Difference between revisions of "Unwinnable"

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Also, the game may be rendered unwinnable if a [[demon prince]] steals the [[Amulet of Yendor]] and then accepts a [[bribe]] from the player. Because accepting a bribe causes the demon to be removed from the game, along with their inventory, the Amulet will cease to exist. Because the player obviously needs the amulet to [[ascend]], the game is then rendered unwinnable.
 
Also, the game may be rendered unwinnable if a [[demon prince]] steals the [[Amulet of Yendor]] and then accepts a [[bribe]] from the player. Because accepting a bribe causes the demon to be removed from the game, along with their inventory, the Amulet will cease to exist. Because the player obviously needs the amulet to [[ascend]], the game is then rendered unwinnable.
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The game may also be rendered unwinnable if the player puts on cursed [[levitation boots]], preventing them from descending further into the dungeon, before it is possible for [[nymphs]] (or any other type of creature with steal abilities) to spawn, and has not found a way to remove or uncurse them (a scroll or spellbook of remove curse, or a sink, for instance) in their current dungeon level or levels prior. Preventing this situation is simple; just don't put on magic or potentially magic boots without first determining their [[BUC]] status.
  
 
The best a player can do in such a situation is [[escaping the dungeon|escape the dungeon]] with the [[Candelabrum of Invocation]], the [[Book of the Dead]] and any other sources of bragging rights.
 
The best a player can do in such a situation is [[escaping the dungeon|escape the dungeon]] with the [[Candelabrum of Invocation]], the [[Book of the Dead]] and any other sources of bragging rights.
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 01:00, 20 August 2007

While any given game of NetHack may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win.

There are, however, a couple of ways that a game may be rendered unwinnable. If the player unsuccesfully performs an altar conversion by sacrificing at a cross-aligned altar with negative alignment, he or she is converted to the alignment of the altar. If this happens before the player has completed the quest, the game is unwinnable. If the player had once already entered the quest, is neutral, and is not a wizard, the player can wish for the Eye of the Aethiopica to branchport to the quest. The quest must be completed to get the Bell of Opening, but cannot be entered if the player is not of his or her original alignment. A player's alignment can only be converted once, and the quest leader will "see through" a helm of opposite alignment. Thus, having one's alignment changed via altar conversion before completing the quest yields an unwinnable game.

Also, the game may be rendered unwinnable if a demon prince steals the Amulet of Yendor and then accepts a bribe from the player. Because accepting a bribe causes the demon to be removed from the game, along with their inventory, the Amulet will cease to exist. Because the player obviously needs the amulet to ascend, the game is then rendered unwinnable.

The game may also be rendered unwinnable if the player puts on cursed levitation boots, preventing them from descending further into the dungeon, before it is possible for nymphs (or any other type of creature with steal abilities) to spawn, and has not found a way to remove or uncurse them (a scroll or spellbook of remove curse, or a sink, for instance) in their current dungeon level or levels prior. Preventing this situation is simple; just don't put on magic or potentially magic boots without first determining their BUC status.

The best a player can do in such a situation is escape the dungeon with the Candelabrum of Invocation, the Book of the Dead and any other sources of bragging rights.