Talk:Archon

From NetHackWiki
Revision as of 00:39, 14 June 2009 by Djao (talk | contribs) (Archon care: polytrap)
Jump to navigation Jump to search

I modified this page to remove the line about level 22 or below characters never seeing an Archon before collecting the Amulet. It is possible to see on in Vlad's Tower, which may have a high enough dungeon level while not being considered part of Gehennom. 134.84.168.112 19:01, 30 October 2008 (UTC)

Archon also could be in bones, couldn't he? --79.111.89.101 20:47, 4 November 2008 (UTC)

Archon care: polytrap

Going atheist pacifist this game, I'd like to take proper care of my archon. How do I give it 100% magic resistance (against polymorph traps)? It won't wear cloaks or armor, and I'm not sure it would make use of magicbane or quest artifacts. -Tjr 12:41, 11 June 2009 (UTC)

As far as I know, there's no way. Magicbane is not high on the list of weapons that it will wield, and although Archons do pick up quest artifacts (including cross-aligned artifacts, which is a bug IMO), they don't hang on to them. The safest strategy is to wish for a blessed Orb of Fate and PYEC and detect the traps on every level. Once you detect the traps, you can disable them by digging a pit on the square, or in the worst case (if the floor is undiggable) activating the trap yourself (have a ring of polymorph control handy). If your intelligence is at least 20, a regular crystal ball + PYEC also works. If you don't want to abuse wishes like this, you can use other trap detection methods, like a pile of scrolls of gold detection. djao 03:56, 13 June 2009 (UTC)
Thank you, so there is no silver bullet.
How about magic cancellation? I could give it an enchanted cornuthaum (not in this game), does that affect inter-monster combat?
What other items are essential to make an archon happy? So far, I gave it a blessed unicorn horn and speed boots. -Tjr 07:54, 13 June 2009 (UTC)
I've never paid much attention to magic cancellation for pets, but my guess is that it makes no difference (so the cornuthaum won't help). Generally speaking, the best defense is a good offense. Archons prefer long swords over other weapons, so a good artifact like a +7 Frost Brand or +7 Excalibur is ideal. Gauntlets of power, speed boots, shields of reflection, and amulets of life saving are great too. Wearing armor does not seem to affect an Archon's spellcasting ability, so go ahead and load up on armor. I think that's all the equipment they can use, other than a unicorn horn and maybe a skeleton key, but you won't need the skeleton key anyway once you have a magic whistle.
With maxed out weapons and armor, a level 35+ Archon can handle anything except foo-trices and purple worms/trappers. Even double-troubled Wizards go down in like two turns. It's quite amazing. djao 00:39, 14 June 2009 (UTC)