Talk:Necromancer

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Revision as of 00:28, 10 March 2010 by Elven2006 (talk | contribs) (Intrinsic Robe of Power effect?)
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In "Of Weapon and Spell Skills" it recommends abandoning the quarterstaff (1d6) for dagger or mattock. mattocks (1d12), i understand but why waste proficiency slots on daggers (1d4) ? --Petzl 01:59, 8 January 2009 (UTC)

Because Necromancers get many nice artifact daggers. Loof42 15:07, 8 January 2009 (UTC)

Yes, but the odds of finding a +1 or better dagger early in the game are slim. In my opinion it's worth using the enchanted quarterstaff until your first artifact weapon.

64.185.146.160 06:57, 5 March 2009 (UTC)

Intrinsic Robe of Power effect?

It seems to me that wearing a robe of power for a Necromancer does not alter his spellcasting ability. Can anybody confirm this?MrFroon 07:05, October 14, 2009 (UTC)

It worked for me. Human Male Necro, in Wizard mode. lowered my spell precents. Elven2006 00:28, March 10, 2010 (UTC)

Spellbook of summon undead breaks extiction

Sorry, but i have no other way of posting this, as the spellbook in question has no page. I was playing as a necromancer, and summon a Nazgul. since i dominated him, i thought, "Hey, why not two?" I ended up with 11 when I relized something was wrong. There are only nine. So, Someone should check to see if this does the same for other creatures and post it for the rest of us plz. Elven2006 00:25, March 10, 2010 (UTC)