Difference between revisions of "User:Bluescreenofdeath/Egotypes"

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(Created page with "This page lists the various egotypes that monsters and items can have in Slash'EM Extended, including descriptions of what they do. == Monster Egotypes == Every monste...")
 
(Alphabetize the list)
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It is theoretically possible for monsters to have dozens of egotypes, which will all be in effect simultaneously. Also, occasionally the monster will not have the egotypes added to its name, which means they are hidden; a yellow-highlighted monster that doesn't show egotype names doesn't lack egotypes, so beware!
 
It is theoretically possible for monsters to have dozens of egotypes, which will all be in effect simultaneously. Also, occasionally the monster will not have the egotypes added to its name, which means they are hidden; a yellow-highlighted monster that doesn't show egotype names doesn't lack egotypes, so beware!
  
* Thief - monster steals items in melee
+
* Abductor - monster teleports the player around in melee
* Phazer - monster can pass through walls like a ghost
+
* Acidspiller - monster does acid damage in melee and also resists acid
* Disenchanter - monster disenchants player's armor in melee
+
* Antimage - monster attacks with mana in melee, doing damage to both HP and Pw
* Ruster - monster rusts player's armor in melee
+
* Armorer - monster's AC is improved by 5 points
 +
* Avoider - monster tries to avoid being lined up with the player
 +
* Banisher - monster can banish the player in melee, causing segfaults (just kidding!) teleporting them to a random dungeon level.
 +
* Beamer - monster can blast the player while lined up, essentially becoming capable of using its melee attacks at range
 +
* Blaster - monster drains intelligence in melee
 +
* Blinker - monster teleports around randomly, even if the level is no-teleport
 +
* Bomber - monster self-destructs and deals damage in melee
 +
* Breather - monster can breathe like a chromatic dragon and also has reflection
 +
* Cancellator - monster can cancel the player's items in melee
 +
* Cleric - monster can cast clerical spells
 
* Corroder - monster corrodes player's armor in melee
 
* Corroder - monster corrodes player's armor in melee
 +
* Covenant - monster is covetous, allowing it to warp to the player or the upstairs depending on circumstances
 +
* Cullen - monster can drain levels in melee, bypassing the player's magic cancellation
 +
* Curser - monster steals intrinsics in melee
 
* Decayer - monster rots player's armor in melee
 
* Decayer - monster rots player's armor in melee
* Witherer - monster erodes player's armor in melee, even if said armor is erodeproof or of a material not subject to erosion
+
* Disenchanter - monster disenchants player's armor in melee
 +
* Elementalist - monster uses random elemental attacks in melee and resists fire, cold and shock
 +
* Endarker - monster causes darkness in melee
 +
* Engulfer - monster can engulf the player in melee
 +
* Exploder - monster explodes on death
 +
* Faker - monster prints fake messages in combat
 +
* Farter - monster can fart in the player's face, causing a variety of bad effects
 +
* Flyer - monster can fly over water, lava and certain other obstacles
 +
* Gator - monster can gate in demons by attacking the player in melee
 
* Grabber - monster sticks to the player in melee
 
* Grabber - monster sticks to the player in melee
* Flyer - monster can fly over water, lava and certain other obstacles
+
* Gravitator - monster can do gravity attacks in melee, stunning the player and hurling them around
 
* Hider - monster can hide and suddenly ambush players walking over its location
 
* Hider - monster can hide and suddenly ambush players walking over its location
* Regenerator - monster regenerates HP quickly
+
* Horner - monster causes cursed unicorn horn effects in melee, or occasionally instakills the player
* Undead - monster is undead, breathless and mindless, with all the implications of those attributes
+
* Hugger - monster can use all of its normal attacks as "hug" attacks, sometimes at range
 +
* Incrementor - monster has a melee attack that increases in damage capability every time it hits
 +
* Inert - monster greatly slows the player in melee
 +
* Inficator - monster makes the player deathly sick in melee
 +
* Itemporter - monster can teleport the player's inventory away in melee
 +
* Lasher - monster lashes the player in melee
 +
* Lithivore - monster can eat lithic objects
 +
* Luck-sucker - monster drains luck in melee
 +
* Metallivore - monster can eat metal objects
 +
* Mimic - monster mimics random dungeon features
 +
* Mirror Image - monster's melee attack mirrors the weapon carried by the player
 +
* Multiplicator - monster can clone itself by attacking the player in melee
 +
* Nexus - monster can do nexus attacks in melee that can teleport the player around or scramble their stats
 +
* Organivore - monster can eat organic objects
 +
* Permamimic - monster mimics random dungeon features but can still move around and does not get revealed if you bump into it
 +
* Petty Monster - monster can be tamed by throwing kelp frond or using the poke ball technique
 
* Pet-type - monster can be tamed by throwing food at it
 
* Pet-type - monster can be tamed by throwing food at it
* Covenant - monster is covetous, allowing it to warp to the player or the upstairs depending on circumstances
+
* Phazer - monster can pass through walls like a ghost
* Avoider - monster tries to avoid being lined up with the player
+
* Plasmon - monster uses plasma radiation in melee, potentially burning scrolls, books and potions
* Petty Monster - monster can be tamed by throwing kelp frond or using the poke ball technique
+
* Poisoner - monster poisons the player in melee and also resists poison
 
* Pokemon - monster is more likely to be tamed by the poke ball technique
 
* Pokemon - monster is more likely to be tamed by the poke ball technique
* Slower - monster slows the player in melee
 
* Vampire - monster drains life in melee
 
* Teleporter - monster teleports around randomly
 
* Warper - monster teleports the player in melee
 
* Wrapper - monster wraps the player in melee, possibly drowning them in water or lava
 
* Inficator - monster makes the player deathly sick in melee
 
* Slimer - monster turns the player into green slime with its melee attack
 
* Rubber - monster removes engravings in melee
 
* Endarker - monster causes darkness in melee
 
* Luck-sucker - monster drains luck in melee
 
 
* Pusher - monster pushes the player away in melee
 
* Pusher - monster pushes the player away in melee
* Shaman - monster can cast arcane spells
 
* Cleric - monster can cast clerical spells
 
* Armorer - monster's AC is improved by 5 points
 
* Tank - monster's AC is improved by 10 points
 
* Speedster - monster has +6 speed, this can allow speed 0 monsters to move around
 
 
* Racer - monster has +12 speed, this can allow speed 0 monsters to move around
 
* Racer - monster has +12 speed, this can allow speed 0 monsters to move around
 
* Randomizer - monster causes random effects in melee
 
* Randomizer - monster causes random effects in melee
* Blaster - monster drains intelligence in melee
 
* Multiplicator - monster can clone itself by attacking the player in melee
 
* Gator - monster can gate in demons by attacking the player in melee
 
 
* Reflector - monster has intrinsic reflection
 
* Reflector - monster has intrinsic reflection
* Hugger - monster can use all of its normal attacks as "hug" attacks, sometimes at range
+
* Regenerator - monster regenerates HP quickly
* Mimic - monster mimics random dungeon features
 
* Permamimic - monster mimics random dungeon features but can still move around and does not get revealed if you bump into it
 
* Poisoner - monster poisons the player in melee and also resists poison
 
* Elementalist - monster uses random elemental attacks in melee and resists fire, cold and shock
 
 
* Resistor - monster resists disintegration, petrification and death rays
 
* Resistor - monster resists disintegration, petrification and death rays
* Acidspiller - monster does acid damage in melee and also resists acid
 
* Watcher - monster resists sleep and drain life
 
* Metallivore - monster can eat metal objects
 
* Lithivore - monster can eat lithic objects
 
* Organivore - monster can eat organic objects
 
* Breather - monster can breathe like a chromatic dragon and also has reflection
 
* Beamer - monster can blast the player while lined up, essentially becoming capable of using its melee attacks at range
 
 
* Resurrector - monster revives after death like a troll
 
* Resurrector - monster revives after death like a troll
* Faker - monster prints fake messages in combat
+
* Rubber - monster removes engravings in melee
* Farter - monster can fart in the player's face, causing a variety of bad effects
+
* Ruster - monster rusts player's armor in melee
 +
* Schizo - monster can cause a variety of bad effects in melee
 +
* Shaman - monster can cast arcane spells
 +
* Shredder - monster shreds the player's armor in melee
 +
* Slimer - monster turns the player into green slime with its melee attack
 +
* Slower - monster slows the player in melee
 +
* Sounder - monster can stun and break potions in melee
 +
* Speedster - monster has +6 speed, this can allow speed 0 monsters to move around
 +
* Tank - monster's AC is improved by 10 points
 +
* Teleporter - monster teleports around randomly
 +
* Thief - monster steals items in melee
 +
* Thirster - monster can heal by the amount of damage it deals in melee
 
* Timer - monster can time in melee, draining stats and levels
 
* Timer - monster can time in melee, draining stats and levels
* Thirster - monster can heal by the amount of damage it deals in melee
+
* Undead - monster is undead, breathless and mindless, with all the implications of those attributes
 +
* Unskillor - monster can reduce the player's maximum skills in melee
 +
* Vampire - monster drains life in melee
 +
* Warper - monster teleports the player in melee
 +
* Watcher - monster resists sleep and drain life
 
* Watersplasher - monster can subject the player's entire inventory to water damage in melee; on lethe levels the water will be lethe water
 
* Watersplasher - monster can subject the player's entire inventory to water damage in melee; on lethe levels the water will be lethe water
* Cancellator - monster can cancel the player's items in melee
+
* Weaponizer - monster can wield and use weapons
* Banisher - monster can banish the player in melee, causing segfaults (just kidding!) teleporting them to a random dungeon level.
 
* Shredder - monster shreds the player's armor in melee
 
* Abductor - monster teleports the player around in melee
 
* Incrementor - monster has a melee attack that increases in damage capability every time it hits
 
* Mirror Image - monster's melee attack mirrors the weapon carried by the player
 
* Curser - monster steals intrinsics in melee
 
* Horner - monster causes cursed unicorn horn effects in melee, or occasionally instakills the player
 
* Lasher - monster lashes the player in melee
 
* Cullen - monster can drain levels in melee, bypassing the player's magic cancellation
 
 
* Webber - monster creates spider webs underneath the player
 
* Webber - monster creates spider webs underneath the player
* Itemporter - monster can teleport the player's inventory away in melee
+
* Witherer - monster erodes player's armor in melee, even if said armor is erodeproof or of a material not subject to erosion
* Schizo - monster can cause a variety of bad effects in melee
+
* Wrapper - monster wraps the player in melee, possibly drowning them in water or lava
* Nexus - monster can do nexus attacks in melee that can teleport the player around or scramble their stats
 
* Sounder - monster can stun and break potions in melee
 
* Gravitator - monster can do gravity attacks in melee, stunning the player and hurling them around
 
* Inert - monster greatly slows the player in melee
 
* Antimage - monster attacks with mana in melee, doing damage to both HP and Pw
 
* Plasmon - monster uses plasma radiation in melee, potentially burning scrolls, books and potions
 
* Weaponizer - monster can wield and use weapons
 
* Engulfer - monster can engulf the player in melee
 
* Bomber - monster self-destructs and deals damage in melee
 
* Exploder - monster explodes on death
 
* Unskillor - monster can reduce the player's maximum skills in melee
 
* Blinker - monster teleports around randomly, even if the level is no-teleport
 

Revision as of 08:10, 11 February 2016

This page lists the various egotypes that monsters and items can have in Slash'EM Extended, including descriptions of what they do.

Monster Egotypes

Every monster can be created with egotypes, in which case it will be highlighted yellow. Monsters can also gain egotypes via the wand or potion of mutation, and lose them by getting cancelled.

It is theoretically possible for monsters to have dozens of egotypes, which will all be in effect simultaneously. Also, occasionally the monster will not have the egotypes added to its name, which means they are hidden; a yellow-highlighted monster that doesn't show egotype names doesn't lack egotypes, so beware!

  • Abductor - monster teleports the player around in melee
  • Acidspiller - monster does acid damage in melee and also resists acid
  • Antimage - monster attacks with mana in melee, doing damage to both HP and Pw
  • Armorer - monster's AC is improved by 5 points
  • Avoider - monster tries to avoid being lined up with the player
  • Banisher - monster can banish the player in melee, causing segfaults (just kidding!) teleporting them to a random dungeon level.
  • Beamer - monster can blast the player while lined up, essentially becoming capable of using its melee attacks at range
  • Blaster - monster drains intelligence in melee
  • Blinker - monster teleports around randomly, even if the level is no-teleport
  • Bomber - monster self-destructs and deals damage in melee
  • Breather - monster can breathe like a chromatic dragon and also has reflection
  • Cancellator - monster can cancel the player's items in melee
  • Cleric - monster can cast clerical spells
  • Corroder - monster corrodes player's armor in melee
  • Covenant - monster is covetous, allowing it to warp to the player or the upstairs depending on circumstances
  • Cullen - monster can drain levels in melee, bypassing the player's magic cancellation
  • Curser - monster steals intrinsics in melee
  • Decayer - monster rots player's armor in melee
  • Disenchanter - monster disenchants player's armor in melee
  • Elementalist - monster uses random elemental attacks in melee and resists fire, cold and shock
  • Endarker - monster causes darkness in melee
  • Engulfer - monster can engulf the player in melee
  • Exploder - monster explodes on death
  • Faker - monster prints fake messages in combat
  • Farter - monster can fart in the player's face, causing a variety of bad effects
  • Flyer - monster can fly over water, lava and certain other obstacles
  • Gator - monster can gate in demons by attacking the player in melee
  • Grabber - monster sticks to the player in melee
  • Gravitator - monster can do gravity attacks in melee, stunning the player and hurling them around
  • Hider - monster can hide and suddenly ambush players walking over its location
  • Horner - monster causes cursed unicorn horn effects in melee, or occasionally instakills the player
  • Hugger - monster can use all of its normal attacks as "hug" attacks, sometimes at range
  • Incrementor - monster has a melee attack that increases in damage capability every time it hits
  • Inert - monster greatly slows the player in melee
  • Inficator - monster makes the player deathly sick in melee
  • Itemporter - monster can teleport the player's inventory away in melee
  • Lasher - monster lashes the player in melee
  • Lithivore - monster can eat lithic objects
  • Luck-sucker - monster drains luck in melee
  • Metallivore - monster can eat metal objects
  • Mimic - monster mimics random dungeon features
  • Mirror Image - monster's melee attack mirrors the weapon carried by the player
  • Multiplicator - monster can clone itself by attacking the player in melee
  • Nexus - monster can do nexus attacks in melee that can teleport the player around or scramble their stats
  • Organivore - monster can eat organic objects
  • Permamimic - monster mimics random dungeon features but can still move around and does not get revealed if you bump into it
  • Petty Monster - monster can be tamed by throwing kelp frond or using the poke ball technique
  • Pet-type - monster can be tamed by throwing food at it
  • Phazer - monster can pass through walls like a ghost
  • Plasmon - monster uses plasma radiation in melee, potentially burning scrolls, books and potions
  • Poisoner - monster poisons the player in melee and also resists poison
  • Pokemon - monster is more likely to be tamed by the poke ball technique
  • Pusher - monster pushes the player away in melee
  • Racer - monster has +12 speed, this can allow speed 0 monsters to move around
  • Randomizer - monster causes random effects in melee
  • Reflector - monster has intrinsic reflection
  • Regenerator - monster regenerates HP quickly
  • Resistor - monster resists disintegration, petrification and death rays
  • Resurrector - monster revives after death like a troll
  • Rubber - monster removes engravings in melee
  • Ruster - monster rusts player's armor in melee
  • Schizo - monster can cause a variety of bad effects in melee
  • Shaman - monster can cast arcane spells
  • Shredder - monster shreds the player's armor in melee
  • Slimer - monster turns the player into green slime with its melee attack
  • Slower - monster slows the player in melee
  • Sounder - monster can stun and break potions in melee
  • Speedster - monster has +6 speed, this can allow speed 0 monsters to move around
  • Tank - monster's AC is improved by 10 points
  • Teleporter - monster teleports around randomly
  • Thief - monster steals items in melee
  • Thirster - monster can heal by the amount of damage it deals in melee
  • Timer - monster can time in melee, draining stats and levels
  • Undead - monster is undead, breathless and mindless, with all the implications of those attributes
  • Unskillor - monster can reduce the player's maximum skills in melee
  • Vampire - monster drains life in melee
  • Warper - monster teleports the player in melee
  • Watcher - monster resists sleep and drain life
  • Watersplasher - monster can subject the player's entire inventory to water damage in melee; on lethe levels the water will be lethe water
  • Weaponizer - monster can wield and use weapons
  • Webber - monster creates spider webs underneath the player
  • Witherer - monster erodes player's armor in melee, even if said armor is erodeproof or of a material not subject to erosion
  • Wrapper - monster wraps the player in melee, possibly drowning them in water or lava