;</span>
+
  <span id="line131">131.                mtmp->isminion = 1;</span>
  <span id="line132">132.                EMIN(mtmp)->min_align = atyp;</span>
+
  <span id="line132">132.                EMIN(mtmp)->min_align = atyp;</span>
  <span id="line133">133.                /* renegade if same alignment but not peaceful</span>
+
  <span id="line133">133.                /* renegade if same alignment but not peaceful</span>
  <span id="line134">134.                    or peaceful but different alignment */</span>
+
  <span id="line134">134.                  or peaceful but different alignment */</span>
  <span id="line135">135.                EMIN(mtmp)->renegade =</span>
+
  <span id="line135">135.                EMIN(mtmp)->renegade =</span>
  <span id="line136">136.                    (atyp != u.ualign.type) ^ !mtmp->mpeaceful;</span>
+
  <span id="line136">136.                    (atyp != u.ualign.type) ^ !mtmp->mpeaceful;</span>
  <span id="line137">137.            }</span>
+
  <span id="line137">137.            }</span>
  <span id="line138">138.        }</span>
+
  <span id="line138">138.        }</span>
  <span id="line139">139.        cnt--;</span>
+
  <span id="line139">139.        cnt--;</span>
  <span id="line140">140.    }</span>
+
  <span id="line140">140.    }</span>
 
  <span id="line141">141. </span>
 
  <span id="line141">141. </span>
  <span id="line142">142.    /* how many monsters exist now compared to before? */</span>
+
  <span id="line142">142.    /* how many monsters exist now compared to before? */</span>
  <span id="line143">143.    if (result)</span>
+
  <span id="line143">143.    if (result)</span>
  <span id="line144">144.        result = monster_census(FALSE) - census;</span>
+
  <span id="line144">144.        result = monster_census(FALSE) - census;</span>
 
  <span id="line145">145. </span>
 
  <span id="line145">145. </span>
  <span id="line146">146.    return result;</span>
+
  <span id="line146">146.    return result;</span>
 
  <span id="line147">147. }</span>
 
  <span id="line147">147. }</span>
 
  <span id="line148">148. </span>
 
  <span id="line148">148. </span>
 +
 +
== summon_minion ==
 +
   
 
  <span id="line149">149. void</span>
 
  <span id="line149">149. void</span>
 
  <span id="line150">150. summon_minion(alignment, talk)</span>
 
  <span id="line150">150. summon_minion(alignment, talk)</span>
Line 159: Line 177:
 
  <span id="line152">152. boolean talk;</span>
 
  <span id="line152">152. boolean talk;</span>
 
  <span id="line153">153. {</span>
 
  <span id="line153">153. {</span>
  <span id="line154">154.    register struct monst *mon;</span>
+
  <span id="line154">154.    register struct monst *mon;</span>
  <span id="line155">155.    int mnum;</span>
+
  <span id="line155">155.    int mnum;</span>
 
  <span id="line156">156. </span>
 
  <span id="line156">156. </span>
  <span id="line157">157.    switch ((int) alignment) {</span>
+
  <span id="line157">157.    switch ((int) alignment) {</span>
  <span id="line158">158.    case A_LAWFUL:</span>
+
  <span id="line158">158.    case A_LAWFUL:</span>
  <span id="line159">159.        mnum = lminion();</span>
+
  <span id="line159">159.        mnum = lminion();</span>
  <span id="line160">160.        break;</span>
+
  <span id="line160">160.        break;</span>
  <span id="line161">161.    case A_NEUTRAL:</span>
+
  <span id="line161">161.    case A_NEUTRAL:</span>
  <span id="line162">162.        mnum = PM_AIR_ELEMENTAL + rn2(4);</span>
+
  <span id="line162">162.        mnum = PM_AIR_ELEMENTAL + rn2(4);</span>
  <span id="line163">163.        break;</span>
+
  <span id="line163">163.        break;</span>
  <span id="line164">164.    case A_CHAOTIC:</span>
+
  <span id="line164">164.    case A_CHAOTIC:</span>
  <span id="line165">165.    case A_NONE:</span>
+
  <span id="line165">165.    case A_NONE:</span>
  <span id="line166">166.        mnum = ndemon(alignment);</span>
+
  <span id="line166">166.        mnum = ndemon(alignment);</span>
  <span id="line167">167.        break;</span>
+
  <span id="line167">167.        break;</span>
  <span id="line168">168.    default:</span>
+
  <span id="line168">168.    default:</span>
  <span id="line169">169.        impossible("unaligned player?");</span>
+
  <span id="line169">169.        impossible("unaligned player?");</span>
  <span id="line170">170.        mnum = ndemon(A_NONE);</span>
+
  <span id="line170">170.        mnum = ndemon(A_NONE);</span>
  <span id="line171">171.        break;</span>
+
  <span id="line171">171.        break;</span>
  <span id="line172">172.    }</span>
+
  <span id="line172">172.    }</span>
  <span id="line173">173.    if (mnum == NON_PM) {</span>
+
  <span id="line173">173.    if (mnum == NON_PM) {</span>
  <span id="line174">174.        mon = 0;</span>
+
  <span id="line174">174.        mon = 0;</span>
  <span id="line175">175.    } else if (mnum == PM_ANGEL) {</span>
+
  <span id="line175">175.    } else if (mnum == PM_ANGEL) {</span>
  <span id="line176">176.        mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);</span>
+
  <span id="line176">176.        mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);</span>
  <span id="line177">177.        if (mon) {</span>
+
  <span id="line177">177.        if (mon) {</span>
  <span id="line178">178.            mon->isminion = 1;</span>
+
  <span id="line178">178.            mon->isminion = 1;</span>
  <span id="line179">179.            EMIN(mon)->min_align = alignment;</span>
+
  <span id="line179">179.            EMIN(mon)->min_align = alignment;</span>
  <span id="line180">180.            EMIN(mon)->renegade = FALSE;</span>
+
  <span id="line180">180.            EMIN(mon)->renegade = FALSE;</span>
  <span id="line181">181.        }</span>
+
  <span id="line181">181.        }</span>
  <span id="line182">182.    } else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD</span>
+
  <span id="line182">182.    } else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD</span>
  <span id="line183">183.                && mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {</span>
+
  <span id="line183">183.              && mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {</span>
  <span id="line184">184.        /* This was mons[mnum].pxlth == 0 but is this restriction</span>
+
  <span id="line184">184.        /* This was mons[mnum].pxlth == 0 but is this restriction</span>
  <span id="line185">185.            appropriate or necessary now that the structures are separate? */</span>
+
  <span id="line185">185.          appropriate or necessary now that the structures are separate? */</span>
  <span id="line186">186.        mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);</span>
+
  <span id="line186">186.        mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);</span>
  <span id="line187">187.        if (mon) {</span>
+
  <span id="line187">187.        if (mon) {</span>
  <span id="line188">188.            mon->isminion = 1;</span>
+
  <span id="line188">188.            mon->isminion = 1;</span>
  <span id="line189">189.            EMIN(mon)->min_align = alignment;</span>
+
  <span id="line189">189.            EMIN(mon)->min_align = alignment;</span>
  <span id="line190">190.            EMIN(mon)->renegade = FALSE;</span>
+
  <span id="line190">190.            EMIN(mon)->renegade = FALSE;</span>
  <span id="line191">191.        }</span>
+
  <span id="line191">191.        }</span>
  <span id="line192">192.    } else {</span>
+
  <span id="line192">192.    } else {</span>
  <span id="line193">193.        mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);</span>
+
  <span id="line193">193.        mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);</span>
  <span id="line194">194.    }</span>
+
  <span id="line194">194.    }</span>
  <span id="line195">195.    if (mon) {</span>
+
  <span id="line195">195.    if (mon) {</span>
  <span id="line196">196.        if (talk) {</span>
+
  <span id="line196">196.        if (talk) {</span>
  <span id="line197">197.            pline_The("voice of %s booms:", align_gname(alignment));</span>
+
  <span id="line197">197.            pline_The("voice of %s booms:", align_gname(alignment));</span>
  <span id="line198">198.            verbalize("Thou shalt pay for thine indiscretion!");</span>
+
  <span id="line198">198.            verbalize("Thou shalt pay for thine indiscretion!");</span>
  <span id="line199">199.            if (!Blind)</span>
+
  <span id="line199">199.            if (!Blind)</span>
  <span id="line200">200.                pline("%s appears before you.", Amonnam(mon));</span>
+
  <span id="line200">200.                pline("%s appears before you.", Amonnam(mon));</span>
  <span id="line201">201.            mon->mstrategy &= ~STRAT_APPEARMSG;</span>
+
  <span id="line201">201.            mon->mstrategy &= ~STRAT_APPEARMSG;</span>
  <span id="line202">202.        }</span>
+
  <span id="line202">202.        }</span>
  <span id="line203">203.        mon->mpeaceful = FALSE;</span>
+
  <span id="line203">203.        mon->mpeaceful = FALSE;</span>
  <span id="line204">204.        /* don't call set_malign(); player was naughty */</span>
+
  <span id="line204">204.        /* don't call set_malign(); player was naughty */</span>
  <span id="line205">205.    }</span>
+
  <span id="line205">205.    }</span>
 
  <span id="line206">206. }</span>
 
  <span id="line206">206. }</span>
 
  <span id="line207">207. </span>
 
  <span id="line207">207. </span>
 +
 +
== demon_talk ==
 +
   
 
  <span id="line208">208. #define Athome (Inhell && (mtmp->cham == NON_PM))</span>
 
  <span id="line208">208. #define Athome (Inhell && (mtmp->cham == NON_PM))</span>
 
  <span id="line209">209. </span>
 
  <span id="line209">209. </span>
Line 220: Line 241:
 
  <span id="line213">213. register struct monst *mtmp;</span>
 
  <span id="line213">213. register struct monst *mtmp;</span>
 
  <span id="line214">214. {</span>
 
  <span id="line214">214. {</span>
  <span id="line215">215.    long cash, demand, offer;</span>
+
  <span id="line215">215.    long cash, demand, offer;</span>
 
  <span id="line216">216. </span>
 
  <span id="line216">216. </span>
  <span id="line217">217.    if (uwep && uwep->oartifact == ART_EXCALIBUR) {</span>
+
  <span id="line217">217.    if (uwep && uwep->oartifact == ART_EXCALIBUR) {</span>
  <span id="line218">218.        pline("%s looks very angry.", Amonnam(mtmp));</span>
+
  <span id="line218">218.        pline("%s looks very angry.", Amonnam(mtmp));</span>
  <span id="line219">219.        mtmp->mpeaceful = mtmp->mtame = 0;</span>
+
  <span id="line219">219.        mtmp->mpeaceful = mtmp->mtame = 0;</span>
  <span id="line220">220.        set_malign(mtmp);</span>
+
  <span id="line220">220.        set_malign(mtmp);</span>
  <span id="line221">221.        newsym(mtmp->mx, mtmp->my);</span>
+
  <span id="line221">221.        newsym(mtmp->mx, mtmp->my);</span>
  <span id="line222">222.        return 0;</span>
+
  <span id="line222">222.        return 0;</span>
  <span id="line223">223.    }</span>
+
  <span id="line223">223.    }</span>
 
  <span id="line224">224. </span>
 
  <span id="line224">224. </span>
  <span id="line225">225.    if (is_fainted()) {</span>
+
  <span id="line225">225.    if (is_fainted()) {</span>
  <span id="line226">226.        reset_faint(); /* if fainted - wake up */</span>
+
  <span id="line226">226.        reset_faint(); /* if fainted - wake up */</span>
  <span id="line227">227.    } else {</span>
+
  <span id="line227">227.    } else {</span>
  <span id="line228">228.        stop_occupation();</span>
+
  <span id="line228">228.        stop_occupation();</span>
  <span id="line229">229.        if (multi > 0) {</span>
+
  <span id="line229">229.        if (multi > 0) {</span>
  <span id="line230">230.            nomul(0);</span>
+
  <span id="line230">230.            nomul(0);</span>
  <span id="line231">231.            unmul((char *) 0);</span>
+
  <span id="line231">231.            unmul((char *) 0);</span>
  <span id="line232">232.        }</span>
+
  <span id="line232">232.        }</span>
  <span id="line233">233.    }</span>
+
  <span id="line233">233.    }</span>
 
  <span id="line234">234. </span>
 
  <span id="line234">234. </span>
  <span id="line235">235.    /* Slight advantage given. */</span>
+
  <span id="line235">235.    /* Slight advantage given. */</span>
  <span id="line236">236.    if (is_dprince(mtmp->data) && mtmp->minvis) {</span>
+
  <span id="line236">236.    if (is_dprince(mtmp->data) && mtmp->minvis) {</span>
  <span id="line237">237.        boolean wasunseen = !canspotmon(mtmp);</span>
+
  <span id="line237">237.        boolean wasunseen = !canspotmon(mtmp);</span>
 
  <span id="line238">238. </span>
 
  <span id="line238">238. </span>
  <span id="line239">239.        mtmp->minvis = mtmp->perminvis = 0;</span>
+
  <span id="line239">239.        mtmp->minvis = mtmp->perminvis = 0;</span>
  <span id="line240">240.        if (wasunseen && canspotmon(mtmp)) {</span>
+
  <span id="line240">240.        if (wasunseen && canspotmon(mtmp)) {</span>
  <span id="line241">241.            pline("%s appears before you.", Amonnam(mtmp));</span>
+
  <span id="line241">241.            pline("%s appears before you.", Amonnam(mtmp));</span>
  <span id="line242">242.            mtmp->mstrategy &= ~STRAT_APPEARMSG;</span>
+
  <span id="line242">242.            mtmp->mstrategy &= ~STRAT_APPEARMSG;</span>
  <span id="line243">243.        }</span>
+
  <span id="line243">243.        }</span>
  <span id="line244">244.        newsym(mtmp->mx, mtmp->my);</span>
+
  <span id="line244">244.        newsym(mtmp->mx, mtmp->my);</span>
  <span id="line245">245.    }</span>
+
  <span id="line245">245.    }</span>
  <span id="line246">246.    if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */</span>
+
  <span id="line246">246.    if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */</span>
  <span id="line247">247.        pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),</span>
+
  <span id="line247">247.        pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),</span>
  <span id="line248">248.              flags.female ? "Sister" : "Brother");</span>
+
  <span id="line248">248.              flags.female ? "Sister" : "Brother");</span>
  <span id="line249">249.        if (!tele_restrict(mtmp))</span>
+
  <span id="line249">249.        if (!tele_restrict(mtmp))</span>
  <span id="line250">250.            (void) rloc(mtmp, TRUE);</span>
+
  <span id="line250">250.            (void) rloc(mtmp, TRUE);</span>
  <span id="line251">251.        return (1);</span>
+
  <span id="line251">251.        return (1);</span>
  <span id="line252">252.    }</span>
+
  <span id="line252">252.    }</span>
  <span id="line253">253.    cash = money_cnt(invent);</span>
+
  <span id="line253">253.    cash = money_cnt(invent);</span>
  <span id="line254">254.    demand =</span>
+
  <span id="line254">254.    demand =</span>
  <span id="line255">255.        (cash * (rnd(80) + 20 * Athome))</span>
+
  <span id="line255">255.        (cash * (rnd(80) + 20 * Athome))</span>
  <span id="line256">256.        / (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));</span>
+
  <span id="line256">256.        / (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));</span>
 
  <span id="line257">257. </span>
 
  <span id="line257">257. </span>
  <span id="line258">258.    if (!demand || multi < 0) { /* you have no gold or can't move */</span>
+
  <span id="line258">258.    if (!demand || multi < 0) { /* you have no gold or can't move */</span>
  <span id="line259">259.        mtmp->mpeaceful = 0;</span>
+
  <span id="line259">259.        mtmp->mpeaceful = 0;</span>
  <span id="line260">260.        set_malign(mtmp);</span>
+
  <span id="line260">260.        set_malign(mtmp);</span>
  <span id="line261">261.        return 0;</span>
+
  <span id="line261">261.        return 0;</span>
  <span id="line262">262.    } else {</span>
+
  <span id="line262">262.    } else {</span>
  <span id="line263">263.        /* make sure that the demand is unmeetable if the monster</span>
+
  <span id="line263">263.        /* make sure that the demand is unmeetable if the monster</span>
  <span id="line264">264.            has the Amulet, preventing monster from being satisfied</span>
+
  <span id="line264">264.          has the Amulet, preventing monster from being satisfied</span>
  <span id="line265">265.            and removed from the game (along with said Amulet...) */</span>
+
  <span id="line265">265.          and removed from the game (along with said Amulet...) */</span>
  <span id="line266">266.        if (mon_has_amulet(mtmp))</span>
+
  <span id="line266">266.        if (mon_has_amulet(mtmp))</span>
  <span id="line267">267.            demand = cash + (long) rn1(1000, 40);</span>
+
  <span id="line267">267.            demand = cash + (long) rn1(1000, 40);</span>
 
  <span id="line268">268. </span>
 
  <span id="line268">268. </span>
  <span id="line269">269.        pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,</span>
+
  <span id="line269">269.        pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,</span>
  <span id="line270">270.              currency(demand));</span>
+
  <span id="line270">270.              currency(demand));</span>
 
  <span id="line271">271. </span>
 
  <span id="line271">271. </span>
  <span id="line272">272.        if ((offer = bribe(mtmp)) >= demand) {</span>
+
  <span id="line272">272.        if ((offer = bribe(mtmp)) >= demand) {</span>
  <span id="line273">273.            pline("%s vanishes, laughing about cowardly mortals.",</span>
+
  <span id="line273">273.            pline("%s vanishes, laughing about cowardly mortals.",</span>
  <span id="line274">274.                  Amonnam(mtmp));</span>
+
  <span id="line274">274.                  Amonnam(mtmp));</span>
  <span id="line275">275.        } else if (offer > 0L && (long) rnd(40) > (demand - offer)) {</span>
+
  <span id="line275">275.        } else if (offer > 0L && (long) rnd(40) > (demand - offer)) {</span>
  <span id="line276">276.            pline("%s scowls at you menacingly, then vanishes.",</span>
+
  <span id="line276">276.            pline("%s scowls at you menacingly, then vanishes.",</span>
  <span id="line277">277.                  Amonnam(mtmp));</span>
+
  <span id="line277">277.                  Amonnam(mtmp));</span>
  <span id="line278">278.        } else {</span>
+
  <span id="line278">278.        } else {</span>
  <span id="line279">279.            pline("%s gets angry...", Amonnam(mtmp));</span>
+
  <span id="line279">279.            pline("%s gets angry...", Amonnam(mtmp));</span>
  <span id="line280">280.            mtmp->mpeaceful = 0;</span>
+
  <span id="line280">280.            mtmp->mpeaceful = 0;</span>
  <span id="line281">281.            set_malign(mtmp);</span>
+
  <span id="line281">281.            set_malign(mtmp);</span>
  <span id="line282">282.            return 0;</span>
+
  <span id="line282">282.            return 0;</span>
  <span id="line283">283.        }</span>
+
  <span id="line283">283.        }</span>
  <span id="line284">284.    }</span>
+
  <span id="line284">284.    }</span>
  <span id="line285">285.    mongone(mtmp);</span>
+
  <span id="line285">285.    mongone(mtmp);</span>
  <span id="line286">286.    return (1);</span>
+
  <span id="line286">286.    return (1);</span>
 
  <span id="line287">287. }</span>
 
  <span id="line287">287. }</span>
 
  <span id="line288">288. </span>
 
  <span id="line288">288. </span>
 +
 +
== bribe ==
 +
   
 
  <span id="line289">289. long</span>
 
  <span id="line289">289. long</span>
 
  <span id="line290">290. bribe(mtmp)</span>
 
  <span id="line290">290. bribe(mtmp)</span>
 
  <span id="line291">291. struct monst *mtmp;</span>
 
  <span id="line291">291. struct monst *mtmp;</span>
 
  <span id="line292">292. {</span>
 
  <span id="line292">292. {</span>
  <span id="line293">293.    char buf[BUFSZ];</span>
+
  <span id="line293">293.    char buf[BUFSZ];</span>
  <span id="line294">294.    long offer;</span>
+
  <span id="line294">294.    long offer;</span>
  <span id="line295">295.    long umoney = money_cnt(invent);</span>
+
  <span id="line295">295.    long umoney = money_cnt(invent);</span>
 
  <span id="line296">296. </span>
 
  <span id="line296">296. </span>
  <span id="line297">297.    getlin("How much will you offer?", buf);</span>
+
  <span id="line297">297.    getlin("How much will you offer?", buf);</span>
  <span id="line298">298.    if (sscanf(buf, "%ld", &offer) != 1)</span>
+
  <span id="line298">298.    if (sscanf(buf, "%ld", &offer) != 1)</span>
  <span id="line299">299.        offer = 0L;</span>
+
  <span id="line299">299.        offer = 0L;</span>
 
  <span id="line300">300. </span>
 
  <span id="line300">300. </span>
  <span id="line301">301.    /*Michael Paddon -- fix for negative offer to monster*/</span>
+
  <span id="line301">301.    /*Michael Paddon -- fix for negative offer to monster*/</span>
  <span id="line302">302.    /*JAR880815 - */</span>
+
  <span id="line302">302.    /*JAR880815 - */</span>
  <span id="line303">303.    if (offer < 0L) {</span>
+
  <span id="line303">303.    if (offer < 0L) {</span>
  <span id="line304">304.        You("try to shortchange %s, but fumble.", mon_nam(mtmp));</span>
+
  <span id="line304">304.        You("try to shortchange %s, but fumble.", mon_nam(mtmp));</span>
  <span id="line305">305.        return 0L;</span>
+
  <span id="line305">305.        return 0L;</span>
  <span id="line306">306.    } else if (offer == 0L) {</span>
+
  <span id="line306">306.    } else if (offer == 0L) {</span>
  <span id="line307">307.        You("refuse.");</span>
+
  <span id="line307">307.        You("refuse.");</span>
  <span id="line308">308.        return 0L;</span>
+
  <span id="line308">308.        return 0L;</span>
  <span id="line309">309.    } else if (offer >= umoney) {</span>
+
  <span id="line309">309.    } else if (offer >= umoney) {</span>
  <span id="line310">310.        You("give %s all your gold.", mon_nam(mtmp));</span>
+
  <span id="line310">310.        You("give %s all your gold.", mon_nam(mtmp));</span>
  <span id="line311">311.        offer = umoney;</span>
+
  <span id="line311">311.        offer = umoney;</span>
  <span id="line312">312.    } else {</span>
+
  <span id="line312">312.    } else {</span>
  <span id="line313">313.        You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));</span>
+
  <span id="line313">313.        You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));</span>
  <span id="line314">314.    }</span>
+
  <span id="line314">314.    }</span>
  <span id="line315">315.    (void) money2mon(mtmp, offer);</span>
+
  <span id="line315">315.    (void) money2mon(mtmp, offer);</span>
  <span id="line316">316.    context.botl = 1;</span>
+
  <span id="line316">316.    context.botl = 1;</span>
  <span id="line317">317.    return (offer);</span>
+
  <span id="line317">317.    return (offer);</span>
 
  <span id="line318">318. }</span>
 
  <span id="line318">318. }</span>
 
  <span id="line319">319. </span>
 
  <span id="line319">319. </span>
 +
 +
== dprince ==
 +
   
 
  <span id="line320">320. int</span>
 
  <span id="line320">320. int</span>
 
  <span id="line321">321. dprince(atyp)</span>
 
  <span id="line321">321. dprince(atyp)</span>
 
  <span id="line322">322. aligntyp atyp;</span>
 
  <span id="line322">322. aligntyp atyp;</span>
 
  <span id="line323">323. {</span>
 
  <span id="line323">323. {</span>
  <span id="line324">324.    int tryct, pm;</span>
+
  <span id="line324">324.    int tryct, pm;</span>
 
  <span id="line325">325. </span>
 
  <span id="line325">325. </span>
  <span id="line326">326.    for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {</span>
+
  <span id="line326">326.    for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {</span>
  <span id="line327">327.        pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);</span>
+
  <span id="line327">327.        pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);</span>
  <span id="line328">328.        if (!(mvitals[pm].mvflags & G_GONE)</span>
+
  <span id="line328">328.        if (!(mvitals[pm].mvflags & G_GONE)</span>
  <span id="line329">329.            && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))</span>
+
  <span id="line329">329.            && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))</span>
  <span id="line330">330.            return (pm);</span>
+
  <span id="line330">330.            return (pm);</span>
  <span id="line331">331.    }</span>
+
  <span id="line331">331.    }</span>
  <span id="line332">332.    return (dlord(atyp)); /* approximate */</span>
+
  <span id="line332">332.    return (dlord(atyp)); /* approximate */</span>
 
  <span id="line333">333. }</span>
 
  <span id="line333">333. }</span>
 
  <span id="line334">334. </span>
 
  <span id="line334">334. </span>
 +
 +
== dlord ==
 +
   
 
  <span id="line335">335. int</span>
 
  <span id="line335">335. int</span>
 
  <span id="line336">336. dlord(atyp)</span>
 
  <span id="line336">336. dlord(atyp)</span>
 
  <span id="line337">337. aligntyp atyp;</span>
 
  <span id="line337">337. aligntyp atyp;</span>
 
  <span id="line338">338. {</span>
 
  <span id="line338">338. {</span>
  <span id="line339">339.    int tryct, pm;</span>
+
  <span id="line339">339.    int tryct, pm;</span>
 
  <span id="line340">340. </span>
 
  <span id="line340">340. </span>
  <span id="line341">341.    for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {</span>
+
  <span id="line341">341.    for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {</span>
  <span id="line342">342.        pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);</span>
+
  <span id="line342">342.        pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);</span>
  <span id="line343">343.        if (!(mvitals[pm].mvflags & G_GONE)</span>
+
  <span id="line343">343.        if (!(mvitals[pm].mvflags & G_GONE)</span>
  <span id="line344">344.            && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))</span>
+
  <span id="line344">344.            && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))</span>
  <span id="line345">345.            return (pm);</span>
+
  <span id="line345">345.            return (pm);</span>
  <span id="line346">346.    }</span>
+
  <span id="line346">346.    }</span>
  <span id="line347">347.    return (ndemon(atyp)); /* approximate */</span>
+
  <span id="line347">347.    return (ndemon(atyp)); /* approximate */</span>
 
  <span id="line348">348. }</span>
 
  <span id="line348">348. }</span>
 
  <span id="line349">349. </span>
 
  <span id="line349">349. </span>
 +
 +
== llord ==
 +
   
 
  <span id="line350">350. /* create lawful (good) lord */</span>
 
  <span id="line350">350. /* create lawful (good) lord */</span>
 
  <span id="line351">351. int</span>
 
  <span id="line351">351. int</span>
 
  <span id="line352">352. llord()</span>
 
  <span id="line352">352. llord()</span>
 
  <span id="line353">353. {</span>
 
  <span id="line353">353. {</span>
  <span id="line354">354.    if (!(mvitals[PM_ARCHON].mvflags & G_GONE))</span>
+
  <span id="line354">354.    if (!(mvitals[PM_ARCHON].mvflags & G_GONE))</span>
  <span id="line355">355.        return (PM_ARCHON);</span>
+
  <span id="line355">355.        return (PM_ARCHON);</span>
 
  <span id="line356">356. </span>
 
  <span id="line356">356. </span>
  <span id="line357">357.    return (lminion()); /* approximate */</span>
+
  <span id="line357">357.    return (lminion()); /* approximate */</span>
 
  <span id="line358">358. }</span>
 
  <span id="line358">358. }</span>
 
  <span id="line359">359. </span>
 
  <span id="line359">359. </span>
 +
 +
== lminion ==
 +
   
 
  <span id="line360">360. int</span>
 
  <span id="line360">360. int</span>
 
  <span id="line361">361. lminion()</span>
 
  <span id="line361">361. lminion()</span>
 
  <span id="line362">362. {</span>
 
  <span id="line362">362. {</span>
  <span id="line363">363.    int tryct;</span>
+
  <span id="line363">363.    int tryct;</span>
  <span id="line364">364.    struct permonst *ptr;</span>
+
  <span id="line364">364.    struct permonst *ptr;</span>
 
  <span id="line365">365. </span>
 
  <span id="line365">365. </span>
  <span id="line366">366.    for (tryct = 0; tryct < 20; tryct++) {</span>
+
  <span id="line366">366.    for (tryct = 0; tryct < 20; tryct++) {</span>
  <span id="line367">367.        ptr = mkclass(S_ANGEL, 0);</span>
+
  <span id="line367">367.        ptr = mkclass(S_ANGEL, 0);</span>
  <span id="line368">368.        if (ptr && !is_lord(ptr))</span>
+
  <span id="line368">368.        if (ptr && !is_lord(ptr))</span>
  <span id="line369">369.            return (monsndx(ptr));</span>
+
  <span id="line369">369.            return (monsndx(ptr));</span>
  <span id="line370">370.    }</span>
+
  <span id="line370">370.    }</span>
 
  <span id="line371">371. </span>
 
  <span id="line371">371. </span>
  <span id="line372">372.    return NON_PM;</span>
+
  <span id="line372">372.    return NON_PM;</span>
 
  <span id="line373">373. }</span>
 
  <span id="line373">373. }</span>
 
  <span id="line374">374. </span>
 
  <span id="line374">374. </span>
 +
 +
== ndemon ==
 +
   
 
  <span id="line375">375. int</span>
 
  <span id="line375">375. int</span>
 
  <span id="line376">376. ndemon(atyp)</span>
 
  <span id="line376">376. ndemon(atyp)</span>
 
  <span id="line377">377. aligntyp atyp;</span>
 
  <span id="line377">377. aligntyp atyp;</span>
 
  <span id="line378">378. {</span>
 
  <span id="line378">378. {</span>
  <span id="line379">379.    int tryct;</span>
+
  <span id="line379">379.    int tryct;</span>
  <span id="line380">380.    struct permonst *ptr;</span>
+
  <span id="line380">380.    struct permonst *ptr;</span>
 
  <span id="line381">381. </span>
 
  <span id="line381">381. </span>
  <span id="line382">382.    for (tryct = 0; tryct < 20; tryct++) {</span>
+
  <span id="line382">382.    for (tryct = 0; tryct < 20; tryct++) {</span>
  <span id="line383">383.        ptr = mkclass(S_DEMON, 0);</span>
+
  <span id="line383">383.        ptr = mkclass(S_DEMON, 0);</span>
  <span id="line384">384.        if (ptr && is_ndemon(ptr)</span>
+
  <span id="line384">384.        if (ptr && is_ndemon(ptr)</span>
  <span id="line385">385.            && (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp)))</span>
+
  <span id="line385">385.            && (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp)))</span>
  <span id="line386">386.            return (monsndx(ptr));</span>
+
  <span id="line386">386.            return (monsndx(ptr));</span>
  <span id="line387">387.    }</span>
+
  <span id="line387">387.    }</span>
 
  <span id="line388">388. </span>
 
  <span id="line388">388. </span>
  <span id="line389">389.    return NON_PM;</span>
+
  <span id="line389">389.    return NON_PM;</span>
 
  <span id="line390">390. }</span>
 
  <span id="line390">390. }</span>
 
  <span id="line391">391. </span>
 
  <span id="line391">391. </span>
 +
 +
== lose_guardian_angel ==
 +
   
 
  <span id="line392">392. /* guardian angel has been affected by conflict so is abandoning hero */</span>
 
  <span id="line392">392. /* guardian angel has been affected by conflict so is abandoning hero */</span>
 
  <span id="line393">393. void</span>
 
  <span id="line393">393. void</span>
Line 402: Line 444:
 
  <span id="line395">395. struct monst *mon; /* if null, angel hasn't been created yet */</span>
 
  <span id="line395">395. struct monst *mon; /* if null, angel hasn't been created yet */</span>
 
  <span id="line396">396. {</span>
 
  <span id="line396">396. {</span>
  <span id="line397">397.    coord mm;</span>
+
  <span id="line397">397.    coord mm;</span>
  <span id="line398">398.    int i;</span>
+
  <span id="line398">398.    int i;</span>
 
  <span id="line399">399. </span>
 
  <span id="line399">399. </span>
  <span id="line400">400.    if (mon) {</span>
+
  <span id="line400">400.    if (mon) {</span>
  <span id="line401">401.        if (canspotmon(mon)) {</span>
+
  <span id="line401">401.        if (canspotmon(mon)) {</span>
  <span id="line402">402.            if (!Deaf) {</span>
+
  <span id="line402">402.            if (!Deaf) {</span>
  <span id="line403">403.                pline("%s rebukes you, saying:", Monnam(mon));</span>
+
  <span id="line403">403.                pline("%s rebukes you, saying:", Monnam(mon));</span>
  <span id="line404">404.                verbalize("Since you desire conflict, have some more!");</span>
+
  <span id="line404">404.                verbalize("Since you desire conflict, have some more!");</span>
  <span id="line405">405.            } else {</span>
+
  <span id="line405">405.            } else {</span>
  <span id="line406">406.                pline("%s vanishes!", Monnam(mon));</span>
+
  <span id="line406">406.                pline("%s vanishes!", Monnam(mon));</span>
  <span id="line407">407.            }</span>
+
  <span id="line407">407.            }</span>
  <span id="line408">408.        }</span>
+
  <span id="line408">408.        }</span>
  <span id="line409">409.        mongone(mon);</span>
+
  <span id="line409">409.        mongone(mon);</span>
  <span id="line410">410.    }</span>
+
  <span id="line410">410.    }</span>
  <span id="line411">411.    /* create 2 to 4 hostile angels to replace the lost guardian */</span>
+
  <span id="line411">411.    /* create 2 to 4 hostile angels to replace the lost guardian */</span>
  <span id="line412">412.    for (i = rn1(3, 2); i > 0; --i) {</span>
+
  <span id="line412">412.    for (i = rn1(3, 2); i > 0; --i) {</span>
  <span id="line413">413.        mm.x = u.ux;</span>
+
  <span id="line413">413.        mm.x = u.ux;</span>
  <span id="line414">414.        mm.y = u.uy;</span>
+
  <span id="line414">414.        mm.y = u.uy;</span>
  <span id="line415">415.        if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))</span>
+
  <span id="line415">415.        if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))</span>
  <span id="line416">416.            (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,</span>
+
  <span id="line416">416.            (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,</span>
  <span id="line417">417.                              FALSE);</span>
+
  <span id="line417">417.                            FALSE);</span>
  <span id="line418">418.    }</span>
+
  <span id="line418">418.    }</span>
 
  <span id="line419">419. }</span>
 
  <span id="line419">419. }</span>
 
  <span id="line420">420. </span>
 
  <span id="line420">420. </span>
 +
 +
== gain_guardian_angel ==
 +
   
 
  <span id="line421">421. /* just entered the Astral Plane; receive tame guardian angel if worthy */</span>
 
  <span id="line421">421. /* just entered the Astral Plane; receive tame guardian angel if worthy */</span>
 
  <span id="line422">422. void</span>
 
  <span id="line422">422. void</span>
 
  <span id="line423">423. gain_guardian_angel()</span>
 
  <span id="line423">423. gain_guardian_angel()</span>
 
  <span id="line424">424. {</span>
 
  <span id="line424">424. {</span>
  <span id="line425">425.    struct monst *mtmp;</span>
+
  <span id="line425">425.    struct monst *mtmp;</span>
  <span id="line426">426.    struct obj *otmp;</span>
+
  <span id="line426">426.    struct obj *otmp;</span>
  <span id="line427">427.    coord mm;</span>
+
  <span id="line427">427.    coord mm;</span>
 
  <span id="line428">428. </span>
 
  <span id="line428">428. </span>
  <span id="line429">429.    Hear_again(); /* attempt to cure any deafness now (divine</span>
+
  <span id="line429">429.    Hear_again(); /* attempt to cure any deafness now (divine</span>
  <span id="line430">430.                      message will be heard even if that fails) */</span>
+
  <span id="line430">430.                    message will be heard even if that fails) */</span>
  <span id="line431">431.    if (Conflict) {</span>
+
  <span id="line431">431.    if (Conflict) {</span>
  <span id="line432">432.        pline("A voice booms:");</span>
+
  <span id="line432">432.        pline("A voice booms:");</span>
  <span id="line433">433.        verbalize("Thy desire for conflict shall be fulfilled!");</span>
+
  <span id="line433">433.        verbalize("Thy desire for conflict shall be fulfilled!");</span>
  <span id="line434">434.        /* send in some hostile angels instead */</span>
+
  <span id="line434">434.        /* send in some hostile angels instead */</span>
  <span id="line435">435.        lose_guardian_angel((struct monst *) 0);</span>
+
  <span id="line435">435.        lose_guardian_angel((struct monst *) 0);</span>
  <span id="line436">436.    } else if (u.ualign.record > 8) { /* fervent */</span>
+
  <span id="line436">436.    } else if (u.ualign.record > 8) { /* fervent */</span>
  <span id="line437">437.        pline("A voice whispers:");</span>
+
  <span id="line437">437.        pline("A voice whispers:");</span>
  <span id="line438">438.        verbalize("Thou hast been worthy of me!");</span>
+
  <span id="line438">438.        verbalize("Thou hast been worthy of me!");</span>
  <span id="line439">439.        mm.x = u.ux;</span>
+
  <span id="line439">439.        mm.x = u.ux;</span>
  <span id="line440">440.        mm.y = u.uy;</span>
+
  <span id="line440">440.        mm.y = u.uy;</span>
  <span id="line441">441.        if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])</span>
+
  <span id="line441">441.        if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])</span>
  <span id="line442">442.            && (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,</span>
+
  <span id="line442">442.            && (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,</span>
  <span id="line443">443.                                  TRUE)) != 0) {</span>
+
  <span id="line443">443.                                TRUE)) != 0) {</span>
  <span id="line444">444.            mtmp->mstrategy &= ~STRAT_APPEARMSG;</span>
+
  <span id="line444">444.            mtmp->mstrategy &= ~STRAT_APPEARMSG;</span>
  <span id="line445">445.            if (!Blind)</span>
+
  <span id="line445">445.            if (!Blind)</span>
  <span id="line446">446.                pline("An angel appears near you.");</span>
+
  <span id="line446">446.                pline("An angel appears near you.");</span>
  <span id="line447">447.            else</span>
+
  <span id="line447">447.            else</span>
  <span id="line448">448.                You_feel("the presence of a friendly angel near you.");</span>
+
  <span id="line448">448.                You_feel("the presence of a friendly angel near you.");</span>
  <span id="line449">449.            /* guardian angel -- the one case mtame doesn't</span>
+
  <span id="line449">449.            /* guardian angel -- the one case mtame doesn't</span>
  <span id="line450">450.              * imply an edog structure, so we don't want to</span>
+
  <span id="line450">450.            * imply an edog structure, so we don't want to</span>
  <span id="line451">451.              * call tamedog().</span>
+
  <span id="line451">451.            * call tamedog().</span>
  <span id="line452">452.              */</span>
+
  <span id="line452">452.            */</span>
  <span id="line453">453.            mtmp->mtame = 10;</span>
+
  <span id="line453">453.            mtmp->mtame = 10;</span>
  <span id="line454">454.            /* make him strong enough vs. endgame foes */</span>
+
  <span id="line454">454.            /* make him strong enough vs. endgame foes */</span>
  <span id="line455">455.            mtmp->m_lev = rn1(8, 15);</span>
+
  <span id="line455">455.            mtmp->m_lev = rn1(8, 15);</span>
  <span id="line456">456.            mtmp->mhp = mtmp->mhpmax =</span>
+
  <span id="line456">456.            mtmp->mhp = mtmp->mhpmax =</span>
  <span id="line457">457.                d((int) mtmp->m_lev, 10) + 30 + rnd(30);</span>
+
  <span id="line457">457.                d((int) mtmp->m_lev, 10) + 30 + rnd(30);</span>
  <span id="line458">458.            if ((otmp = select_hwep(mtmp)) == 0) {</span>
+
  <span id="line458">458.            if ((otmp = select_hwep(mtmp)) == 0) {</span>
  <span id="line459">459.                otmp = mksobj(SILVER_SABER, FALSE, FALSE);</span>
+
  <span id="line459">459.                otmp = mksobj(SILVER_SABER, FALSE, FALSE);</span>
  <span id="line460">460.                if (mpickobj(mtmp, otmp))</span>
+
  <span id="line460">460.                if (mpickobj(mtmp, otmp))</span>
  <span id="line461">461.                    panic("merged weapon?");</span>
+
  <span id="line461">461.                    panic("merged weapon?");</span>
  <span id="line462">462.            }</span>
+
  <span id="line462">462.            }</span>
  <span id="line463">463.            bless(otmp);</span>
+
  <span id="line463">463.            bless(otmp);</span>
  <span id="line464">464.            if (otmp->spe < 4)</span>
+
  <span id="line464">464.            if (otmp->spe < 4)</span>
  <span id="line465">465.                otmp->spe += rnd(4);</span>
+
  <span id="line465">465.                otmp->spe += rnd(4);</span>
  <span id="line466">466.            if ((otmp = which_armor(mtmp, W_ARMS)) == 0</span>
+
  <span id="line466">466.            if ((otmp = which_armor(mtmp, W_ARMS)) == 0</span>
  <span id="line467">467.                || otmp->otyp != SHIELD_OF_REFLECTION) {</span>
+
  <span id="line467">467.                || otmp->otyp != SHIELD_OF_REFLECTION) {</span>
  <span id="line468">468.                (void) mongets(mtmp, AMULET_OF_REFLECTION);</span>
+
  <span id="line468">468.                (void) mongets(mtmp, AMULET_OF_REFLECTION);</span>
  <span id="line469">469.                m_dowear(mtmp, TRUE);</span>
+
  <span id="line469">469.                m_dowear(mtmp, TRUE);</span>
  <span id="line470">470.            }</span>
+
  <span id="line470">470.            }</span>
  <span id="line471">471.        }</span>
+
  <span id="line471">471.        }</span>
  <span id="line472">472.    }</span>
+
  <span id="line472">472.    }</span>
 
  <span id="line473">473. }</span>
 
  <span id="line473">473. }</span>
 
  <span id="line474">474. </span>
 
  <span id="line474">474. </span>
 
  <span id="line475">475. /*minion.c*/</span>
 
  <span id="line475">475. /*minion.c*/</span>
 
[[Category:NetHack 3.6.0 source code|src/minion.c]]
 
[[Category:NetHack 3.6.0 source code|src/minion.c]]

Latest revision as of 22:02, 3 January 2016

Below is the full text to minion.c from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/src/minion.c#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

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 /* NetHack 3.6	minion.c	$NHDT-Date: 1432512773 2015/05/25 00:12:53 $  $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #include "hack.h"
 

newemin

 void
 newemin(mtmp)
 struct monst *mtmp;
 {
     if (!mtmp->mextra)
         mtmp->mextra = newmextra();
     if (!EMIN(mtmp)) {
         EMIN(mtmp) = (struct emin *) alloc(sizeof(struct emin));
         (void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));
     }
 }
 

free_emin

 void
 free_emin(mtmp)
 struct monst *mtmp;
 {
     if (mtmp->mextra && EMIN(mtmp)) {
         free((genericptr_t) EMIN(mtmp));
         EMIN(mtmp) = (struct emin *) 0;
    }
    mtmp->isminion = 0;
 }
 

monster_census

 /* count the number of monsters on the level */
 int
 monster_census(spotted)
 boolean spotted; /* seen|sensed vs all */
 {
    struct monst *mtmp;
    int count = 0;
 
    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
        if (DEADMONSTER(mtmp))
            continue;
        if (spotted && !canspotmon(mtmp))
            continue;
        ++count;
    }
    return count;
 }
 

msummon

 /* mon summons a monster */
 int
 msummon(mon)
 struct monst *mon;
 {
    struct permonst *ptr;
    int dtype = NON_PM, cnt = 0, result = 0, census;
    aligntyp atyp;
    struct monst *mtmp;
 
    if (mon) {
        ptr = mon->data;
        atyp = mon->ispriest ? EPRI(mon)->shralign
                             : mon->isminion ? EMIN(mon)->min_align
                                             : (ptr->maligntyp == A_NONE)
                                                   ? A_NONE
                                                   : sgn(ptr->maligntyp);
    } else {
        ptr = &mons[PM_WIZARD_OF_YENDOR];
        atyp = (ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);
    }
 
    if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
        dtype = (!rn2(20)) ? dprince(atyp) : (!rn2(4)) ? dlord(atyp)
                                                       : ndemon(atyp);
        cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
    } else if (is_dlord(ptr)) {
        dtype = (!rn2(50)) ? dprince(atyp) : (!rn2(20)) ? dlord(atyp)
                                                        : ndemon(atyp);
        cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
    } else if (is_ndemon(ptr)) {
        dtype = (!rn2(20)) ? dlord(atyp) : (!rn2(6)) ? ndemon(atyp)
                                                     : monsndx(ptr);
        cnt = 1;
    } else if (is_lminion(mon)) {
        dtype = (is_lord(ptr) && !rn2(20))
                    ? llord()
                    : (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
        cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
    } else if (ptr == &mons[PM_ANGEL]) {
        /* non-lawful angels can also summon */
        if (!rn2(6)) {
            switch (atyp) { /* see summon_minion */
            case A_NEUTRAL:
                dtype = PM_AIR_ELEMENTAL + rn2(4);
                break;
            case A_CHAOTIC:
            case A_NONE:
                dtype = ndemon(atyp);
                break;
            }
        } else {
            dtype = PM_ANGEL;
        }
        cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
    }
 
    if (dtype == NON_PM)
        return 0;
 
    /* sanity checks */
    if (cnt > 1 && (mons[dtype].geno & G_UNIQ))
        cnt = 1;
    /*
     * If this daemon is unique and being re-summoned (the only way we
     * could get this far with an extinct dtype), try another.
     */
    if (mvitals[dtype].mvflags & G_GONE) {
        dtype = ndemon(atyp);
        if (dtype == NON_PM)
            return 0;
    }
 
    /* some candidates can generate a group of monsters, so simple
       count of non-null makemon() result is not sufficient */
    census = monster_census(FALSE);
 
    while (cnt > 0) {
        mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);
        if (mtmp) {
            result++;
            /* an angel's alignment should match the summoner */
            if (dtype == PM_ANGEL) {
                mtmp->isminion = 1;
                EMIN(mtmp)->min_align = atyp;
                /* renegade if same alignment but not peaceful
                   or peaceful but different alignment */
                EMIN(mtmp)->renegade =
                    (atyp != u.ualign.type) ^ !mtmp->mpeaceful;
            }
        }
        cnt--;
    }
 
    /* how many monsters exist now compared to before? */
    if (result)
        result = monster_census(FALSE) - census;
 
    return result;
 }
 

summon_minion

 void
 summon_minion(alignment, talk)
 aligntyp alignment;
 boolean talk;
 {
    register struct monst *mon;
    int mnum;
 
    switch ((int) alignment) {
    case A_LAWFUL:
        mnum = lminion();
        break;
    case A_NEUTRAL:
        mnum = PM_AIR_ELEMENTAL + rn2(4);
        break;
    case A_CHAOTIC:
    case A_NONE:
        mnum = ndemon(alignment);
        break;
    default:
        impossible("unaligned player?");
        mnum = ndemon(A_NONE);
        break;
    }
    if (mnum == NON_PM) {
        mon = 0;
    } else if (mnum == PM_ANGEL) {
        mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
        if (mon) {
            mon->isminion = 1;
            EMIN(mon)->min_align = alignment;
            EMIN(mon)->renegade = FALSE;
        }
    } else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD
               && mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {
        /* This was mons[mnum].pxlth == 0 but is this restriction
           appropriate or necessary now that the structures are separate? */
        mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
        if (mon) {
            mon->isminion = 1;
            EMIN(mon)->min_align = alignment;
            EMIN(mon)->renegade = FALSE;
        }
    } else {
        mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);
    }
    if (mon) {
        if (talk) {
            pline_The("voice of %s booms:", align_gname(alignment));
            verbalize("Thou shalt pay for thine indiscretion!");
            if (!Blind)
                pline("%s appears before you.", Amonnam(mon));
            mon->mstrategy &= ~STRAT_APPEARMSG;
        }
        mon->mpeaceful = FALSE;
        /* don't call set_malign(); player was naughty */
    }
 }
 

demon_talk

 #define Athome (Inhell && (mtmp->cham == NON_PM))
 
 /* returns 1 if it won't attack. */
 int
 demon_talk(mtmp)
 register struct monst *mtmp;
 {
    long cash, demand, offer;
 
    if (uwep && uwep->oartifact == ART_EXCALIBUR) {
        pline("%s looks very angry.", Amonnam(mtmp));
        mtmp->mpeaceful = mtmp->mtame = 0;
        set_malign(mtmp);
        newsym(mtmp->mx, mtmp->my);
        return 0;
    }
 
    if (is_fainted()) {
        reset_faint(); /* if fainted - wake up */
    } else {
        stop_occupation();
        if (multi > 0) {
            nomul(0);
            unmul((char *) 0);
        }
    }
 
    /* Slight advantage given. */
    if (is_dprince(mtmp->data) && mtmp->minvis) {
        boolean wasunseen = !canspotmon(mtmp);
 
        mtmp->minvis = mtmp->perminvis = 0;
        if (wasunseen && canspotmon(mtmp)) {
            pline("%s appears before you.", Amonnam(mtmp));
            mtmp->mstrategy &= ~STRAT_APPEARMSG;
        }
        newsym(mtmp->mx, mtmp->my);
    }
    if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
        pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
              flags.female ? "Sister" : "Brother");
        if (!tele_restrict(mtmp))
            (void) rloc(mtmp, TRUE);
        return (1);
    }
    cash = money_cnt(invent);
    demand =
        (cash * (rnd(80) + 20 * Athome))
        / (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
 
    if (!demand || multi < 0) { /* you have no gold or can't move */
        mtmp->mpeaceful = 0;
        set_malign(mtmp);
        return 0;
    } else {
        /* make sure that the demand is unmeetable if the monster
           has the Amulet, preventing monster from being satisfied
           and removed from the game (along with said Amulet...) */
        if (mon_has_amulet(mtmp))
            demand = cash + (long) rn1(1000, 40);
 
        pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
              currency(demand));
 
        if ((offer = bribe(mtmp)) >= demand) {
            pline("%s vanishes, laughing about cowardly mortals.",
                  Amonnam(mtmp));
        } else if (offer > 0L && (long) rnd(40) > (demand - offer)) {
            pline("%s scowls at you menacingly, then vanishes.",
                  Amonnam(mtmp));
        } else {
            pline("%s gets angry...", Amonnam(mtmp));
            mtmp->mpeaceful = 0;
            set_malign(mtmp);
            return 0;
        }
    }
    mongone(mtmp);
    return (1);
 }
 

bribe

 long
 bribe(mtmp)
 struct monst *mtmp;
 {
    char buf[BUFSZ];
    long offer;
    long umoney = money_cnt(invent);
 
    getlin("How much will you offer?", buf);
    if (sscanf(buf, "%ld", &offer) != 1)
        offer = 0L;
 
    /*Michael Paddon -- fix for negative offer to monster*/
    /*JAR880815 - */
    if (offer < 0L) {
        You("try to shortchange %s, but fumble.", mon_nam(mtmp));
        return 0L;
    } else if (offer == 0L) {
        You("refuse.");
        return 0L;
    } else if (offer >= umoney) {
        You("give %s all your gold.", mon_nam(mtmp));
        offer = umoney;
    } else {
        You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
    }
    (void) money2mon(mtmp, offer);
    context.botl = 1;
    return (offer);
 }
 

dprince

 int
 dprince(atyp)
 aligntyp atyp;
 {
    int tryct, pm;
 
    for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
        pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
        if (!(mvitals[pm].mvflags & G_GONE)
            && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
            return (pm);
    }
    return (dlord(atyp)); /* approximate */
 }
 

dlord

 int
 dlord(atyp)
 aligntyp atyp;
 {
    int tryct, pm;
 
    for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
        pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
        if (!(mvitals[pm].mvflags & G_GONE)
            && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
            return (pm);
    }
    return (ndemon(atyp)); /* approximate */
 }
 

llord

 /* create lawful (good) lord */
 int
 llord()
 {
    if (!(mvitals[PM_ARCHON].mvflags & G_GONE))
        return (PM_ARCHON);
 
    return (lminion()); /* approximate */
 }
 

lminion

 int
 lminion()
 {
    int tryct;
    struct permonst *ptr;
 
    for (tryct = 0; tryct < 20; tryct++) {
        ptr = mkclass(S_ANGEL, 0);
        if (ptr && !is_lord(ptr))
            return (monsndx(ptr));
    }
 
    return NON_PM;
 }
 

ndemon

 int
 ndemon(atyp)
 aligntyp atyp;
 {
    int tryct;
    struct permonst *ptr;
 
    for (tryct = 0; tryct < 20; tryct++) {
        ptr = mkclass(S_DEMON, 0);
        if (ptr && is_ndemon(ptr)
            && (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp)))
            return (monsndx(ptr));
    }
 
    return NON_PM;
 }
 

lose_guardian_angel

 /* guardian angel has been affected by conflict so is abandoning hero */
 void
 lose_guardian_angel(mon)
 struct monst *mon; /* if null, angel hasn't been created yet */
 {
    coord mm;
    int i;
 
    if (mon) {
        if (canspotmon(mon)) {
            if (!Deaf) {
                pline("%s rebukes you, saying:", Monnam(mon));
                verbalize("Since you desire conflict, have some more!");
            } else {
                pline("%s vanishes!", Monnam(mon));
            }
        }
        mongone(mon);
    }
    /* create 2 to 4 hostile angels to replace the lost guardian */
    for (i = rn1(3, 2); i > 0; --i) {
        mm.x = u.ux;
        mm.y = u.uy;
        if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
            (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
                             FALSE);
    }
 }
 

gain_guardian_angel

 /* just entered the Astral Plane; receive tame guardian angel if worthy */
 void
 gain_guardian_angel()
 {
    struct monst *mtmp;
    struct obj *otmp;
    coord mm;
 
    Hear_again(); /* attempt to cure any deafness now (divine
                     message will be heard even if that fails) */
    if (Conflict) {
        pline("A voice booms:");
        verbalize("Thy desire for conflict shall be fulfilled!");
        /* send in some hostile angels instead */
        lose_guardian_angel((struct monst *) 0);
    } else if (u.ualign.record > 8) { /* fervent */
        pline("A voice whispers:");
        verbalize("Thou hast been worthy of me!");
        mm.x = u.ux;
        mm.y = u.uy;
        if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])
            && (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
                                 TRUE)) != 0) {
            mtmp->mstrategy &= ~STRAT_APPEARMSG;
            if (!Blind)
                pline("An angel appears near you.");
            else
                You_feel("the presence of a friendly angel near you.");
            /* guardian angel -- the one case mtame doesn't
             * imply an edog structure, so we don't want to
             * call tamedog().
             */
            mtmp->mtame = 10;
            /* make him strong enough vs. endgame foes */
            mtmp->m_lev = rn1(8, 15);
            mtmp->mhp = mtmp->mhpmax =
                d((int) mtmp->m_lev, 10) + 30 + rnd(30);
            if ((otmp = select_hwep(mtmp)) == 0) {
                otmp = mksobj(SILVER_SABER, FALSE, FALSE);
                if (mpickobj(mtmp, otmp))
                    panic("merged weapon?");
            }
            bless(otmp);
            if (otmp->spe < 4)
                otmp->spe += rnd(4);
            if ((otmp = which_armor(mtmp, W_ARMS)) == 0
                || otmp->otyp != SHIELD_OF_REFLECTION) {
                (void) mongets(mtmp, AMULET_OF_REFLECTION);
                m_dowear(mtmp, TRUE);
            }
        }
    }
 }
 
 /*minion.c*/