Unwinnable

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Revision as of 21:11, 28 January 2008 by Ckbryant (talk | contribs) (Think I improved the accuracy a bit--you don't have to "complete the quest," you just have to get the bell. You usually do both, but don't have to do one to do the other.)
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While any given game of NetHack may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win.

There are, however, a couple of ways that a game may be rendered unwinnable. If the player unsuccesfully performs an altar conversion by sacrificing at a cross-aligned altar with negative alignment, he or she is converted to the alignment of the altar. The quest can not be entered if the player is not of his or her original alignment, and the Bell of Opening must be obtained from the quest nemesis.

A player's alignment can only be converted once by means of an altar, and the quest leader will "see through" a helm of opposite alignment. Therefore, the game is generally unwinnable at this point. There is a slight exception if the player had once already entered the quest, is neutral, and is not a wizard: the player can wish for the Eye of the Aethiopica to branchport to the quest.

The best a player can do in such a situation is escape the dungeon with the Candelabrum of Invocation, the Book of the Dead and any other sources of bragging rights.

Note that simply putting on a helm of opposite alignment does not render the game unwinnable--removing the helm (after uncursing, if necessary) restores the character's original alignment.