Difference between revisions of "Talk:Slash'EM Extended"

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:::::Well I did take a look at the android code, but it seems the compilation instructions are for Linux/Ubuntu systems, and all the PCs that I use are running Windows. Maybe there would be some way to make it work, but it's certainly not going to be easy. And also, real life is currently limiting the amount of time I can spend on Slash'EM Extended, unfortunately... Of course some tiles could be shared, but there's also lots of all-new stuff (like wall/rub monsters), and I'd also need to figure out how to add new tiles to the game in the first place. But if you really want to make them, I'll see what I can do. --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 07:02, 20 May 2014 (UTC)
 
:::::Well I did take a look at the android code, but it seems the compilation instructions are for Linux/Ubuntu systems, and all the PCs that I use are running Windows. Maybe there would be some way to make it work, but it's certainly not going to be easy. And also, real life is currently limiting the amount of time I can spend on Slash'EM Extended, unfortunately... Of course some tiles could be shared, but there's also lots of all-new stuff (like wall/rub monsters), and I'd also need to figure out how to add new tiles to the game in the first place. But if you really want to make them, I'll see what I can do. --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 07:02, 20 May 2014 (UTC)
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== Version History ==
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BsoD,
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Could we get a Version History?
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--[[User:Diesalot|Diesalot]] ([[User talk:Diesalot|talk]]) 19:42, 27 May 2014 (UTC)

Revision as of 19:42, 27 May 2014

Is there going to be a windows binary release that supports graphical tiles?

Only if someone makes tiles, since I don't use them, and I also suck at making new ones for all the new monsters. New versions often add new monsters/items/other things too, so they would all need new tiles as well... anyway, if someone wants to take their time making tiles, they may be included in a future release, but I certainly can't make them myself. --Bluescreenofdeath (talk) 05:58, 12 May 2014 (UTC)
Dear Amy, I'm impressed of your efforts and energy and sadistic humor you put in this fork, really appreciate it. It's whole new era of Slash'em since 2006! I will definitely continue playing S'EX (and maybe sometimes ascend)))). Usually I play roguelikes in ascii although tiles are nice to have. How much new tiles do you need? Maybe I could do some pixelart. But probably making tiles would be more productive after several major versions when most of new content would be added. --Transcendreamer (talk) 10:02, 19 May 2014 (UTC)
Are you thinking to port to android? (I used to play unnethack on my phone.) --Transcendreamer (talk) 10:02, 19 May 2014 (UTC)
Glad that you like it! Unfortunately there would have to be many hundreds of tiles for the monsters alone, and also some for new items; the sourcecode (especially monst.c) shows what's been added. Compared to vanilla SLASH'EM, there are about twice as many monsters now. About an Android port, I'd do that if only I knew how... maybe there is a step-by-step guide on how to compile the game for Android (or other platforms)? --Bluescreenofdeath (talk) 11:26, 19 May 2014 (UTC)
Wow, twice compared to slashem, it rocks. Probably they will not even fit in a single file. Maybe is it possible to group monsters/items and make them using shared tiles? E.g. Kobolt uses Kobold tile, Ogro - Ogre tile, Trollor - Troll tile, etc. So we will need some kind of mapping table for those monsters/items which could be mapped on shared tiles. And for the rest unique monster/items I will draw a new tiles. What do you think? Or they all are mostly unique? --Transcendreamer (talk) 12:15, 19 May 2014 (UTC)
I'm not a programmer but it seems to me that there's a bundle for android and at least 2 nethack ports are using it: https://code.google.com/p/android-nethack-port/ Inside source repository there is a svn/trunk/sys/android folder, and readme file contains build instructions accompanied with android specific resource files. --Transcendreamer (talk) 12:15, 19 May 2014 (UTC)
Well I did take a look at the android code, but it seems the compilation instructions are for Linux/Ubuntu systems, and all the PCs that I use are running Windows. Maybe there would be some way to make it work, but it's certainly not going to be easy. And also, real life is currently limiting the amount of time I can spend on Slash'EM Extended, unfortunately... Of course some tiles could be shared, but there's also lots of all-new stuff (like wall/rub monsters), and I'd also need to figure out how to add new tiles to the game in the first place. But if you really want to make them, I'll see what I can do. --Bluescreenofdeath (talk) 07:02, 20 May 2014 (UTC)

Version History

BsoD,

Could we get a Version History?

--Diesalot (talk) 19:42, 27 May 2014 (UTC)