Talk:Slash'EM Extended

From NetHackWiki
Jump to navigation Jump to search

Is there going to be a windows binary release that supports graphical tiles?

Only if someone makes tiles, since I don't use them, and I also suck at making new ones for all the new monsters. New versions often add new monsters/items/other things too, so they would all need new tiles as well... anyway, if someone wants to take their time making tiles, they may be included in a future release, but I certainly can't make them myself. --Bluescreenofdeath (talk) 05:58, 12 May 2014 (UTC)
Dear Amy, I'm impressed of your efforts and energy and sadistic humor you put in this fork, really appreciate it. It's whole new era of Slash'em since 2006! I will definitely continue playing S'EX (and maybe sometimes ascend)))). Usually I play roguelikes in ascii although tiles are nice to have. How much new tiles do you need? Maybe I could do some pixelart. But probably making tiles would be more productive after several major versions when most of new content would be added. --Transcendreamer (talk) 10:02, 19 May 2014 (UTC)
Are you thinking to port to android? (I used to play unnethack on my phone.) --Transcendreamer (talk) 10:02, 19 May 2014 (UTC)
Glad that you like it! Unfortunately there would have to be many hundreds of tiles for the monsters alone, and also some for new items; the sourcecode (especially monst.c) shows what's been added. Compared to vanilla SLASH'EM, there are about twice as many monsters now. About an Android port, I'd do that if only I knew how... maybe there is a step-by-step guide on how to compile the game for Android (or other platforms)? --Bluescreenofdeath (talk) 11:26, 19 May 2014 (UTC)