Special spell

From NetHackWiki
Revision as of 07:54, 13 September 2007 by 71.32.84.29 (talk) (From the 3.4.3 spell spoiler: http://www.steelypips.org/nethack/343/spl1-343.html)
Jump to navigation Jump to search

Each class has one special spell. When a character of corresponding class casts its spell, it has an extra +4 bonus to spell success.

Casting special spell with the shield larger than small halves its success rate (shields with other spells reduces success by factor 4).

See Spellcasting for details.

Role Special Spell
Archaeologist Magic Mapping
Barbarian Haste Self
Caveman Dig
Healer Cure Sickness
Knight Turn Undead
Monk Restore Ability
Priest Remove Curse
Ranger Invisibility
Rogue Detect Treasure
Samurai Clairvoyance
Tourist Charm Monster
Valkyrie Cone of Cold
Wizard Magic Missile
This page is a stub. Should you wish to do so, you can contribute by expanding this page.