Difference between revisions of "Talk:Unlocking tool"
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: * It takes longer, unless wearing kicking boots or come corner cases. | : * It takes longer, unless wearing kicking boots or come corner cases. | ||
: * The door might be attached to a shop closed for inventory. -[[User:Tjr|Tjr]] 22:20, 26 May 2009 (UTC) | : * The door might be attached to a shop closed for inventory. -[[User:Tjr|Tjr]] 22:20, 26 May 2009 (UTC) | ||
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+ | :: Thank you for responding and I see the logic behind each of those but I'm too lazy for now to be closing doors behind me and I want them to come to me so I can kill them all. The last point is the most salient as I have had a shopkeeper try to pull my nose-ring out through my ass for barging in on him... any way to check that before coming in? A sign or something? [[User:DemonDoll|DemonDoll]] 22:36, 26 May 2009 (UTC) |
Revision as of 22:36, 26 May 2009
What are the disadvantages to simply kicking down doors? DemonDoll 19:10, 26 May 2009 (UTC)
- * You wake up nearby monsters. This includes the fabled invisible nymph.
- * You cannot close and/or lock them to partition out spawned monsters.
- * It takes longer, unless wearing kicking boots or come corner cases.
- * The door might be attached to a shop closed for inventory. -Tjr 22:20, 26 May 2009 (UTC)
- Thank you for responding and I see the logic behind each of those but I'm too lazy for now to be closing doors behind me and I want them to come to me so I can kill them all. The last point is the most salient as I have had a shopkeeper try to pull my nose-ring out through my ass for barging in on him... any way to check that before coming in? A sign or something? DemonDoll 22:36, 26 May 2009 (UTC)