Difference between revisions of "Talk:NetHack 3.0.0"
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Ray Chason (talk | contribs) (What I know so far about keys and locks in 3.0.x) |
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Y'all have probably noticed that I haven't written up a new version in a while. The easiest thing to do is usually to copy the page for version N and modify it to be correct for version N+1. But 3.0.0 is such a quantum leap over 2.3e that there's a lot of possibility of error, which could then propagate into succeeding writeups and then I have to go back and correct them all. So I want to review this one with a fine-toothed comb and be sure I have it right before I write up 3.0.1.[[User:Ray Chason|Ray Chason]] 03:33, 29 July 2006 (UTC) | Y'all have probably noticed that I haven't written up a new version in a while. The easiest thing to do is usually to copy the page for version N and modify it to be correct for version N+1. But 3.0.0 is such a quantum leap over 2.3e that there's a lot of possibility of error, which could then propagate into succeeding writeups and then I have to go back and correct them all. So I want to review this one with a fine-toothed comb and be sure I have it right before I write up 3.0.1.[[User:Ray Chason|Ray Chason]] 03:33, 29 July 2006 (UTC) | ||
:''Keys have shapes that fit specific locks'' - this is interesting. Could you explain how this worked? Possibly in a History section on [[Unlocking tools]]. --[[User:Jayt|Jayt]] 10:19, 29 July 2006 (UTC) | :''Keys have shapes that fit specific locks'' - this is interesting. Could you explain how this worked? Possibly in a History section on [[Unlocking tools]]. --[[User:Jayt|Jayt]] 10:19, 29 July 2006 (UTC) | ||
+ | ::Diving into the 3.0.0 source, I find this bit of code in src/objnam.c (which no longer exists in 3.4.3): | ||
+ | <pre> | ||
+ | /* We want the player to be able to learn what key goes in what lock. */ | ||
+ | const char *keystr[N_LOX] = { "round", "square", "triangular", "oval", | ||
+ | "octagonal", "hexagonal", "cylindrical", | ||
+ | "irregular", "conical", "wedge-shaped" }, | ||
+ | *lockstr[N_LOX] = { "round", "square", "triangular", "oval", | ||
+ | "octagonal", "hexagonal", "wide", | ||
+ | "notched", "large round", "large square" }; | ||
+ | </pre> | ||
+ | ::You could use a round key to open a chest with a round keyhole, but it wouldn't fit a square keyhole. Keys had the appearances noted above in keystr; chests and large boxes had the appearances in lockstr. I haven't figured out how this works for doors. It furthermore appears to be quicker to use the "right" key than a skeleton key. --[[User:Ray Chason|Ray Chason]] 16:05, 29 July 2006 (UTC) |
Revision as of 16:05, 29 July 2006
Y'all have probably noticed that I haven't written up a new version in a while. The easiest thing to do is usually to copy the page for version N and modify it to be correct for version N+1. But 3.0.0 is such a quantum leap over 2.3e that there's a lot of possibility of error, which could then propagate into succeeding writeups and then I have to go back and correct them all. So I want to review this one with a fine-toothed comb and be sure I have it right before I write up 3.0.1.Ray Chason 03:33, 29 July 2006 (UTC)
- Keys have shapes that fit specific locks - this is interesting. Could you explain how this worked? Possibly in a History section on Unlocking tools. --Jayt 10:19, 29 July 2006 (UTC)
- Diving into the 3.0.0 source, I find this bit of code in src/objnam.c (which no longer exists in 3.4.3):
/* We want the player to be able to learn what key goes in what lock. */ const char *keystr[N_LOX] = { "round", "square", "triangular", "oval", "octagonal", "hexagonal", "cylindrical", "irregular", "conical", "wedge-shaped" }, *lockstr[N_LOX] = { "round", "square", "triangular", "oval", "octagonal", "hexagonal", "wide", "notched", "large round", "large square" };
- You could use a round key to open a chest with a round keyhole, but it wouldn't fit a square keyhole. Keys had the appearances noted above in keystr; chests and large boxes had the appearances in lockstr. I haven't figured out how this works for doors. It furthermore appears to be quicker to use the "right" key than a skeleton key. --Ray Chason 16:05, 29 July 2006 (UTC)