Difference between revisions of "Talk:Drain for gain"

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(what should be adressed)
(No difference)

Revision as of 13:59, 18 January 2011

Notes

  • See the perennial discussion on the protection racket: Most players agree it's a learning tool to force you to play carefully, but not a way to increase the ascension ratio of experienced players. I could imagine that applies to this technique, too.
  • Exercise is very slow -- likely too slow to be useful for this technique.
  • You will still see arch-liches in Gehennom because some liches are generated with potions of gain level. Besides, liches are bad because they summon, and you'd have to be level -11 never to see a master lich in the sanctum.
  • A cursed unihorn makes you ill, and when you cure that, your stat loss is likely reversed (because each trouble has the same chance of being cured, and each stat counts as a separate trouble).
  • Tossing Stormbringer up when you are low-level is a very bad idea because you usually have little maxHP. My wizards have been killed by a single vampire bite while fully healed. Perhaps a wraith is the safest method, and should be mentioned first.
  • typos: /negative/ HoB; /restoring/ stats
  • Foocubi are a scarce resource. At least, you'd want to say how to summon lots of them (e.g. letting yourself get hit by water demons). Likely, if you can pull that off, you might as well ascend.
  • This article needs to be linked from all the other ones on related subjects, else nobody will find it.

––Tjr 13:59, 18 January 2011 (UTC)