Difference between revisions of "Talk:Kicking boots"

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(Weight id)
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==3.6.0 and weight==
 
==3.6.0 and weight==
 
A recent edit adds "NetHack 3.6.0 allows to see weights in the interface". Isn't this only true for wizard mode, or is it possible to view weight outside of that as well and I just haven't found the option? -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 13:55, 20 December 2015 (UTC)
 
A recent edit adds "NetHack 3.6.0 allows to see weights in the interface". Isn't this only true for wizard mode, or is it possible to view weight outside of that as well and I just haven't found the option? -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 13:55, 20 December 2015 (UTC)
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:Should've read the source before posting that. Sorry. [[Special:Contributions/62.63.90.44|62.63.90.44]] 17:25, 20 December 2015 (UTC)

Revision as of 17:25, 20 December 2015

Does anybody know exactly how much kicking boots increase your kicking damage?

I do!
39.   	if (uarmf && uarmf->otyp == KICKING_BOOTS)
40.   	    dmg += 5;
dokick.c#line39.Addps4cat 14:05, 11 October 2007 (UTC)

Identification by Ouch!

Seems like when you kick a sufficiently heavy object, eg a statue of a goblin, you get the message Thump! Ouch! That hurts!. Kicking boots seem to eliminate the damage taken and the message becomes simply Thump!. Playing latest stable version of SLASH'EM, so might not exist in Vanilla. Tried verifying with source, but...well it's named nethack for a reason. :| --AileTheAlien 15:52, 16 March 2011 (UTC)

I don't see anything in the source to specifically check for kicking boots to suppress the Ouch message. I believe that happens as a result of the increased kicking range the boots give; kicking heavy objects at 18/** strength should also suppress the message. I can't say for certain because I can't figure out exactly how the kicking code is working. Kicking an object and having it not hurt could be used to identify the boots, but no more easily than kicking a heavy object and having it move despite being very heavy. -- Qazmlpok 16:26, 16 March 2011 (UTC)
I find it easier to ID them by spellcasting failure rates, rubbing a touchstone, or elimination after price ID. --Tjr 17:28, 20 March 2011 (UTC)

3.6.0 and weight

A recent edit adds "NetHack 3.6.0 allows to see weights in the interface". Isn't this only true for wizard mode, or is it possible to view weight outside of that as well and I just haven't found the option? -- Qazmlpok (talk) 13:55, 20 December 2015 (UTC)

Should've read the source before posting that. Sorry. 62.63.90.44 17:25, 20 December 2015 (UTC)