Difference between revisions of "User:FIQ/DevTeam"
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A lot of players end up using weapons when playing Monks eventually due to their comparably weak martial arts (despite the bonuses). To improve their martial arts, I suggest making the enchantment of your gloves matter if fighting bare-handed, at least if doing so with martial arts with Gauntlets of Power. | A lot of players end up using weapons when playing Monks eventually due to their comparably weak martial arts (despite the bonuses). To improve their martial arts, I suggest making the enchantment of your gloves matter if fighting bare-handed, at least if doing so with martial arts with Gauntlets of Power. | ||
+ | |||
+ | == Lycanthropy and polymorph control == | ||
+ | Below is what you submitted to The_DevTeam on Tuesday, September 5, 2017 at 11:55:44 | ||
+ | The ID number for this message is '#H5990' | ||
+ | |||
+ | mailversion: | ||
+ | master:1.58 | ||
+ | |||
+ | nhversion: | ||
+ | 3.6.0 | ||
+ | |||
+ | nhfrom: | ||
+ | Our git repository - please list branch and ref below | ||
+ | |||
+ | hardware: | ||
+ | Linux x64 desktop | ||
+ | |||
+ | software: | ||
+ | 056ac5fe6428f56b855e78090a2485dc7f2d0687 | ||
+ | |||
+ | comments: | ||
+ | Lycanthropy prompts are very sudden, and answering y can potentially destroy armor (werewolf lycanthropy). So it should be possible to set up paranoid for that prompt. |
Revision as of 15:57, 5 September 2017
Below is a list of messages sent to the DevTeam for anyone interested, starting from August 28th.
Contents
Rogue starting inventory -- "+9" lockpicks
(Fixed in 06d211f75c76a69dcb29e5c5a7c2c10f63cc7d4d)
Hi. Rogues seem to start with a lockpick with the spe 9. Why is that? Is it for historical reason (was introduced with 3.3.1 it seems), or was it just a typo?
/FIQ
Wand of teleportation quirks in muse
Hi. While backporting a FIQhack change into a bilious patch for 3.6.0, I reordered some of the musables (as part of the patch). Notably, MUSE_WAN_TELEPORTATION was changed to 13 from 15. The source didn't like this; this made MUSE_FIRE_HORN and MUSE_WAN_TELEPORTATION the same value which interfered in using offensive items. The MUSE_WAN_TELEPORTATION entry should probably be removed from m.has_offensive, because it can't actually be reached.
Another alternative is to combine the "enums" into a single one, to prevent cases like this, so that you can use one item for several cases.
/FIQ
Monks and martial arts
(Reply: http://sprunge.us/GehF)
Below is what you submitted to The_DevTeam on Wednesday, August 30, 2017 at 12:09:36 The ID number for this message is '#H5955'
mailversion: master:1.57
nhversion: 3.6.0
nhfrom: Our git repository - please list branch and ref below
hardware: Desktop 64bit computer
software: 30aea05f47073bec06127af3d33f7d851ab2fc60
comments: A lot of players end up using weapons when playing Monks eventually due to their comparably weak martial arts (despite the bonuses). To improve their martial arts, I suggest making the enchantment of your gloves matter if fighting bare-handed, at least if doing so with martial arts with Gauntlets of Power.
Lycanthropy and polymorph control
Below is what you submitted to The_DevTeam on Tuesday, September 5, 2017 at 11:55:44 The ID number for this message is '#H5990'
mailversion: master:1.58
nhversion: 3.6.0
nhfrom: Our git repository - please list branch and ref below
hardware: Linux x64 desktop
software: 056ac5fe6428f56b855e78090a2485dc7f2d0687
comments: Lycanthropy prompts are very sudden, and answering y can potentially destroy armor (werewolf lycanthropy). So it should be possible to set up paranoid for that prompt.