Talk:Slash'EM Extended
Revision as of 12:15, 19 May 2014 by Transcendreamer (talk | contribs)
Is there going to be a windows binary release that supports graphical tiles?
- Only if someone makes tiles, since I don't use them, and I also suck at making new ones for all the new monsters. New versions often add new monsters/items/other things too, so they would all need new tiles as well... anyway, if someone wants to take their time making tiles, they may be included in a future release, but I certainly can't make them myself. --Bluescreenofdeath (talk) 05:58, 12 May 2014 (UTC)
- Dear Amy, I'm impressed of your efforts and energy and sadistic humor you put in this fork, really appreciate it. It's whole new era of Slash'em since 2006! I will definitely continue playing S'EX (and maybe sometimes ascend)))). Usually I play roguelikes in ascii although tiles are nice to have. How much new tiles do you need? Maybe I could do some pixelart. But probably making tiles would be more productive after several major versions when most of new content would be added. --Transcendreamer (talk) 10:02, 19 May 2014 (UTC)
- Are you thinking to port to android? (I used to play unnethack on my phone.) --Transcendreamer (talk) 10:02, 19 May 2014 (UTC)
- Glad that you like it! Unfortunately there would have to be many hundreds of tiles for the monsters alone, and also some for new items; the sourcecode (especially monst.c) shows what's been added. Compared to vanilla SLASH'EM, there are about twice as many monsters now. About an Android port, I'd do that if only I knew how... maybe there is a step-by-step guide on how to compile the game for Android (or other platforms)? --Bluescreenofdeath (talk) 11:26, 19 May 2014 (UTC)
- Wow, twice compared to slashem, it rocks. Probably they will not even fit in a single file. Maybe is it possible to group monsters/items and make them using shared tiles? E.g. Kobolt uses Kobold tile, Ogro - Ogre tile, Trollor - Troll tile, etc. So we will need some kind of mapping table for those monsters/items which could be mapped on shared tiles. And for the rest unique monster/items I will draw a new tiles. What do you think? Or they all are mostly unique? --Transcendreamer (talk) 12:15, 19 May 2014 (UTC)
- I'm not a programmer but it seems to me that there's a bundle for android and at least 2 nethack ports are using it: https://code.google.com/p/android-nethack-port/ Inside source repository there is a svn/trunk/sys/android folder, and readme file contains build instructions accompanied with android specific resource files. --Transcendreamer (talk) 12:15, 19 May 2014 (UTC)