Difference between revisions of "User:Bluescreenofdeath"

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- Greatly increased carrying capacity to reduce the tedium of building stashes and inventory management. Your maximum carry capacity can exceed 1000 units, and you can raise your stats (strength, constitution etc.) beyond their normal maximum.
 
- Greatly increased carrying capacity to reduce the tedium of building stashes and inventory management. Your maximum carry capacity can exceed 1000 units, and you can raise your stats (strength, constitution etc.) beyond their normal maximum.
  
- Elbereth, unicorn horns and certain other "cheap" tactics are less effective. Unihorns can randomly choose to permanently not fix a lost stat point, forcing you to get it back the hard way. The horn also doesn't fix blindness, stun, confusion or hallucination any more; there are new spells to fix those conditions instead.
+
- Elbereth, unicorn horns and certain other "cheap" tactics are less effective. Unihorns can randomly choose to permanently not fix a lost stat point, forcing you to get it back the hard way. The horn also doesn't fix blindness, stun, confusion or hallucination any more; there are new spells to fix those conditions instead. Camping on an altar and sacrificing a lot or doing lots of water prayers can also randomly cause the altar to disappear.
  
 
- The chance of fire/cold/rust/corrosion affecting your equipment has been toned down. You won't lose every second scroll from stepping on a fire trap once. However, fire traps can be randomly generated outside of Gehennom now, and items can actually vanish entirely if they get hit by erosion effects too often.
 
- The chance of fire/cold/rust/corrosion affecting your equipment has been toned down. You won't lose every second scroll from stepping on a fire trap once. However, fire traps can be randomly generated outside of Gehennom now, and items can actually vanish entirely if they get hit by erosion effects too often.

Revision as of 08:03, 13 December 2013

Hi there, and welcome to my user page! My nickname is Bluescreenofdeath, but you can call me Amy, and I'm a Nethack player (who would have thought?). My favorite variant is Slash'EM, and while I'm not a devteam member, I decided to form my own one-man devteam for a variant that I'm calling "Slash'EM Extended". Dunno whether Slash'EM's original devteam would approve of this but since it's a free software I hope they won't mind.

Now, the aim of my variant is to add even more variation to the game than Slash'EM does already, and also try to make the later parts of the game more challenging while reducing the risk of experiencing an early-game YASD. Actually I'm quite a bad player, the farthest I've ever managed to go was the Castle where a master lich took me out with a summoning storm, and I didn't ever beat any quest nemesis either in more than one hundred games played (but I royally got my butt kicked by Master Kaen a few times). You can watch me play Slash'EM here: https://www.youtube.com/watch?v=cG9osWekarI (with German voice commentary since German is my native language).


Key features of my variant are:

- Applied the Jedi patch. Example screenshot: http://abload.de/img/dunklerjedi1bj9d.png

- Applied the Convict patch. Example screenshots: http://abload.de/img/slashemconvictpatchvpjq2.png http://abload.de/img/convicthatimmerhungerhhjot.png

- Added an all-new Warrior role, complete with gauntlet-like messages and a very hard quest. Example screenshots: http://abload.de/img/warriortypie0zj5s.png http://abload.de/img/warriorquestf9k9a.png

- Added a new Alien race for player characters. This is basically "harder than hard" mode. Alien players get very little HP and mana bonuses on a level-up, start out with a big alignment and luck penalty, and a cursed lodestone in their inventory. An alien convict is practically impossible to play.

- Added a sidekick to the Sanctum High Priest of Moloch. http://abload.de/img/jetztwirddercthulhuouxokv0.png

- Changed cockatrice insta-stoning into a slow process, allowing you to use your lizard corpses. http://abload.de/img/bldeinstakillsnervq3kru.png and also eating cockatrices is possible now: http://abload.de/img/eatingacockatricewzjjc.png

- Added tons of new monsters, hallucinatory monster names, rumors and other types of messages. http://abload.de/img/bperey6ukse.png and http://abload.de/img/outtadepthsluttojw9.png show some of these.

- Certain types of instakills (poison, touch of death etc.) are much more rare (but you should still try to get resistance).

- Allowed almost all types of items to be generated randomly, including bullets, dragon scale mail, athames etc. Powerful items are incredibly rare, though.

- Allowed all combinations of role/race/alignment. A lawful elven rogue is possible, you can choose to be a chaotic male orcish Valkyrie, or roll out that cookie-cutter droven Monk! Of course you can play as a lawful convict, too. :-)

- Several new special dungeon levels including a new mall (with stronger versions of watch captains), random mazes and mines, and even a weird "plane" level with very random monster/object/terrain generation! Many existing levels also have a chance to take on a different appearance. For example, Minetown can be "Water Minetown" instead - it's exactly what it says on the tin. Hooray for flying/levitating characters. :D This screenshot shows Waterminetown: http://abload.de/img/waterminetown5ddsm.png Another new dungeon level is this one: http://abload.de/img/ddelddelddelddelddelbgkkv.png http://abload.de/img/durchknalllevelzsjpv.png

- Greatly increased carrying capacity to reduce the tedium of building stashes and inventory management. Your maximum carry capacity can exceed 1000 units, and you can raise your stats (strength, constitution etc.) beyond their normal maximum.

- Elbereth, unicorn horns and certain other "cheap" tactics are less effective. Unihorns can randomly choose to permanently not fix a lost stat point, forcing you to get it back the hard way. The horn also doesn't fix blindness, stun, confusion or hallucination any more; there are new spells to fix those conditions instead. Camping on an altar and sacrificing a lot or doing lots of water prayers can also randomly cause the altar to disappear.

- The chance of fire/cold/rust/corrosion affecting your equipment has been toned down. You won't lose every second scroll from stepping on a fire trap once. However, fire traps can be randomly generated outside of Gehennom now, and items can actually vanish entirely if they get hit by erosion effects too often.

- Stealing from a shop is a lot more dangerous now. Instead of an army of weakling kops and maybe one or two kop sergeants, there is an actual chance to see higher-level kops including the new Kommissioner and Kchief types. The shopkeeper will also summon random Yendorian Army soldiers including a new supersoldier that can phase through walls, as well as watchmen including the new watch lieutenant who has a hallucination attack and an item-stealing attack. There's even a very low chance that shoplifting will generate a hostile arch-lich who might instakill a low-level character.

- Lava and water instakills are less likely: http://abload.de/img/lavainstakillavertedsrcpi.png - the game will now warn you if you're about to step on lava, water or traps. That annoying interface screw where finding secret doors/passages, hitting teleport traps or getting randomly teleported by teleportitis wouldn't give any message has also been fixed. I mean, really now: who has the patience of waiting after every "s" keypress to see whether a secret door came into existence? Now the game will pause with a --More-- prompt when the search command finds something.


New warrior role highlights:

- He's a fighter class with very weak spellcasting abilities. Starts out with a mace and a crossbow as well as a randomly generated armor. The armor can be anything from the lowly ring mail up to a random set of dragon scales. Choose for yourself whether you want to start-scum for a set of silver/gray dragon scales.

- Lots of hit points but little mana.

- Starts with a pony and riding skill, as well as lots of apples/carrots.

- Gets gauntlet-like messages when low on food or health.

- The warrior quest basically has you fighting Master Kaen on steroids. That new quest nemesis is aptly named "Archnemesis" and will TOTALLY annihilate an unprepared character. There are also a lot of random 'a' and 'n' on the warrior quest.




I'm gonna try to contact Slash'EM's dev team and see if it's okay for them that I'm making a variant of their variant. Maybe one day I'll offer my variant for download.

Oh yeah, and here's my worst embarrasing YASD: http://abload.de/img/eyalsodesisjetztabernakkbr.png

Feel free to post on my user talk page!

--Bluescreenofdeath (talk) 08:32, 4 December 2013 (UTC)