Difference between revisions of "Talk:Nutrition"

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(Mysterious "extra" hunger)
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:: Right, this is early game before I get any equipment, teleportitis etc, and I'm using the game's "display time" option. Right now, compiling Nethack tiles for OS X is beyond me, let alone adding debug messages. If I run into more problems of this type, I will give it a shot, though. -[[User:Tjr|Tjr]] 13:39, 17 June 2009 (UTC)
 
:: Right, this is early game before I get any equipment, teleportitis etc, and I'm using the game's "display time" option. Right now, compiling Nethack tiles for OS X is beyond me, let alone adding debug messages. If I run into more problems of this type, I will give it a shot, though. -[[User:Tjr|Tjr]] 13:39, 17 June 2009 (UTC)
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: Answering my own question, I guess it was these "bleech - rotten food" cases. -[[User:Tjr|Tjr]] 20:16, 3 August 2009 (UTC)

Revision as of 20:16, 3 August 2009

Mysterious "extra" hunger

I almost always see 0.1%-5% more hunger than expected. I've been recording when I get hungry and what I eat because of certain conducts. I am not wearing any rings or amulets, have hungerless casting, do not jump, and only get burdened one or two turns to name a corpse "zombie", "old" etc. Is there anything else I could be overlooking? -Tjr 15:59, 16 June 2009 (UTC)

  • I assume you're not invoking teleportitis either, and that you're measuring time by turns, not moves (when you're fast, your movement rate is somewhat erratic). Have you considered compiling a version with debug messages whenever you lose nutrition? --Darth l33t 01:48, 17 June 2009 (UTC)
Right, this is early game before I get any equipment, teleportitis etc, and I'm using the game's "display time" option. Right now, compiling Nethack tiles for OS X is beyond me, let alone adding debug messages. If I run into more problems of this type, I will give it a shot, though. -Tjr 13:39, 17 June 2009 (UTC)
Answering my own question, I guess it was these "bleech - rotten food" cases. -Tjr 20:16, 3 August 2009 (UTC)