Difference between revisions of "Spellbook of wizard lock"
Jump to navigation
Jump to search
(you can repair rooms. Think coaligned temple in minetown.) |
|||
Line 1: | Line 1: | ||
{{spellbook|name=wizard lock|level=2|type=[[matter]]|cost=200|turns=3}} | {{spellbook|name=wizard lock|level=2|type=[[matter]]|cost=200|turns=3}} | ||
− | This spellbook enables you to cast [[Wizard_lock|Wizard Lock]] | + | This spellbook enables you to cast [[Wizard_lock|Wizard Lock]], which enables you to close and lock doors. In addition, this spell can create doors in empty doorways. |
− | which enables you to close and lock doors. In addition, this spell can create doors in empty doorways. | + | |
+ | You can also repair rooms digging monsters broke in, e. g. for a [[safe area]]. | ||
[[Category:Spellbooks|Wizard lock]] | [[Category:Spellbooks|Wizard lock]] |
Revision as of 20:41, 22 February 2010
spellbook of + wizard lock | |
---|---|
Appearance | random |
Base price | 200 zm |
Weight | 50 |
Turns to read | 3 |
Ink to write | 10–19 |
Spell type | [[matter spells|matter]] |
Level | 2 |
Power cost | 10 Pw |
This spellbook enables you to cast Wizard Lock, which enables you to close and lock doors. In addition, this spell can create doors in empty doorways.
You can also repair rooms digging monsters broke in, e. g. for a safe area.