Difference between revisions of "Source:Pm.h"

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(first short explanation)
 
(add NUMMONS)
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#define PM_DINGO        19
 
#define PM_DINGO        19
 
</pre>
 
</pre>
 +
 +
This file also defines <tt>NUMMONS</tt>, which is the number of different monster types.

Revision as of 10:29, 1 May 2006

The contents of pm.h are generated automatically during compile-time by makedefs from the data in monst.c

This file contains all the monster name definitions, eg.

#define PM_LITTLE_DOG   16
#define PM_DOG  17
#define PM_LARGE_DOG    18
#define PM_DINGO        19

This file also defines NUMMONS, which is the number of different monster types.