Difference between revisions of "Talk:Weapon"
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(New page: Is there a possibility of weapons breaking? I know that if you force the lock of a chest or box with edged weapons, they can break. But recently, when I killed a dwarf I got the message 'T...) |
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Is there a possibility of weapons breaking? I know that if you force the lock of a chest or box with edged weapons, they can break. But recently, when I killed a dwarf I got the message 'The dwarf's broad short sword shatters from the force of your blow!' How is this possible? (If it makes a difference, that was the killing blow.) | Is there a possibility of weapons breaking? I know that if you force the lock of a chest or box with edged weapons, they can break. But recently, when I killed a dwarf I got the message 'The dwarf's broad short sword shatters from the force of your blow!' How is this possible? (If it makes a difference, that was the killing blow.) | ||
--[[User:206.75.108.8|206.75.108.8]] 01:49, 9 October 2007 (UTC) | --[[User:206.75.108.8|206.75.108.8]] 01:49, 9 October 2007 (UTC) | ||
+ | 620. /* | ||
+ | 621. * 2.5% chance of shattering defender's weapon when | ||
+ | 622. * using a two-handed weapon; less if uwep is rusted. | ||
+ | 623. * [dieroll == 2 is most successful non-beheading or | ||
+ | 624. * -bisecting hit, in case of special artifact damage; | ||
+ | 625. * the percentage chance is (1/20)*(50/100).] | ||
+ | 626. */[[uhitm.c#line620]] | ||
+ | [[User:Addps4cat|Addps4cat]] 04:04, 9 October 2007 (UTC) |
Revision as of 04:04, 9 October 2007
Is there a possibility of weapons breaking? I know that if you force the lock of a chest or box with edged weapons, they can break. But recently, when I killed a dwarf I got the message 'The dwarf's broad short sword shatters from the force of your blow!' How is this possible? (If it makes a difference, that was the killing blow.) --206.75.108.8 01:49, 9 October 2007 (UTC)
620. /* 621. * 2.5% chance of shattering defender's weapon when 622. * using a two-handed weapon; less if uwep is rusted. 623. * [dieroll == 2 is most successful non-beheading or 624. * -bisecting hit, in case of special artifact damage; 625. * the percentage chance is (1/20)*(50/100).] 626. */uhitm.c#line620
Addps4cat 04:04, 9 October 2007 (UTC)