Difference between revisions of "Talk:Corpse"

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(yes.)
(corpse generation odds)
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::Is the 33% reduction correct? I thought it was 1/9 if killed by the player, and 1/3 if killed by monsters or traps. --[[User:Tjr|Tjr]] 07:45, 25 January 2011 (UTC)
 
::Is the 33% reduction correct? I thought it was 1/9 if killed by the player, and 1/3 if killed by monsters or traps. --[[User:Tjr|Tjr]] 07:45, 25 January 2011 (UTC)
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:::I added information based on mon.c, line 26. It contains a #define used in functions corpse_chance (what I was looking at, as it is where I also got the regular corpse generation odds) and also xkilled. xkilled is the function called when the player kills a monster, so yes the 1/3 chances do stack: 1/3rd chance of the corpse not being generated in xkilled and another 1/3 of the corpse not being generated in corpse_chance. Interestingly, if a monster is killed in a pit with a boulder over it, no corpse is generated either. -- [[User:Qazmlpok|Qazmlpok]] 13:15, 25 January 2011 (UTC)

Revision as of 13:15, 25 January 2011

time to rot /food poisoning

It says here corpses start to rot after 30 turns, source-diving over at Food poisoning results in 60 turns. So what is the matter - is 30 turns just a "safe lower bound" in case some monsters leave pre-aged corpses, do player and monster turns count separately and make up the factor 2, or is 30 plain wrong? -Tjr 22:21, 22 May 2009 (UTC)

Do not know if this is a bug, but once I tried to eat the corpse of newt told me that the corpse is rotten, but dead body was very fresh (2-3 turn). The corpse was not cursed, I tested it on the altar. Someone else happened to you was on something?

There are 3 meanings of rotten: 1) corpse makes you confused, blind, or unconcious, 2) gives food poisoning, 3) corpse disappears spontaneously. Yes, you can get number one right away, and yes, that's a bug. In the same vein, if you continue eating the partially eaten comestible, you will never get the effect, but if you eat something in between, you always do. --Tjr 10:44, 25 January 2011 (UTC)

corpses, wishes and genocide

may I wish for a corpse of a race I have genocidedNdwolfwood 04:35, 20 December 2010 (UTC)

You get a random (non-genocided) corpse. Wish#Wishing_for_a_monster_type. --Tjr 10:28, 20 December 2010 (UTC)

corpse generation odds

This section doesn't include how graveyards affect undead corpse generation. It should probably list all levels with a similar effect (eg. castle).--Noims 17:02, 24 January 2011 (UTC)

Done. -- Qazmlpok 17:44, 24 January 2011 (UTC)
Is the 33% reduction correct? I thought it was 1/9 if killed by the player, and 1/3 if killed by monsters or traps. --Tjr 07:45, 25 January 2011 (UTC)
I added information based on mon.c, line 26. It contains a #define used in functions corpse_chance (what I was looking at, as it is where I also got the regular corpse generation odds) and also xkilled. xkilled is the function called when the player kills a monster, so yes the 1/3 chances do stack: 1/3rd chance of the corpse not being generated in xkilled and another 1/3 of the corpse not being generated in corpse_chance. Interestingly, if a monster is killed in a pit with a boulder over it, no corpse is generated either. -- Qazmlpok 13:15, 25 January 2011 (UTC)