SpliceHack

From NetHackWiki
Revision as of 02:47, 22 May 2018 by Agulp (talk | contribs) (Created initial draft of page, with links to hardfought, github, and user information. Added information about ascension.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

SpliceHack is a variant of NetHack 3.6.x developed by [User:Agulp].

The main goals of SpliceHack are as follows:

  • Add many new monsters, items, and other features in order to make the game more dynamic and interesting.
  • Maintain a healthy balance that is challenging, but still fun to play.
  • Create a more interesting endgame and ascension.
  • Make changes intuitive enough that a player used to playing vanilla NetHack can learn to play SpliceHack with little difficulty.
  • Pull in changes from vanilla NetHack if they are compatible.

How to play SpliceHack

  • SpliceHack is hosted online on hardfought. In order to play, ssh into hardfought, as described in the link.
  • The development version of SpliceHack can be compiled on unix systems using the source on github.

Ascension Run Changes

The endgame of SpliceHack is much more hectic than vanilla. Although the mysterious force is no longer an issue, many other obstacles stand in your way as you ascend through the dungeon with the Amulet:

  • The Amulet of Yendor (thankfully) no longer causes mysterious force when trying to climb up stairs, but it prevents all forms of teleportation.
  • Upon performing the invocation ritual, all demon princes and demon lords that have not yet been generated or been slain will instantly teleport to random levels with the dungeon, including SpliceHack-specific demons. This means that one will almost definitely encounter Demogorgon in the course of ascension.
  • The planes are largely unchanged, although a few SpliceHack-specific monsters are guaranteed to spawn, such as a marid in the plane of water.
  • The Astral Plane is populated by more player monsters than in vanilla. All player monsters are capable of stealing the amulet from you. If they succeed in stealing it, they will flee. Should a monster manage to make it to a coaligned high altar with the amulet, they will sacrifice it, causing you to lose the game.